• 最全py2exe


    这次不是直接讲解下去,而是谈一下如何把我们写的游戏做成一个exe文件,这样一来,用户不需要安装python就可以玩了。扫清了游戏发布一大障碍啊!

    perl,python,java等编程语言,非常好用,语法优美,功能强大;VB啥的,功能上编写的时候总有那么点不舒服的地方(个人见解),可是用户和受众极多,一个很大的原因就是:VB是微软提供的,可以很方便的编译(伪?)生成exe文件。有了exe,所有的Windows都能方便的使用了。

    我们不能指望用户在玩我们的游戏之前都安装一个python和pygame,甚至还要装一些其他额外的库(比如上一章的gameobjects),这会吓退99%以上的人……所以把我们的游戏打包(注意是打包而不是编译,python毕竟是脚本程序)成一个可执行文件势在必行。

    perl有perlcc(免费高效但配置极其复杂),perlapp(简单效果也不错但是收费)等工具;而对python来说,py2exe是不二之选,首先是免费的,而且压出来的文件,虽然不能和编译软件相比,还是不错的了。

    到py2exe的官方网站下载安装包,注意要对应自己的python版本。

    py2exe是需要写一个脚本进行打包的操作,使用下面这个专为pygame写就的脚本(参考py2exe官方),可以极大的方便打包操作,注意在使用前修改BuildExe里的各个参数

     
    #!python
    # -*- coding: gb2312 -*-
     
    # 这个脚本专为pygame优化,使用py2exe打包代码和资源至dist目录
    #
    # 使用中若有问题,可以留言至:
    #  http://eyehere.net/2011/python-pygame-novice-professional-py2exe/
    #
    # 安装需求:
    #         python, pygame, py2exe 都应该装上
     
    # 使用方法:
    #         1: 修改此文件,指定需要打包的.py和对应数据
    #         2: python pygame2exe.py
    #         3: 在dist文件夹中,enjoy it~
     
    try:
        from distutils.core import setup
        import py2exe, pygame
        from modulefinder import Module
        import glob, fnmatch
        import sys, os, shutil
    except ImportError, message:
        raise SystemExit,  "Sorry, you must install py2exe, pygame. %s" % message
     
    # 这个函数是用来判断DLL是否是系统提供的(是的话就不用打包)
    origIsSystemDLL = py2exe.build_exe.isSystemDLL
    def isSystemDLL(pathname):
        # 需要hack一下,freetype和ogg的dll并不是系统DLL
        if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll", "sdl_ttf.dll"):
            return 0
        return origIsSystemDLL(pathname)
    # 把Hack过的函数重新写回去
    py2exe.build_exe.isSystemDLL = isSystemDLL
     
    # 这个新的类也是一个Hack,使得pygame的默认字体会被拷贝
    class pygame2exe(py2exe.build_exe.py2exe):
        def copy_extensions(self, extensions):
            # 获得pygame默认字体
            pygamedir = os.path.split(pygame.base.__file__)[0]
            pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
            # 加入拷贝文件列表
            extensions.append(Module("pygame.font", pygame_default_font))
            py2exe.build_exe.py2exe.copy_extensions(self, extensions)
     
    # 这个类是我们真正做事情的部分
    class BuildExe:
        def __init__(self):
            #------------------------------------------------------#
            ##### 对于一个新的游戏程序,需要修改这里的各个参数 #####
            #------------------------------------------------------#
     
            # 起始py文件
            self.script = "MyGames.py"
            # 游戏名
            self.project_name = "MyGames"
            # 游戏site
            self.project_url = "about:none"
            # 游戏版本
            self.project_version = "0.0"
            # 游戏许可
            self.license = "MyGames License"
            # 游戏作者
            self.author_name = "xishui"
            # 联系电邮
            self.author_email = "blog@eyehere.net"
            # 游戏版权
            self.copyright = "Copyright (c) 3000 xishui."
            # 游戏描述
            self.project_description = "MyGames Description"
            # 游戏图标(None的话使用pygame的默认图标)
            self.icon_file = None
            # 额外需要拷贝的文件、文件夹(图片,音频等)
            self.extra_datas = []
            # 额外需要的python库名
            self.extra_modules = []
            # 需要排除的python库
            self.exclude_modules = []
            # 额外需要排除的dll
            self.exclude_dll = ['']
            # 需要加入的py文件
            self.extra_scripts = []
            # 打包Zip文件名(None的话,打包到exe文件中)
            self.zipfile_name = None
            # 生成文件夹
            self.dist_dir ='dist'
     
        def opj(self, *args):
            path = os.path.join(*args)
            return os.path.normpath(path)
     
        def find_data_files(self, srcdir, *wildcards, **kw):
            # 从源文件夹内获取文件
            def walk_helper(arg, dirname, files):
                # 当然你使用其他的版本控制工具什么的,也可以加进来
                if '.svn' in dirname:
                    return
                names = []
                lst, wildcards = arg
                for wc in wildcards:
                    wc_name = self.opj(dirname, wc)
                    for f in files:
                        filename = self.opj(dirname, f)
     
                        if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                            names.append(filename)
                if names:
                    lst.append( (dirname, names ) )
     
            file_list = []
            recursive = kw.get('recursive', True)
            if recursive:
                os.path.walk(srcdir, walk_helper, (file_list, wildcards))
            else:
                walk_helper((file_list, wildcards),
                            srcdir,
                            [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
            return file_list
     
        def run(self):
            if os.path.isdir(self.dist_dir): # 删除上次的生成结果
                shutil.rmtree(self.dist_dir)
     
            # 获得默认图标
            if self.icon_file == None:
                path = os.path.split(pygame.__file__)[0]
                self.icon_file = os.path.join(path, 'pygame.ico')
     
            # 获得需要打包的数据文件
            extra_datas = []
            for data in self.extra_datas:
                if os.path.isdir(data):
                    extra_datas.extend(self.find_data_files(data, '*'))
                else:
                    extra_datas.append(('.', [data]))
     
            # 开始打包exe
            setup(
                cmdclass = {'py2exe': pygame2exe},
                version = self.project_version,
                description = self.project_description,
                name = self.project_name,
                url = self.project_url,
                author = self.author_name,
                author_email = self.author_email,
                license = self.license,
     
                # 默认生成窗口程序,如果需要生成终端程序(debug阶段),使用:
                # console = [{
                windows = [{
                    'script': self.script,
                    'icon_resources': [(0, self.icon_file)],
                    'copyright': self.copyright
                }],
                options = {'py2exe': {'optimize': 2, 'bundle_files': 1,
                                      'compressed': True,
                                      'excludes': self.exclude_modules,
                                      'packages': self.extra_modules,
                                      'dist_dir': self.dist_dir,
                                      'dll_excludes': self.exclude_dll,
                                      'includes': self.extra_scripts} },
                zipfile = self.zipfile_name,
                data_files = extra_datas,
                )
     
            if os.path.isdir('build'): # 清除build文件夹
                shutil.rmtree('build')
     
    if __name__ == '__main__':
        if len(sys.argv) < 2:
            sys.argv.append('py2exe')
        BuildExe().run()
        raw_input("Finished! Press any key to exit.")
     

    可以先从简单的程序开始,有了一点经验再尝试打包复杂的游戏。
    一些Tips:

    • 如果执行出错,会生成一个xxx.exe.log,参考这里的log信息看是不是少打包了东西。
    • 一开始可以使用console来打包,这样可以在命令行里看到更多的信息。
    • 对于每一个游戏,基本都需要拷贝上面的原始代码修改为独一无二的打包执行文件。
    • 即使一个很小的py文件,最终生成的exe文件也很大(看安装的库而定,我这里最小4.7M左右),事实上py2exe在打包的时候会把无数的不需要的库都打进来导致最终文件臃肿,如果你安装了很繁杂的库(wxPython等)更是如此。使用zip打包以后查看里面的库文件,把不需要的逐一加入到self.exclude_modules中,最后可以把文件尺寸控制在一个可以接受的范围内。

    2011/08/21 追记:
    很多人在打包使用Font模块时出现问题,这里需要把sdl_ttf.dll声明为非系统文件,我已经修改了脚本默认就加入了。而且建议,如果将来是确定要打包为exe的,那么就不要使用系统字体,即”pygame.font.SysFont(xxx)”,而是使用字体文件,然后打包时将文件当作图片等一起打包,这样出问题的概率会大大降低。

    2011/09/24 追记:
    感谢blues_city网友,“dist_dir”应该是属于py2exe的特有options而不是setup的。

    欢迎大家试用并提出建议,不断完善这个脚本。

    http://www.pygame.org/wiki/Pygame2exe

    Here is a sample script to compile a pygame app to a standalone windows application. It includes a hack to include pygame default font into executable file.

    Just edit value in BuildExe.__init__ to fit you needs. This will only work for GUI apps, change "windows =" to "console =" in setup command would do the job.

    To have a zipfile with libraries, just specify a zip file name. If you don't specify an icon file name, pygame icon will be used.

    Changes by arit:
    For this script to work I *had* to modify my font call in my game from Font = pygame.font.SysFont(None,16) # the created .exe does not run to Font = pygame.font.Font("freesansbold.ttf", 16) and additionally copy freesansbold.ttf into the same directory as the created .exe I also needed to add sdl_ttf.dll to the check for include files (see comment in source code bellow) (This has been suggested by http://stackoverflow.com/questions/6376194/font-module-error-when-using-py2exe) Then I saved the script bellow as game2exe.py in the same directory as my MyApps.py file. From the command promt inside this very directory I then executed the script by writing python game2exe.py Then I had to manually copy freesansbold.ttf into the subfolder "dist" where the MyApps.exe is created. Windows7 64bit Enterprise, Python 2.7.2, pygame-1.9.2a0.win32-py2.7

    # This will create a dist directory containing the executable file, all the data
    # directories. All Libraries will be bundled in executable file.
    #
    # Run the build process by entering 'pygame2exe.py' or
    # 'python pygame2exe.py' in a console prompt.
    #
    # To build exe, python, pygame, and py2exe have to be installed. After
    # building exe none of this libraries are needed.
    #Please Note have a backup file in a different directory as if it crashes you 
    #will loose it all!(I lost 6 months of work because I did not do this)
     
     
    try:
        from distutils.core import setup
        import py2exe, pygame
        from modulefinder import Module
        import glob, fnmatch
        import sys, os, shutil
        import operator
    except ImportError, message:
        raise SystemExit,  "Unable to load module. %s" % message
     
    #hack which fixes the pygame mixer and pygame font
    origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
    def isSystemDLL(pathname):
        # checks if the freetype and ogg dll files are being included
        if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
                return 0
        return origIsSystemDLL(pathname) # return the orginal function
    py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
     
    class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
        def copy_extensions(self, extensions):
            #Get pygame default font
            pygamedir = os.path.split(pygame.base.__file__)[0]
            pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
     
            #Add font to list of extension to be copied
            extensions.append(Module("pygame.font", pygame_default_font))
            py2exe.build_exe.py2exe.copy_extensions(self, extensions)
     
    class BuildExe:
        def __init__(self):
            #Name of starting .py
            self.script = "MyApps.py"
     
            #Name of program
            self.project_name = "MyApps"
     
            #Project url
            self.project_url = "about:none"
     
            #Version of program
            self.project_version = "0.0"
     
            #License of the program
            self.license = "MyApps License"
     
            #Auhor of program
            self.author_name = "Me"
            self.author_email = "example@example.com"
            self.copyright = "Copyright (c) 2009 Me."
     
            #Description
            self.project_description = "MyApps Description"
     
            #Icon file (None will use pygame default icon)
            self.icon_file = None
     
            #Extra files/dirs copied to game
            self.extra_datas = []
     
            #Extra/excludes python modules
            self.extra_modules = []
            self.exclude_modules = []
            
            #DLL Excludes
            self.exclude_dll = ['']
            #python scripts (strings) to be included, seperated by a comma
            self.extra_scripts = []
     
            #Zip file name (None will bundle files in exe instead of zip file)
            self.zipfile_name = None
     
            #Dist directory
            self.dist_dir ='dist'
     
        ## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
        ## Originally borrowed from wxPython's setup and config files
        def opj(self, *args):
            path = os.path.join(*args)
            return os.path.normpath(path)
     
        def find_data_files(self, srcdir, *wildcards, **kw):
            # get a list of all files under the srcdir matching wildcards,
            # returned in a format to be used for install_data
            def walk_helper(arg, dirname, files):
                if '.svn' in dirname:
                    return
                names = []
                lst, wildcards = arg
                for wc in wildcards:
                    wc_name = self.opj(dirname, wc)
                    for f in files:
                        filename = self.opj(dirname, f)
     
                        if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
                            names.append(filename)
                if names:
                    lst.append( (dirname, names ) )
     
            file_list = []
            recursive = kw.get('recursive', True)
            if recursive:
                os.path.walk(srcdir, walk_helper, (file_list, wildcards))
            else:
                walk_helper((file_list, wildcards),
                            srcdir,
                            [os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
            return file_list
     
        def run(self):
            if os.path.isdir(self.dist_dir): #Erase previous destination dir
                shutil.rmtree(self.dist_dir)
            
            #Use the default pygame icon, if none given
            if self.icon_file == None:
                path = os.path.split(pygame.__file__)[0]
                self.icon_file = os.path.join(path, 'pygame.ico')
     
            #List all data files to add
            extra_datas = []
            for data in self.extra_datas:
                if os.path.isdir(data):
                    extra_datas.extend(self.find_data_files(data, '*'))
                else:
                    extra_datas.append(('.', [data]))
            
            setup(
                cmdclass = {'py2exe': pygame2exe},
                version = self.project_version,
                description = self.project_description,
                name = self.project_name,
                url = self.project_url,
                author = self.author_name,
                author_email = self.author_email,
                license = self.license,
     
                # targets to build
                windows = [{
                    'script': self.script,
                    'icon_resources': [(0, self.icon_file)],
                    'copyright': self.copyright
                }],
                options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, 
                                      'excludes': self.exclude_modules, 'packages': self.extra_modules, 
                                      'dll_excludes': self.exclude_dll,
                                      'includes': self.extra_scripts} },
                zipfile = self.zipfile_name,
                data_files = extra_datas,
                dist_dir = self.dist_dir
                )
            
            if os.path.isdir('build'): #Clean up build dir
                shutil.rmtree('build')
     
    if __name__ == '__main__':
        if operator.lt(len(sys.argv), 2):
            sys.argv.append('py2exe')
        BuildExe().run() #Run generation
        raw_input("Press any key to continue") #Pause to let user see that things ends
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  • 原文地址:https://www.cnblogs.com/jefree/p/4461851.html
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