• Assetbundles


    Unity3D研究院之加密Assetbundle不占内存(一百零五)

    http://www.xuanyusong.com/archives/4607

    最简单最高效的AB包加密方法

    http://www.codegize.com/post/70.html

    代码加密和AssetBandle加密(AB包加密)

    https://i.cnblogs.com/posts/edit;postId=5936445

    细谈unity资源加载和卸载

    https://www.cnblogs.com/zblade/p/11095338.html

    Unity2019吧-- Addressable Assets System 1的理解

    https://blog.csdn.net/u010019717/article/details/81146982

    https://qiita.com/k7a/items/b4fd298bcb64dc968ad1

    Unity5.4 Assetbundles官方说明

    http://iq007.blog.163.com/blog/static/265542019201681264813653?suggestedreading

    http://iq007.blog.163.com/blog/static/26554201920168117246936?suggestedreading

    http://iq007.blog.163.com/blog/static/265542019201681284957156?suggestedreading

    http://iq007.blog.163.com/blog/static/265542019201681393916604?suggestedreading

    http://iq007.blog.163.com/blog/static/265542019201681335918844?suggestedreading

    http://iq007.blog.163.com/blog/static/26554201920168135036919/

    http://iq007.blog.163.com/blog/static/265542019201681364431910/

    http://iq007.blog.163.com/blog/static/26554201920168148529372/

    http://iq007.blog.163.com/blog/static/2655420192016814104429476/

    http://iq007.blog.163.com/blog/static/2655420192016814112142388/

    http://iq007.blog.163.com/blog/static/26554201920168185351287/

    揭开AssetBundle庐山真面目
    http://blog.uwa4d.com/archives/ABtopic_1.html
    http://blog.uwa4d.com/archives/ABtopic_2.html
    http://blog.uwa4d.com/archives/ABTheory.html

    关于资源加载的时间消耗
    http://liweizhaolili.blog.163.com/blog/static/162307442016212105450629/

    做了个导出AssetBundle的小插件
    http://liweizhaolili.blog.163.com/blog/static/16230744201502272838933/
    http://liweizhaolili.blog.163.com/blog/static/162307442015026105049520/

    Unity5的AssetBundle的一点使用心得
    http://liweizhaolili.blog.163.com/blog/static/162307442015282017852/
    http://liweizhaolili.blog.163.com/blog/static/16230744201541410275298/
    http://liweizhaolili.blog.163.com/blog/static/1623074420159118398457/

    关于AssetBundle拆分力度的探讨
    http://liweizhaolili.blog.163.com/blog/static/162307442016159334513/
    http://liweizhaolili.blog.163.com/blog/static/162307442016158463022/


    AssetGraph:Unity AssetBundle可视化构建工具
    https://github.com/unity-cn/AssetGraph
    http://forum.china.unity3d.com/thread-20959-1-1.html

    资源的审核
    https://github.com/unity-cn/Asset-Auditing
    http://forum.china.unity3d.com/forum.php?mod=viewthread&tid=19957&highlight=audit

    Tool-UnityAssetCleaner
    https://github.com/unity-cn/Tool-UnityAssetCleaner

    玩转Unity资源、对象及序列化
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651038172&idx=1&sn=7b9ae70d2396766f4a5e7c10e79d469e&scene=0#rd
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651038211&idx=1&sn=fb61877f74eeeee2a677d0ccf0d2b72e&scene=0#rd

    分享一下我的AssetBundle打包策略
    http://liweizhaolili.blog.163.com/blog/static/162307442015112024417742/


    在很多Unity老用户的心里面,WWW加载才是正常首选的方法,但实际上现在很多人做项目已经不选这种方法了,都是通过自己的http加载方法把资源加载到本地,然后再从本地文件加载的。这样可以做到同步加载,而且可控性也会更高。
    我是用一个叫bestHttp的插件的


    AssetBundle进阶内存优化(Unity 4.x)
    http://blog.uwa4d.com/archives/AB4-x.html


    UWA资源检测与分析支持Unity 5.3!
    http://blog.uwa4d.com/archives/Resourcecheckerfor5-3.html

    性能优化,进无止境-内存篇
    http://blog.uwa4d.com/archives/optimzation_memory_1.html
    http://blog.uwa4d.com/archives/optimzation_memory_2.html


    Unity项目资源加载与管理
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037762&idx=1&sn=e43242d030fb882efd1e9926787749da&scene=0#rd

    Unity 项目设计与管理
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037506&idx=1&sn=477ba3337342fb49da01646fe0b102af#rd
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037509&idx=1&sn=62a83ca5abc23f1fcc1b9bef272fd488&scene=21#wechat_redirect

    Unity 项目设计与管理
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037506&idx=1&sn=477ba3337342fb49da01646fe0b102af&scene=21#wechat_redirect
    http://mp.weixin.qq.com/s?__biz=MjM5NjE1MTkwMg==&mid=2651037509&idx=1&sn=62a83ca5abc23f1fcc1b9bef272fd488&scene=21#wechat_redirect


    Unity项目资源加载与管理
    http://wetest.qq.com/lab/view/124.html


    Unity5-ABSystem:
    http://blog.csdn.net/lodypig/article/details/51863683
    http://blog.csdn.net/lodypig/article/details/51871510
    http://blog.csdn.net/lodypig/article/details/51872595
    http://blog.csdn.net/lodypig/article/details/51873426
    http://blog.csdn.net/lodypig/article/details/51879702

    【腾讯内部工具分享】U3D资源优化工具
    http://wetest.qq.com/lab/view/41.html


    Unity加载模块深度解析
    http://blog.uwa4d.com/archives/LoadingPerformance_Texture.html
    http://blog.uwa4d.com/archives/LoadingPerformance_Mesh.html
    http://blog.uwa4d.com/archives/LoadingPerformance_Shader.html


    //disunity 的开源工具(Unity3D 的 asset bundle 的格式)
    https://github.com/ata4/disunity

    Assets Graph插件 -好用的AssetBundle打包工具介绍

    https://github.com/unity3d-jp/AssetGraph

    http://www.ceeger.com/developer/ceeger_tutorial/ceeger_article/750.html

    http://blog.csdn.net/andyhebear/article/details/51024756

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  • 原文地址:https://www.cnblogs.com/javalzy/p/5936445.html
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