参考自:http://blog.sina.com.cn/s/blog_61e26bcb0100xwqe.html
CCLayer 里面的 ccTouchBegan 和 ccTouchesBegan 到底调用哪个?
默认调用的是 ccTouchesBegan 方法~
添加了如下代码的话
/** * 2012。08。30。12。56~ * 启用 ccTouchEnded,禁用默认的 ccTouchesEnded~ */ -(void) registerWithTouchDispatcher { [[CCTouchDispatcher sharedDispatcher] addTargetedDelegate:self priority:0 swallowsTouches:true]; }
就会调用 ccTouchBegan 方法~
而且,ccTouchBegan 里面返回 NO,触摸事件就不会继续往下传递
为什么呢?
下面是我在 CCTouchHandler.m 里面扒出来的两块儿代码:
-(id) initWithDelegate:(id)del priority:(int)pri { if( (self=[super initWithDelegate:del priority:pri]) ) { if( [del respondsToSelector:@selector(ccTouchesBegan:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorBeganBit; if( [del respondsToSelector:@selector(ccTouchesMoved:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorMovedBit; if( [del respondsToSelector:@selector(ccTouchesEnded:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorEndedBit; if( [del respondsToSelector:@selector(ccTouchesCancelled:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorCancelledBit; } return self; }
- (id)initWithDelegate:(id)aDelegate priority:(int)aPriority swallowsTouches:(BOOL)swallow { if ((self = [super initWithDelegate:aDelegate priority:aPriority])) { claimedTouches = [[NSMutableSet alloc] initWithCapacity:2]; swallowsTouches = swallow; if( [aDelegate respondsToSelector:@selector(ccTouchBegan:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorBeganBit; if( [aDelegate respondsToSelector:@selector(ccTouchMoved:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorMovedBit; if( [aDelegate respondsToSelector:@selector(ccTouchEnded:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorEndedBit; if( [aDelegate respondsToSelector:@selector(ccTouchCancelled:withEvent:)] ) enabledSelectors_ |= kCCTouchSelectorCancelledBit; } return self; }观察后发现,其实就是做一些配置,然后就会注册各自的一批关于触摸的方法~
最后,使用的是默认的配置调用 ccTouchesBegan 等方法的话,
可以采用如下写法的:
UITouch* touch = [touches anyObject];
不一定非要快速遍历一趟的
for(UITouch* touch in touches) { CGPoint location = [touch locationInView:[touch view]]; location = [[CCDirector sharedDirector] convertToGL:location]; }
(如果不在 RootViewController.m 中添加开启多点触控特性的代码的话,touches 里面是不会有多个触摸点对象的)~