• c/c++取代switch的用法


    1.常规switch

    
    enum EnumType 
    { 
        enumOne, 
        enumTwo, 
        enumThree 
    }; 
       
    void showMessage(int type) 
    { 
        switch(type) 
        { 
        case enumOne: 
            printf("This is message one
    "); 
            break; 
        case enumTwo: 
            printf("This is message two
    "); 
            break; 
        case enumThree: 
            printf("This is message three
    "); 
            break; 
        default: 
            printf("This is wrong message
    "); 
            break; 
        } 
    } 
       
    int main() 
    { 
    //常规switch 
        showMessage(enumOne); 
        showMessage(enumTwo); 
        showMessage(enumThree); 
       
        return 0; 
    } 
     
    
    

    2.多态+std::map取代switch

    
    #include <map> 
       
    enum EnumType 
    { 
        enumOne, 
        enumTwo, 
        enumThree 
    }; 
       
    class Base 
    { 
    public: 
        Base(){} 
        virtual ~Base(){} 
        virtual void showMessage(){} 
    }; 
       
    class MessageOne:public Base 
    { 
    public: 
        MessageOne(){} 
        ~MessageOne(){} 
        void showMessage() 
        { 
            printf("This is message one
    "); 
        } 
    }; 
       
    class MessageTwo:public Base 
    { 
    public: 
        MessageTwo(){} 
        ~MessageTwo(){} 
        void showMessage() 
        { 
            printf("This is message two
    "); 
        } 
    }; 
       
    class MessageThree:public Base 
    { 
    public: 
        MessageThree(){} 
        ~MessageThree(){} 
        void showMessage() 
        { 
            printf("This is message three
    "); 
        } 
    }; 
       
    int main() 
    { 
    //多态+std::map取代switch 
        std::map<int,Base*> baseMap; 
        baseMap.insert(std::make_pair(enumOne,new MessageOne)); 
        baseMap.insert(std::make_pair(enumTwo,new MessageTwo)); 
        baseMap.insert(std::make_pair(enumThree,new MessageThree)); 
        baseMap[enumOne]->showMessage(); 
        baseMap[enumTwo]->showMessage(); 
        baseMap[enumThree]->showMessage(); 
       
        return 0; 
    } 
    

      上述完全是一个面向过程到面向对象的转变:将每个case分支都作为一个子对象,然后用C++语言的多态性去动态绑定。这样做确实是带来了性能上的损失,但是在当今的CPU计算能力而言,这是可以忽略的,而它带来的好处却很有用:
    (1)分支的增减只要继续派生即可;
    (2)子类代表了一个case,比必须用type去硬编码的case语句更加具有可读性;
    (3)代码的可读性增强,使得分支的维护性增加;
    (4)面向对象的思想更加符合人看世界的方式;

    (5)避免了漏写break语句造成的隐蔽错误。

    3.函数指针+std::map取代switch

    #include <map> 
       
    enum EnumType 
    { 
        enumOne, 
        enumTwo, 
        enumThree 
    }; 
       
    void showMessageOne() 
    { 
        printf("This is message one
    "); 
    } 
       
    void showMessageTwo() 
    { 
        printf("This is message two
    "); 
    } 
       
    void showMessageThree() 
    { 
        printf("This is message three
    "); 
    } 
       
    int main() 
    { 
    //函数指针+std::map取代switch 
        typedef void (*func)(); 
       
        std::map<int,func> funcMap; 
        funcMap.insert(std::make_pair(enumOne,showMessageOne)); 
        funcMap.insert(std::make_pair(enumTwo,showMessageTwo)); 
        funcMap.insert(std::make_pair(enumThree,showMessageThree)); 
        funcMap[enumOne](); 
        funcMap[enumTwo](); 
        funcMap[enumThree](); 
       
        return 0; 
    } 
    
    

    值得注意的是函数指针要用typedef定义,否则报错。

    4.状态模式取代switch

    关于设计模式中的状态模式可参考:C++设计模式——状态模式

    直接上代码。

    #include <stdio.h> 
    class Context; 
    class State 
    { 
    public: 
        State(){} 
        virtual ~State (){} 
        virtual void showMessage(Context *pContext)=0; 
    }; 
       
    class MessageOne:public State 
    { 
    public: 
        MessageOne(){} 
        ~MessageOne(){} 
        void showMessage(Context *pContext) 
        { 
            printf("This is message one
    "); 
        } 
    }; 
       
    class MessageTwo:public State 
    { 
    public: 
        MessageTwo(){} 
        ~MessageTwo(){} 
        void showMessage(Context *pContext) 
        { 
            printf("This is message two
    "); 
        } 
    }; 
       
    class MessageThree:public State 
    { 
    public: 
        MessageThree(){} 
        ~MessageThree(){} 
        void showMessage(Context *pContext) 
        { 
            printf("This is message three
    "); 
        } 
    }; 
       
    class Context 
    { 
    public: 
         Context(State *pState) : m_pState(pState){} 
       
         void Request() 
         { 
              if (m_pState) 
              { 
                   m_pState->showMessage(this); 
              } 
         } 
       
         void ChangeState(State *pState) 
         { 
              m_pState = pState; 
         } 
       
    private: 
         State *m_pState; 
    }; 
       
    int main() 
    { 
         State *pStateA = new MessageOne(); 
         State *pStateB = new MessageTwo(); 
         State *pStateC = new MessageThree(); 
         Context *pContext = new Context(pStateA); 
         pContext->Request(); 
       
         pContext->ChangeState(pStateB); 
         pContext->Request(); 
       
         pContext->ChangeState(pStateC); 
         pContext->Request(); 
       
         delete pContext; 
         delete pStateC; 
         delete pStateB; 
         delete pStateA; 
       
         return 0; 
    } 
    
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  • 原文地址:https://www.cnblogs.com/ims-/p/10887634.html
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