• cocos2dx在Eclipse下编译报错:Cannot find module with tag 'CocosDenshion/android' in import path


    在Eclipse下编译cocos2dx项目,报错如下:

    Android NDK: jni/Android.mk: Cannot find module with tag 'CocosDenshion/android' in import path    
    Android NDK: Are you sure your NDK_MODULE_PATH variable is properly defined ?    
    Android NDK: The following directories were searched:  

    请注意Android.mk文件中:

    $(call import-module,CocosDenshion/android) 
    $(call import-module,cocos2dx) 
    $(call import-module,extensions)

    这里全部引入cocos2dx根目录下的文件夹,故需要 引入cocos2dx根目录

    因此,可以修改proj.android/jni/Android.mk,使用$(call import-add-path....引入cocos2dx路径。

    同时,遇到另外一个问题:

    Android NDK: WARNING: Ignoring unknown import directory: D:cocos2d-2.0-x-2.0.4  

    也就是说,D:cocos2d-2.0-x-2.0.4  路径不被识别,这个时候,需要将路径的正斜杠修改为反斜杠

    完整的引用路径为:

    $(call import-add-path,D:/cocos2d-2.0-x-2.0.4)


    于是,项目就可以编译了。

    我的完整的Android.mk文件是:

    LOCAL_PATH := $(call my-dir)
    
    include $(CLEAR_VARS)
    
    LOCAL_MODULE := game_shared
    
    LOCAL_MODULE_FILENAME := libgame
    
    LOCAL_SRC_FILES := hellocpp/main.cpp 
                       ../../Classes/AppDelegate.cpp 
                       ../../Classes/HelloWorldScene.cpp 
    				   ../../Classes/PokerScene.cpp 
    				   ../../Classes/Poker.cpp 
                       
    LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes                   
    
    LOCAL_WHOLE_STATIC_LIBRARIES := cocos2dx_static cocosdenshion_static cocos_extension_static
    
    
    $(call import-add-path,D:/cocos2d-2.0-x-2.0.4)
          
    include $(BUILD_SHARED_LIBRARY)
    
    $(call import-module,CocosDenshion/android) 
    $(call import-module,cocos2dx) 
    $(call import-module,extensions)
    


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  • 原文地址:https://www.cnblogs.com/jiangu66/p/3221674.html
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