• Java中的AWT进阶


    围棋

    package ch11;
    
    /**
     * Created by Jiqing on 2016/12/4.
     */
    
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.awt.image.*;
    import javax.imageio.*;
    import java.io.*;
    public class Gobang
    {
        // 下面三个位图分别代表棋盘、黑子、白子
        BufferedImage table;
        BufferedImage black;
        BufferedImage white;
        // 当鼠标移动时候的选择框
        BufferedImage selected;
        // 定义棋盘的大小
        private static int BOARD_SIZE = 15;
        // 定义棋盘宽、高多少个像素
        private final int TABLE_WIDTH = 535;
        private final int TABLE_HETGHT = 536;
        // 定义棋盘坐标的像素值和棋盘数组之间的比率。
        private final int RATE = TABLE_WIDTH / BOARD_SIZE;
        // 定义棋盘坐标的像素值和棋盘数组之间的偏移距。
        private final int X_OFFSET = 5;
        private final int Y_OFFSET = 6;
        // 定义一个二维数组来充当棋盘
        private String[][] board = new String[BOARD_SIZE][BOARD_SIZE];
        // 五子棋游戏的窗口
        JFrame f = new JFrame("五子棋游戏");
        // 五子棋游戏棋盘对应的Canvas组件
        ChessBoard chessBoard = new ChessBoard();
        // 当前选中点的坐标
        private int selectedX = -1;
        private int selectedY = -1;
        public void init()throws Exception
        {
            table = ImageIO.read(new File("image/board.jpg"));
            black = ImageIO.read(new File("image/black.gif"));
            white = ImageIO.read(new File("image/white.gif"));
            selected = ImageIO.read(new File("image/selected.gif"));
            // 把每个元素赋为"╋","╋"代表没有棋子
            for (int i = 0 ; i < BOARD_SIZE ; i++)
            {
                for ( int j = 0 ; j < BOARD_SIZE ; j++)
                {
                    board[i][j] = "╋";
                }
            }
            chessBoard.setPreferredSize(new Dimension(
                    TABLE_WIDTH , TABLE_HETGHT));
            chessBoard.addMouseListener(new MouseAdapter()
            {
                public void mouseClicked(MouseEvent e)
                {
                    // 将用户鼠标事件的坐标转换成棋子数组的坐标。
                    int xPos = (int)((e.getX() - X_OFFSET) / RATE);
                    int yPos = (int)((e.getY() - Y_OFFSET ) / RATE);
                    board[xPos][yPos] = "●";
    				/*
    				电脑随机生成两个整数,作为电脑下棋的坐标,赋给board数组。
    				还涉及:
    				1.如果下棋的点已经有棋子,不能重复下棋。
    				2.每次下棋后,需要扫描谁赢了
    				*/
                    chessBoard.repaint();
                }
                // 当鼠标退出棋盘区后,复位选中点坐标
                public void mouseExited(MouseEvent e)
                {
                    selectedX = -1;
                    selectedY = -1;
                    chessBoard.repaint();
                }
            });
            chessBoard.addMouseMotionListener(new MouseMotionAdapter()
            {
                // 当鼠标移动时,改变选中点的坐标
                public void mouseMoved(MouseEvent e)
                {
                    selectedX = (e.getX() - X_OFFSET) / RATE;
                    selectedY = (e.getY() - Y_OFFSET) / RATE;
                    chessBoard.repaint();
                }
            });
            f.add(chessBoard);
            f.pack();
            f.setVisible(true);
        }
        public static void main(String[] args)throws Exception
        {
            Gobang gb = new Gobang();
            gb.init();
        }
        class ChessBoard extends JPanel
        {
            // 重写JPanel的paint方法,实现绘画
            public void paint(Graphics g)
            {
                // 将绘制五子棋棋盘
                g.drawImage(table , 0 , 0 , null);
                // 绘制选中点的红框
                if (selectedX >= 0 && selectedY >= 0)
                    g.drawImage(selected , selectedX * RATE + X_OFFSET ,
                            selectedY * RATE + Y_OFFSET, null);
                // 遍历数组,绘制棋子。
                for (int i = 0 ; i < BOARD_SIZE ; i++)
                {
                    for ( int j = 0 ; j < BOARD_SIZE ; j++)
                    {
                        // 绘制黑棋
                        if (board[i][j].equals("●"))
                        {
                            g.drawImage(black , i * RATE + X_OFFSET
                                    , j * RATE + Y_OFFSET, null);
                        }
                        // 绘制白棋
                        if (board[i][j].equals("○"))
                        {
                            g.drawImage(white, i * RATE  + X_OFFSET
                                    , j * RATE  + Y_OFFSET, null);
                        }
                    }
                }
            }
        }
    }
    
    

    手绘

    package ch11;
    
    
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.image.*;
    
    public class HandDraw
    {
        // 画图区的宽度
        private final int AREA_WIDTH = 500;
        // 画图区的高度
        private final int AREA_HEIGHT = 400;
        // 下面的preX、preY保存了上一次鼠标拖动事件的鼠标坐标
        private int preX = -1;
        private int preY = -1;
        // 定义一个右键菜单用于设置画笔颜色
        PopupMenu pop = new PopupMenu();
        MenuItem redItem = new MenuItem("红色");
        MenuItem greenItem = new MenuItem("绿色");
        MenuItem blueItem = new MenuItem("蓝色");
        // 定义一个BufferedImage对象
        BufferedImage image = new BufferedImage(AREA_WIDTH
                , AREA_HEIGHT , BufferedImage.TYPE_INT_RGB);
        // 获取image对象的Graphics
        Graphics g = image.getGraphics();
        private Frame f = new Frame("简单手绘程序");
        private DrawCanvas drawArea = new DrawCanvas();
        // 用于保存画笔颜色
        private Color foreColor = new Color(255, 0 ,0);
        public void init()
        {
            // 定义右键菜单的事件监听器。
            ActionListener menuListener = e ->
            {
                if (e.getActionCommand().equals("绿色"))
                {
                    foreColor = new Color(0 , 255 , 0);
                }
                if (e.getActionCommand().equals("红色"))
                {
                    foreColor = new Color(255 , 0 , 0);
                }
                if (e.getActionCommand().equals("蓝色"))
                {
                    foreColor = new Color(0 , 0 , 255);
                }
            };
            // 为三个菜单添加事件监听器
            redItem.addActionListener(menuListener);
            greenItem.addActionListener(menuListener);
            blueItem.addActionListener(menuListener);
            // 将菜单项组合成右键菜单
            pop.add(redItem);
            pop.add(greenItem);
            pop.add(blueItem);
            // 将右键菜单添加到drawArea对象中
            drawArea.add(pop);
            // 将image对象的背景色填充成白色
            g.fillRect(0 , 0 ,AREA_WIDTH , AREA_HEIGHT);
            drawArea.setPreferredSize(new Dimension(AREA_WIDTH , AREA_HEIGHT));
            // 监听鼠标移动动作
            drawArea.addMouseMotionListener(new MouseMotionAdapter()
            {
                // 实现按下鼠标键并拖动的事件处理器
                public void mouseDragged(MouseEvent e)
                {
                    // 如果preX和preY大于0
                    if (preX > 0 && preY > 0)
                    {
                        // 设置当前颜色
                        g.setColor(foreColor);
                        // 绘制从上一次鼠标拖动事件点到本次鼠标拖动事件点的线段
                        g.drawLine(preX , preY , e.getX() , e.getY());
                    }
                    // 将当前鼠标事件点的X、Y坐标保存起来
                    preX = e.getX();
                    preY = e.getY();
                    // 重绘drawArea对象
                    drawArea.repaint();
                }
            });
            // 监听鼠标事件
            drawArea.addMouseListener(new MouseAdapter()
            {
                // 实现鼠标松开的事件处理器
                public void mouseReleased(MouseEvent e)
                {
                    // 弹出右键菜单
                    if (e.isPopupTrigger())
                    {
                        pop.show(drawArea , e.getX() , e.getY());
                    }
                    // 松开鼠标键时,把上一次鼠标拖动事件的X、Y坐标设为-1。
                    preX = -1;
                    preY = -1;
                }
            });
            f.add(drawArea);
            f.pack();
            f.setVisible(true);
        }
        public static void main(String[] args)
        {
            new HandDraw().init();
        }
        class DrawCanvas extends Canvas
      
    
      {
            // 重写Canvas的paint方法,实现绘画
            public void paint(Graphics g)
            {
                // 将image绘制到该组件上
                g.drawImage(image , 0 , 0 , null);
            }
        }
    }
    
    

    弹球游戏

    package ch11;
    
    /**
     * Created by Jiqing on 2016/12/4.
     */
    
    import java.util.Random;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    
    public class PinBall
    {
        // 桌面的宽度
        private final int TABLE_WIDTH = 300;
        // 桌面的高度
        private final int TABLE_HEIGHT = 400;
        // 球拍的垂直位置
        private final int RACKET_Y = 340;
        // 下面定义球拍的高度和宽度
        private final int RACKET_HEIGHT = 20;
        private final int RACKET_WIDTH = 60;
        // 小球的大小
        private final int BALL_SIZE = 16;
        private Frame f = new Frame("弹球游戏");
        Random rand = new Random();
        // 小球纵向的运行速度
        private int ySpeed = 10;
        // 返回一个-0.5~0.5的比率,用于控制小球的运行方向。
        private double xyRate = rand.nextDouble() - 0.5;
        // 小球横向的运行速度
        private int xSpeed = (int)(ySpeed * xyRate * 2);
        // ballX和ballY代表小球的坐标
        private int ballX = rand.nextInt(200) + 20;
        private int ballY = rand.nextInt(10) + 20;
        // racketX代表球拍的水平位置
        private int racketX = rand.nextInt(200);
        private MyCanvas tableArea = new MyCanvas();
        Timer timer;
        // 游戏是否结束的旗标
        private boolean isLose = false;
        public void init()
        {
            // 设置桌面区域的最佳大小
            tableArea.setPreferredSize(
                    new Dimension(TABLE_WIDTH , TABLE_HEIGHT));
            f.add(tableArea);
            // 定义键盘监听器
            KeyAdapter keyProcessor = new KeyAdapter()
            {
                public void keyPressed(KeyEvent ke)
                {
                    // 按下向左、向右键时,球拍水平坐标分别减少、增加
                    if (ke.getKeyCode() == KeyEvent.VK_LEFT)
                    {
                        if (racketX > 0)
                            racketX -= 10;
                    }
                    if (ke.getKeyCode() == KeyEvent.VK_RIGHT)
                    {
                        if (racketX < TABLE_WIDTH - RACKET_WIDTH)
                            racketX += 10;
                    }
                }
            };
            // 为窗口和tableArea对象分别添加键盘监听器
            f.addKeyListener(keyProcessor);
            tableArea.addKeyListener(keyProcessor);
            // 定义每0.1秒执行一次的事件监听器。
            ActionListener taskPerformer = evt ->
            {
                // 如果小球碰到左边边框
                if (ballX  <= 0 || ballX >= TABLE_WIDTH - BALL_SIZE)
                {
                    xSpeed = -xSpeed;
                }
                // 如果小球高度超出了球拍位置,且横向不在球拍范围之内,游戏结束。
                if (ballY >= RACKET_Y - BALL_SIZE &&
                        (ballX < racketX || ballX > racketX + RACKET_WIDTH))
                {
                    timer.stop();
                    // 设置游戏是否结束的旗标为true。
                    isLose = true;
                    tableArea.repaint();
                }
                // 如果小球位于球拍之内,且到达球拍位置,小球反弹
                else if (ballY  <= 0 ||
                        (ballY >= RACKET_Y - BALL_SIZE
                                && ballX > racketX && ballX <= racketX + RACKET_WIDTH))
                {
                    ySpeed = -ySpeed;
                }
                // 小球坐标增加
                ballY += ySpeed;
                ballX += xSpeed;
                tableArea.repaint();
            };
            timer = new Timer(100, taskPerformer);
            timer.start();
            f.pack();
            f.setVisible(true);
        }
        public static void main(String[] args)
        {
            new PinBall().init();
        }
        class MyCanvas extends Canvas
        {
            // 重写Canvas的paint方法,实现绘画
            public void paint(Graphics g)
            {
                // 如果游戏已经结束
                if (isLose)
                {
                    g.setColor(new Color(255, 0, 0));
                    g.setFont(new Font("Times" , Font.BOLD, 30));
                    g.drawString("游戏已结束!" , 50 ,200);
                }
                // 如果游戏还未结束
                else
                {
                    // 设置颜色,并绘制小球
                    g.setColor(new Color(240, 240, 80));
                    g.fillOval(ballX , ballY , BALL_SIZE, BALL_SIZE);
                    // 设置颜色,并绘制球拍
                    g.setColor(new Color(80, 80, 200));
                    g.fillRect(racketX , RACKET_Y
                            , RACKET_WIDTH , RACKET_HEIGHT);
                }
            }
        }
    }
    
    

    剪贴板

    package ch11;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    import java.awt.datatransfer.*;
    
    /**
     * Created by Jiqing on 2016/12/4.
     */
    public class SimpleClipboard {
        // 剪贴板
        private Frame f = new Frame("简单的剪贴板程序");
        private Clipboard clipboard = Toolkit.getDefaultToolkit().getSystemClipboard();
        // 定义用于复制的文本框
        private TextArea jtaCopyTo = new TextArea(5,20);
        private TextArea jtaPaste  = new TextArea(5,20);
        private Button btCopy = new Button("复制");
        private Button btPaste = new Button("粘贴");
        public void init() {
            Panel p = new Panel();
            p.add(btCopy);
            p.add(btPaste);
            btCopy.addActionListener(event ->{
                StringSelection contents = new StringSelection(jtaCopyTo.getText());
                clipboard.setContents(contents,null);
            });
    
            btPaste.addActionListener(event ->{
                if (clipboard.isDataFlavorAvailable(DataFlavor.stringFlavor)) {
                    try {
                        String content = (String)clipboard.getData(DataFlavor.stringFlavor);
                        jtaPaste.append(content);
                    } catch (Exception e) {
                        e.printStackTrace();
                    }
                }
            });
    
            Box box = new Box(BoxLayout.X_AXIS);
            box.add(jtaCopyTo);
            box.add(jtaPaste);
            f.add(p,BorderLayout.SOUTH);
            f.add(box,BorderLayout.CENTER);
            f.pack();
            f.setVisible(true);
        }
    
        public static void main(String[] args) {
            new SimpleClipboard().init();
        }
    
    }
    
    

    监听

    package ch11;
    import java.awt.*;
    import java.awt.event.WindowEvent;
    import java.awt.event.WindowListener;
    
    /**
    
    
     * Created by Jiqing on 2016/12/3.
     */
    public class WindowListenerTest {
        private Frame f = new Frame("测试");
        private TextArea ta = new TextArea(6,40);
        public void init() {
            // 为窗口添加窗口事件监听器
            f.addWindowListener(new MyListener());
            f.add(ta);
            f.pack();
            f.setVisible(true);
        }
    
        // 实现一个窗口监听器类
        class MyListener implements WindowListener {
            public void windowActivated(WindowEvent e) {
                ta.append("窗口被激活!
    ");
            }
    
            public void windowClosed(WindowEvent e) {
                ta.append("窗口被成功关闭!
    ");
            }
    
            public void windowClosing(WindowEvent e) {
                ta.append("用户关闭窗口!
    ");
                System.exit(0);
            }
    
            public void windowDeactivated(WindowEvent e) {
                ta.append("窗口失去焦点!
    ");
            }
    
            public void windowDeiconified(WindowEvent e) {
                ta.append("窗口被恢复!
    ");
            }
    
            public void windowIconified(WindowEvent e) {
                ta.append("窗口被最小化!
    ");
            }
    
            public void windowOpened(WindowEvent e) {
                ta.append("窗口初次被打开!
    ");
            }
        }
    
        public static void main(String[] args) {
            new WindowListenerTest().init();
        }
    }
    
    

    适配器

    package ch11;
    
    import java.awt.*;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    import java.awt.event.WindowListener;
    
    /**
     * Created by Jiqing on 2016/12/4.
     */
    public class WindowAdapterTest {
        private Frame f = new Frame("测试");
        private TextArea ta = new TextArea(6,40);
        public void init() {
            f.addWindowListener(new MyListener());
            f.add(ta);
            f.pack();
            f.setVisible(true);
        }
        class MyListener extends WindowAdapter{
            public void windowClosing(WindowEvent e) {
                System.out.println("用户关闭窗口!
    ");
                System.exit(0);
            }
    
        }
        public static void main(String[] args) {
            new WindowAdapterTest().init();
        }
    }
    
    
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  • 原文地址:https://www.cnblogs.com/jiqing9006/p/6132370.html
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