• 【Android Developers Training】 60. 在你的UI中显示位图


    注:本文翻译自Google官方的Android Developers Training文档,译者技术一般,由于喜爱安卓而产生了翻译的念头,纯属个人兴趣爱好。

    原文链接:http://developer.android.com/training/displaying-bitmaps/display-bitmap.html


    这节课程将结合之前所有课程所学习的知识,向你展示如何使用后台线程和位图缓存,在ViewPagerGridView中展示多幅图片,并解决并发和配置变更的问题。


    一). 实现向一个ViewPager加载位图

    该滑动视图模式(swipe view pattern)用来作为图库的阅览室再好不过的了。你可以通过PagerAdapter来支持ViewPager实现这个阅览模式。然而, 一个更合适的支持适配器是其子类FragmentStatePagerAdapter,它自动销毁ViewPager中的Fragments,并保存其状态(当它从屏幕消失时),从而保持内存使用不会太高。

    Note:

    如果你有更小数量的图片,并确信他们能满足应用的内存限制,那么使用平常的PagerAdapterFragmentPagerAdapter会更合适一些。

    下面是一个具有ImageViewViewPager实现。主activity持有ViewPager和它的适配器:

    public class ImageDetailActivity extends FragmentActivity {
        public static final String EXTRA_IMAGE = "extra_image";
    
        private ImagePagerAdapter mAdapter;
        private ViewPager mPager;
    
        // A static dataset to back the ViewPager adapter
        public final static Integer[] imageResIds = new Integer[] {
                R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,
                R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,
                R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.image_detail_pager); // Contains just a ViewPager
    
            mAdapter = new ImagePagerAdapter(getSupportFragmentManager(), imageResIds.length);
            mPager = (ViewPager) findViewById(R.id.pager);
            mPager.setAdapter(mAdapter);
        }
    
        public static class ImagePagerAdapter extends FragmentStatePagerAdapter {
            private final int mSize;
    
            public ImagePagerAdapter(FragmentManager fm, int size) {
                super(fm);
                mSize = size;
            }
    
            @Override
            public int getCount() {
                return mSize;
            }
    
            @Override
            public Fragment getItem(int position) {
                return ImageDetailFragment.newInstance(position);
            }
        }
    }

    之后是详细Fragment的实现,它持有子ImageView。这看起来像是一个完美的实现,但是从中你能看出缺陷来吗?有什么办法可以改进它?

    public class ImageDetailFragment extends Fragment {
        private static final String IMAGE_DATA_EXTRA = "resId";
        private int mImageNum;
        private ImageView mImageView;
    
        static ImageDetailFragment newInstance(int imageNum) {
            final ImageDetailFragment f = new ImageDetailFragment();
            final Bundle args = new Bundle();
            args.putInt(IMAGE_DATA_EXTRA, imageNum);
            f.setArguments(args);
            return f;
        }
    
        // Empty constructor, required as per Fragment docs
        public ImageDetailFragment() {}
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            mImageNum = getArguments() != null ? getArguments().getInt(IMAGE_DATA_EXTRA) : -1;
        }
    
        @Override
        public View onCreateView(LayoutInflater inflater, ViewGroup container,
                Bundle savedInstanceState) {
            // image_detail_fragment.xml contains just an ImageView
            final View v = inflater.inflate(R.layout.image_detail_fragment, container, false);
            mImageView = (ImageView) v.findViewById(R.id.imageView);
            return v;
        }
    
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            final int resId = ImageDetailActivity.imageResIds[mImageNum];
            mImageView.setImageResource(resId); // Load image into ImageView
        }
    }

    很好,你发现了问题所在:图片时在UI线程上进行读取的,因此可能会导致应用停止响应从而崩溃。使用一个在Processing Bitmaps Off the UI Thread(博客链接:http://www.cnblogs.com/jdneo/p/3521195.html中说的AsyncTask,它直接将图片加载和处理移动到后台线程中:

    public class ImageDetailActivity extends FragmentActivity {
        ...
    
        public void loadBitmap(int resId, ImageView imageView) {
            mImageView.setImageResource(R.drawable.image_placeholder);
            BitmapWorkerTask task = new BitmapWorkerTask(mImageView);
            task.execute(resId);
        }
    
        ... // include BitmapWorkerTask class
    }
    
    public class ImageDetailFragment extends Fragment {
        ...
    
        @Override
        public void onActivityCreated(Bundle savedInstanceState) {
            super.onActivityCreated(savedInstanceState);
            if (ImageDetailActivity.class.isInstance(getActivity())) {
                final int resId = ImageDetailActivity.imageResIds[mImageNum];
                // Call out to ImageDetailActivity to load the bitmap in a background thread
                ((ImageDetailActivity) getActivity()).loadBitmap(resId, mImageView);
            }
        }
    }

    任何额外的处理(比如改变尺寸或者从网络获取图片)可以在BitmapWorkerTask中发生而不会影响到主UI的响应性。如果后台线程所做的不仅仅是直接从磁盘读取图片,那么添加一个内存缓存或磁盘缓存也是有益处的(博客链接:http://www.cnblogs.com/jdneo/p/3522538.html)。下面是内存缓存的修改代码:

    public class ImageDetailActivity extends FragmentActivity {
        ...
        private LruCache<String, Bitmap> mMemoryCache;
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            ...
            // initialize LruCache as per Use a Memory Cache section
        }
    
        public void loadBitmap(int resId, ImageView imageView) {
            final String imageKey = String.valueOf(resId);
    
            final Bitmap bitmap = mMemoryCache.get(imageKey);
            if (bitmap != null) {
                mImageView.setImageBitmap(bitmap);
            } else {
                mImageView.setImageResource(R.drawable.image_placeholder);
                BitmapWorkerTask task = new BitmapWorkerTask(mImageView);
                task.execute(resId);
            }
        }
    
        ... // include updated BitmapWorkerTask from Use a Memory Cache section
    }

    将所有代码片段放在一起,组成了响应良好的ViewPager实现,它有很小的图片加载延迟,并且有能力在后台根据你的需要处理图片。


    二). 实现向一个GridView加载位图

    grid list building block对于展示图片数据集是很有用的,并且可以通过一个GridView组件来实现。GridView组件允许同一时间在屏幕上显示许多图片,同时还有很多备用图片(当用户上下滑动页面时,备用图片将会被显示)。当实现这个控制类型时,你必须保证UI的流畅性,内存使用可控,并发处理正确(根据GridView回收它的子View)。

    我们首先来看一下一个标准的GridView实现,它有一个置于Fragment中的子ImageView。还是像之前一样,请读者思考这一看上去完美的实现是否有进一步提升的空间?

    public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener {
        private ImageAdapter mAdapter;
    
        // A static dataset to back the GridView adapter
        public final static Integer[] imageResIds = new Integer[] {
                R.drawable.sample_image_1, R.drawable.sample_image_2, R.drawable.sample_image_3,
                R.drawable.sample_image_4, R.drawable.sample_image_5, R.drawable.sample_image_6,
                R.drawable.sample_image_7, R.drawable.sample_image_8, R.drawable.sample_image_9};
    
        // Empty constructor as per Fragment docs
        public ImageGridFragment() {}
    
        @Override
        public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            mAdapter = new ImageAdapter(getActivity());
        }
    
        @Override
        public View onCreateView(
                LayoutInflater inflater, ViewGroup container, Bundle savedInstanceState) {
            final View v = inflater.inflate(R.layout.image_grid_fragment, container, false);
            final GridView mGridView = (GridView) v.findViewById(R.id.gridView);
            mGridView.setAdapter(mAdapter);
            mGridView.setOnItemClickListener(this);
            return v;
        }
    
        @Override
        public void onItemClick(AdapterView<?> parent, View v, int position, long id) {
            final Intent i = new Intent(getActivity(), ImageDetailActivity.class);
            i.putExtra(ImageDetailActivity.EXTRA_IMAGE, position);
            startActivity(i);
        }
    
        private class ImageAdapter extends BaseAdapter {
            private final Context mContext;
    
            public ImageAdapter(Context context) {
                super();
                mContext = context;
            }
    
            @Override
            public int getCount() {
                return imageResIds.length;
            }
    
            @Override
            public Object getItem(int position) {
                return imageResIds[position];
            }
    
            @Override
            public long getItemId(int position) {
                return position;
            }
    
            @Override
            public View getView(int position, View convertView, ViewGroup container) {
                ImageView imageView;
                if (convertView == null) { // if it's not recycled, initialize some attributes
                    imageView = new ImageView(mContext);
                    imageView.setScaleType(ImageView.ScaleType.CENTER_CROP);
                    imageView.setLayoutParams(new GridView.LayoutParams(
                            LayoutParams.MATCH_PARENT, LayoutParams.MATCH_PARENT));
                } else {
                    imageView = (ImageView) convertView;
                }
                imageView.setImageResource(imageResIds[position]); // Load image into ImageView
                return imageView;
            }
        }
    }

    再一次地,这个实现的问题在于图片设置是在UI线程中执行的。虽然这样做对于简单,尺寸小的图片来说没有问题(当然还和系统加载和缓存的资源有关),如果还有其他额外的处理要做,那么你的UI会戛然而止。

    之前章节的异步处理和缓存的方法可以在这里实现。然而,你也需要警惕并发的问题,因为GridView会回收它的子View。要处理这个问题,使用在Processing Bitmaps Off the UI Thread课程(博客链接:http://www.cnblogs.com/jdneo/p/3521195.html)中所讲的知识。下面是升级后的解决方案:

    public class ImageGridFragment extends Fragment implements AdapterView.OnItemClickListener {
        ...
    
        private class ImageAdapter extends BaseAdapter {
            ...
    
            @Override
            public View getView(int position, View convertView, ViewGroup container) {
                ...
                loadBitmap(imageResIds[position], imageView)
                return imageView;
            }
        }
    
        public void loadBitmap(int resId, ImageView imageView) {
            if (cancelPotentialWork(resId, imageView)) {
                final BitmapWorkerTask task = new BitmapWorkerTask(imageView);
                final AsyncDrawable asyncDrawable =
                        new AsyncDrawable(getResources(), mPlaceHolderBitmap, task);
                imageView.setImageDrawable(asyncDrawable);
                task.execute(resId);
            }
        }
    
        static class AsyncDrawable extends BitmapDrawable {
            private final WeakReference<BitmapWorkerTask> bitmapWorkerTaskReference;
    
            public AsyncDrawable(Resources res, Bitmap bitmap,
                    BitmapWorkerTask bitmapWorkerTask) {
                super(res, bitmap);
                bitmapWorkerTaskReference =
                    new WeakReference<BitmapWorkerTask>(bitmapWorkerTask);
            }
    
            public BitmapWorkerTask getBitmapWorkerTask() {
                return bitmapWorkerTaskReference.get();
            }
        }
    
        public static boolean cancelPotentialWork(int data, ImageView imageView) {
            final BitmapWorkerTask bitmapWorkerTask = getBitmapWorkerTask(imageView);
    
            if (bitmapWorkerTask != null) {
                final int bitmapData = bitmapWorkerTask.data;
                if (bitmapData != data) {
                    // Cancel previous task
                    bitmapWorkerTask.cancel(true);
                } else {
                    // The same work is already in progress
                    return false;
                }
            }
            // No task associated with the ImageView, or an existing task was cancelled
            return true;
        }
    
        private static BitmapWorkerTask getBitmapWorkerTask(ImageView imageView) {
           if (imageView != null) {
               final Drawable drawable = imageView.getDrawable();
               if (drawable instanceof AsyncDrawable) {
                   final AsyncDrawable asyncDrawable = (AsyncDrawable) drawable;
                   return asyncDrawable.getBitmapWorkerTask();
               }
            }
            return null;
        }
    
        ... // include updated BitmapWorkerTask class

    Note:

    同样的代码也可以应用于ListView

    这样的实现对于如何处理和加载图片保留了足够的弹性,从而不会引起UI的卡顿。在后台任务中,你可以从网络上读取图片或者将大尺寸的数码照片进行缩放,在任务完成后,图像会显示出来。

    要看这系列课程的完整代码样例,请下载http://www.cnblogs.com/jdneo/p/3512517.html中的样例代码

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  • 原文地址:https://www.cnblogs.com/jdneo/p/3526512.html
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