• C# 根据路线点集合动态分段


    /// <summary>
            /// 将数据根据起、止点分段,返回结果点集合
            /// </summary>
            public ObservableCollection<Point> BuildDrawLineData(ObservableCollection<Point> MapPointList, string StartPeg, string StopPeg)
            {
                ObservableCollection<Point> Result = new ObservableCollection<Point>();
                double StartValue = this.MathPegNo(StartPeg);
                double StopValue = this.MathPegNo(StopPeg);
                if (StartValue > 1)
                    MapPointList = this.SplitLineByStartLength(MapPointList, StartValue);
                //共截取的距离
                double ResultLength = StopValue - StartValue;
                //分段计算中的合计距离
                double TotalLength = 0.0;
                //分段计算中的段距离
                double FtrLength = 0.0;
                //计算中的点对象
                Point pt1,pt2;
                //循环点集合,并计算
                for (int i = 0;i< MapPointList.Count;i++)
                {
                    if (i + 1 < MapPointList.Count)
                    {
                        pt1 = MapPointList[i];
                        pt2 = MapPointList[i +1];
                        FtrLength = this.GetDistance(pt1.Y, pt1.X, pt2.Y, pt2.X);
                        TotalLength += FtrLength;
                        if (TotalLength < ResultLength)
                        {
                            //加入集合中点
                            Result.Add(pt1);
                        }
                        else
                        {
                            //超出后在当前直线上取点
                            double RemainderLength = 0;
                            //最后一段直线上的截取
                            RemainderLength = ResultLength - (TotalLength - FtrLength);
                            //由于一条街道上的计算 用三角比例
                            double x = Math.Abs(pt2.X - pt1.X);
                            double y = Math.Abs(pt2.Y - pt1.Y);
                            double x_x = x * (RemainderLength / FtrLength);
                            double y_y = y * (RemainderLength / FtrLength);
                            //判断方向并计算X
                            if (pt1.X > pt2.X)
                                x_x = pt1.X - x_x;
                            else
                                x_x = pt1.X + x_x;
                            //判断方向并计算Y
                            if (pt1.Y > pt2.Y)
                                y_y = pt1.Y - y_y;
                            else
                                y_y = pt1.Y + y_y;
                            //将最后的点加入结果
                            Result.Add(new Point(x_x, y_y));
                            break;
                        }
                    }
                    else//加入最后一个点
                        Result.Add(MapPointList.Last());
                }
                return Result;
            }

            //截取超点不为零的点集合
            private ObservableCollection<Point> SplitLineByStartLength(ObservableCollection<Point> MapPointList, double StartLength)
            {
                ObservableCollection<Point> Result = new ObservableCollection<Point>();
                //分段计算中的合计距离
                double TotalLength = 0.0;
                //分段计算中的段距离
                double FtrLength = 0.0;
                //计算中的点对象
                Point pt1, pt2;
                //提前量,是指超过起点距离的第一次检查
                bool IsFirst = true;
                //循环点集合,并计算
                for (int i = 0; i < MapPointList.Count; i++)
                {
                    if (i + 1 < MapPointList.Count)
                    {
                        pt1 = MapPointList[i];
                        pt2 = MapPointList[i + 1];
                        FtrLength = this.GetDistance(pt1.Y, pt1.X, pt2.Y, pt2.X);
                        TotalLength += FtrLength;
                        if (TotalLength > StartLength)
                        {
                            if (IsFirst)
                            {
                                IsFirst = false;
                                //超出后在当前直线上取点
                                double RemainderLength = 0;
                                //最后一段直线上的截取
                                RemainderLength = StartLength - (TotalLength - FtrLength);
                                //由于一条街道上的计算 用三角比例
                                double x = Math.Abs(pt2.X - pt1.X);
                                double y = Math.Abs(pt2.Y - pt1.Y);
                                double x_x = x * (RemainderLength / FtrLength);
                                double y_y = y * (RemainderLength / FtrLength);
                                //判断方向并计算X
                                if (pt1.X > pt2.X)
                                    x_x = pt1.X - x_x;
                                else
                                    x_x = pt1.X + x_x;
                                //判断方向并计算Y
                                if (pt1.Y > pt2.Y)
                                    y_y = pt1.Y - y_y;
                                else
                                    y_y = pt1.Y + y_y;
                                //将最后的点加入结果
                                Result.Add(new Point(x_x, y_y));
                            }
                            else//将起点后面的点集合进行整理
                                Result.Add(pt1);
                        }                       
                    }
                    else//加入最后一个点
                        Result.Add(MapPointList.Last());
                }
                return Result;
            }

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  • 原文地址:https://www.cnblogs.com/jiangu66/p/3181729.html
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