翻牌的3D动画: CCSprite* pSprite = CCSprite::spriteWithFile("HelloWorld.png"); pSprite->setPosition( ccp(size.width/2, size.height/2) ); pSprite->runAction( CCSequence::actions( CCOrbitCamera::actionWithDuration(1 , 1 , 0 , 0 , 90 , 0, 0), CCCallFuncN::actionWithTarget(this , callfuncN_selector(HelloWorld::objectReset) ) , CCOrbitCamera::actionWithDuration(1 , 1 , 0 , 90, 90 , 0, 0), NULL) ); this->addChild(pSprite, 0); return true; } void HelloWorld::objectReset(CCNode* sender) { CCTexture2D* texture = CCTextureCache::sharedTextureCache()->addImage("HelloWorld1.png"); CCSprite *sprite = (CCSprite *)sender; sprite -> setTexture(texture); }