• 屏幕后处理


    颜色叠加算法

    https://blog.csdn.net/cmlxiaogeaaa/article/details/52650997

    shader实例(十七)热空气扭曲效果

    http://blog.sina.com.cn/s/blog_89d90b7c0102vaqy.html

    [讲解]unity Shader 扭曲效果

    https://blog.csdn.net/lly707649841/article/details/78848071

    [UnityShader3]热扭曲效果

    https://blog.csdn.net/lyh916/article/details/51869195

    Unity Shader-时空扭曲效果

    https://www.2cto.com/kf/201705/638886.html

    [good]Unity3D-Shader-热扭曲效果

    https://www.cnblogs.com/lijiajia/p/6861516.html

    扭曲能量罩特效Shader

    http://gad.qq.com/article/detail/42797

    灯光遮罩shader(水纹,级散焦等)   (转载)

    https://www.wang1314.com/doc/topic-1381492-1.html

    【good】Unity Shader-热空气扭曲效果

    https://blog.csdn.net/puppet_master/article/details/70199330

    [good]Unity3D手游开发日记(4) - 适合移动平台的热浪扭曲

    https://blog.csdn.net/qq18052887/article/details/50457680

     Unity3D扭曲热浪Shader_HeatDistort

    https://www.cgjoy.com/thread-98057-1-1.html

    Unity Shader-后处理:径向模糊效果

    https://blog.csdn.net/puppet_master/article/details/54566397

    Simple Mesh Distortion: Lite

    https://assetstore.unity.com/packages/tools/animation/simple-mesh-distortion-lite-100419

    Rain Drop Effect 2

    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/rain-drop-effect-2-59986

    shader之——rain

    https://blog.csdn.net/baicaishisan/article/details/78919043

    Air Distortion

    https://assetstore.unity.com/packages/vfx/shaders/air-distortion-3554

    Cool Space Distortion

    https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/cool-space-distortion-33547

    后处理实现水波纹效果 

    http://www.ceeger.com/forum/read.php?tid=594390&page=1

    空气扭曲效果实现(冲击波,热浪等) 

    http://www.ceeger.com/forum/read.php?tid=593950&fid=2

    Post-processing overview

    https://docs.unity3d.com/Manual/PostProcessingOverview.html

    随便说说 post-processing

    https://www.cnblogs.com/leeplogs/p/7526839.html

    PostProcessing v2快速开始

    https://www.jianshu.com/p/5a6a81739ebb

    Unity3d各种天气系统实测 

    http://whisperlin.blog.163.com/blog/static/6052371020145180470272/

    [good]Unity手游开发札记——移动平台的天气系统实现

    http://www.u3dnotes.com/archives/1346

    Unity3D手游开发日记(7) - 适合移动平台的天气效果

    https://blog.csdn.net/qq18052887/article/details/51007111

    [Unity3D]呼风唤雨:天气插件UniSky的使用教程与案例

    https://blog.csdn.net/pleasecallmewhy/article/details/8554345

    [教程] 在Unity中实现逼真的下雨效果

    https://connect.unity.com/p/jiao-cheng-zai-unityzhong-shi-xian-bi-zhen-de-xia-yu-xiao-guo

    /FGlowShader.cs

    https://gist.github.com/jpsarda/8069612

    Unity Shader Example 12 (Bloom 高光)

    http://www.voidcn.com/article/p-smlxvwfy-bhy.html

     

    Unity性能最高的Shader: Unlit

    http://gad.qq.com/article/detail/23660

    网易技术美术总监:深度解析次世代手游的贴图与着色技巧

    http://www.sohu.com/a/140181298_204824

    前《永恒之塔》技术总监谈如何使用Unity实现次世代效果

    http://daily.zhihu.com/story/7121745

    游戏后期特效#4: 屏幕空间环境光遮蔽(SSAO)

    https://www.indienova.com/indie-game-development/unity-after-effect-04-ssao/

    泛光

    https://learnopengl-cn.readthedocs.io/zh/latest/05%20Advanced%20Lighting/07%20Bloom/

    第12章 屏幕后处理效果

    https://blog.csdn.net/e295166319/article/details/79021317

    Unity Shader-后处理:Bloom全屏泛光

    https://blog.csdn.net/puppet_master/article/details/52889050

    unity,荧光效果(bloom)实现过程

    http://www.cnblogs.com/wantnon/p/4542172.html

    Unity Shader-后处理:简单的颜色调整(亮度,饱和度,对比度)

    https://blog.csdn.net/puppet_master/article/details/52423905

    笔记十四——屏幕后处理

    https://zhuanlan.zhihu.com/p/32335522

    Unity Shader后处理:径向模糊效果

    http://gad.qq.com/article/detail/28345

    Unity Shader学习笔记(19)屏幕后处理效果、调整亮度、饱和度、对比度

    http://gad.qq.com/article/detail/38375

    屏幕后处理特效性能分析—运动模糊

    https://blog.uwa4d.com/archives/Plugin_AmplifyMotion.html

    unity,实现屏幕后处理的两种方法

    http://www.cnblogs.com/wantnon/p/4792683.html

    unity shader:屏幕后处理技术

    https://blog.csdn.net/zjz520yy/article/details/78218334

    PRISM - 逼真的后期处理2.4 - Unity超级滤镜插件

    http://www.narkii.com/club/thread-414989-1.html

    [原创] 借助Unity特效插件创造史诗级大作

    http://forum.china.unity3d.com/thread-23074-1-1.html

    程序】Unity 性能 Review

    https://zhuanlan.zhihu.com/p/31345068

  • 相关阅读:
    第四章:初识CSS3
    第三章:表单
    第二章:列表、表格与媒体元素
    人机猜拳
    类的无参方法
    javadoc
    类与对象
    vuex笔记
    vi 编辑器常用快捷键
    知识点笔记(二维数组排序、统计数组重复个数、)
  • 原文地址:https://www.cnblogs.com/javalzy/p/8984724.html
Copyright © 2020-2023  润新知