• cocos2d-x CCScrollView和CCTableView的使用(转载)


    转载请注明来自:Alex Zhou的程序世界,本文链接:http://codingnow.cn/cocos2d-x/1024.html

    //==================================================================================

    在游戏和应用中经常要实现左右滑动展示游戏帮助、以列表显示内容的UI效果,就像android中的Gallery和ListView。本文通过CCScrollView和CCTableView分别来实现这两个效果,基于cocos2d-x 2.0.4版本。
    首先来简单了解一下这两个东东,CCScrollView本身是一个CCLayer,而CCTableView是CCScrollView的子类,这是引擎已经帮我们封装好了的,CCTableView可以设置成横向和纵向,用它可以实现类似于Gallery和ListView的效果。
    1. 首先实现游戏帮助界面
    (1) 创建头文件GalleryLayer.h

    class GalleryLayer : public cocos2d::CCLayer ,public CCScrollViewDelegate
    {
    public:
        virtual bool init();  
    
        void menuCloseCallback(CCObject* pSender);
    
        CREATE_FUNC(GalleryLayer);
    
    public:
    	//scrollview滚动的时候会调用
    	void scrollViewDidScroll(CCScrollView* view);
    	//scrollview缩放的时候会调用
    	void scrollViewDidZoom(CCScrollView* view);
    
    	virtual void onEnter();
    	virtual void onExit();
    
    	virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
    	virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
    	virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
    	virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    
    private:
    	//根据手势滑动的距离和方向滚动图层
    	 void adjustScrollView(float offset);
    	 CCScrollView *m_pScrollView;
    	 CCPoint m_touchPoint;
    	 int m_nCurPage;
    };

    类GalleryLayer继承了CCScrollViewDelegate,实现了它的两个纯虚函数,主要是为了当scrollview滚动和缩放时回调这两函数,这样我们就可以在这两函数中做相关操作了。

    (2) 看源文件GalleryLayer.cpp

     
    #include "GalleryLayer.h"
    #include "ListViewLayer.h"
    
    using namespace cocos2d;
    using namespace cocos2d::extension;
    
    bool GalleryLayer::init()
    {
    	bool bRet = false;
    	do
    	{
           CC_BREAK_IF( !CCLayer::init() );
    
    	   m_nCurPage = 1;
    	   CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    	   CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    
    	   CCLayer *pLayer = CCLayer::create();
    	   char helpstr[30] = {0};
    	   for (int i = 1; i <= 3; ++ i)
    	   {
    		   memset(helpstr, 0, sizeof(helpstr));
    		   sprintf(helpstr,"bg_%02d.png",i);
    		   CCSprite *pSprite = CCSprite::create(helpstr);
    		   pSprite->setPosition(ccp(visibleSize.width * (i-0.5f), visibleSize.height / 2));
    		   pLayer->addChild(pSprite);
    	   }
    	   
    	   m_pScrollView = CCScrollView::create(CCSizeMake(960, 640), pLayer);
    	   m_pScrollView->setContentOffset(CCPointZero);
    	   m_pScrollView->setTouchEnabled(false);
    	   m_pScrollView->setDelegate(this);
    	   m_pScrollView->setDirection(kCCScrollViewDirectionHorizontal);
    
    	   pLayer->setContentSize(CCSizeMake(960*3, 640));
    
    	   this->addChild(m_pScrollView);
    
    
    
    	   CCSpriteFrameCache *pCache =  CCSpriteFrameCache::sharedSpriteFrameCache();
    
       
    	   pCache->addSpriteFrame(CCSpriteFrame::create("button_normal.png",CCRectMake(0, 0, 64, 64)),"button_normal.png");
    	   pCache->addSpriteFrame(CCSpriteFrame::create("button_selected.png",CCRectMake(0, 0, 64, 64)),"button_selected.png");
    	   for (int i = 1; i <= 3; ++ i)
    	   {
    		   CCSprite *pPoint = CCSprite::createWithSpriteFrameName("button_normal.png");
    		   pPoint->setTag(i);
    		   pPoint->setPosition(ccp( origin.x + (visibleSize.width - 3 * pPoint->getContentSize().width)/2 + pPoint->getContentSize().width * (i-1), origin.y + 30));
    		   this->addChild(pPoint);
    	   }
    		CCSprite *pPoint = (CCSprite *)this->getChildByTag(1);
    		pPoint->setDisplayFrame(pCache->spriteFrameByName("button_selected.png"));
    	
    		bRet = true;
    	}while(0);
    
    	return bRet;
    
    }
    
    void GalleryLayer::menuCloseCallback(CCObject* pSender)
    {
    
    }
    
    void GalleryLayer::scrollViewDidScroll(cocos2d::extension::CCScrollView *view)
    {
    	CCLOG("scroll");
    }
    
    void GalleryLayer::scrollViewDidZoom(cocos2d::extension::CCScrollView *view)
    {
    	CCLOG("zoom");
    }
    
    void GalleryLayer::onEnter()
    {
    	CCLayer::onEnter();
    	CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 1, false);
    }
    
    void GalleryLayer::onExit()
    {
    	CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);
    	CCLayer::onExit();
    	CCSpriteFrameCache::sharedSpriteFrameCache()->removeUnusedSpriteFrames();
    }
    
    
    bool GalleryLayer::ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent)
    {
    	m_touchPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
    	return true;
    }
    
    void GalleryLayer::ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent)
    {
    	
    }
    
    void GalleryLayer::ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent)
    {
    	CCPoint endPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
    	float distance = endPoint.x - m_touchPoint.x;
    	if(fabs(distance) > 50)
    	{
    		adjustScrollView(distance);
    	}
    }
    
    void GalleryLayer::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent)
    {
    	CCPoint endPoint = CCDirector::sharedDirector()->convertToGL(pTouch->getLocationInView());
    	float distance = endPoint.x - m_touchPoint.x;
    	if(fabs(distance) > 50)
    	{
    		adjustScrollView(distance);
    	}
    }
    
    void GalleryLayer::adjustScrollView(float offset)
    {
    	CCSize visibleSize = CCDirector::sharedDirector()->getVisibleSize();
    	CCPoint origin = CCDirector::sharedDirector()->getVisibleOrigin();
    	CCSpriteFrameCache *pCache =  CCSpriteFrameCache::sharedSpriteFrameCache();
    	CCSprite *pPoint = (CCSprite *)this->getChildByTag(m_nCurPage);
    	pPoint->setDisplayFrame(pCache->spriteFrameByName("button_normal.png"));
    	if (offset<0)
    	{
    		m_nCurPage ++;
    	}else
    	{
    		m_nCurPage --;
    	}
    
    	if (m_nCurPage <1)
    	{
    		m_nCurPage = 1;
    	}
    
    	if(m_nCurPage > 3)
    	{
    		CCLayer *pLayer = ListViewLayer::create();
    		CCScene *pScene = CCScene::create();
    		pScene->addChild(pLayer);
    		CCDirector::sharedDirector()->replaceScene(pScene);
    	}
    	else
    	{
    		pPoint = (CCSprite *)this->getChildByTag(m_nCurPage);
    		pPoint->setDisplayFrame(pCache->spriteFrameByName("button_selected.png"));
    		CCPoint  adjustPos = ccp(origin.x - visibleSize.width * (m_nCurPage-1), 0);
    		m_pScrollView->setContentOffset(adjustPos, true);
    	}
    }

    这里一共有三张图,是从捕鱼达人中拿出来的背景图,当滚完三张图时就跳转到ListViewLayer场景去,上面的代码比较容易懂。
    首先创建一个CCLayer,包含三张背景图,设置CCLayer的ContentSize,并设置三张图片的位置
    然后设置CCLayer为CCScrollview的内容,并设置CCScrollView的显示区域。
    最后根据用户滑动的方向和距离,通过设置scrollview的setContentOffset,滚动视图。
    CCScrollview.h文件中封装了一个枚举类型,一共有四个方向,常用横向和纵向,这里使用了横向。

    typedef enum {
    	kCCScrollViewDirectionNone = -1,
        kCCScrollViewDirectionHorizontal = 0,
        kCCScrollViewDirectionVertical,
        kCCScrollViewDirectionBoth
    } CCScrollViewDirection;

    下面来看看这部分的效果:

    2. 现在来实现列表展示(ListView)的效果
    (1)创建ListViewLayer.h

    #include "cocos2d.h"
    #include "cocos-ext.h"
    
    class ListViewLayer : public cocos2d::CCLayer, public cocos2d::extension::CCTableViewDataSource, public cocos2d::extension::CCTableViewDelegate
    {
    public:
        virtual bool init();  
        
        virtual void scrollViewDidScroll(cocos2d::extension::CCScrollView* view);
    
        virtual void scrollViewDidZoom(cocos2d::extension::CCScrollView* view);
    
    	//处理触摸事件
        virtual void tableCellTouched(cocos2d::extension::CCTableView* table, cocos2d::extension::CCTableViewCell* cell);
    	//每一项的宽度和高度
        virtual cocos2d::CCSize cellSizeForTable(cocos2d::extension::CCTableView *table);
    	//生成列表每一项的内容
        virtual cocos2d::extension::CCTableViewCell* tableCellAtIndex(cocos2d::extension::CCTableView *table, unsigned int idx);
    	//一共多少项
        virtual unsigned int numberOfCellsInTableView(cocos2d::extension::CCTableView *table);
    
        CREATE_FUNC(ListViewLayer);
    };
    

    ListViewLayer继承了CCTableViewDataSource和CCTableViewDelegate。这两个抽象类封装了几个有用的函数,我们在下面的源码中将实现它们。
    (2)源文件 ListViewLayer.cpp

     
    bool ListViewLayer::init()
    {
    	bool bRet = false;
    	do
    	{
    		CC_BREAK_IF( !CCLayer::init() );
    
    		CCTableView* pTableView = CCTableView::create(this, CCSizeMake(960, 640));
    		pTableView->setDirection(kCCScrollViewDirectionVertical);
    		pTableView->setPosition(CCPointZero);
    		pTableView->setDelegate(this);
    		pTableView->setVerticalFillOrder(kCCTableViewFillTopDown);
    		this->addChild(pTableView);
    		pTableView->reloadData();
    
    		bRet = true;
    	}while(0);
    
    	return bRet;
    }
    
    
    
    void ListViewLayer::tableCellTouched(CCTableView* table, CCTableViewCell* cell)
    {
        CCLog("cell touched at index: %i", cell->getIdx());
    }
    
    CCSize ListViewLayer::cellSizeForTable(CCTableView *table)
    {
        return CCSizeMake(960, 120);
    }
    
    CCTableViewCell* ListViewLayer::tableCellAtIndex(CCTableView *table, unsigned int idx)
    {
        CCString *pString = CCString::createWithFormat("%d", idx);
        CCTableViewCell *pCell = table->dequeueCell();
        if (!pCell) {
            pCell = new CCTableViewCell();
            pCell->autorelease();
            CCSprite *pSprite = CCSprite::create("listitem.png");
            pSprite->setAnchorPoint(CCPointZero);
    		pSprite->setPosition(CCPointZero);
            pCell->addChild(pSprite);
    
            CCLabelTTF *pLabel = CCLabelTTF::create(pString->getCString(), "Arial", 20.0);
            pLabel->setPosition(CCPointZero);
    		pLabel->setAnchorPoint(CCPointZero);
            pLabel->setTag(123);
            pCell->addChild(pLabel);
        }
        else
        {
            CCLabelTTF *pLabel = (CCLabelTTF*)pCell->getChildByTag(123);
            pLabel->setString(pString->getCString());
        }
    
    
        return pCell;
    }
    
    unsigned int ListViewLayer::numberOfCellsInTableView(CCTableView *table)
    {
        return 20;
    }
    
    
    void ListViewLayer::scrollViewDidScroll(CCScrollView *view)
    {
    }
    
    void ListViewLayer::scrollViewDidZoom(CCScrollView *view)
    {
    }

    首先需要创建CCTableView,设置它的显示区域和显示方向,这里使用了纵向。设置每个子项的宽度和高度,子项的数量以及每个子项对应的内容。每个子项是一个CCTableViewCell,这里进行了优化,复用了子项对象。
    下面是效果图:

    源码下载地址:http://download.csdn.net/detail/zhoujianghai/4975604

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  • 原文地址:https://www.cnblogs.com/jeekun/p/3182032.html
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