UIControl,是所有可响应事件控件的基类,通过观察者模式实现了事件的处理,
注册事件观察者
// target是注册的观察者,action为响应方法,后边是观察的事件
- (void)addTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents;
发送事件
// 触发某控件的事件
- (void)sendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event;
控件具有几种状态,常用的是前面4种,看后面注释
typedef NS_OPTIONS(NSUInteger, UIControlState) { UIControlStateNormal = 0, UIControlStateHighlighted = 1 << 0, // used when UIControl isHighlighted is set UIControlStateDisabled = 1 << 1, UIControlStateSelected = 1 << 2, // flag usable by app (see below) UIControlStateApplication = 0x00FF0000, // additional flags available for application use UIControlStateReserved = 0xFF000000 // flags reserved for internal framework use };
@interface UIControl : UIView { @property(nonatomic,getter=isEnabled) BOOL enabled; // default is YES. if NO, ignores touch events and subclasses may draw differently @property(nonatomic,getter=isSelected) BOOL selected; // default is NO may be used by some subclasses or by application @property(nonatomic,getter=isHighlighted) BOOL highlighted; // default is NO. this gets set/cleared automatically when touch enters/exits during tracking and cleared on up @property(nonatomic) UIControlContentVerticalAlignment contentVerticalAlignment; // how to position content vertically inside control. default is center @property(nonatomic) UIControlContentHorizontalAlignment contentHorizontalAlignment; // how to position content hozontally inside control. default is center @property(nonatomic,readonly) UIControlState state; // could be more than one state (e.g. disabled|selected). synthesized from other flags. @property(nonatomic,readonly,getter=isTracking) BOOL tracking; @property(nonatomic,readonly,getter=isTouchInside) BOOL touchInside; // valid during tracking only - (BOOL)beginTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event; - (BOOL)continueTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event; - (void)endTrackingWithTouch:(UITouch *)touch withEvent:(UIEvent *)event; - (void)cancelTrackingWithEvent:(UIEvent *)event; // event may be nil if cancelled for non-event reasons, e.g. removed from window // add target/action for particular event. you can call this multiple times and you can specify multiple target/actions for a particular event. // passing in nil as the target goes up the responder chain. The action may optionally include the sender and the event in that order // the action cannot be NULL. Note that the target is not retained. - (void)addTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents; // remove the target/action for a set of events. pass in NULL for the action to remove all actions for that target - (void)removeTarget:(id)target action:(SEL)action forControlEvents:(UIControlEvents)controlEvents; // get info about target & actions. this makes it possible to enumerate all target/actions by checking for each event kind - (NSSet *)allTargets; // set may include NSNull to indicate at least one nil target - (UIControlEvents)allControlEvents; // list of all events that have at least one action - (NSArray *)actionsForTarget:(id)target forControlEvent:(UIControlEvents)controlEvent; // single event. returns NSArray of NSString selector names. returns nil if none // send the action. the first method is called for the event and is a point at which you can observe or override behavior. it is called repeately by the second. - (void)sendAction:(SEL)action to:(id)target forEvent:(UIEvent *)event; - (void)sendActionsForControlEvents:(UIControlEvents)controlEvents; // send all actions associated with events @end