• Html5实现iPhone开机界面


    今天我突发其想,想到可以用HTML5来仿照苹果操作系统做一个能在Web平台运行的iOS

    当然,要开发出一个操作系统,等我再归山修练一百年再说吧。今天就先娱乐一下,先搞一个开机界面。

    完工后的图片:

    担心图片是被我PS后的同学可以直接进入下面的地址测试:

    http://www.cnblogs.com/yorhom/articles/3163078.html

    由于lufylegend封装得的确不错,本次开发还是用该引擎做的。代码不多,感兴趣的朋友可以直接看一下。

    index.html中的代码:

    <!DOCTYPE html>
    <html>
    <head>
        <meta charset="utf-8" />
        <title>iphone</title>
        <script src="./lufylegend-1.7.7.min.js"></script>
        <script src="./js/Main.js"></script>
    </head>
    <body>
        <div id="mylegend">loading......</div>
    </body>
    </html>

    Main.js中的代码:

    init(50,"mylegend",450,640,main);
    LGlobal.setDebug(true);
    
    var loadData = [
        {path:"./js/Shape.js",type:"js"},
        {path:"./js/BootPage.js",type:"js"},
        {name:"wallpaper",path:"./images/wall_paper.jpg"}
    ];
    var datalist = {};
    
    var backLayer,iphoneLayer,screenLayer,buttonLayer;
    var iosShape;
    var bootPage;
    
    function main(){
        LLoadManage.load(loadData,null,gameInit);
    }
    
    function gameInit(result){
        datalist = result;
        //初始化层
        initLayer();
        //加入iphone外壳
        addShape();
        //加入开机界面
        addBack();
    }
    
    function initLayer(){
        //背景层
        backLayer = new LSprite();
        addChild(backLayer);
    }
    
    function addShape(){
        iosShape = new Shape("IPHONE",400,600);
        iosShape.x = 15;
        iosShape.y = 5;
        backLayer.addChild(iosShape);
    }
    
    function addBack(){
        bootPage = new BootPage();
        bootPage.x = 40;
        bootPage.y = 40;
        var wallPaperWidth = iosShape.getScreenWidth();
        var wallPaperHeight = iosShape.getScreenHeight();
        bootPage.addWallPaper(new LBitmapData(datalist["wallpaper"],200,480,wallPaperWidth,wallPaperHeight));
        bootPage.addTime();
        bootPage.addSlider();
        iosShape.addChild(bootPage);
    }

    Shape.js里的代码:

    /*
    * Shape.js
    **/
    function Shape(type,width,height){
        var s = this;
        base(s,LSprite,[]);
        s.x = 0;
        s.y = 0;
        s.deviceWidth = width;
        s.deviceHeight = height;
        s.type = type;
    
        //外壳层
        s.shapeLayer = new LSprite();
        s.addChild(s.shapeLayer);
        //Home按钮层
        s.homeButtonLayer = new LSprite();
        s.addChild(s.homeButtonLayer);
        //屏幕层
        s.screenLayer = new LSprite();
        s.addChild(s.screenLayer);
        //显示自身
        s._showSelf();
    }
    Shape.prototype._showSelf = function(){
        var s = this;
        switch(s.type){
            case "IPHONE":
                //画外壳
                var shadow = new LDropShadowFilter(15,45,"black",20);
                s.shapeLayer.graphics.drawRoundRect(10,"black",[0,0,s.deviceWidth,s.deviceHeight,15],true,"black");
                s.shapeLayer.filters = [shadow];
                //画屏幕
                s.screenLayer.graphics.drawRect(0,"black",[s.deviceWidth/10,s.deviceWidth/10,s.deviceWidth*0.8,s.deviceHeight*0.8],true,"white");
                //画Home按钮
                s.homeButtonLayer.graphics.drawArc(1,"black",[s.deviceWidth/2,s.deviceHeight*0.87 + s.deviceWidth/10,s.deviceWidth/16,0,2*Math.PI],true,"#191818");
                s.homeButtonLayer.graphics.drawRoundRect(3,"white",[s.deviceWidth/2-10,s.deviceHeight*0.87 + s.deviceWidth/10 - 10,20,20,5]);
                break;
        }
    };
    Shape.prototype.getScreenWidth = function(){
        var s = this;
        return s.deviceWidth*0.8;
    };
    Shape.prototype.getScreenHeight = function(){
        var s = this;
        return s.deviceHeight*0.8
    };

    最后是BootPage.js里的代码:

    /*
    * BootPage.js
    **/
    function BootPage(){
        var s = this;
        base(s,LSprite,[]);
        s.x = 0;
        s.y = 0;
        s.timeLayer = new LSprite();
        s.sliderLayer = new LSprite();
    }
    BootPage.prototype.addWallPaper = function(bitmapdata){
        var s = this;
        //加入背景图片
        s.wallPaper = new LBitmap(bitmapdata);
        s.addChild(s.wallPaper);
    };
    BootPage.prototype.addTime = function(){
        var s = this;
        
        var shadow = new LDropShadowFilter(1,1,"black",8);
        s.addChild(s.timeLayer);
        s.timeLayer.graphics.drawRect(0,"",[0,0,iosShape.getScreenWidth(),150],true,"black");
        //加入时间文本区
        s.timeLayer.alpha = 0.3;
        s.timeText = new LTextField();
        s.timeText.x = 70;
        s.timeText.y = 20;
        s.timeText.size = 50;
        s.timeText.color = "white";
        s.timeText.weight = "bold";
        s.timeText.filters = [shadow];
        //加入日期文本区
        s.dateText = new LTextField();
        s.dateText.size = 20;
        s.dateText.x = 110;
        s.dateText.y = 100;
        s.dateText.color = "white";
        s.dateText.weight = "bold";
        s.dateText.filters = [shadow];
        
        s.addChild(s.timeText);
        s.addChild(s.dateText);
        //通过时间轴事件更新日期
        s.addEventListener(LEvent.ENTER_FRAME,function(s){
            var date = new Date();
            if(date.getMinutes() < 10){
                if(date.getHours() < 10){
                    s.timeText.text = "0" + date.getHours() + ":0" + date.getMinutes();
                }else{
                    s.timeText.text = date.getHours() + ":0" + date.getMinutes();
                }
            }else{
                if(date.getHours() < 10){
                    s.timeText.text = "0" + date.getHours() + ":" + date.getMinutes();
                }else{
                    s.timeText.text = date.getHours() + ":" + date.getMinutes();
                }
            }
            s.dateText.text = date.getMonth() + 1 + "月" + date.getDate() + "日";
        })
    };
    
    BootPage.prototype.addSlider = function(bitmapdata){
        var s = this;
        
        s.addChild(s.sliderLayer);
        s.sliderLayer.graphics.drawRect(0,"",[0,iosShape.getScreenHeight()-100,iosShape.getScreenWidth(),100],true,"black");
        s.sliderLayer.alpha = 0.3;
        //加入滑块框层
        var barBorder = new LSprite();
        barBorder.x = 35;
        barBorder.y = iosShape.getScreenHeight()-70;
        s.addChild(barBorder);
        //加入滑块说明文字
        var moveBarCommont = new LTextField();
        moveBarCommont.size = 12;
        moveBarCommont.x = 80;
        moveBarCommont.y = 10;
        moveBarCommont.color = "white";
        moveBarCommont.text = "Slide to unlock.";
        barBorder.addChild(moveBarCommont);
        
        //加入滑块层
        var bar = new LSprite();
        bar.x = 35;
        bar.y = iosShape.getScreenHeight()-70;
        bar.canMoveBar = false;
        //加入鼠标点击和鼠标移动事件
        bar.addEventListener(LMouseEvent.MOUSE_DOWN,function(event,s){
            s.canMoveBar = true;
        });
        bar.addEventListener(LMouseEvent.MOUSE_UP,function(event,s){
            LTweenLite.to(bar,0.5,{
                x:35,
                onComplete:function(s){
                    s.canMoveBar = false;
                }
            });
            s.canMoveBar = false;
        });
        s.addChild(bar);
        
        bar.addEventListener(LMouseEvent.MOUSE_OUT,function(event,s){
            LTweenLite.to(bar,0.5,{
                x:35,
                onComplete:function(s){
                    s.canMoveBar = false;
                }
            });
            s.canMoveBar = false;
        });
        
        s.addEventListener(LMouseEvent.MOUSE_MOVE,function(event){
            if(bar.canMoveBar == true){
                bar.x = event.offsetX - 70;
                if(bar.x > 215){bar.x = 215;}
                if(bar.x < 35){bar.x = 35;}
            }
        });
        s.addChild(bar);
        
        //画出滑块框
        barBorder.graphics.drawRoundRect(2,"#191818",[0,0,250,40,5],true,"black");
        barBorder.alpha = 0.7;
        //画出滑块
        bar.graphics.drawRoundRect(2,"dimgray",[0,0,70,40,5],true,"lightgray");
        bar.alpha = 0.7;
    };

    由于本次是偶自娱自乐,所以代码就不多讲了,只讲一下Shape.js和BootPage.js的用途。Shape.js是用来绘画我们iphone手机外壳用的类,而BootPage.js是开机界面的类。两者的功能不同,相当于Shape.js用来处理硬件外观,BootPage.js用来处理显示。

    其他的就留个大家自己看吧。虽然代码有点长,但是都不带逻辑性。慢慢读就Ok!当然,读不懂的同学可能是没有了解过lufylegend,以下是引擎官方的网站:

    http://lufylegend.com/lufylegend
    引擎API文档:

    http://lufylegend.com/lufylegend/api

    觉得用CSDN博客阅读代码有些困难的同学,不仿用你的编辑器打开源代码看看,源代码下载地址如下:

    http://files.cnblogs.com/yorhom/iphone01.rar

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  • 原文地址:https://www.cnblogs.com/jiangxiaobo/p/6005157.html
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