• 干了这杯Java之LinkedList


    LinkedList和ArrayList一样实现了List接口

    • ArrayList内部为数组
    • LinkedList内外为双向链表
    • 实现了Deque接口,双端列队的实现

    • 图片来自Wiki

    内部实现为Node对象

    private static class Node<E> {
        E item;
        Node<E> next;
        Node<E> prev;
    
        Node(Node<E> prev, E element, Node<E> next) {
            this.item = element;
            this.next = next;
            this.prev = prev;
        }
    }
    
    • LinkedList都一个元素都知道它上一个和下一个元素的地址
    • next属性表示下一个元素对象
    • prev属性表示上一个元素对象
    • item属性为当前元素对象

    属性

    transient int size = 0;
    transient Node<E> first;
    transient Node<E> last;
    
    • 不能被序列化

    add方法

    public boolean add(E e) {
        linkLast(e);
        return true;
    }
    
    void linkLast(E e) {
        final Node<E> l = last;
        final Node<E> newNode = new Node<>(l, e, null);
        last = newNode;
        if (l == null)
            first = newNode;
        else
            l.next = newNode;
        size++;
        modCount++;
    }
    
    • 原来last属性改为e
    • 如果原last对象为空,则第一个元素为新元素
    • 如果原last对象的next元素改为新元素

    addFirst方法

    private void linkFirst(E e) {
        final Node<E> f = first;
        final Node<E> newNode = new Node<>(null, e, f);
        first = newNode;
        if (f == null)
            last = newNode;
        else
            f.prev = newNode;
        size++;
        modCount++;
    }
    
    • 只改了原first元素的上一个元素地址
    • addList,只改了原last元素的下一个元素地址

    set方法

    public E set(int index, E element) {
        checkElementIndex(index);
        Node<E> x = node(index);
        E oldVal = x.item;
        x.item = element;
        return oldVal;
    }
    
    Node<E> node(int index) {
        // assert isElementIndex(index);
        if (index < (size >> 1)) {
            Node<E> x = first;
            for (int i = 0; i < index; i++)
                x = x.next;
            return x;
        } else {
            Node<E> x = last;
            for (int i = size - 1; i > index; i--)
                x = x.prev;
            return x;
        }
    }
    
    • 索引是按循环查找的
    • 就近原则
    • 原来的元素会返回

    indexOf方法

    public int indexOf(Object o) {
        int index = 0;
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null)
                    return index;
                index++;
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item))
                    return index;
                index++;
            }
        }
        return -1;
    }
    
    • equals比较

    toArray方法

    public Object[] toArray() {
        Object[] result = new Object[size];
        int i = 0;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;
        return result;
    }
    
    public <T> T[] toArray(T[] a) {
        if (a.length < size)
            a = (T[])java.lang.reflect.Array.newInstance(
                                a.getClass().getComponentType(), size);
        int i = 0;
        Object[] result = a;
        for (Node<E> x = first; x != null; x = x.next)
            result[i++] = x.item;
    
        if (a.length > size)
            a[size] = null;
    
        return a;
    }
    

    clear方法

    public void clear() {
        for (Node<E> x = first; x != null; ) {
            Node<E> next = x.next;
            x.item = null;
            x.next = null;
            x.prev = null;
            x = next;
        }
        first = last = null;
        size = 0;
        modCount++;
    }
    
    • 所有都被清空

    get方法

    public E get(int index) {
        checkElementIndex(index);
        return node(index).item;
    }
    
    • 使用了循环

    remove方法

    public E removeFirst() {
        final Node<E> f = first;
        if (f == null)
            throw new NoSuchElementException();
        return unlinkFirst(f);
    }
    
    private E unlinkFirst(Node<E> f) {
        // assert f == first && f != null;
        final E element = f.item;
        final Node<E> next = f.next;
        f.item = null;
        f.next = null; // help GC
        first = next;
        if (next == null)
            last = null;
        else
            next.prev = null;
        size--;
        modCount++;
        return element;
    }
    

    remove索引

    public E remove(int index) {
        checkElementIndex(index);
        return unlink(node(index));
    }
    
    E unlink(Node<E> x) {
        // assert x != null;
        final E element = x.item;
        final Node<E> next = x.next;
        final Node<E> prev = x.prev;
    
        if (prev == null) {
            first = next;
        } else {
            prev.next = next;
            x.prev = null;
        }
    
        if (next == null) {
            last = prev;
        } else {
            next.prev = prev;
            x.next = null;
        }
    
        x.item = null;
        size--;
        modCount++;
        return element;
    }
    

    remove object

    public boolean remove(Object o) {
        if (o == null) {
            for (Node<E> x = first; x != null; x = x.next) {
                if (x.item == null) {
                    unlink(x);
                    return true;
                }
            }
        } else {
            for (Node<E> x = first; x != null; x = x.next) {
                if (o.equals(x.item)) {
                    unlink(x);
                    return true;
                }
            }
        }
        return false;
    }
    

    结论:

    • 不带索引的操作都是比较快的,比如add、removeFirst等
    • 链表是往后添加的
    • 可以从前、后添加移除数据
    • 可以当堆栈、队列或双端队列操作
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  • 原文地址:https://www.cnblogs.com/imeng/p/7677595.html
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