• 核心动画(UIView封装动画)-转


    一.UIView动画(首尾) 
    1.简单说明 
    UIKit直接将动画集成到UIView类中,当内部的一些属性发生改变时,UIView将为这些改变提供动画支持。 
    执行动画所需要的工作由UIView类自动完成,但仍要在希望执行动画时通知视图,为此需要将改变属性的代码在[UIView beginAnimation:nil context:nil]和[UIView commitAnimations]之间。 

    常见方法解析: 
    (1)设置动画代理对象,当动画开始或者结束时会发消息给代理对象 
    +(void)setAnimationDelegate:(id)delegate 

    (2)当动画即将开始时,执行delegate对象的selector,并且把beginAnimation:context:中传入的参数传进selector 
    +(void)setAnimationWillStartSelector:(SEL)selector 

    (3)当动画结束时,执行delegate对象的selector,并且把beginAnimation:context:中传入的参数传进selector 
    +(void)setAnimationDidStopSelector:(SEL)selector 

    (4)动画的持续时间,秒为单位 
    +(void)setAnimationDuration:(NSTimeInterval)duration 

    (5)动画延迟delay秒后再开始 
    +(void)setAnimationDelay:(NSTimeInterval)delay 

    (6)动画的开始时间,默认为now 
    +(void)setAnimationStartDate:(NSDate*)startDate 

    (7)动画的节奏控制 
    +(void)setAnimationCurve:(UIViewAnimationCurve)curve 

    (8)动画的重复次数 
    +(void)setAnimationRepeatCount:(float)repeatCount 

    (9)如果设置为YES,代表动画每次重复执行的效果会跟上一次相反 
    +(void)setAnimationRepeatAutoreverses:(BOOL)repeatAutoreverses 

    (10)设置视图view的过度效果,transition指定过渡类型,cache设置YES代表使用视图缓存,性能较好。 
    +(void)setAnimationTransition:(UIViewAnimationTransition)transition forView:(UIView*)view cache:(BOOL)cache

    2.代码示例

    #import "ViewController.h"
    
    @interface ViewController ()
    
    @property(nonatomic,strong) UIView *customView;
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        _customView = [[UIView alloc] initWithFrame:CGRectMake(10,
                                                               100,
                                                               100,
                                                               100)];
        _customView.backgroundColor = [UIColor yellowColor];
        [self.view addSubview:_customView];
    
    
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        //打印动画块的位置
        NSLog(@"动画执行之前的位置:%@",NSStringFromCGPoint(self.customView.center));
    
        //首尾式动画
        [UIView beginAnimations:nil context:nil];
        //执行动画
        //设置动画执行时间
        [UIView setAnimationDuration:2.0];
        //设置代理
        [UIView setAnimationDelegate:self];
        //设置动画执行完毕调用的事件
        [UIView setAnimationDidStopSelector:@selector(didStopAnimation)];
        _customView.center = CGPointMake(200, 300);
        [UIView commitAnimations];
    }
    
    - (void)didStopAnimation{
        NSLog(@"动画执行完毕");
        NSLog(@"动画执行之后的位置:%@",NSStringFromCGPoint(self.customView.center));
    }
    
    @end

    3.UIView封装的动画与CALayer动画的对比 

    使用UIView和CALayer都能实现动画效果,但是在真实的开发中,一般还是主要是用UIView封装的动画,而很少使用CALayer的动画。 
    CALayer核心动画与UIView动画的区别: 
    UIView封装的动画执行完毕之后不会反弹。即如果是通过CALayer核心动画改变layer的位置状态,表面上看虽然已经改变了,但是实际上它的位置是没有改变的。

    二.block动画 
    1.简单说明  + (void)animateWithDuration:(NSTimeInterval)duration delay:(NSTimeInterval)delay options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion 

    参数解析 
    duration:动画的持续时间 
    delay:动画延迟delay秒后开始 
    options:动画的节奏控制 
    animations:将改变视图属性的代码放在这个block中 
    completion:动画结束后,会自动调用这个block

    转场动画  + (void)transitionWithView:(UIView *)view duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options animations:(void (^)(void))animations completion:(void (^)(BOOL finished))completion 

    参数解析 
    duration:动画的持续时间 
    view:需要进行转场动画的视图 
    options:转场动画的类型 
    animations:将改变视图属性的代码放在这个block中 
    completion:动画结束后,会自动调用这个block

    +(void)transitionFromView:(UIView )fromView toView:(UIView )toView duration:(NSTimeInterval)duration options:(UIViewAnimationOptions)options completion:(void (^)(BOOL finished))completion 
    方法调用完毕后,相当于执行了下面两句代码 
    //添加toView到父视图 
    [fromView.superview addSubview:toView]; 
    //把fromView从父视图中移除  
    [fromView.superview removeFromSuperview]; 

    参数解析 
    duration:动画的持续时间 
    options:转场动画的类型 
    animations:将改变视图属性的代码放在这个block中 
    completion:动画结束后,会自动调用这个block

    2.代码示例

    #import "ViewController.h"
    
    @interface ViewController ()
    @property(nonatomic,strong) UIView *customView;
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        _customView = [[UIView alloc] initWithFrame:CGRectMake(10,
                                                               100,
                                                               100,
                                                               100)];
        _customView.backgroundColor = [UIColor yellowColor];
        [self.view addSubview:_customView];
    }
    
    - (void)didReceiveMemoryWarning {
        [super didReceiveMemoryWarning];
        // Dispose of any resources that can be recreated.
    }
    
    - (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{
        //block代码块动画
        [UIView transitionWithView:_customView
                          duration:3.0
                           options:UIViewAnimationOptionLayoutSubviews
                        animations:^{
                            //执行的动画
                            NSLog(@"动画开始执行前的位置:%@",NSStringFromCGPoint(self.customView.center));
                            _customView.center = CGPointMake(200, 300);
                        } completion:^(BOOL finished) {
                            //动画执行完毕后的首位操作
                            NSLog(@"动画执行完毕");
                            NSLog(@"动画执行完毕后的位置:%@",NSStringFromCGPoint( self.customView.center));
                        }];
    }
    @end

    提示:self.customView.layer.position和self.customView.center等价,因为position的默认值为(0.5,0.5)。

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  • 原文地址:https://www.cnblogs.com/jiuyi/p/10108509.html
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