UIMouseEvent.cs:
using UnityEngine; using System; public abstract class UIMouseEvent : MonoBehaviour { public EventHandler<EventArgs> MouseEvent { get; set; } }
UIEvent.cs:
using UnityEngine; using System; using System.Collections.Generic; using System.Collections; public class UIEvent { public static GameObject FindChild (string objName) { GameObject obj = GameObject.Find("quickLoginBtn"); return obj; } public static void AddChildMouseClickEvent (string objName, EventHandler<EventArgs> action) { AddMouseClickEvent (FindChild (objName), action); } public static void AddMouseClickEvent (GameObject obj, EventHandler<EventArgs> action) { if (obj != null) { AddEvent<UIMouseClick> (obj, action); } Debug.Log("111111"); } public static void AddEvent<T> (GameObject obj, EventHandler<EventArgs> action) where T : UIMouseEvent { T mouseEvent = obj.GetComponent<T> (); if (null != mouseEvent) { GameObject.DestroyImmediate (mouseEvent); } mouseEvent = obj.AddComponent<T> (); mouseEvent.MouseEvent = action; Debug.Log("22222"); } public static void AttachEvent () { Debug.Log ("AttachEvent"); AddChildMouseClickEvent ("quickLoginBtn", OnClickStart); } private static void OnClickStart (object sender, EventArgs e) { Debug.Log("OnClickStart"); } }
UIMouseClick.cs:
using UnityEngine; using System; public class UIMouseClick : UIMouseEvent { void OnClick() { Debug.Log("hhhhh"); UIEvent.AttachEvent(); if(null != MouseEvent) MouseEvent(gameObject, null); } }
最后把UIMouseClick.cs放到NGUI的button上面就可以了,这个button的名字为“quickLoginBtn”,结果如下: