• Java设计模式——原型模式


    原型模式是一种创建模式,它在考虑性能的同时创建重复对象。
    当直接创建对象成本高时,使用原形模式。它定义一个原型接口,这个接口会帮助返回克隆对象。
    例如,一个对象将在一个代价高昂的数据库操作之后创建。我们可以缓存对象,在下一次请求时返回其克隆,并在需要时更新数据库,从而减少数据库调用。

    举例说明:

    1. 创建一个抽象类Shape以及它的子类(Circle、Rectangle、Square);
    2. 创建ShapeCache类,它将shape对象存放在哈希表中,并在得到请求时返回一个克隆对象。

    1、创建抽象类Shape,需要实现Clonable接口

    public abstract class Shape implements Cloneable {
       
       private String id;
       protected String type;
       
       abstract void draw();
       
       public String getType(){
          return type;
       }
       
       public String getId() {
          return id;
       }
       
       public void setId(String id) {
          this.id = id;
       }
       
       public Object clone() {
          Object clone = null;
          
          try {
             clone = super.clone();
             
          } catch (CloneNotSupportedException e) {
             e.printStackTrace();
          }
          
          return clone;
       }
    }

    2、创建子类

    public class Rectangle extends Shape {
    
       public Rectangle(){
         type = "Rectangle";
       }
    
       @Override
       public void draw() {
          System.out.println("Inside Rectangle::draw() method.");
       }
    }
    
    public class Square extends Shape {
    
       public Square(){
         type = "Square";
       }
    
       @Override
       public void draw() {
          System.out.println("Inside Square::draw() method.");
       }
    }
    
    public class Circle extends Shape {
    
       public Circle(){
         type = "Circle";
       }
    
       @Override
       public void draw() {
          System.out.println("Inside Circle::draw() method.");
       }
    }

    3、创建ShapeCache类,用于将对象存放到哈希表中

    import java.util.Hashtable;
    
    public class ShapeCache {
    	
       private static Hashtable<String, Shape> shapeMap  = new Hashtable<String, Shape>();
    
       public static Shape getShape(String shapeId) {
          Shape cachedShape = shapeMap.get(shapeId);
          return (Shape) cachedShape.clone();
       }
    
       // for each shape run database query and create shape
       // shapeMap.put(shapeKey, shape);
       // for example, we are adding three shapes
       
       public static void loadCache() {
          Circle circle = new Circle();
          circle.setId("1");
          shapeMap.put(circle.getId(),circle);
    
          Square square = new Square();
          square.setId("2");
          shapeMap.put(square.getId(),square);
    
          Rectangle rectangle = new Rectangle();
          rectangle.setId("3");
          shapeMap.put(rectangle.getId(), rectangle);
       }
    }

    4、通过ShapeCache,返回克隆对象

    public class PrototypePatternDemo {
       public static void main(String[] args) {
          ShapeCache.loadCache();
    
          Shape clonedShape = (Shape) ShapeCache.getShape("1");
          System.out.println("Shape : " + clonedShape.getType());		
    
          Shape clonedShape2 = (Shape) ShapeCache.getShape("2");
          System.out.println("Shape : " + clonedShape2.getType());		
    
          Shape clonedShape3 = (Shape) ShapeCache.getShape("3");
          System.out.println("Shape : " + clonedShape3.getType());		
       }
    }

    5、结果

    Shape : Circle
    Shape : Square
    Shape : Rectangle
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  • 原文地址:https://www.cnblogs.com/iceriver315/p/16079530.html
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