• Jscex版Loading插件V11.12.05发布


    一.简介

    本插件适用于基于Canvas的游戏loading过程中的显示。

    更新内容:

    a.loading显示的文字可配置

    b.文字大小可配置

    c.文字位置可配置

    d.文字与文字的间距可配置

    e.文字颜色、字体、是否加粗可配置

    二.插件源码

            Vector2 = function (x, y) {
                this.x = x || 0;
                this.y = y || 0;
            };
            Loading = function (text, fontSize, color, position, interval, font, bolder) {
                this.text = text;
                this.fontSize = fontSize;
                this.color = color;
                this.position = position;
                this.interval = interval;
                this.font = font;
                this.bolder = bolder;
            }
    
            Loading.prototype.init = function () {
                var text = [];
                var _this = this;
                var words = _this.text.split("");
                for (i in words) {
                    text.push({
                        "text": words[i],
                        "fontSize": _this.fontSize,
                        "color": _this.color,
                        "position": new Vector2(_this.position.x + i * _this.interval, _this.position.y),
                        "font": _this.font,
                        "bolder":_this.bolder
                    });
    
                }
                return text;
            }
    

    三.插件使用示例(推荐使用Jscex调用)

            var l = new Loading("正在努力加载中...", 30, "#ffffff", new Vector2(20, 80), 30, "宋体", "bolder");
            var loading = l.init();
            var c = document.getElementById("myCanvas");
            var cxt = c.getContext("2d");
            cxt.fillStyle = "#ffffff";
            function drawAllWords() {
                for (i in loading) {
                    cxt.font = loading[i].bolder + " " + loading[i].fontSize + "px " + loading[i].font;
                    cxt.fillText(loading[i].text, loading[i].position.x, loading[i].position.y);
                }
    
            }
            var currentMap = 0;
            var drawAsync = eval(Jscex.compile("async", function () {
                while (true) {              
                        cxt.clearRect(0, 0, c.width, c.height);
                        drawAllWords();
                        if (currentMap > 395) currentMap = 0;
                        currentMap += 5;
                        if (parseInt(currentMap / 40) <= loading.length - 1) {
                            loading[parseInt(currentMap / 40)].fontSize = 2*l.fontSize - currentMap % 40;
                        }
                        if (parseInt(currentMap / 40) + 1 <= loading.length - 1) {
    
                            loading[parseInt(currentMap / 40) + 1].fontSize = currentMap % 40 + l.fontSize;
                        }
                  
                    $await(Jscex.Async.sleep(10));
                }
            }));
            drawAsync().start();
    

    四.在线演示

    Your browser does not support the canvas element.

    五.同步

    同步更新至:HTML5实验室【目录】:   http://www.cnblogs.com/iamzhanglei/archive/2011/11/06/2237870.html

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  • 原文地址:https://www.cnblogs.com/iamzhanglei/p/2277058.html
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