CCSprite *s2 = CCSprite::create("pa1.png"); s2->setPosition(ccp(200,200)); addChild(s2,0); CCSprite *s = CCSprite::create("pa2.png"); CCProgressTimer *pt = CCProgressTimer::create(s); pt->setPosition(200,200); pt->setType(cocos2d::CCProgressTimerType(kCCProgressTimerTypeRadial)); this->addChild(pt,1); CCProgressTo *t = CCProgressTo::create(8, 100); pt->runAction(CCRepeatForever::create(t));