废话不多说,直接贴代码:
(function(ns) { var Tween = { Linear: function(t, b, c, d) { return c * t / d + b; }, Quad: { easeIn: function(t, b, c, d) { return c * (t /= d) * t + b; }, easeOut: function(t, b, c, d) { return - c * (t /= d) * (t - 2) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t + b; return - c / 2 * ((--t) * (t - 2) - 1) + b; } }, Cubic: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t + b; }, easeOut: function(t, b, c, d) { return c * ((t = t / d - 1) * t * t + 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t + b; return c / 2 * ((t -= 2) * t * t + 2) + b; } }, Quart: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t * t + b; }, easeOut: function(t, b, c, d) { return - c * ((t = t / d - 1) * t * t * t - 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b; return - c / 2 * ((t -= 2) * t * t * t - 2) + b; } }, Quint: { easeIn: function(t, b, c, d) { return c * (t /= d) * t * t * t * t + b; }, easeOut: function(t, b, c, d) { return c * ((t = t / d - 1) * t * t * t * t + 1) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b; return c / 2 * ((t -= 2) * t * t * t * t + 2) + b; } }, Sine: { easeIn: function(t, b, c, d) { return - c * Math.cos(t / d * (Math.PI / 2)) + c + b; }, easeOut: function(t, b, c, d) { return c * Math.sin(t / d * (Math.PI / 2)) + b; }, easeInOut: function(t, b, c, d) { return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b; } }, Expo: { easeIn: function(t, b, c, d) { return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b; }, easeOut: function(t, b, c, d) { return (t == d) ? b + c: c * ( - Math.pow(2, - 10 * t / d) + 1) + b; }, easeInOut: function(t, b, c, d) { if (t == 0) return b; if (t == d) return b + c; if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b; return c / 2 * ( - Math.pow(2, - 10 * --t) + 2) + b; } }, Circ: { easeIn: function(t, b, c, d) { return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b; }, easeOut: function(t, b, c, d) { return c * Math.sqrt(1 - (t = t / d - 1) * t) + b; }, easeInOut: function(t, b, c, d) { if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b; return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b; } }, Elastic: { easeIn: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; }, easeOut: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d) == 1) return b + c; if (!p) p = d * .3; if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); return (a * Math.pow(2, - 10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b); }, easeInOut: function(t, b, c, d, a, p) { if (t == 0) return b; if ((t /= d / 2) == 2) return b + c; if (!p) p = d * (.3 * 1.5); if (!a || a < Math.abs(c)) { a = c; var s = p / 4; } else var s = p / (2 * Math.PI) * Math.asin(c / a); if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b; return a * Math.pow(2, - 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b; } }, Back: { easeIn: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * (t /= d) * t * ((s + 1) * t - s) + b; }, easeOut: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b; }, easeInOut: function(t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b; return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b; } }, Bounce: { easeIn: function(t, b, c, d) { return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b; }, easeOut: function(t, b, c, d) { if ((t /= d) < (1 / 2.75)) { return c * (7.5625 * t * t) + b; } else if (t < (2 / 2.75)) { return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b; } else if (t < (2.5 / 2.75)) { return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b; } else { return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b; } }, easeInOut: function(t, b, c, d) { if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b; else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b; } } } function Animator(options) { var __self__ = this, config = { obj: null, css: {}, time_start: 0, time_end: 100, callback: null, step: null } for (var a in options) { config[a] = options[a]; } this.config = config; this.init(); } Animator.prototype = { init: function() { var __self__ = this; for (var a in Tween) { if (Tween[a].constructor === Object) { __self__[a] = {}; for (var b in Tween[a]) { __self__[a][b] = (function(easing) { return function() { return __self__.buffer(easing); } })(Tween[a][b]) } } else { __self__[a] = (function(easing) { return function() { return __self__.buffer(easing); } })(Tween[a]) } } return this; }, animation: function(obj, attr, time_start, time_end, begin_state, end_state, easing, callback, step) { var __self__ = this, obj = obj, attr = attr, t = time_start, b = begin_state, c = end_state - begin_state, d = time_end; easing = easing; __self__.Timer = null; console.log(obj.anamation_fixed); if(obj.anamation_fixed){ return this; }else{ obj.anamation_fixed = true; } (function() { __self__.Timer && clearTimeout(__self__.Timer); var fn = arguments.callee; if (attr === "opacity") { obj.style[attr] = easing(t, b, c, d); } else { obj.style[attr] = Math.ceil(easing(t, b, c, d)) + "px"; } if (t < d) { t++; __self__.Timer = setTimeout(fn, 16); } else { obj.anamation_fixed = false; callback && callback(); } })(); return this; }, buffer: function(easing) { var __self__ = this, css = this.config.css, config = this.config; for (var a in css) { var curSty; if (document.defaultView) { curSty = (function() { return document.defaultView.getComputedStyle(config.obj, false) })(); } else { curSty = config.obj.currentStyle; } begin_state = parseInt(curSty[a]); __self__.animation(config.obj, a, config.time_start, config.time_end, begin_state, config.css[a], easing, config.callback, config.step); } return this; } } ns.Animator = Animator; ns.animator = function(obj, attr, end, callback, time) { var obj = (typeof obj === "string") ? document.getElementById(obj) : obj, option = { obj: obj, css: {}, callback: callback }; option.css[attr] = end; callback && (option.callback = callback); time && (option.time_end = time); return new Animator(option); } ns.animator.extend = function(obj) { for (var a in obj) { this[a] = obj[a]; } } var $ = function(id) { return (typeof id === "object") ? id: document.getElementById(id); } ns.animator.extend({ fadeIn: function(obj, fn) { var obj = $(obj); var animate = animator(obj, "opacity", 1, fn, 10); animate.Linear(); }, fadeOut: function(obj, fn) { var obj = $(obj); var animate = animator(obj, "opacity", 0, fn, 10); animate.Linear(); }, slideUp: function(obj, fn) { var obj = $(obj); var styHeight = obj.style.height; var overflowY = obj.style.overflowY; var height = parseInt(styHeight); obj.style.overflowY = "hidden"; obj.style.display = "block"; if (!height) { if (document.defaultView) { curSty = (function() { return document.defaultView.getComputedStyle(obj, false) })(); } else { curSty = obj.currentStyle; } height = parseInt(curSty.height); } obj.style.height = height+"px"; var animate = animator(obj, "height", 0, function() { obj.style.display = "none"; if (styHeight) { obj.style.height = styHeight + "px"; } else { obj.style.height = ""; } if (overflowY) { obj.style.overflowY = overflowY; } else { obj.style.overflowY = ""; } fn && fn(); }, 5); animate.Circ.easeOut(); }, slideDown: function(obj, fn) { var obj = $(obj); var curSty; var styHeight = obj.style.height; var overflowY = obj.style.overflowY; var height = parseInt(styHeight); obj.style.overflowY = "hidden"; obj.style.display = "block"; if (!height) { if (document.defaultView) { curSty = (function() { return document.defaultView.getComputedStyle(obj, false); })(); } else { curSty = obj.currentStyle; } height = parseInt(curSty.height); } obj.style.height = "0px"; var animate = animator(obj, "height", height, function() { if(styHeight){ obj.style.height = styHeight+"px"; }else{ obj.style.height = ""; } if (overflowY) { obj.style.overflowY = overflowY; } else { obj.style.overflowY = ""; } fn && fn(); }, 10); animate.Circ.easeOut(); } }); })(this);
兼容性没时间测试,项目中只用到了slideUp,slideDown需求是兼容ie9,firefox,chrome,
就当个简单的学习对象吧,做个记录。
后续修正:
由于ie下,currentStyle的太2,居然可以获取到"auto"这样的东西,实在要命,老子没脾气,
不够过ie9以上都可以使用document.defaultView,
so,计划以后再需要用到animator的时候,采用getBoundingClientRect方法,获得的上下左右,再减去margin,padding,border等,可以影响到盒子模型的属性。
做个记录,免得日后忘记,时间不允许,就不修改animator了。
sorry,sorry,强烈sorry,我可以用offsetWidth,offsetHeight,然后根据盒模型再去计算,突然脑子热了,翻了个getBoundingClientRect.