• Qt websocket


    1.pro  添加 

    QT += websockets

    #ifndef MYWEBSOCKETSERVER_H
    #define MYWEBSOCKETSERVER_H
    
    #include <QObject>
    #include <QtWebSockets/QWebSocket>
    #include <QtWebSockets/QWebSocketServer>
    #include <QList>
    #include <QByteArray>
    
    class MyWebSocketServer : public QObject
    {
        Q_OBJECT
    public:
        explicit MyWebSocketServer(quint16 port, bool debug = false, QObject *parent = nullptr);
        ~MyWebSocketServer();
    signals:
        void closed();
    public slots:
        void onNewConnection();
        void processTextMessage(QString message);
        void processBinaryMessage(QByteArray message);
        void socketDisconnected();
    private:
        QWebSocketServer *m_pWebSocketServer;
        QList<QWebSocket *> m_clients;
        bool m_debug;
    };
    
    #endif // MYWEBSOCKETSERVER_H
    #include "mywebsocketserver.h"
    //! [constructor]
    MyWebSocketServer::MyWebSocketServer(quint16 port, bool debug, QObject *parent) :
        QObject(parent),
        m_pWebSocketServer(new QWebSocketServer(QStringLiteral("Echo Server"),
                                                QWebSocketServer::NonSecureMode, this)),
        m_debug(debug)
    {
        if (m_pWebSocketServer->listen(QHostAddress::Any, port)) {
            if (m_debug)
                qDebug() << "websocket server listening on port" << port;
            connect(m_pWebSocketServer, &QWebSocketServer::newConnection,
                    this, &MyWebSocketServer::onNewConnection);
            connect(m_pWebSocketServer, &QWebSocketServer::closed, this, &MyWebSocketServer::closed);
        }
    }
    //! [constructor]
    
    MyWebSocketServer::~MyWebSocketServer()
    {
        m_pWebSocketServer->close();
        qDeleteAll(m_clients.begin(), m_clients.end());
    }
    
    //! [onNewConnection]
    void MyWebSocketServer::onNewConnection()
    {
    
        QWebSocket *pSocket = m_pWebSocketServer->nextPendingConnection();
        qDebug() << "onNewConnection:"<<pSocket->peerAddress();
    
        connect(pSocket, &QWebSocket::textMessageReceived, this, &MyWebSocketServer::processTextMessage);
        connect(pSocket, &QWebSocket::binaryMessageReceived, this, &MyWebSocketServer::processBinaryMessage);
        connect(pSocket, &QWebSocket::disconnected, this, &MyWebSocketServer::socketDisconnected);
    
        m_clients << pSocket;
    }
    //! [onNewConnection]
    
    //! [processTextMessage]
    void MyWebSocketServer::processTextMessage(QString message)
    {
      //  QWebSocket *pClient = qobject_cast<QWebSocket *>(sender());
    
    //    qDebug() <<pClient;
    //    if (m_debug)
    //        qDebug() << "Message received:" << message;
    //    if (pClient) {
    //         qDebug() << "sendTextMessage:" << message;
    //        pClient->sendTextMessage(message);
    //    }
    
        if(m_clients.count ()>0){
            qDebug() << "sendTextMessage:" << message;
            m_clients.at(m_clients.count()-1)->sendTextMessage (message);
        }
    
    }
    //! [processTextMessage]
    
    //! [processBinaryMessage]
    void MyWebSocketServer::processBinaryMessage(QByteArray message)
    {
        QWebSocket *pClient = qobject_cast<QWebSocket *>(sender());
        if (m_debug)
            qDebug() << "Binary Message received:" << message;
        if (pClient) {
            pClient->sendBinaryMessage(message);
        }
    }
    //! [processBinaryMessage]
    
    //! [socketDisconnected]
    void MyWebSocketServer::socketDisconnected()
    {
        qDebug() << "socketDisconnected:";
        QWebSocket *pClient = qobject_cast<QWebSocket *>(sender());
        if (m_debug)
            qDebug() << "socketDisconnected:" << pClient;
        if (pClient) {
            m_clients.removeAll(pClient);
            pClient->deleteLater();
        }
    }
    //! [socketDisconnected]

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  • 原文地址:https://www.cnblogs.com/ike_li/p/10382694.html
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