• wepsocket 了解一下


        WebSocket协议是基于TCP的一种新的协议。WebSocket最初在HTML5规范中被引用为TCP连接,作为基于TCP的套接字API的占位符。它实现了浏览器与服务器全双工(full-duplex)通信。其本质是保持TCP连接,在浏览器和服务端通过Socket进行通信。

     本文将使用Python编写Socket服务端,一步一步分析请求过程!!!

    简单个人定义: 

      1. 什么是websocket?
        **是一套协议,协议规定了:
          - 连接时需要握手
          - 发送数据进行加密
          - 连接之后不断开

         

        **那些框架支持websocket?
             - flask,gevent-websocket    flask没有 要下载第三方组件 :gevent-websocket
           - django,channel                django没有 要下载第三方组件:channel 
                  - torando框架自带 

          websocket的兼容性是他的缺点:

              一些老版本浏览器 不支持

          

        **应用场景?
          实时响应页面时,可以使用websocket。

    1. 启动服务端

    import socket
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    sock.bind(('127.0.0.1', 8002))
    sock.listen(5)
    # 等待用户连接
    conn, address = sock.accept()
    ...
    ...
    ...
    

    启动Socket服务器后,等待用户【连接】,然后进行收发数据。

    2. 客户端连接

    <script type="text/javascript">
        var socket = new WebSocket("ws://127.0.0.1:8002/xxoo");
        ...
    </script>

    当客户端向服务端发送连接请求时,不仅连接还会发送【握手】信息,并等待服务端响应,至此连接才创建成功!

    3. 建立连接【握手】

    import socket
    
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    sock.bind(('127.0.0.1', 8002))
    sock.listen(5)
    # 获取客户端socket对象
    conn, address = sock.accept()
    # 获取客户端的【握手】信息
    data = conn.recv(1024)
    ...
    ...
    ...
    conn.send('响应【握手】信息')
    

    请求和响应的【握手】信息需要遵循规则:

    • 从请求【握手】信息中提取 Sec-WebSocket-Key
    • 利用magic_string 和 Sec-WebSocket-Key 进行hmac1加密,再进行base64加密
    • 将加密结果响应给客户端

    注:magic string为:258EAFA5-E914-47DA-95CA-C5AB0DC85B11

    请求【握手】信息为:

    GET /chatsocket HTTP/1.1
    Host: 127.0.0.1:8002
    Connection: Upgrade
    Pragma: no-cache
    Cache-Control: no-cache
    Upgrade: websocket
    Origin: http://localhost:63342
    Sec-WebSocket-Version: 13
    Sec-WebSocket-Key: mnwFxiOlctXFN/DeMt1Amg==
    Sec-WebSocket-Extensions: permessage-deflate; client_max_window_bits
    ...
    ...
    

    提取Sec-WebSocket-Key值并加密:

    import socket
    import base64
    import hashlib
    
    def get_headers(data):
        """
        将请求头格式化成字典
        :param data:
        :return:
        """
        header_dict = {}
        data = str(data, encoding='utf-8')
    
        for i in data.split('
    '):
            print(i)
        header, body = data.split('
    
    ', 1)
        header_list = header.split('
    ')
        for i in range(0, len(header_list)):
            if i == 0:
                if len(header_list[i].split(' ')) == 3:
                    header_dict['method'], header_dict['url'], header_dict['protocol'] = header_list[i].split(' ')
            else:
                k, v = header_list[i].split(':', 1)
                header_dict[k] = v.strip()
        return header_dict
    
    
    sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
    sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
    sock.bind(('127.0.0.1', 8002))
    sock.listen(5)
    
    conn, address = sock.accept()
    data = conn.recv(1024)
    headers = get_headers(data) # 提取请求头信息
    # 对请求头中的sec-websocket-key进行加密
    response_tpl = "HTTP/1.1 101 Switching Protocols
    " 
          "Upgrade:websocket
    " 
          "Connection: Upgrade
    " 
          "Sec-WebSocket-Accept: %s
    " 
          "WebSocket-Location: ws://%s%s
    
    "
    magic_string = '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
    value = headers['Sec-WebSocket-Key'] + magic_string
    ac = base64.b64encode(hashlib.sha1(value.encode('utf-8')).digest())
    response_str = response_tpl % (ac.decode('utf-8'), headers['Host'], headers['url'])
    # 响应【握手】信息
    conn.send(bytes(response_str, encoding='utf-8'))
    ...
    ...
    ...
    

    4.客户端和服务端收发数据

    客户端和服务端传输数据时,需要对数据进行【封包】和【解包】。客户端的JavaScript类库已经封装【封包】和【解包】过程,但Socket服务端需要手动实现。

    第一步:获取客户端发送的数据【解包】

       info = conn.recv(8096)
    
        payload_len = info[1] & 127
        if payload_len == 126:
            extend_payload_len = info[2:4]
            mask = info[4:8]
            decoded = info[8:]
        elif payload_len == 127:
            extend_payload_len = info[2:10]
            mask = info[10:14]
            decoded = info[14:]
        else:
            extend_payload_len = None
            mask = info[2:6]
            decoded = info[6:]
    
        bytes_list = bytearray()
        for i in range(len(decoded)):
            chunk = decoded[i] ^ mask[i % 4]
            bytes_list.append(chunk)
        body = str(bytes_list, encoding='utf-8')
        print(body)
    基于Python实现解包过程(未实现长内容)

    解包详细过程: 

          0                   1                   2                   3
          0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1
         +-+-+-+-+-------+-+-------------+-------------------------------+
         |F|R|R|R| opcode|M| Payload len |    Extended payload length    |
         |I|S|S|S|  (4)  |A|     (7)     |             (16/64)           |
         |N|V|V|V|       |S|             |   (if payload len==126/127)   |
         | |1|2|3|       |K|             |                               |
         +-+-+-+-+-------+-+-------------+ - - - - - - - - - - - - - - - +
         |     Extended payload length continued, if payload len == 127  |
         + - - - - - - - - - - - - - - - +-------------------------------+
         |                               |Masking-key, if MASK set to 1  |
         +-------------------------------+-------------------------------+
         | Masking-key (continued)       |          Payload Data         |
         +-------------------------------- - - - - - - - - - - - - - - - +
         :                     Payload Data continued ...                :
         + - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - +
         |                     Payload Data continued ...                |
         +---------------------------------------------------------------+

    The MASK bit simply tells whether the message is encoded. Messages from the client must be masked, so your server should expect this to be 1. (In fact, section 5.1 of the spec says that your server must disconnect from a client if that client sends an unmasked message.) When sending a frame back to the client, do not mask it and do not set the mask bit. We'll explain masking later. Note: You have to mask messages even when using a secure socket.RSV1-3 can be ignored, they are for extensions.

    The opcode field defines how to interpret the payload data: 0x0 for continuation, 0x1 for text (which is always encoded in UTF-8), 0x2 for binary, and other so-called "control codes" that will be discussed later. In this version of WebSockets, 0x3 to 0x7 and 0xB to 0xF have no meaning.

    The FIN bit tells whether this is the last message in a series. If it's 0, then the server will keep listening for more parts of the message; otherwise, the server should consider the message delivered. More on this later.

    Decoding Payload Length

    To read the payload data, you must know when to stop reading. That's why the payload length is important to know. Unfortunately, this is somewhat complicated. To read it, follow these steps:

    1. Read bits 9-15 (inclusive) and interpret that as an unsigned integer. If it's 125 or less, then that's the length; you're done. If it's 126, go to step 2. If it's 127, go to step 3.
    2. Read the next 16 bits and interpret those as an unsigned integer. You're done.
    3. Read the next 64 bits and interpret those as an unsigned integer (The most significant bit MUST be 0). You're done.

    Reading and Unmasking the Data

    If the MASK bit was set (and it should be, for client-to-server messages), read the next 4 octets (32 bits); this is the masking key. Once the payload length and masking key is decoded, you can go ahead and read that number of bytes from the socket. Let's call the data ENCODED, and the key MASK. To get DECODED, loop through the octets (bytes a.k.a. characters for text data) of ENCODED and XOR the octet with the (i modulo 4)th octet of MASK. In pseudo-code (that happens to be valid JavaScript):

    var DECODED = "";
    for (var i = 0; i < ENCODED.length; i++) {
        DECODED[i] = ENCODED[i] ^ MASK[i % 4];
    }

    Now you can figure out what DECODED means depending on your application.

     第二步:向客户端发送数据【封包】

    def send_msg(conn, msg_bytes):
        """
        WebSocket服务端向客户端发送消息
        :param conn: 客户端连接到服务器端的socket对象,即: conn,address = socket.accept()
        :param msg_bytes: 向客户端发送的字节
        :return: 
        """
        import struct
    
        token = b"x81"
        length = len(msg_bytes)
        if length < 126:
            token += struct.pack("B", length)
        elif length <= 0xFFFF:
            token += struct.pack("!BH", 126, length)
        else:
            token += struct.pack("!BQ", 127, length)
    
        msg = token + msg_bytes
        conn.send(msg)
        return True
    View Code

    5. 基于Python实现简单示例

    a. 基于Python socket实现的WebSocket服务端:

    #!/usr/bin/env python
    # -*- coding:utf-8 -*-
    import socket
    import base64
    import hashlib
    
    
    def get_headers(data):
        """
        将请求头格式化成字典
        :param data:
        :return:
        """
        header_dict = {}
        data = str(data, encoding='utf-8')
    
        header, body = data.split('
    
    ', 1)
        header_list = header.split('
    ')
        for i in range(0, len(header_list)):
            if i == 0:
                if len(header_list[i].split(' ')) == 3:
                    header_dict['method'], header_dict['url'], header_dict['protocol'] = header_list[i].split(' ')
            else:
                k, v = header_list[i].split(':', 1)
                header_dict[k] = v.strip()
        return header_dict
    
    
    def send_msg(conn, msg_bytes):
        """
        WebSocket服务端向客户端发送消息
        :param conn: 客户端连接到服务器端的socket对象,即: conn,address = socket.accept()
        :param msg_bytes: 向客户端发送的字节
        :return: 
        """
        import struct
    
        token = b"x81"
        length = len(msg_bytes)
        if length < 126:
            token += struct.pack("B", length)
        elif length <= 0xFFFF:
            token += struct.pack("!BH", 126, length)
        else:
            token += struct.pack("!BQ", 127, length)
    
        msg = token + msg_bytes
        conn.send(msg)
        return True
    
    
    def run():
        sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
        sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
        sock.bind(('127.0.0.1', 8003))
        sock.listen(5)
    
        conn, address = sock.accept()
        data = conn.recv(1024)
        headers = get_headers(data)
        response_tpl = "HTTP/1.1 101 Switching Protocols
    " 
                       "Upgrade:websocket
    " 
                       "Connection:Upgrade
    " 
                       "Sec-WebSocket-Accept:%s
    " 
                       "WebSocket-Location:ws://%s%s
    
    "
    
        value = headers['Sec-WebSocket-Key'] + '258EAFA5-E914-47DA-95CA-C5AB0DC85B11'
        ac = base64.b64encode(hashlib.sha1(value.encode('utf-8')).digest())
        response_str = response_tpl % (ac.decode('utf-8'), headers['Host'], headers['url'])
        conn.send(bytes(response_str, encoding='utf-8'))
    
        while True:
            try:
                info = conn.recv(8096)
            except Exception as e:
                info = None
            if not info:
                break
            payload_len = info[1] & 127
            if payload_len == 126:
                extend_payload_len = info[2:4]
                mask = info[4:8]
                decoded = info[8:]
            elif payload_len == 127:
                extend_payload_len = info[2:10]
                mask = info[10:14]
                decoded = info[14:]
            else:
                extend_payload_len = None
                mask = info[2:6]
                decoded = info[6:]
    
            bytes_list = bytearray()
            for i in range(len(decoded)):
                chunk = decoded[i] ^ mask[i % 4]
                bytes_list.append(chunk)
            body = str(bytes_list, encoding='utf-8')
            send_msg(conn,body.encode('utf-8'))
    
        sock.close()
    
    if __name__ == '__main__':
        run()
    

    b. 利用JavaScript类库实现客户端

    <!DOCTYPE html>
    <html>
    <head lang="en">
        <meta charset="UTF-8">
        <title></title>
    </head>
    <body>
        <div>
            <input type="text" id="txt"/>
            <input type="button" id="btn" value="提交" onclick="sendMsg();"/>
            <input type="button" id="close" value="关闭连接" onclick="closeConn();"/>
        </div>
        <div id="content"></div>
    
    <script type="text/javascript">
        var socket = new WebSocket("ws://127.0.0.1:8003/chatsocket");
    
        socket.onopen = function () {
            /* 与服务器端连接成功后,自动执行 */
    
            var newTag = document.createElement('div');
            newTag.innerHTML = "【连接成功】";
            document.getElementById('content').appendChild(newTag);
        };
    
        socket.onmessage = function (event) {
            /* 服务器端向客户端发送数据时,自动执行 */
            var response = event.data;
            var newTag = document.createElement('div');
            newTag.innerHTML = response;
            document.getElementById('content').appendChild(newTag);
        };
    
        socket.onclose = function (event) {
            /* 服务器端主动断开连接时,自动执行 */
            var newTag = document.createElement('div');
            newTag.innerHTML = "【关闭连接】";
            document.getElementById('content').appendChild(newTag);
        };
    
        function sendMsg() {
            var txt = document.getElementById('txt');
            socket.send(txt.value);
            txt.value = "";
        }
        function closeConn() {
            socket.close();
            var newTag = document.createElement('div');
            newTag.innerHTML = "【关闭连接】";
            document.getElementById('content').appendChild(newTag);
        }
    
    </script>
    </body>
    </html>
    

    6. 基于Tornado框架实现Web聊天室

    Tornado是一个支持WebSocket的优秀框架,其内部原理正如1~5步骤描述,当然Tornado内部封装功能更加完整。

    以下是基于Tornado实现的聊天室示例:

    #!/usr/bin/env python
    # -*- coding:utf-8 -*-
    import uuid
    import json
    import tornado.ioloop
    import tornado.web
    import tornado.websocket
    
    
    class IndexHandler(tornado.web.RequestHandler):
        def get(self):
            self.render('index.html')
    
    
    class ChatHandler(tornado.websocket.WebSocketHandler):
        # 用户存储当前聊天室用户
        waiters = set()
        # 用于存储历时消息
        messages = []
    
        def open(self):
            """
            客户端连接成功时,自动执行
            :return: 
            """
            ChatHandler.waiters.add(self)
            uid = str(uuid.uuid4())
            self.write_message(uid)
    
            for msg in ChatHandler.messages:
                content = self.render_string('message.html', **msg)
                self.write_message(content)
    
        def on_message(self, message):
            """
            客户端连发送消息时,自动执行
            :param message: 
            :return: 
            """
            msg = json.loads(message)
            ChatHandler.messages.append(message)
    
            for client in ChatHandler.waiters:
                content = client.render_string('message.html', **msg)
                client.write_message(content)
    
        def on_close(self):
            """
            客户端关闭连接时,,自动执行
            :return: 
            """
            ChatHandler.waiters.remove(self)
    
    
    def run():
        settings = {
            'template_path': 'templates',
            'static_path': 'static',
        }
        application = tornado.web.Application([
            (r"/", IndexHandler),
            (r"/chat", ChatHandler),
        ], **settings)
        application.listen(8888)
        tornado.ioloop.IOLoop.instance().start()
    
    
    if __name__ == "__main__":
        run()
    app.py
    <!DOCTYPE html>
    <html lang="en">
    <head>
        <meta charset="UTF-8">
        <title>Python聊天室</title>
    </head>
    <body>
        <div>
            <input type="text" id="txt"/>
            <input type="button" id="btn" value="提交" onclick="sendMsg();"/>
            <input type="button" id="close" value="关闭连接" onclick="closeConn();"/>
        </div>
        <div id="container" style="border: 1px solid #dddddd;margin: 20px;min-height: 500px;">
    
        </div>
    
        <script src="/static/jquery-2.1.4.min.js"></script>
        <script type="text/javascript">
            $(function () {
                wsUpdater.start();
            });
    
            var wsUpdater = {
                socket: null,
                uid: null,
                start: function() {
                    var url = "ws://127.0.0.1:8888/chat";
                    wsUpdater.socket = new WebSocket(url);
                    wsUpdater.socket.onmessage = function(event) {
                        console.log(event);
                        if(wsUpdater.uid){
                            wsUpdater.showMessage(event.data);
                        }else{
                            wsUpdater.uid = event.data;
                        }
                    }
                },
                showMessage: function(content) {
                    $('#container').append(content);
                }
            };
    
            function sendMsg() {
                var msg = {
                    uid: wsUpdater.uid,
                    message: $("#txt").val()
                };
                wsUpdater.socket.send(JSON.stringify(msg));
            }
    
    </script>
    
    </body>
    </html>
    index.html

    示例源码下载

    参考文献:https://developer.mozilla.org/en-US/docs/Web/API/WebSockets_API/Writing_WebSocket_servers 

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  • 原文地址:https://www.cnblogs.com/jiangchunsheng/p/9265080.html
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