OpenGL
gluUnProject
The gluUnProject function maps window coordinates to object coordinates.
int gluUnProject( GLdouble winx, GLdouble winy, GLdouble winz, const GLdouble modelMatrix[16], const GLdouble projMatrix[16], const GLint viewport[4], GLdouble *objx, GLdouble *objy, GLdouble *objz );
Parameters
- winx, winy, winz
- The window coordinates to be mapped.
- modelMatrix
- The modelview matrix (as from a glGetDoublev call).
- projMatrix
- The projection matrix (as from a glGetDoublev call).
- viewport
- The viewport (as from a glGetIntegerv call).
- objx, objy, objz
- The computed object coordinates.
Return Values
If the function succeeds, the return value is GL_TRUE.
If the function fails, the return value is GL_FALSE.
Remarks
The gluUnProject function maps the specified window coordinates into object coordinates using modelMatrix, projMatrix, and viewport. The result is stored in objx, objy, and objz.
Requirements
Windows NT/2000: Requires Windows NT 3.5 or later. Windows 95/98: Requires Windows 95 or later. Available as a redistributable for Windows 95. Header: Declared in Glu.h. Library: Use Glu32.lib.