/// <summary>
/// 将数据根据起、止点分段,返回结果点集合
/// </summary>
public ObservableCollection<Point> BuildDrawLineData(ObservableCollection<Point> MapPointList, string StartPeg, string StopPeg)
{
ObservableCollection<Point> Result = new ObservableCollection<Point>();
double StartValue = this.MathPegNo(StartPeg);
double StopValue = this.MathPegNo(StopPeg);
if (StartValue > 1)
MapPointList = this.SplitLineByStartLength(MapPointList, StartValue);
//共截取的距离
double ResultLength = StopValue - StartValue;
//分段计算中的合计距离
double TotalLength = 0.0;
//分段计算中的段距离
double FtrLength = 0.0;
//计算中的点对象
Point pt1,pt2;
//循环点集合,并计算
for (int i = 0;i< MapPointList.Count;i++)
{
if (i + 1 < MapPointList.Count)
{
pt1 = MapPointList[i];
pt2 = MapPointList[i +1];
FtrLength = this.GetDistance(pt1.Y, pt1.X, pt2.Y, pt2.X);
TotalLength += FtrLength;
if (TotalLength < ResultLength)
{
//加入集合中点
Result.Add(pt1);
}
else
{
//超出后在当前直线上取点
double RemainderLength = 0;
//最后一段直线上的截取
RemainderLength = ResultLength - (TotalLength - FtrLength);
//由于一条街道上的计算 用三角比例
double x = Math.Abs(pt2.X - pt1.X);
double y = Math.Abs(pt2.Y - pt1.Y);
double x_x = x * (RemainderLength / FtrLength);
double y_y = y * (RemainderLength / FtrLength);
//判断方向并计算X
if (pt1.X > pt2.X)
x_x = pt1.X - x_x;
else
x_x = pt1.X + x_x;
//判断方向并计算Y
if (pt1.Y > pt2.Y)
y_y = pt1.Y - y_y;
else
y_y = pt1.Y + y_y;
//将最后的点加入结果
Result.Add(new Point(x_x, y_y));
break;
}
}
else//加入最后一个点
Result.Add(MapPointList.Last());
}
return Result;
}
//截取超点不为零的点集合
private ObservableCollection<Point> SplitLineByStartLength(ObservableCollection<Point> MapPointList, double StartLength)
{
ObservableCollection<Point> Result = new ObservableCollection<Point>();
//分段计算中的合计距离
double TotalLength = 0.0;
//分段计算中的段距离
double FtrLength = 0.0;
//计算中的点对象
Point pt1, pt2;
//提前量,是指超过起点距离的第一次检查
bool IsFirst = true;
//循环点集合,并计算
for (int i = 0; i < MapPointList.Count; i++)
{
if (i + 1 < MapPointList.Count)
{
pt1 = MapPointList[i];
pt2 = MapPointList[i + 1];
FtrLength = this.GetDistance(pt1.Y, pt1.X, pt2.Y, pt2.X);
TotalLength += FtrLength;
if (TotalLength > StartLength)
{
if (IsFirst)
{
IsFirst = false;
//超出后在当前直线上取点
double RemainderLength = 0;
//最后一段直线上的截取
RemainderLength = StartLength - (TotalLength - FtrLength);
//由于一条街道上的计算 用三角比例
double x = Math.Abs(pt2.X - pt1.X);
double y = Math.Abs(pt2.Y - pt1.Y);
double x_x = x * (RemainderLength / FtrLength);
double y_y = y * (RemainderLength / FtrLength);
//判断方向并计算X
if (pt1.X > pt2.X)
x_x = pt1.X - x_x;
else
x_x = pt1.X + x_x;
//判断方向并计算Y
if (pt1.Y > pt2.Y)
y_y = pt1.Y - y_y;
else
y_y = pt1.Y + y_y;
//将最后的点加入结果
Result.Add(new Point(x_x, y_y));
}
else//将起点后面的点集合进行整理
Result.Add(pt1);
}
}
else//加入最后一个点
Result.Add(MapPointList.Last());
}
return Result;
}