• Spark MLlib之使用Breeze操作矩阵向量


    在使用Breeze 库时,需要导入相关包:

    import breeze.linalg._
    import breeze.numerics._

    Breeze创建函数

    //全0矩阵
    DenseMatrix.zeros[Double](3,2)
    
    res0: breeze.linalg.DenseMatrix[Double] =
    0.0  0.0  
    0.0  0.0  
    0.0  0.0  
    
    //全0向量
    DenseVector.zeros[Double](2)
    
    res1: breeze.linalg.DenseVector[Double] = DenseVector(0.0, 0.0)
    
    //全1向量
    DenseVector.ones[Double](2)
    
    res2: breeze.linalg.DenseVector[Double] = DenseVector(1.0, 1.0)
    
    //按数值填充向量
    DenseVector.fill[Double](3, 2)
    
    res3: breeze.linalg.DenseVector[Double] = DenseVector(2.0, 2.0, 2.0)
    
    //生成随机向量
    DenseVector.range(1, 9, 2)
    DenseVector.rangeD(1, 9, 2)
    DenseVector.rangeF(1, 9, 2)
    
    res4: breeze.linalg.DenseVector[Int] = DenseVector(1, 3, 5, 7)
    res5: breeze.linalg.DenseVector[Double] = DenseVector(1.0, 3.0, 5.0, 7.0)
    res6: breeze.linalg.DenseVector[Float] = DenseVector(1.0, 3.0, 5.0, 7.0)
    
    //单位矩阵
    DenseMatrix.eye[Double](4)
    
    res7: breeze.linalg.DenseMatrix[Double] = 
    1.0  0.0  0.0  0.0  
    0.0  1.0  0.0  0.0  
    0.0  0.0  1.0  0.0  
    0.0  0.0  0.0  1.0  
    
    //对角矩阵
    diag(DenseVector(3.0, 4.0, 5.0))
    
    res8: breeze.linalg.DenseMatrix[Double] = 
    3.0  0.0  0.0  
    0.0  4.0  0.0  
    0.0  0.0  5.0 
    
    //按照行创建矩阵
    DenseMatrix((4.0, 5.0, 6.0), (7.0, 8.0, 9.0))
    
    res9: breeze.linalg.DenseMatrix[Double] = 
    4.0  5.0  6.0  
    7.0  8.0  9.0  
    
    //按照行创建向量
    DenseVector((4.0, 5.0, 6.0, 7.0, 8.0, 9.0))
    
    res10: breeze.linalg.DenseVector[(Double, Double, Double, Double, Double, Double)] = DenseVector((4.0,5.0,6.0,7.0,8.0,9.0))
    
    //向量转置
    DenseVector((4.0, 5.0, 6.0, 7.0, 8.0, 9.0)).t
    
    res11: breeze.linalg.Transpose[breeze.linalg.DenseVector[(Double, Double, Double, Double, Double, Double)]] = Transpose(DenseVector((4.0,5.0,6.0,7.0,8.0,9.0)))
    
    //从函数创建向量
    DenseVector.tabulate(5)(i => i*i)
    DenseVector.tabulate(0 to 5)(i => i*i)
    
    res12: breeze.linalg.DenseVector[Int] = DenseVector(0, 1, 4, 9, 16)
    res13: breeze.linalg.DenseVector[Int] = DenseVector(0, 1, 4, 9, 16, 25)
    
    //从函数创建矩阵
    DenseMatrix.tabulate(3, 4){ case (i, j) => i*i+j*j }
    
    res14: breeze.linalg.DenseMatrix[Int] = 
    0  1  4  9   
    1  2  5  10  
    4  5  8  13  
    
    //从数组创建向量
    new DenseVector[Double](Array(2.0, 5.0, 8.0))
    
    res15: breeze.linalg.DenseVector[Double] = DenseVector(2.0, 5.0, 8.0)
    
    //从数组创建矩阵
    new DenseMatrix[Double](3, 2, Array(1.0, 4.0, 7.0, 3.0, 6.0, 9.0))
    
    res16: breeze.linalg.DenseMatrix[Double] = 
    1.0  3.0  
    4.0  6.0  
    7.0  9.0  
    
    //0 到 1的随机向量
    DenseVector.rand(9, Rand.uniform)
    DenseVector.rand(9, Rand.gaussian)
    
    res17: breeze.linalg.DenseVector[Double] = DenseVector(0.30960687979350654, 0.5779984012083466, 0.4880956198283952, 0.1013947992922748, 0.19635570812305936, 0.8533170989347008, 0.6619843996111201, 0.03131533370356321, 0.5430592884856604)
    res18: breeze.linalg.DenseVector[Double] = DenseVector(0.48361471134641176, -1.734778260551877, -0.7319505628964431, 0.19971267958211184, -1.033191008131693, -1.7961545888066046, 0.2364555601503527, 0.22843047924270285, 1.7288956723034343)
    
    
    //0 到 1的随机矩阵
    DenseMatrix.rand(3, 2, Rand.uniform)
    DenseMatrix.rand(3, 2, Rand.gaussian)
    
    res19: breeze.linalg.DenseMatrix[Double] = 0.11270960774886585  0.19871332589909851  
    0.5581898434134047   0.8295064603050235   
    0.8692650535288642   0.4015512971620494   
    res20: breeze.linalg.DenseMatrix[Double] = 0.712041684728872     2.7007736007506216   
    0.053520407807479485  0.19044772577405517  
    -0.7370909025873376   -1.024737052742153   

    Breeze元素访问

    val a = new DenseVector[Int](Array(10 to 20: _*))
    
    a: breeze.linalg.DenseVector[Int] = DenseVector(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
    
    //指定位置
    a(0)
    
    res21: Int = 10
    
    //向量子集
    a(1 to 4)
    
    res22: breeze.linalg.DenseVector[Int] = DenseVector(11, 12, 13, 14)
    
    //按照指定步长取子集
    a(5 to 0 by -1)
    
    res23: breeze.linalg.DenseVector[Int] = DenseVector(15, 14, 13, 12, 11, 10)
    
    //指定开始位置至结尾
    a(1 to -1)
    
    res24: breeze.linalg.DenseVector[Int] = DenseVector(11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
    
    //最后一个元素
    a(-1)
    
    res25: Int = 20
    
    val m = DenseMatrix((1.0, 2.0, 3.0), (4.0, 5.0, 6.0))
    
    m: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0  
    4.0  5.0  6.0  
    
    //指定位置
    m(0, 1)
    
    res26: Double = 2.0
    
    //矩阵指定列
    m(::, 1)

    val a = new DenseVector[Int](Array(10 to 20: _*))

    a: breeze.linalg.DenseVector[Int] = DenseVector(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)

    //指定位置
    a(0)

    res21: Int = 10

    //向量子集
    a(1 to 4)

    res22: breeze.linalg.DenseVector[Int] = DenseVector(11, 12, 13, 14)

    //按照指定步长取子集
    a(5 to 0 by -1)

    res23: breeze.linalg.DenseVector[Int] = DenseVector(15, 14, 13, 12, 11, 10)

    //指定开始位置至结尾
    a(1 to -1)

    res24: breeze.linalg.DenseVector[Int] = DenseVector(11, 12, 13, 14, 15, 16, 17, 18, 19, 20)

    //最后一个元素
    a(-1)

    res25: Int = 20

    val m = DenseMatrix((1.0, 2.0, 3.0), (4.0, 5.0, 6.0))

    m: breeze.linalg.DenseMatrix[Double] =
    1.0 2.0 3.0
    4.0 5.0 6.0

    //指定位置
    m(0, 1)

    res26: Double = 2.0

    //矩阵指定列
    m(::, 1)
    res27: breeze.linalg.DenseVector[Double] = DenseVector(2.0, 5.0)

    Breeze元素操作

    //调整矩阵形状
    m.reshape(4, 3)
    
    res28: breeze.linalg.DenseMatrix[Double] = 
    1.0  6.0   11.0  
    5.0  10.0  4.0   
    9.0  3.0   8.0   
    2.0  7.0   12.0 
    
    //矩阵转成向量
    m.toDenseVector
    
    res29: breeze.linalg.DenseVector[Double] = DenseVector(1.0, 5.0, 9.0, 2.0, 6.0, 10.0, 3.0, 7.0, 11.0, 4.0, 8.0, 12.0)
    
    //复制下三角
    lowerTriangular(m)
    
    res30: breeze.linalg.DenseMatrix[Double] = 
    1.0  0.0   0.0   
    5.0  6.0   0.0   
    9.0  10.0  11.0  
    
    //复制上三角
    upperTriangular(m)
    
    res31: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0   
    0.0  6.0  7.0   
    0.0  0.0  11.0  
    
    //矩阵复制
    m.copy
    
    res32: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0   3.0   4.0   
    5.0  6.0   7.0   8.0   
    9.0  10.0  11.0  12.0  
    
    //取对角线元素
    diag(upperTriangular(m))
    
    res33: breeze.linalg.DenseVector[Double] = DenseVector(1.0, 6.0, 11.0)
    
    //子集赋数值
    a(1 to 4) := 5
    a
    
    res34: breeze.linalg.DenseVector[Int] = DenseVector(5, 5, 5, 5)
    res35: breeze.linalg.DenseVector[Int] = DenseVector(10, 5, 5, 5, 5, 15, 16, 17, 18, 19, 20)
    
    //子集赋向量
    a(1 to 4) := DenseVector(1, 2, 3, 4)
    a
    
    res36: breeze.linalg.DenseVector[Int] = DenseVector(1, 2, 3, 4)
    res37: breeze.linalg.DenseVector[Int] = DenseVector(10, 1, 2, 3, 4, 15, 16, 17, 18, 19, 20)
    
    //矩阵赋值
    m(1 to 2,1 to 2) := 0.0
    m
    
    res38: breeze.linalg.DenseMatrix[Double] = 
    0.0  0.0  
    0.0  0.0  
    res39: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0  4.0   
    5.0  0.0  0.0  8.0   
    9.0  0.0  0.0  12.0 
    
    //矩阵列赋值
    m(::, 2) := 5.0
    m
    
    res40: breeze.linalg.DenseVector[Double] = DenseVector(5.0, 5.0, 5.0)
    res41: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  5.0  4.0   
    5.0  0.0  5.0  8.0   
    9.0  0.0  5.0  12.0  
    
    val a1 = DenseMatrix((1.0, 2.0, 3.0), (4.0, 5.0, 6.0))
    val a2 = DenseMatrix((7.0, 8.0, 9.0), (10.0, 11.0, 12.0))
    
    a1: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0  
    4.0  5.0  6.0  
    a2: breeze.linalg.DenseMatrix[Double] = 
    7.0   8.0   9.0   
    10.0  11.0  12.0 
    
    //垂直连接矩阵
    DenseMatrix.vertcat(a1, a2)
    
    res42: breeze.linalg.DenseMatrix[Double] = 
    1.0   2.0   3.0   
    4.0   5.0   6.0   
    7.0   8.0   9.0   
    10.0  11.0  12.0 
    
    //横向连接矩阵
    DenseMatrix.horzcat(a1, a2)
    
    res43: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0  7.0   8.0   9.0   
    4.0  5.0  6.0  10.0  11.0  12.0  
    
    //向量连接
    DenseVector.vertcat(DenseVector(20, 21, 22), DenseVector(23, 24, 25))
    DenseVector.horzcat(DenseVector(20, 21, 22), DenseVector(23, 24, 25))
    
    res44: breeze.linalg.DenseVector[Int] = DenseVector(20, 21, 22, 23, 24, 25)
    res45: breeze.linalg.DenseMatrix[Int] = 
    20  23  
    21  24  
    22  25 

    Breeze数值计算函数

    //元素加法
    a1 + a2
    
    res46: breeze.linalg.DenseMatrix[Double] = 
    8.0   10.0  12.0  
    14.0  16.0  18.0  
    
    //元素乘法
    a1 :* a2
    
    res47: breeze.linalg.DenseMatrix[Double] = 
    7.0   16.0  27.0  
    40.0  55.0  72.0  
    
    //元素除法
    a1 :/ a2
    
    res48: breeze.linalg.DenseMatrix[Double] = 
    0.14285714285714285  0.25                 0.3333333333333333  
    0.4                  0.45454545454545453  0.5
    
    //元素比较
    a1 :< a2
    
    res49: breeze.linalg.DenseMatrix[Boolean] = 
    true  true  true  
    true  true  true 
    
    //元素相等
    a1 :== a2
    
    res50: breeze.linalg.DenseMatrix[Boolean] = 
    false  false  false  
    false  false  false 
    
    //元素追加
    a1 :+=2.0
    
    res51: breeze.linalg.DenseMatrix[Double] = 
    3.0  4.0  5.0  
    6.0  7.0  8.0 
    
    //元素追乘
    a1 :*=2.0
    
    res52: breeze.linalg.DenseMatrix[Double] = 
    6.0   8.0   10.0  
    12.0  14.0  16.0
    
    //向量点积
    DenseVector(1, 2, 3, 4) dot DenseVector(1, 1, 1, 1)
    
    res53: Int = 10
    
    //元素最大值
    max(a1)
    
    res54: Double = 16.0
    
    //元素最小值
    min(a1)
    
    res55: Double = 6.0
    
    //元素最大值的位置
    argmax(a1)
    
    res56: (Int, Int) = (1,2)
    
    //元素最小值的位置
    argmin(a1)
    
    res57: (Int, Int) = (0,0)

    Breeze求和函数

    val m1 = DenseMatrix((1.0, 2.0, 3.0, 4.0), (5.0, 6.0, 7.0, 8.0), (9.0, 10.0, 11.0, 12.0))
    
    m1: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0   3.0   4.0   
    5.0  6.0   7.0   8.0   
    9.0  10.0  11.0  12.0  
    
    //元素求和
    sum(m1)
    
    res58: Double = 78.0
    
    //每一列求和
    sum(m1, Axis._0)
    
    res59: breeze.linalg.DenseMatrix[Double] = 15.0  18.0  21.0  24.0
    
    //每一行求和
    sum(m1, Axis._1)
    
    res60: breeze.linalg.DenseVector[Double] = DenseVector(10.0, 26.0, 42.0)
    
    //对角线元素和
    trace(lowerTriangular(m1))
    
    res61: Double = 18.0
    
    //累积和
    val a3 = new DenseVector[Int](Array(10 to 20: _*))
    accumulate(a3)
    
    a3: breeze.linalg.DenseVector[Int] = DenseVector(10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20)
    res62: breeze.linalg.DenseVector[Int] = DenseVector(10, 21, 33, 46, 60, 75, 91, 108, 126, 145, 165)

    Breeze布尔函数

    val c = DenseVector(true, false, true)
    val d = DenseVector(false, true, true)
    //元素与操作
    c :& d
    
    res63: breeze.linalg.DenseVector[Boolean] = DenseVector(false, false, true)
    
    //元素或操作
    c :| d
    
    res64: breeze.linalg.DenseVector[Boolean] = DenseVector(true, true, true)
    
    //元素非操作
    !c
    
    res65: breeze.linalg.DenseVector[Boolean] = DenseVector(false, true, false)
    
    val e = DenseVector[Int](-3, 0, 2)
    
    e: breeze.linalg.DenseVector[Int] = DenseVector(-3, 0, 2)
    
    //存在非零元素
    any(e)
    
    res66: Boolean = true
    
    //所有元素非零
    all(e)
    
    res67: Boolean = false

    Breeze线性代数函数

    val f = DenseMatrix((1.0, 2.0, 3.0), (4.0, 5.0, 6.0), (7.0, 8.0, 9.0))
    val g = DenseMatrix((1.0, 1.0, 1.0), (1.0, 1.0, 1.0), (1.0, 1.0, 1.0))
    
    f: breeze.linalg.DenseMatrix[Double] = 
    1.0  2.0  3.0  
    4.0  5.0  6.0  
    7.0  8.0  9.0  
    g: breeze.linalg.DenseMatrix[Double] = 
    1.0  1.0  1.0  
    1.0  1.0  1.0  
    1.0  1.0  1.0  
    
    //线性求解,AX = B,求解X
    f  g
    
    res68: breeze.linalg.DenseMatrix[Double] = 
    -2.5  -2.5  -2.5  
    4.0   4.0   4.0   
    -1.5  -1.5  -1.5
    
    //转置
    f.t
    
    res69: breeze.linalg.DenseMatrix[Double] = 
    1.0  4.0  7.0  
    2.0  5.0  8.0  
    3.0  6.0  9.0 
    
    //求特征值
    det(f)
    
    res70: Double = 6.661338147750939E-16
    
    //求逆
    inv(f)
    
    res71: breeze.linalg.DenseMatrix[Double] = 
    -4.503599627370499E15  9.007199254740992E15    -4.503599627370495E15   
    9.007199254740998E15   -1.8014398509481984E16  9.007199254740991E15    
    -4.503599627370498E15  9.007199254740992E15    -4.5035996273704955E15
    
    //求伪逆
    pinv(f)
    
    res72: breeze.linalg.DenseMatrix[Double] = 
    -3.7720834019330525E14  7.544166803866101E14    -3.77208340193305E14   
    7.544166803866094E14    -1.5088333607732208E15  7.544166803866108E14   
    -3.772083401933041E14   7.544166803866104E14    -3.772083401933055E14  
    
    //特征值和特征向量
    eig(f)
    
    res73: breeze.linalg.eig.DenseEig = 
    Eig(DenseVector(16.116843969807043, -1.1168439698070427, -1.3036777264747022E-15),
       DenseVector(0.0, 0.0, 0.0),
    -0.23197068724628617  -0.7858302387420671   0.40824829046386363  
    -0.5253220933012336   -0.08675133925662833  -0.816496580927726   
    -0.8186734993561815   0.61232756022881      0.4082482904638625  )
    
    //奇异值分解
    val svd.SVD(u,s,v) = svd(g)
    
    u: breeze.linalg.DenseMatrix[Double] = 
    -0.5773502691896255  -0.5773502691896257  -0.5773502691896256   
    -0.5773502691896256  -0.2113248654051871  0.7886751345948126    
    -0.5773502691896256  0.7886751345948129   -0.21132486540518708  
    s: breeze.linalg.DenseVector[Double] = DenseVector(3.0000000000000004, 0.0, 0.0)
    v: breeze.linalg.DenseMatrix[Double] = 
    -0.5773502691896256  -0.5773502691896257  -0.5773502691896256  
    0.0                  -0.7071067811865474  0.7071067811865477   
    0.816496580927726    -0.4082482904638629  -0.4082482904638628
    
    //求矩阵的秩
    rank(f)
    
    res74: Int = 2
    
    //矩阵长度
    f.size
    
    res75: Int = 9
    
    //矩阵行数
    f.rows
    
    res76: Int = 3
    
    //矩阵列数
    f.cols
    
    res77: Int = 3

    Breeze取整函数

    val h = DenseVector(-1.2, 0.7, 2.3)
    
    h: breeze.linalg.DenseVector[Double] = DenseVector(-1.2, 0.7, 2.3)
    
    //四舍五入
    round(h)
    
    res78: breeze.linalg.DenseVector[Long] = DenseVector(-1, 1, 2)
    
    //大于它的最小整数
    ceil(h)
    
    res79: breeze.linalg.DenseVector[Double] = DenseVector(-1.0, 1.0, 3.0)
    
    //小于它的最大整数
    floor(h)
    
    res80: breeze.linalg.DenseVector[Double] = DenseVector(-2.0, 0.0, 2.0)
    
    //符号函数
    signum(h)
    
    res81: breeze.linalg.DenseVector[Double] = DenseVector(-1.0, 1.0, 1.0)
    
    //取正数
    abs(h)
    
    res82: breeze.linalg.DenseVector[Double] = DenseVector(1.2, 0.7, 2.3)
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  • 原文地址:https://www.cnblogs.com/itboys/p/10594039.html
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