• Android源码笔记——Camera系统架构


    Camera的架构与Android系统的整体架构保持一致,如下图所示,本文主要从以下四个方面对其进行说明。

    1. Framework:Camera.java
    2. Android Runtime:android_hardware_Camera.cpp
    3. Library:Camera Client和Camera Service
    4. HAL:CameraHardwareInterface

    14527792381330663_thumb9


     

     

    一、Framework:Camera.java

    Camera是应用层软件直接使用的类,涵盖了启动、预览、拍摄及关闭等操作摄像头的全部接口。Camera.java在Android源码中的路径为:framework/base/core/java/android/hardware。为了说明整个Camera系统的架构,这里暂不横向分析Camera.java的功能,下面从open()方法着手:

    复制代码
    public static Camera open() {
        int numberOfCameras = getNumberOfCameras();
        CameraInfo cameraInfo = new CameraInfo();
        for (int i = 0; i < numberOfCameras; i++) {
            getCameraInfo(i, cameraInfo);
            if (cameraInfo.facing == CameraInfo.CAMERA_FACING_BACK) {
                return new Camera(i);
            }
        }
        return null;
    }
    复制代码

    open()方法需要注意以下几点:

    • getNumberOfCameras为native方法,实现在android_hardware_Camera.cpp中;
    • CameraInfo是Camera定义的静态内部类,包含facing、orientation、canDisableShutterSound;
    • getCameraInfo内部调用native方法_getCameraInfo获取摄像头信息;
    • open()默认启动的是后置摄像头(CAMERA_FACING_BACK)。
    复制代码
    /** used by Camera#open, Camera#open(int) */
    Camera(int cameraId) {
        int err = cameraInitNormal(cameraId);
        if (checkInitErrors(err)) {
            switch(err) {
                case EACCESS:
                    throw new RuntimeException("Fail to connect to camera service");
                case ENODEV:
                    throw new RuntimeException("Camera initialization failed");
                default:
                    // Should never hit this.
                    throw new RuntimeException("Unknown camera error");
            }
        }
    }
    复制代码

    Camera构造器的核心实现在cameraInitNormal中,cameraInitNormal调用cameraInitVersion,并传入参数cameraId和CAMERA_HAL_API_VERSION_NORMAL_CONNECT,后者代表HAL的版本。

    private int cameraInitVersion(int cameraId, int halVersion) {
    
        ……
        String packageName = ActivityThread.currentPackageName();
        return native_setup(new WeakReference<Camera>(this), cameraId, halVersion, packageName);
    }

    cameraInitNormal调用本地方法native_setup(),由此进入到android_hardware_Camera.cpp中,native_setup()的签名如下:

    private native final int native_setup(Object camera_this, int cameraId, int halVersion, String packageName);

     

    二、Android Runtime:android_hardware_Camera.cpp

    native_setup()被动态注册到JNI,通过JNI调用android_hardware_Camera_native_setup()方法。

    复制代码
    static JNINativeMethod camMethods[] = {
        ……
        { "native_setup",    "(Ljava/lang/Object;ILjava/lang/String;)V",
        (void*)android_hardware_Camera_native_setup }
        ……
    };
    复制代码

    JNI的重点是android_hardware_Camera_native_setup()方法的实现:

    复制代码
    // connect to camera service
    static jint android_hardware_Camera_native_setup(JNIEnv *env, jobject thiz,
        jobject weak_this, jint cameraId, jint halVersion, jstring clientPackageName)
    {
        // Convert jstring to String16
        const char16_t *rawClientName = env->GetStringChars(clientPackageName, NULL);
        jsize rawClientNameLen = env->GetStringLength(clientPackageName);
        String16 clientName(rawClientName, rawClientNameLen);
        env->ReleaseStringChars(clientPackageName, rawClientName);
    
        sp<Camera> camera;
        if (halVersion == CAMERA_HAL_API_VERSION_NORMAL_CONNECT) {
            // Default path: hal version is don't care, do normal camera connect.
            camera = Camera::connect(cameraId, clientName,
                    Camera::USE_CALLING_UID);
        } else {
            jint status = Camera::connectLegacy(cameraId, halVersion, clientName,
                    Camera::USE_CALLING_UID, camera);
            if (status != NO_ERROR) {
                return status;
            }
        }
    
        if (camera == NULL) {
            return -EACCES;
        }
    
        // make sure camera hardware is alive
        if (camera->getStatus() != NO_ERROR) {
            return NO_INIT;
        }
    
        jclass clazz = env->GetObjectClass(thiz);
        if (clazz == NULL) {
            // This should never happen
            jniThrowRuntimeException(env, "Can't find android/hardware/Camera");
            return INVALID_OPERATION;
        }
    
        // We use a weak reference so the Camera object can be garbage collected.
        // The reference is only used as a proxy for callbacks.
        sp<JNICameraContext> context = new JNICameraContext(env, weak_this, clazz, camera);
        context->incStrong((void*)android_hardware_Camera_native_setup);
        camera->setListener(context);
    
        // save context in opaque field
        env->SetLongField(thiz, fields.context, (jlong)context.get());
        return NO_ERROR;
    }
    复制代码

    android_hardware_Camera_native_setup()方法通过调用Camera::connect()方法请求连接CameraService服务。入参中:

    • clientName是通过将clientPackageName从jstring转换为String16格式得到;
    • Camera::USE_CALLING_UID是定义在Camera.h中的枚举类型,其值为ICameraService::USE_CALLING_UID(同样为枚举类型,值为-1)。

    Camera::connect()位于Camera.cpp中,由此进入到Library层。

    三、Library:Camera Client和Camera Service

    如上述架构图中所示,ICameraService.h、ICameraClient.h和ICamera.h三个类定义了Camera的接口和架构,ICameraService.cpp和Camera.cpp两个文件用于Camera架构的实现,Camera的具体功能在下层调用硬件相关的接口来实现。Camera.h是Camera系统对上层的接口。

    具体的,Camera类继承模板类CameraBase,Camera::connect()调用了CameraBase.cpp中的connect()方法。

    sp<Camera> Camera::connect(int cameraId, const String16& clientPackageName,
            int clientUid)
    {
        return CameraBaseT::connect(cameraId, clientPackageName, clientUid);
    }

    CameraBase实际上又继承了IBinder的DeathRecipient内部类,DeathRecipient虚拟继承自RefBase。RefBase是Android中的引用计数基础类,其中定义了incStrong、decStrong、incWeak和decWeak等涉及sp/wp的指针操作函数,当然这扯远了。

    复制代码
    template <typename TCam>
    struct CameraTraits {
    };
    
    template <typename TCam, typename TCamTraits = CameraTraits<TCam> >
    class CameraBase : public IBinder::DeathRecipient
    {
    public:
        
        static sp<TCam>      connect(int cameraId,
                                     const String16& clientPackageName,
                                     int clientUid);
        ……
    }
    复制代码
    class DeathRecipient : public virtual RefBase
    {
    public:
        virtual void binderDied(const wp<IBinder>& who) = 0;
    };

    回到Camera::connect()的实现上,其中,new TCam(cameraId)生成BnCameraClient对象,BnCameraClient定义在ICameraClient.h文件中,继承自模板类BnInterface。getCameraService()方法返回CameraService的服务代理BpCameraService,BpCameraService同样继承自模板类BnInterface。然后通过Binder通信发送CONNECT命令,当BnCameraService收到CONNECT命令后调用CameraService的connect()成员函数来做相应的处理。

    复制代码
    template <typename TCam, typename TCamTraits>
    sp<TCam> CameraBase<TCam, TCamTraits>::connect(int cameraId,
                                                   const String16& clientPackageName,
                                                   int clientUid)
    {
        ALOGV("%s: connect", __FUNCTION__);
        sp<TCam> c = new TCam(cameraId); // BnCameraClient 
        sp<TCamCallbacks> cl = c;
        status_t status = NO_ERROR;
        const sp<ICameraService>& cs = getCameraService(); // BpCameraService
    
        if (cs != 0) {
            TCamConnectService fnConnectService = TCamTraits::fnConnectService;
            status = (cs.get()->*fnConnectService)(cl, cameraId, clientPackageName, clientUid,
                                                 /*out*/ c->mCamera);
        }
        if (status == OK && c->mCamera != 0) {
            c->mCamera->asBinder()->linkToDeath(c);
            c->mStatus = NO_ERROR;
        } else {
            ALOGW("An error occurred while connecting to camera: %d", cameraId);
            c.clear();
        }
        return c;
    }
    复制代码
    复制代码
    class BnCameraClient: public BnInterface<ICameraClient>
    {
    public:
        virtual status_t    onTransact( uint32_t code,
                                        const Parcel& data,
                                        Parcel* reply,
                                        uint32_t flags = 0);
    };
    复制代码
    复制代码
    class BpCameraService: public BpInterface<ICameraService>
    {
    public:
        BpCameraService(const sp<IBinder>& impl)
            : BpInterface<ICameraService>(impl)
        {
        }
        ……
    }
    复制代码

    注:connect()函数在BpCameraService和BnCameraService的父类ICameraService中声明为纯虚函数,在BpCameraService和CameraService中分别给出了实现,BpCameraService作为代理类,提供接口给客户端,真正实现在BnCameraService的子类CameraService中。

    在BpCameraService中,connect()函数实现如下:

    复制代码
    // connect to camera service (android.hardware.Camera)
        virtual status_t connect(const sp<ICameraClient>& cameraClient, int cameraId,
                                 const String16 &clientPackageName, int clientUid,
                                 /*out*/
                                 sp<ICamera>& device)
        {
            Parcel data, reply;
            data.writeInterfaceToken(ICameraService::getInterfaceDescriptor());
            data.writeStrongBinder(cameraClient->asBinder());
            data.writeInt32(cameraId);
            data.writeString16(clientPackageName);
            data.writeInt32(clientUid);
            remote()->transact(BnCameraService::CONNECT, data, &reply); // BpBinder的transact()函数向IPCThreadState实例发送消息,通知其有消息要发送给binder driver
            if (readExceptionCode(reply)) return -EPROTO;
            status_t status = reply.readInt32();
            if (reply.readInt32() != 0) {
                device = interface_cast<ICamera>(reply.readStrongBinder()); // client端读出server返回的bind
            }
            return status;
        }
    复制代码

    首先将传递过来的Camera对象cameraClient转换成IBinder类型,将调用的参数写到Parcel(可理解为Binder通信的管道)中,通过BpBinder的transact()函数发送消息,然后由BnCameraService去响应该连接,最后就是等待服务端返回,如果成功则生成一个BpCamera实例。

    真正的服务端响应实现在BnCameraService的onTransact()函数中,其负责解包收到的Parcel并执行client端的请求的方法。

    复制代码
    status_t BnCameraService::onTransact(
        uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
    {
        switch(code) {
        
        ……
         case CONNECT: {
                CHECK_INTERFACE(ICameraService, data, reply);
                sp<ICameraClient> cameraClient =
                        interface_cast<ICameraClient>(data.readStrongBinder()); // 使用Camera的Binder对象生成Camera客户代理BpCameraClient实例
                  int32_t cameraId = data.readInt32();
                const String16 clientName = data.readString16();
                int32_t clientUid = data.readInt32();
                sp<ICamera> camera;
                status_t status = connect(cameraClient, cameraId,
                        clientName, clientUid, /*out*/camera); // 将生成的BpCameraClient对象作为参数传递到CameraService的connect()函数中
                  reply->writeNoException();
                reply->writeInt32(status); // 将BpCamera对象以IBinder的形式打包到Parcel中返回
                  if (camera != NULL) {
                    reply->writeInt32(1);
                    reply->writeStrongBinder(camera->asBinder());
                } else {
                    reply->writeInt32(0);
                }
                return NO_ERROR;
            } break;
        ……
        }
    }
    复制代码

    主要的处理包括:

    1. 通过data中Camera的Binder对象生成Camera客户代理BpCameraClient实例;
    2. 将生成的BpCameraClient对象作为参数传递到CameraService(/frameworks/av/services/camera /libcameraservice/CameraService.cpp)的connect()函数中,该函数会返回一个BpCamera实例;
    3. 将在上述实例对象以IBinder的形式打包到Parcel中返回。

    最后,BpCamera实例是通过CameraService::connect()函数返回的。CameraService::connect()实现的核心是调用connectHelperLocked()函数根据HAL不同API的版本创建不同的client实例(早期版本中好像没有connectHelperLocked()这个函数,但功能基本相似)。

    复制代码
    status_t CameraService::connectHelperLocked(
            /*out*/
            sp<Client>& client,
            /*in*/
            const sp<ICameraClient>& cameraClient,
            int cameraId,
            const String16& clientPackageName,
            int clientUid,
            int callingPid,
            int halVersion,
            bool legacyMode) {
    
        int facing = -1;
        int deviceVersion = getDeviceVersion(cameraId, &facing);
    
        if (halVersion < 0 || halVersion == deviceVersion) {
            // Default path: HAL version is unspecified by caller, create CameraClient
            // based on device version reported by the HAL.
            switch(deviceVersion) {
              case CAMERA_DEVICE_API_VERSION_1_0:
                client = new CameraClient(this, cameraClient,
                        clientPackageName, cameraId,
                        facing, callingPid, clientUid, getpid(), legacyMode);
                break;
              case CAMERA_DEVICE_API_VERSION_2_0:
              case CAMERA_DEVICE_API_VERSION_2_1:
              case CAMERA_DEVICE_API_VERSION_3_0:
              case CAMERA_DEVICE_API_VERSION_3_1:
              case CAMERA_DEVICE_API_VERSION_3_2:
                client = new Camera2Client(this, cameraClient,
                        clientPackageName, cameraId,
                        facing, callingPid, clientUid, getpid(), legacyMode);
                break;
              case -1:
                ALOGE("Invalid camera id %d", cameraId);
                return BAD_VALUE;
              default:
                ALOGE("Unknown camera device HAL version: %d", deviceVersion);
                return INVALID_OPERATION;
            }
        } else {
            // A particular HAL version is requested by caller. Create CameraClient
            // based on the requested HAL version.
            if (deviceVersion > CAMERA_DEVICE_API_VERSION_1_0 &&
                halVersion == CAMERA_DEVICE_API_VERSION_1_0) {
                // Only support higher HAL version device opened as HAL1.0 device.
                client = new CameraClient(this, cameraClient,
                        clientPackageName, cameraId,
                        facing, callingPid, clientUid, getpid(), legacyMode);
            } else {
                // Other combinations (e.g. HAL3.x open as HAL2.x) are not supported yet.
                ALOGE("Invalid camera HAL version %x: HAL %x device can only be"
                        " opened as HAL %x device", halVersion, deviceVersion,
                        CAMERA_DEVICE_API_VERSION_1_0);
                return INVALID_OPERATION;
            }
        }
    
        status_t status = connectFinishUnsafe(client, client->getRemote());
        if (status != OK) {
            // this is probably not recoverable.. maybe the client can try again
            return status;
        }
    
        mClient[cameraId] = client;
        LOG1("CameraService::connect X (id %d, this pid is %d)", cameraId,
             getpid());
    
        return OK;
    }
    复制代码

    可见,在CAMERA_DEVICE_API_VERSION_2_0之前使用CameraClient进行实例化,之后则采用Camera2Client进行实例化。以CameraClient为例,其initialize()函数如下:

    复制代码
    status_t CameraClient::initialize(camera_module_t *module) {
        int callingPid = getCallingPid();
        status_t res;
    
        LOG1("CameraClient::initialize E (pid %d, id %d)", callingPid, mCameraId);
    
        // Verify ops permissions
        res = startCameraOps();
        if (res != OK) {
            return res;
        }
    
        char camera_device_name[10];
        snprintf(camera_device_name, sizeof(camera_device_name), "%d", mCameraId);
    
        mHardware = new CameraHardwareInterface(camera_device_name);
        res = mHardware->initialize(&module->common);
        if (res != OK) {
            ALOGE("%s: Camera %d: unable to initialize device: %s (%d)",
                    __FUNCTION__, mCameraId, strerror(-res), res);
            mHardware.clear();
            return res;
        }
    
        mHardware->setCallbacks(notifyCallback,
                dataCallback,
                dataCallbackTimestamp,
                (void *)(uintptr_t)mCameraId);
    
        // Enable zoom, error, focus, and metadata messages by default
        enableMsgType(CAMERA_MSG_ERROR | CAMERA_MSG_ZOOM | CAMERA_MSG_FOCUS |
                      CAMERA_MSG_PREVIEW_METADATA | CAMERA_MSG_FOCUS_MOVE);
    
        LOG1("CameraClient::initialize X (pid %d, id %d)", callingPid, mCameraId);
        return OK;
    }
    复制代码

    上述函数中,主要注意以下流程:

    1. 加粗的代码CameraHardwareInterface新建了了一个Camera硬件接口,当然,camera_device_name为摄像头设备名;
    2. mHardware->initialize(&module->common)调用底层硬件的初始化方法;
    3. mHardware->setCallbacks将CamerService处的回调函数注册到HAL处。

    CameraHardwareInterface定义了Camera的硬件抽象特征,由此进入到HAL。

    四、HAL:CameraHardwareInterface

    CameraHardwareInterface的作用在于链接Camera Server和V4L2,通过实现CameraHardwareInterface可以屏蔽不同的driver对Camera Server的影响。CameraHardwareInterface同样虚拟继承自RefBase。

    复制代码
    class CameraHardwareInterface : public virtual RefBase {
    public:
        CameraHardwareInterface(const char *name)
        {
            mDevice = 0;
            mName = name;
        }
        ……
    }
    复制代码

    CameraHardwareInterface中包含了控制通道和数据通道,控制通道用于处理预览和视频获取的开始/停止、拍摄照片、自动对焦等功能,数据通道通过回调函数来获得预览、视频录制、自动对焦等数据。当需要支持新的硬件时就需要继承于CameraHardwareInterface ,来实现对应的功能。CameraHardwareInterface提供的public方法如下:

    1258.tmp

    在前一节中,initialize()函数调用了mHardware->initialize和mHardware->setCallbacks,下面来看下CameraHardwareInterface.h对其的实现。

    复制代码
    status_t initialize(hw_module_t *module)
        {
            ALOGI("Opening camera %s", mName.string());
            camera_module_t *cameraModule = reinterpret_cast<camera_module_t *>(module);
            camera_info info;
            status_t res = cameraModule->get_camera_info(atoi(mName.string()), &info);
            if (res != OK) return res;
    
            int rc = OK;
            if (module->module_api_version >= CAMERA_MODULE_API_VERSION_2_3 &&
                info.device_version > CAMERA_DEVICE_API_VERSION_1_0) {
                // Open higher version camera device as HAL1.0 device.
                rc = cameraModule->open_legacy(module, mName.string(),
                                                   CAMERA_DEVICE_API_VERSION_1_0,
                                                   (hw_device_t **)&mDevice);
            } else {
                rc = CameraService::filterOpenErrorCode(module->methods->open(
                    module, mName.string(), (hw_device_t **)&mDevice));
            }
            if (rc != OK) {
                ALOGE("Could not open camera %s: %d", mName.string(), rc);
                return rc;
            }
            initHalPreviewWindow();
            return rc;
        }
    复制代码

    在initialize()方法中,通过cameraModule->open_legacy打开摄像头模组,initHalPreviewWindow()用于初始化Preview的相关流opspreview_stream_ops,初始化hal的预览窗口。

    复制代码
    void initHalPreviewWindow()
        {
            mHalPreviewWindow.nw.cancel_buffer = __cancel_buffer;
            mHalPreviewWindow.nw.lock_buffer = __lock_buffer;
            mHalPreviewWindow.nw.dequeue_buffer = __dequeue_buffer;
            mHalPreviewWindow.nw.enqueue_buffer = __enqueue_buffer;
            mHalPreviewWindow.nw.set_buffer_count = __set_buffer_count;
            mHalPreviewWindow.nw.set_buffers_geometry = __set_buffers_geometry;
            mHalPreviewWindow.nw.set_crop = __set_crop;
            mHalPreviewWindow.nw.set_timestamp = __set_timestamp;
            mHalPreviewWindow.nw.set_usage = __set_usage;
            mHalPreviewWindow.nw.set_swap_interval = __set_swap_interval;
    
            mHalPreviewWindow.nw.get_min_undequeued_buffer_count =
                    __get_min_undequeued_buffer_count;
        }
    复制代码
    复制代码
    /** Set the notification and data callbacks */
        void setCallbacks(notify_callback notify_cb,
                          data_callback data_cb,
                          data_callback_timestamp data_cb_timestamp,
                          void* user)
        {
            mNotifyCb = notify_cb;
            mDataCb = data_cb;
            mDataCbTimestamp = data_cb_timestamp;
            mCbUser = user;
    
            ALOGV("%s(%s)", __FUNCTION__, mName.string());
    
            if (mDevice->ops->set_callbacks) {
                mDevice->ops->set_callbacks(mDevice,
                                       __notify_cb,
                                       __data_cb,
                                       __data_cb_timestamp,
                                       __get_memory,
                                       this);
            }
        }
    复制代码
    set_callbacks中,__notify_cb、__data_cb、__data_cb_timestamp和__get_memory分别消息回调,数据回调,时间戳回调,以及内存相关操作的回调。

    以上通过简略分析应用层调用Camera.open()之后在Framework、ART、Library以及HAL层的响应,来说明Android中Camera系统的整体架构,希望对读者能有一定的帮助,后续将在理解Camera整体架构的基础,探索更加高效的Preview方式,敬请期待!

    专注,认真,坚持,分分秒秒,每天进步一点点
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  • 原文地址:https://www.cnblogs.com/jingzhi/p/6780613.html
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