• 神一般的狙击Lua的恶心操作(写个小小滴应用逻辑还要管出入栈这些恶心细节, 太二了,故哥决定干掉)


    /********************************************************************
     author  :   Clark/陈泽丹
     created :   2013-5-8
     purpose :   反射辅助类
    *********************************************************************/
    
    #pragma once
    
    //反射类型
    struct RefClassType
    {
    	//获取类型
    	virtual long GetType() = 0;
    };
    
    //获得反射类型
    template< class Base, int TYPE_ID >
    struct GetClassTypeEx: public Base
    {
    	//获取类型
    	virtual long GetType(){ return TYPE_ID; }
    };
    
    //实例ID
    struct RefClassID
    {
    	//获取类型
    	virtual long GetID() = 0;
    };
    
    //获得类型ID
    template< class Base >
    struct GetClassIDEx: public Base
    {
    public:
    	GetClassIDEx(const long _id):ID(_id){}
    	//获取类型
    	virtual long GetID(){ return ID; }
    
    private:
    	const long ID;
    };


     

    /********************************************************************
     author  :   Clark/陈泽丹
     created :   2013-5-8
     purpose :   LK_Typelist
    *********************************************************************/
    #pragma once
    
    
    //-----------------------------------------------------------------------------------------------------------------------------
    #define TL_1(T1) \
    	LK_Typelist<T1, LK_NULL_TYPE>
    
    #define TL_2(T1, T2) \
    	LK_Typelist<T1, TL_1(T2) >
    
    #define TL_3(T1, T2, T3) \
    	LK_Typelist<T1, TL_2(T2, T3) >
    
    #define TL_4(T1, T2, T3, T4) \
    	LK_Typelist<T1, TL_3(T2, T3, T4) >
    
    #define TL_5(T1, T2, T3, T4, T5) \
    	LK_Typelist<T1, TL_4(T2, T3, T4, T5) >
    
    #define TL_6(T1, T2, T3, T4, T5, T6) \
    	LK_Typelist<T1, TL_5(T2, T3, T4, T5, T6) >
    
    #define TL_7(T1, T2, T3, T4, T5, T6, T7) \
    	LK_Typelist<T1, TL_6(T2, T3, T4, T5, T6, T7) >
    
    #define TL_8(T1, T2, T3, T4, T5, T6, T7, T8) \
    	LK_Typelist<T1, TL_7(T2, T3, T4, T5, T6, T7, T8) >
    
    
    
    //-----------------------------------------------------------------------------------------------------------------------------
    //参数队列
    struct LK_NULL_TYPE{};
    template <class T, class U>
    struct LK_Typelist
    {
    	typedef T Head;
    	typedef U Tail;
    };
    
    //获得参数队列长度
    template< class TList >
    struct LK_GetLength
    {
    	enum { Ret = 1 + LK_GetLength< TList::Tail >::Ret };
    };
    template<>
    struct LK_GetLength<LK_NULL_TYPE>
    {
    	enum { Ret = 0 };
    };
    
    //获得类型
    template< class TList, unsigned int index > 
    struct LK_TypeAt;
    template< class Head, class Tail >
    struct LK_TypeAt< LK_Typelist<Head, Tail>, 0 >
    {
    	typedef Head Result;
    };
    template< class Head, class Tail, unsigned int i >
    struct LK_TypeAt< LK_Typelist<Head, Tail>, i >
    {
    	typedef typename LK_TypeAt<Tail, i - 1>::Result Result;
    };


     

    /********************************************************************
     author  :   Clark/陈泽丹
     created :   2013-5-8
     purpose :   调用Lua函数
    *********************************************************************/
    #pragma once
    #include "RefClassHelper.h"
    #include <Windows.h>
    #include <vector>
    extern "C" 
    {   
    	#include <lua.h>  
    	#include <lauxlib.h>    
    	#include <lualib.h>    
    } 
    
    using namespace std;
    
    
    // 数字类型
    struct LuaNumber : public GetClassTypeEx<RefClassType, 1>
    { 
    	LuaNumber(){ val = 0;}
    	LuaNumber( double _val ){ val = _val; }
    	void operator = (double _val){ val = _val; }
    	double val;	
    };
    
    // 字符串类型
    struct LuaString : public GetClassTypeEx<RefClassType, 2>
    { 
    	LuaString(){ val[0] = 0; }
    	LuaString( const char*_val ){ val[0] = 0; if( NULL != _val ) lstrcpyn(val, _val, sizeof(val)); }
    	void operator = (const char *_val){ val[0] = 0; if( NULL != _val ) lstrcpyn(val, _val, sizeof(val)); }
    	char val[1024];	
    };
    
    
    // 调用一个函数
    bool CallLFun(lua_State *_L, const char* _lua_fun_name, vector< RefClassType* >* _in_pars = nullptr, vector< RefClassType* >* _out_pars = nullptr)
    {
    	//调用函数和参数
    	lua_getglobal(_L, _lua_fun_name);
    	int in_len = ( nullptr != _in_pars) ?  _in_pars->size() : 0;
    	int out_len = ( nullptr != _out_pars) ?  _out_pars->size() : 0;
    	if( nullptr != _in_pars)
    	{
    		in_len = _in_pars->size();
    		for( int i=0; i<in_len; i++)
    		{
    			if( 1 == (*_in_pars)[i]->GetType() )
    				lua_pushnumber(_L, ((LuaNumber*)(*_in_pars)[i])->val);
    			else
    				lua_pushstring(_L, ((LuaString*)(*_in_pars)[i])->val);
    		}
    	}
    	if( 0 != lua_pcall(_L, in_len, out_len, 0) ){ goto FUN_ERROR; }
    	//判读返回参数合法性
    	if( out_len != lua_gettop(_L) ) { goto FUN_ERROR; }
    	if( nullptr != _out_pars )
    	{
    		//获取参数
    		for (int i = out_len - 1; i >= 0; i--)
    		{
    			if( 1 == (*_out_pars)[i]->GetType())
    			{ 
    				if (!lua_isnumber(_L, -1)){ goto FUN_ERROR;}
    				*((LuaNumber*)(*_out_pars)[i]) = (double)lua_tonumber(_L, -1);
    				lua_pop(_L, 1);
    			}
    			else
    			{ 
    				if (!lua_isstring(_L, -1)){ goto FUN_ERROR;}
    				*((LuaString*)(*_out_pars)[i]) = (const char *)lua_tostring(_L, -1);
    				lua_pop(_L, 1);
    			}
    		}
    	}
    	return true;
    
    FUN_ERROR:
    	//printf("Error in %s", _lua_fun_name);
    	lua_settop(_L, 0);
    	return false;
    }
    
    
    /*
    vector<RefClassType*> in_pars;
    vector<RefClassType*> out_pars;
    LuaString val1("1");
    in_pars.push_back(&val1);
    LuaString val2("2");
    in_pars.push_back(&val2);
    LuaNumber oval1(0);
    out_pars.push_back(&oval1);
    LuaString oval2("");
    out_pars.push_back(&oval2);
    */


     

    /********************************************************************
     author  :   Clark/陈泽丹
     created :   2013-5-8
     purpose :   注册C函数进LUA并封装相关调用(原Lua开发包调用还是太麻烦了,哥果断呤唱“诸神黄昏”大招!)
    *********************************************************************/
    #pragma once
    #include "LK_TypeList.h"
    extern "C" 
    {   
    	#include <lua.h>  
    	#include <lauxlib.h>    
    	#include <lualib.h>    
    } 
    
    
    
    
    //-----------------------------------------------------------------------------------------------------------------------------
    template< class _Ret, class _TypeList, int >
    struct PopPar2CAction{};
    
    //0参
    template<class _Ret, class _TypeList>
    struct PopPar2CAction<_Ret, _TypeList, 0>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { return fun(); }
    };
    
    //1参
    #define INIT_LUA_VL_1(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_1 = NULL; \
    	Lua_GetPar(lua_stack_val_1, _L, I+1); 
    #define GET_LUA_VL_1() \
    	lua_stack_val_1
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 1>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_1( _TypeList, 0, L ); return fun( GET_LUA_VL_1() ); }
    };
    
    //2参
    #define INIT_LUA_VL_2(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_2 = NULL; \
    	Lua_GetPar(lua_stack_val_2, _L, I+1); \
    	INIT_LUA_VL_1(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_2() \
    	lua_stack_val_2, GET_LUA_VL_1()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 2>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) 
    	{ 
    		INIT_LUA_VL_2( _TypeList, 0, L ); 
    		return fun( GET_LUA_VL_2() ); 
    	}
    };
    
    //3参
    #define INIT_LUA_VL_3(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_3 = NULL; \
    	Lua_GetPar(lua_stack_val_3, _L, I+1); \
    	INIT_LUA_VL_2(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_3() \
    	lua_stack_val_3, GET_LUA_VL_2()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 3>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_3( _TypeList, 0, L ); return fun( GET_LUA_VL_3() ); }
    };
    
    //4参
    #define INIT_LUA_VL_4(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_4 = NULL; \
    	Lua_GetPar(lua_stack_val_4, _L, I+1); \
    	INIT_LUA_VL_3(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_4() \
    	lua_stack_val_4, GET_LUA_VL_3()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 4>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_4( _TypeList, 0, L ); return fun( GET_LUA_VL_4() ); }
    };
    
    //5参
    #define INIT_LUA_VL_5(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_5 = NULL; \
    	Lua_GetPar(lua_stack_val_5, _L, I+1); \
    	INIT_LUA_VL_4(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_5() \
    	lua_stack_val_5, GET_LUA_VL_4()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 5>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_5( _TypeList, 0, L ); return fun( GET_LUA_VL_5() ); }
    };
    
    //6参
    #define INIT_LUA_VL_6(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_6 = NULL; \
    	Lua_GetPar(lua_stack_val_6, _L, I+1); \
    	INIT_LUA_VL_5(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_6() \
    	lua_stack_val_6, GET_LUA_VL_5()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 6>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_6( _TypeList, 0, L ); return fun( GET_LUA_VL_6() ); }
    };
    
    //7参
    #define INIT_LUA_VL_7(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_7 = NULL; \
    	Lua_GetPar(lua_stack_val_7, _L, I+1); \
    	INIT_LUA_VL_6(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_7() \
    	lua_stack_val_7, GET_LUA_VL_6()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 7>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_7( _TypeList, 0, L ); return fun( GET_LUA_VL_7() ); }
    };
    
    //8参
    #define INIT_LUA_VL_8(LTYP_LIST, I, _L) \
    	LK_TypeAt< LTYP_LIST, I >::Result lua_stack_val_8 = NULL; \
    	Lua_GetPar(lua_stack_val_8, _L, I+1); \
    	INIT_LUA_VL_7(LTYP_LIST, I+1, _L)
    #define GET_LUA_VL_8() \
    	lua_stack_val_8, GET_LUA_VL_7()
    template<class _Ret, class _TypeList >
    struct PopPar2CAction<_Ret, _TypeList, 8>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun) { INIT_LUA_VL_8( _TypeList, 0, L ); return fun( GET_LUA_VL_8() ); }
    };
    
    
    
    
    
    
    
    
    
    //---------------------------------- 预判类型 ----------------------------------
    template<class _Type>
    struct Lua_IsType
    {
    	bool operator()(lua_State *L, int pos){ return false; }
    };
    template<>
    struct Lua_IsType< double >
    {
    	bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
    };
    template<>
    struct Lua_IsType< long >
    {
    	bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
    };
    template<>
    struct Lua_IsType< int >
    {
    	bool operator()(lua_State *L, int pos){ return ( lua_isnumber(L, pos)?true:false ); }
    };
    template<>
    struct Lua_IsType< char* >
    {
    	bool operator()(lua_State *L, int pos){ return ( lua_isstring(L, pos)?true:false ); }
    };
    
    //---------------------------------- 获得Lua传出来的参数 ----------------------------------
    static bool Lua_GetPar(char*& _val, lua_State* _L, int _index)
    {
    	_val =  ((char*) lua_tostring(_L,_index));
    	return true;
    }
    static bool Lua_GetPar(long& _val, lua_State* _L, int _index)
    {
    	_val =  ((long) lua_tonumber(_L,_index));
    	return true;
    }
    static bool Lua_GetPar(bool& _val, lua_State* _L, int _index)
    {
    	_val =   lua_tonumber(_L, _index) != 0;
    	return true;
    }
    static bool Lua_GetPar(int& _val, lua_State* _L, int _index)
    {
    	_val =  ((int) lua_tonumber(_L,_index));
    	return true;
    }
    static bool Lua_GetPar(double& _val, lua_State* _L, int _index)
    {
    	_val =  ((int) lua_tonumber(_L,_index));
    	return true;
    }
    
    //---------------------------------- 压入Lua的参数 ----------------------------------
    template< class _Type >
    static void Lua_PushPar(lua_State* _L, _Type _val)
    {
    	lua_pushnumber(_L, (lua_Number)_val);
    }
    static void Lua_PushPar(lua_State* _L, const char* _val)
    {
    	if (_val == NULL)
    		lua_pushnil(_L);
    	else
    		lua_pushstring(_L,_val);
    }
    
    //---------------------------------- 检查压栈类型 ----------------------------------
    template< class _TypeList >
    class CheckLuaType
    {
    protected:
    	template< class TList > 
    	struct CheckAllType;
    	template<>
    	struct CheckAllType<LK_NULL_TYPE>
    	{
    		bool operator()(lua_State *L, int index)
    		{ 
    			return (lua_gettop(L)<abs(index) ? true:false);
    		}
    	};
    	template <class T, class U>
    	struct CheckAllType< LK_Typelist<T, U> >
    	{
    		bool operator()(lua_State *L, int index = 1)
    		{
    			if( !Lua_IsType<T>()(L, index) )
    				return false; 
    			return CheckAllType<U>()(L, index+1);
    		}
    	};
    };
    
    //---------------------------------- 弹出栈数据并装载进C函数和运行C函数 ----------------------------------
    template< class _Ret, class _TypeList >
    struct Par2CAction: public CheckLuaType<_TypeList>
    {
    	template< class _Fun >
    	_Ret operator()(lua_State *L, _Fun fun)
    	{
    #ifdef _DEBUG
    		//读取并判读参数
    		if(lua_gettop(L) != LK_GetLength<_TypeList>::Ret )
    		{
    			lua_pushstring(L, "Incorrect argument number!");
    			lua_error(L);
    		}
    		if(!CheckAllType< _TypeList >()(L))
    		{
    			lua_pushstring(L, "Incorrect argument!");
    			lua_error(L);
    		}
    #endif
    		PopPar2CAction<_Ret, _TypeList, LK_GetLength<_TypeList>::Ret> run;
    		_Ret ret = run(L, fun);
    		Lua_PushPar(L,ret);
    		return ret;
    	}
    };
    template< class _TypeList >
    struct Par2CAction<void, _TypeList>: public CheckLuaType<_TypeList>
    {
    	template< class _Fun >
    	void operator()(lua_State *L, _Fun fun)
    	{
    #ifdef _DEBUG
    		//读取并判读参数
    		if(lua_gettop(L) != LK_GetLength<_TypeList>::Ret )
    		{
    			lua_pushstring(L, "Incorrect argument number!");
    			lua_error(L);
    		}
    		if( !CheckAllType< _TypeList >()(L))
    		{
    			lua_pushstring(L, "Incorrect argument!");
    			lua_error(L);
    		}
    #endif
    		PopPar2CAction<void, _TypeList, LK_GetLength<_TypeList>::Ret> run;
    		run(L, fun);
    		Lua_PushPar(L,0);
    	}
    };
    
    //注册C函数到LUA里
    template< int v, class _Fun, class _Stack >
    class RegApiForLua
    {
    public:
    	static void Register(lua_State *L, const char* _lua_fun_name, _Fun _c_fun)
    	{ 
    		mp_c_fun = &_c_fun; 
    		lua_register( L, _lua_fun_name, (&RegApiForLua<v,_Fun,_Stack>::API) ); 
    	}
    
    private:
    	static int API(lua_State *L)
    	{
    		m_par2caction(L, *mp_c_fun);
    		return 1;
    	}
    	static _Stack	m_par2caction;
    	static _Fun		*mp_c_fun;
    };
    
    template< int v, class _Fun, class _Stack >
    _Stack RegApiForLua<v,_Fun,_Stack>::m_par2caction;
    template< int v, class _Fun, class _Stack >
    _Fun* RegApiForLua<v,_Fun,_Stack>::mp_c_fun = nullptr;
    
    /*
    RegApiForLua<0, decltype(test), Par2CAction<void, TL_1(int)> >::Register(L, "C_API", test);
    RegApiForLua<1, decltype(test1), Par2CAction<int, TL_2(char*, int)> >::Register(L, "C_API1", test1);
    */


     

    #include <iostream>
    #include "RegCFun.h"
    #include "CallLFun.h"
    
    using namespace std;
    #pragma comment(lib,"lua5.1.lib")
    
    void test( int p1 )
    {
    	printf("test: %d\n", p1);
    }
    
    int test1( const char* p1, int p2 )
    {
    	printf("test1: %s, %d\n", p1, p2);
    	return p2*2;
    }
    
    
    int main()
    {
    	lua_State *L = lua_open();
    	luaL_openlibs(L);
    
    
    	RegApiForLua<0, decltype(test), Par2CAction<void, TL_1(int)> >::Register(L, "C_API", test);
    	RegApiForLua<1, decltype(test1), Par2CAction<int, TL_2(char*, int)> >::Register(L, "C_API1", test1);
    
    
    	vector<RefClassType*> in_pars;
    	vector<RefClassType*> out_pars;
    	LuaString val1("C_par1");
    	in_pars.push_back(&val1);
    	LuaString val2("C_par2");
    	in_pars.push_back(&val2);
    	LuaNumber oval1;
    	out_pars.push_back(&oval1);
    	LuaString oval2;
    	out_pars.push_back(&oval2);
    
    	if (luaL_dofile(L, "test.lua"))
    		nullptr;
    	CallLFun(L, "LuaMain", &in_pars, &out_pars);
    	lua_close(L);
    
    	system("pause");
    }
    
    
    
    
    


     

    function LuaMain(p1, p2)
    	print("p1", p1, "p2", p2)
    	C_API(1000)
    	local ret = C_API1("call C_API1", 5)
    	print( ret )
    	return ret, "LuaMain 的返回值"
    end
    
    
    
    


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  • 原文地址:https://www.cnblogs.com/javawebsoa/p/3085946.html
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