• android飞机游戏敌机移动路径


    基础android的飞机类游戏,与前人一样,由surfaceView绘制游戏画面,另起线程控制绘制时间间隔达到动态效果。这里附上最近自己写的敌机自动飞行路径代码。请大家给点意见。

            在敌机管理模块,加入此段代碼。movePingXing记录该飞机直线轨迹运行时,每次canvas绘制的x、y的偏量值。moveYuanHu记录该飞机按圆形轨迹运行时,每次canvas绘制的x、y的偏量值。String中,“、”前面得是x方向坐标偏移量,后面得是y方向坐标偏移量。

     

    private static String[] movePingXing = { 5 + "," + 0, 5 + "," + 0, 5 + "," + 0,
    			5 + "," + 0, 5 + "," + 0, 5 + "," + 0, 5 + "," + 0,
    			5 + "," + 0, 5 + "," + 0, 5 + "," + 0, 5 + "," + 0,
    			5 + "," + 0, 5 + "," + 0, 5 + "," + 0, 5 + "," + 0,
    			5 + "," + 0, 5 + "," + 0, 5 + "," + 0, 5 + "," + 0, 5 + "," + 0 };
    	private static String[] moveYuanHu = { 5 + "," + 1, 5 + "," + 1,
    		4 + "," + 2, 4 + "," + 2, 
    		3 + "," + 3,3 + "," + 3,
    			2 + "," + 4, 2 + "," + 4,
    			1 + "," + 5, 1 + "," + 5,
    			-1 + "," + 5,-1 + "," + 5,
    			-2 + "," + 4,-2 + "," + 4,
    			-3 + "," + 3, -3 + "," + 3,
    			-4 + "," + 2, -4 + "," + 2,
    			-5 + "," + 1, -5 + "," + 1,
    			-5 + "," + -1,-5 + "," + -1,
    			-4 + "," + -2,-4 + "," + -2,
    			-3 + "," + -3,-3 + "," + -3,
    			-2 + "," + -4,-2 + "," + -4,
    			-1 + "," + -5,-1 + "," + -5,
    			1 + "," + -5,1 + "," + -5,
    			2 + "," + -4,2 + "," + -4,
    			3 + "," + -3,3 + "," + -3,
    			4 + "," + -2,4 + "," + -2,
    			5 + "," + -1,5 + "," + -1};

     

     

    然后给出路径添加方法,把这些坐标偏移量加入到moveList1。moveList1里的内容一定要充足,必须保证在每次canvas绘制时,飞机都能得到一个有效路径的String。否则会出现空指针异常。

     

    public static boolean initMoveList1() {
    		addPingXing();
    		addYuanHu();
    		addPingXing();
    		addPingXing();
    		addPingXing();
    		return true;
    	}
    	public static void addPingXing(){
    		Map<String, String> map;
    		for (int i = 0; i < movePingXing.length; i++) {
    			map = new HashMap<String, String>();
    			map.put("way", movePingXing[i]);
    			moveList1.add(map);
    		}
    	}
    	
    	public static void addYuanHu(){
    		Map<String, String> map;
    		for (int i = 0; i < moveYuanHu.length; i++) {
    			map = new HashMap<String, String>();
    			map.put("way", moveYuanHu[i]);
    			moveList1.add(map);
    		}
    	}

     

     

            调用initMoveList1()方法后,敌机管理类就可获得一个记录敌机飞行轨迹的偏移量的ArrayList了。

            在敌机移动的时候,插入下面代码,实现每次绘制canvas时,让敌机按自己设定的路径动起来。我这里设计时只是简单的直线——圆行——直线飞机路径。

     

    Map<String, String> map= moveList1.get(enemy.getCurrentSecond());
    				String moveWay = map.get("way");
    				String[] zuobiao= moveWay.split(",");
    				enemy.x += Integer.parseInt(zuobiao[0]);
    				enemy.y += Integer.parseInt(zuobiao[1]);

     

            上面currentSecond是一个int型变量,是敌机的属性,记录敌机在画面中出现的时间。

            望高手给点意见,看有什么地方能改进下。

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  • 原文地址:https://www.cnblogs.com/javawebsoa/p/3235387.html
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