颜色叠加算法
https://blog.csdn.net/cmlxiaogeaaa/article/details/52650997
shader实例(十七)热空气扭曲效果
http://blog.sina.com.cn/s/blog_89d90b7c0102vaqy.html
[讲解]unity Shader 扭曲效果
https://blog.csdn.net/lly707649841/article/details/78848071
[UnityShader3]热扭曲效果
https://blog.csdn.net/lyh916/article/details/51869195
Unity Shader-时空扭曲效果
https://www.2cto.com/kf/201705/638886.html
[good]Unity3D-Shader-热扭曲效果
https://www.cnblogs.com/lijiajia/p/6861516.html
扭曲能量罩特效Shader
http://gad.qq.com/article/detail/42797
灯光遮罩shader(水纹,级散焦等) (转载)
https://www.wang1314.com/doc/topic-1381492-1.html
【good】Unity Shader-热空气扭曲效果
https://blog.csdn.net/puppet_master/article/details/70199330
[good]Unity3D手游开发日记(4) - 适合移动平台的热浪扭曲
https://blog.csdn.net/qq18052887/article/details/50457680
Unity3D扭曲热浪Shader_HeatDistort
https://www.cgjoy.com/thread-98057-1-1.html
Unity Shader-后处理:径向模糊效果
https://blog.csdn.net/puppet_master/article/details/54566397
Simple Mesh Distortion: Lite
https://assetstore.unity.com/packages/tools/animation/simple-mesh-distortion-lite-100419
Rain Drop Effect 2
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/rain-drop-effect-2-59986
shader之——rain
https://blog.csdn.net/baicaishisan/article/details/78919043
Air Distortion
https://assetstore.unity.com/packages/vfx/shaders/air-distortion-3554
Cool Space Distortion
https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cool-space-distortion-33547
后处理实现水波纹效果
http://www.ceeger.com/forum/read.php?tid=594390&page=1
空气扭曲效果实现(冲击波,热浪等)
http://www.ceeger.com/forum/read.php?tid=593950&fid=2
Post-processing overview
https://docs.unity3d.com/Manual/PostProcessingOverview.html
随便说说 post-processing
https://www.cnblogs.com/leeplogs/p/7526839.html
PostProcessing v2快速开始
https://www.jianshu.com/p/5a6a81739ebb
Unity3d各种天气系统实测
http://whisperlin.blog.163.com/blog/static/6052371020145180470272/
[good]Unity手游开发札记——移动平台的天气系统实现
http://www.u3dnotes.com/archives/1346
Unity3D手游开发日记(7) - 适合移动平台的天气效果
https://blog.csdn.net/qq18052887/article/details/51007111
[Unity3D]呼风唤雨:天气插件UniSky的使用教程与案例
https://blog.csdn.net/pleasecallmewhy/article/details/8554345
[教程] 在Unity中实现逼真的下雨效果
https://connect.unity.com/p/jiao-cheng-zai-unityzhong-shi-xian-bi-zhen-de-xia-yu-xiao-guo
Unity Shader Example 12 (Bloom 高光)
http://www.voidcn.com/article/p-smlxvwfy-bhy.html
Unity性能最高的Shader: Unlit
http://gad.qq.com/article/detail/23660
网易技术美术总监:深度解析次世代手游的贴图与着色技巧
http://www.sohu.com/a/140181298_204824
前《永恒之塔》技术总监谈如何使用Unity实现次世代效果
http://daily.zhihu.com/story/7121745
游戏后期特效#4: 屏幕空间环境光遮蔽(SSAO)
https://www.indienova.com/indie-game-development/unity-after-effect-04-ssao/
泛光
https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/07%20Bloom/
第12章 屏幕后处理效果
https://blog.csdn.net/e295166319/article/details/79021317
Unity Shader-后处理:Bloom全屏泛光
https://blog.csdn.net/puppet_master/article/details/52889050
unity,荧光效果(bloom)实现过程
http://www.cnblogs.com/wantnon/p/4542172.html
Unity Shader-后处理:简单的颜色调整(亮度,饱和度,对比度)
https://blog.csdn.net/puppet_master/article/details/52423905
笔记十四——屏幕后处理
https://zhuanlan.zhihu.com/p/32335522
Unity Shader后处理:径向模糊效果
http://gad.qq.com/article/detail/28345
Unity Shader学习笔记(19)屏幕后处理效果、调整亮度、饱和度、对比度
http://gad.qq.com/article/detail/38375
屏幕后处理特效性能分析—运动模糊
https://blog.uwa4d.com/archives/Plugin_AmplifyMotion.html
unity,实现屏幕后处理的两种方法
http://www.cnblogs.com/wantnon/p/4792683.html
unity shader:屏幕后处理技术
https://blog.csdn.net/zjz520yy/article/details/78218334
PRISM - 逼真的后期处理2.4 - Unity超级滤镜插件
http://www.narkii.com/club/thread-414989-1.html
[原创] 借助Unity特效插件创造史诗级大作
http://forum.china.unity3d.com/thread-23074-1-1.html
程序】Unity 性能 Review
https://zhuanlan.zhihu.com/p/31345068