• 动画组件animator


    废话不多说,直接贴代码:

    (function(ns) {
        var Tween = {
            Linear: function(t, b, c, d) {
                return c * t / d + b;
            },
            Quad: {
                easeIn: function(t, b, c, d) {
                    return c * (t /= d) * t + b;
                },
                easeOut: function(t, b, c, d) {
                    return - c * (t /= d) * (t - 2) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if ((t /= d / 2) < 1) return c / 2 * t * t + b;
                    return - c / 2 * ((--t) * (t - 2) - 1) + b;
                }
            },
            Cubic: {
                easeIn: function(t, b, c, d) {
                    return c * (t /= d) * t * t + b;
                },
                easeOut: function(t, b, c, d) {
                    return c * ((t = t / d - 1) * t * t + 1) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
                    return c / 2 * ((t -= 2) * t * t + 2) + b;
                }
            },
            Quart: {
                easeIn: function(t, b, c, d) {
                    return c * (t /= d) * t * t * t + b;
                },
                easeOut: function(t, b, c, d) {
                    return - c * ((t = t / d - 1) * t * t * t - 1) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
                    return - c / 2 * ((t -= 2) * t * t * t - 2) + b;
                }
            },
            Quint: {
                easeIn: function(t, b, c, d) {
                    return c * (t /= d) * t * t * t * t + b;
                },
                easeOut: function(t, b, c, d) {
                    return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
                    return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
                }
            },
            Sine: {
                easeIn: function(t, b, c, d) {
                    return - c * Math.cos(t / d * (Math.PI / 2)) + c + b;
                },
                easeOut: function(t, b, c, d) {
                    return c * Math.sin(t / d * (Math.PI / 2)) + b;
                },
                easeInOut: function(t, b, c, d) {
                    return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
                }
            },
            Expo: {
                easeIn: function(t, b, c, d) {
                    return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b;
                },
                easeOut: function(t, b, c, d) {
                    return (t == d) ? b + c: c * ( - Math.pow(2, - 10 * t / d) + 1) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if (t == 0) return b;
                    if (t == d) return b + c;
                    if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                    return c / 2 * ( - Math.pow(2, - 10 * --t) + 2) + b;
                }
            },
            Circ: {
                easeIn: function(t, b, c, d) {
                    return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
                },
                easeOut: function(t, b, c, d) {
                    return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
                },
                easeInOut: function(t, b, c, d) {
                    if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                    return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
                }
            },
            Elastic: {
                easeIn: function(t, b, c, d, a, p) {
                    if (t == 0) return b;
                    if ((t /= d) == 1) return b + c;
                    if (!p) p = d * .3;
                    if (!a || a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else var s = p / (2 * Math.PI) * Math.asin(c / a);
                    return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                },
                easeOut: function(t, b, c, d, a, p) {
                    if (t == 0) return b;
                    if ((t /= d) == 1) return b + c;
                    if (!p) p = d * .3;
                    if (!a || a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else var s = p / (2 * Math.PI) * Math.asin(c / a);
                    return (a * Math.pow(2, - 10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
                },
                easeInOut: function(t, b, c, d, a, p) {
                    if (t == 0) return b;
                    if ((t /= d / 2) == 2) return b + c;
                    if (!p) p = d * (.3 * 1.5);
                    if (!a || a < Math.abs(c)) {
                        a = c;
                        var s = p / 4;
                    }
                    else var s = p / (2 * Math.PI) * Math.asin(c / a);
                    if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                    return a * Math.pow(2, - 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
                }
            },
            Back: {
                easeIn: function(t, b, c, d, s) {
                    if (s == undefined) s = 1.70158;
                    return c * (t /= d) * t * ((s + 1) * t - s) + b;
                },
                easeOut: function(t, b, c, d, s) {
                    if (s == undefined) s = 1.70158;
                    return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
                },
                easeInOut: function(t, b, c, d, s) {
                    if (s == undefined) s = 1.70158;
                    if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                    return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
                }
            },
            Bounce: {
                easeIn: function(t, b, c, d) {
                    return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
                },
                easeOut: function(t, b, c, d) {
                    if ((t /= d) < (1 / 2.75)) {
                        return c * (7.5625 * t * t) + b;
                    } else if (t < (2 / 2.75)) {
                        return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                    } else if (t < (2.5 / 2.75)) {
                        return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                    } else {
                        return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                    }
                },
                easeInOut: function(t, b, c, d) {
                    if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
                    else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
                }
            }
        }
        function Animator(options) {
            var __self__ = this,
            config = {
                obj: null,
                css: {},
                time_start: 0,
                time_end: 100,
                callback: null,
                step: null
            }
            for (var a in options) {
                config[a] = options[a];
            }
            this.config = config;
            this.init();
        }
    
        Animator.prototype = {
            init: function() {
                var __self__ = this;
                for (var a in Tween) {
                    if (Tween[a].constructor === Object) {
                        __self__[a] = {};
                        for (var b in Tween[a]) {
                            __self__[a][b] = (function(easing) {
                                return function() {
                                    return __self__.buffer(easing);
                                }
                            })(Tween[a][b])
                        }
                    } else {
                        __self__[a] = (function(easing) {
                            return function() {
                                return __self__.buffer(easing);
                            }
                        })(Tween[a])
                    }
                }
                return this;
            },
            animation: function(obj, attr, time_start, time_end, begin_state, end_state, easing, callback, step) {    
                var __self__ = this,
                obj = obj,
                attr = attr,
                t = time_start,
                b = begin_state,
                c = end_state - begin_state,
                d = time_end;
                easing = easing;
                __self__.Timer = null;
                console.log(obj.anamation_fixed);
                if(obj.anamation_fixed){
                    return this;
                }else{
                    obj.anamation_fixed = true;
                }
                (function() {
                    __self__.Timer && clearTimeout(__self__.Timer);
                    var fn = arguments.callee;
                    if (attr === "opacity") {
                        obj.style[attr] = easing(t, b, c, d);
                    } else {
                        obj.style[attr] = Math.ceil(easing(t, b, c, d)) + "px";
                    }
                    if (t < d) {
                        t++;
                        __self__.Timer = setTimeout(fn, 16);
                    } else {
                        obj.anamation_fixed = false;
                        callback && callback();
                    }
                })();
                return this;
            },
            buffer: function(easing) {
                var __self__ = this,
                css = this.config.css,
                config = this.config;
                for (var a in css) {
                    var curSty;
                    if (document.defaultView) {
                        curSty = (function() {
                            return document.defaultView.getComputedStyle(config.obj, false)
                        })();
                    } else {
                        curSty = config.obj.currentStyle;
                    }
                    begin_state = parseInt(curSty[a]);
                    __self__.animation(config.obj, a, config.time_start, config.time_end, begin_state, config.css[a], easing, config.callback, config.step);
                }
                return this;
            }
        }
        ns.Animator = Animator;
        ns.animator = function(obj, attr, end, callback, time) {
            var obj = (typeof obj === "string") ? document.getElementById(obj) : obj,
            option = {
                obj: obj,
                css: {},
                callback: callback
            };
            option.css[attr] = end;
            callback && (option.callback = callback);
            time && (option.time_end = time);
            return new Animator(option);
        }
        ns.animator.extend = function(obj) {
            for (var a in obj) {
                this[a] = obj[a];
            }
        }
        var $ = function(id) {
            return (typeof id === "object") ? id: document.getElementById(id);
        }
        ns.animator.extend({
            fadeIn: function(obj, fn) {
                var obj = $(obj);
                var animate = animator(obj, "opacity", 1, fn, 10);
                animate.Linear();
            },
            fadeOut: function(obj, fn) {
                var obj = $(obj);
                var animate = animator(obj, "opacity", 0, fn, 10);
                animate.Linear();
            },
            slideUp: function(obj, fn) {
                var obj = $(obj);
                var styHeight = obj.style.height;
                var overflowY = obj.style.overflowY;
                var height = parseInt(styHeight);
                obj.style.overflowY = "hidden";
                obj.style.display = "block";
                if (!height) {
                    if (document.defaultView) {
                        curSty = (function() {
                            return document.defaultView.getComputedStyle(obj, false)
                        })();
                    } else {
                        curSty = obj.currentStyle;
                    }
                    height = parseInt(curSty.height);
                }
                obj.style.height = height+"px";
                var animate = animator(obj, "height", 0, function() {
                    obj.style.display = "none";
    
                    if (styHeight) {
                        obj.style.height = styHeight + "px";
                    } else {
                        obj.style.height = "";
                    }
    
                    if (overflowY) {
                        obj.style.overflowY = overflowY;
                    } else {
                        obj.style.overflowY = "";
                    }
    
                    fn && fn();
                },
                5);
                animate.Circ.easeOut();
            },
            slideDown: function(obj, fn) {
                var obj = $(obj);
                var curSty;
                var styHeight = obj.style.height;
                var overflowY = obj.style.overflowY;
                var height = parseInt(styHeight);
                obj.style.overflowY = "hidden";
                obj.style.display = "block";
                if (!height) {
                    if (document.defaultView) {
                        curSty = (function() {
                            return document.defaultView.getComputedStyle(obj, false);
                        })();
                    } else {
                        curSty = obj.currentStyle;
                    }
                    height = parseInt(curSty.height);
                }
                obj.style.height = "0px";
                var animate = animator(obj, "height", height, function() {
                    
                    if(styHeight){
                        obj.style.height = styHeight+"px";
                    }else{
                        obj.style.height = "";
                    }
                    
                    if (overflowY) {
                        obj.style.overflowY = overflowY;
                    } else {
                        obj.style.overflowY = "";
                    }
                    fn && fn();
                },
                10);
                animate.Circ.easeOut();
            }
        });
    })(this);

    兼容性没时间测试,项目中只用到了slideUp,slideDown需求是兼容ie9,firefox,chrome,

    就当个简单的学习对象吧,做个记录。

    后续修正:

    由于ie下,currentStyle的太2,居然可以获取到"auto"这样的东西,实在要命,老子没脾气,

    不够过ie9以上都可以使用document.defaultView,

    so,计划以后再需要用到animator的时候,采用getBoundingClientRect方法,获得的上下左右,再减去margin,padding,border等,可以影响到盒子模型的属性。

    做个记录,免得日后忘记,时间不允许,就不修改animator了。

    sorry,sorry,强烈sorry,我可以用offsetWidth,offsetHeight,然后根据盒模型再去计算,突然脑子热了,翻了个getBoundingClientRect.

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  • 原文地址:https://www.cnblogs.com/jiajiaobj/p/2491136.html
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