• Handler消息机制源码解析


    初始化Handler对象的时候,使用的是无参的构造方法:

    public Handler() {
    this(null, false);
    }
    可以看到它内部调用的是另外一个两个参数的构造方法:

    public Handler(Callback callback, boolean async) {
    if (FIND_POTENTIAL_LEAKS) {
    final Class<? extends Handler> klass = getClass();
    if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
    (klass.getModifiers() & Modifier.STATIC) == 0) {
    Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
    klass.getCanonicalName());
    }
    }
    //1
    mLooper = Looper.myLooper();
    if (mLooper == null) {
    throw new RuntimeException(
    "Can't create handler inside thread " + Thread.currentThread()
    + " that has not called Looper.prepare()");
    }
    //2
    mQueue = mLooper.mQueue;
    mCallback = callback;
    mAsynchronous = async;
    }
     这个构造方法主要作用是获取 mLooper 和 mQueue 对象,其中 mLooper 是通过 Looper.myLooper() 获取。

    public static @Nullable Looper myLooper() {
    return sThreadLocal.get();
    }
     在myLooper 方法中,Looper对象是从 sThreadLocal中获取。

    创建 ThreadLocal 对象:

    static final ThreadLocal<Looper> sThreadLocal = new ThreadLocal<Looper>();
    ThreadLocal 是确保当前线程有且只有一个Looper对象。 做了软件开发几年了,只有在这个Looper的源码中才接触到ThreadLocal,上次在正航软件面试的时候,聊到 ThreadLocal ,只答出了 ThreadLocal 的作用,并不了 ThreadLocal 的原理,后续会研究下 ThreadLocal 的原理,并写一篇相关的文章。

    扯远了,继续拉回正题。

    看下 Looper 对象是如何被放到 ThreadLocal 中的:

    public static void prepare() {
    prepare(true);
    }

    private static void prepare(boolean quitAllowed) {
    if (sThreadLocal.get() != null) {
    throw new RuntimeException("Only one Looper may be created per thread");
    }
    sThreadLocal.set(new Looper(quitAllowed));
    }
    prepare() 是一个私有的静态的方法。如果 ThreadLocal 中已经存在Looper对象,这时候会抛出异常。只有没有Looper对象的时候,会创建一个新的 Looper 对象。

    看看 Looper 的构造方法:

    private Looper(boolean quitAllowed) {
    mQueue = new MessageQueue(quitAllowed);
    mThread = Thread.currentThread();
    }
    在这个构造方法中:

     创建了 MessageQueue 对象,所以在 Handler 的构造方法中才能从Looper中获取到 MessageQueue。

    而这个 Handler 中 用到的 Looper 对象是什么时候创建的呢?

    在主线程的 ActivityThread 的main 方法中创建的:

    在主线程中调用了 :

    Looper.prepareMainLooper();

    Looper.loop();

    具体代码:

    prepareMainLooper 方法:

    public static void prepareMainLooper() {
    prepare(false);
    synchronized (Looper.class) {
    if (sMainLooper != null) {
    throw new IllegalStateException("The main Looper has already been prepared.");
    }
    sMainLooper = myLooper();
    }
    }
    在这个方法中,在当前线程中有且仅有一个Looper对象。 

    通过上面的分析,Handler,Looper,MessageQueue 都有。而他们是怎么进行消息的传送。

    消息传送首先要发送消息,调用的是 Handler 的 sendMessage() 方法。

    public final boolean sendMessage(Message msg)
    {
    return sendMessageDelayed(msg, 0);
    }



    public final boolean sendMessageDelayed(Message msg, long delayMillis)
    {
    if (delayMillis < 0) {
    delayMillis = 0;
    }
    return sendMessageAtTime(msg, SystemClock.uptimeMillis() + delayMillis);
    }



    public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
    MessageQueue queue = mQueue;
    if (queue == null) {
    RuntimeException e = new RuntimeException(
    this + " sendMessageAtTime() called with no mQueue");
    Log.w("Looper", e.getMessage(), e);
    return false;
    }
    return enqueueMessage(queue, msg, uptimeMillis);
    }
    上面代码的流程是:sendMessage() → sendMessageDelayed() → sendMessageAtTime() → enqueueMessage()

    在 sendMessageAtTime() 方法中,拿到 构造方法中获取的 mQueue。将消息(msg)和 消息队列(mQueue) 传入方法enqueueMessage() 中。

    再看看 enqueueMessage() :

    private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
    msg.target = this;
    if (mAsynchronous) {
    msg.setAsynchronous(true);
    }
    return queue.enqueueMessage(msg, uptimeMillis);
    }
     在Handler类的 enqueueMessage() 方法中,调用 queue.enqueueMessage() 将消息放入消息队列中。

    MessageQueue 类中的 enqueueMessage() : 在此方法中,进行JNI调用,最终调用到Native 方法:nativeWake。Native方法就不往下继续追了。

    boolean enqueueMessage(Message msg, long when) {
    if (msg.target == null) {
    throw new IllegalArgumentException("Message must have a target.");
    }
    if (msg.isInUse()) {
    throw new IllegalStateException(msg + " This message is already in use.");
    }

    synchronized (this) {
    if (mQuitting) {
    IllegalStateException e = new IllegalStateException(
    msg.target + " sending message to a Handler on a dead thread");
    Log.w(TAG, e.getMessage(), e);
    msg.recycle();
    return false;
    }

    msg.markInUse();
    msg.when = when;
    Message p = mMessages;
    boolean needWake;
    if (p == null || when == 0 || when < p.when) {
    // New head, wake up the event queue if blocked.
    msg.next = p;
    mMessages = msg;
    needWake = mBlocked;
    } else {
    // Inserted within the middle of the queue. Usually we don't have to wake
    // up the event queue unless there is a barrier at the head of the queue
    // and the message is the earliest asynchronous message in the queue.
    needWake = mBlocked && p.target == null && msg.isAsynchronous();
    Message prev;
    for (;;) {
    prev = p;
    p = p.next;
    if (p == null || when < p.when) {
    break;
    }
    if (needWake && p.isAsynchronous()) {
    needWake = false;
    }
    }
    msg.next = p; // invariant: p == prev.next
    prev.next = msg;
    }

    // We can assume mPtr != 0 because mQuitting is false.
    if (needWake) {
    nativeWake(mPtr);
    }
    }
    return true;
    }
    以上步骤 Handler 已经将消息发送到消息队列中了。

    这时候在回头看在 ActivityThread 的main 方法中,调用到了 Looper 的 loop() 方法。

    loop 方法 :

    /**
    * Run the message queue in this thread. Be sure to call
    * {@link #quit()} to end the loop.
    */
    public static void loop() {
    final Looper me = myLooper();
    if (me == null) {
    throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
    }
    final MessageQueue queue = me.mQueue;

    // Make sure the identity of this thread is that of the local process,
    // and keep track of what that identity token actually is.
    Binder.clearCallingIdentity();
    final long ident = Binder.clearCallingIdentity();

    // Allow overriding a threshold with a system prop. e.g.
    // adb shell 'setprop log.looper.1000.main.slow 1 && stop && start'
    final int thresholdOverride =
    SystemProperties.getInt("log.looper."
    + Process.myUid() + "."
    + Thread.currentThread().getName()
    + ".slow", 0);

    boolean slowDeliveryDetected = false;

    for (;;) {
    Message msg = queue.next(); // might block
    if (msg == null) {
    // No message indicates that the message queue is quitting.
    return;
    }

    // This must be in a local variable, in case a UI event sets the logger
    final Printer logging = me.mLogging;
    if (logging != null) {
    logging.println(">>>>> Dispatching to " + msg.target + " " +
    msg.callback + ": " + msg.what);
    }

    final long traceTag = me.mTraceTag;
    long slowDispatchThresholdMs = me.mSlowDispatchThresholdMs;
    long slowDeliveryThresholdMs = me.mSlowDeliveryThresholdMs;
    if (thresholdOverride > 0) {
    slowDispatchThresholdMs = thresholdOverride;
    slowDeliveryThresholdMs = thresholdOverride;
    }
    final boolean logSlowDelivery = (slowDeliveryThresholdMs > 0) && (msg.when > 0);
    final boolean logSlowDispatch = (slowDispatchThresholdMs > 0);

    final boolean needStartTime = logSlowDelivery || logSlowDispatch;
    final boolean needEndTime = logSlowDispatch;

    if (traceTag != 0 && Trace.isTagEnabled(traceTag)) {
    Trace.traceBegin(traceTag, msg.target.getTraceName(msg));
    }

    final long dispatchStart = needStartTime ? SystemClock.uptimeMillis() : 0;
    final long dispatchEnd;
    try {
    msg.target.dispatchMessage(msg);
    dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
    } finally {
    if (traceTag != 0) {
    Trace.traceEnd(traceTag);
    }
    }
    if (logSlowDelivery) {
    if (slowDeliveryDetected) {
    if ((dispatchStart - msg.when) <= 10) {
    Slog.w(TAG, "Drained");
    slowDeliveryDetected = false;
    }
    } else {
    if (showSlowLog(slowDeliveryThresholdMs, msg.when, dispatchStart, "delivery",
    msg)) {
    // Once we write a slow delivery log, suppress until the queue drains.
    slowDeliveryDetected = true;
    }
    }
    }
    if (logSlowDispatch) {
    showSlowLog(slowDispatchThresholdMs, dispatchStart, dispatchEnd, "dispatch", msg);
    }

    if (logging != null) {
    logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
    }

    // Make sure that during the course of dispatching the
    // identity of the thread wasn't corrupted.
    final long newIdent = Binder.clearCallingIdentity();
    if (ident != newIdent) {
    Log.wtf(TAG, "Thread identity changed from 0x"
    + Long.toHexString(ident) + " to 0x"
    + Long.toHexString(newIdent) + " while dispatching to "
    + msg.target.getClass().getName() + " "
    + msg.callback + " what=" + msg.what);
    }

    msg.recycleUnchecked();
    }
    }
    在这个方法中,开启一个死循环,不断的调用:Message msg = queue.next();

    MessageQueue 类中的 next() 方法:

    Message next() {
    // Return here if the message loop has already quit and been disposed.
    // This can happen if the application tries to restart a looper after quit
    // which is not supported.
    final long ptr = mPtr;
    if (ptr == 0) {
    return null;
    }

    int pendingIdleHandlerCount = -1; // -1 only during first iteration
    int nextPollTimeoutMillis = 0;
    for (;;) {
    if (nextPollTimeoutMillis != 0) {
    Binder.flushPendingCommands();
    }

    nativePollOnce(ptr, nextPollTimeoutMillis);

    synchronized (this) {
    // Try to retrieve the next message. Return if found.
    final long now = SystemClock.uptimeMillis();
    Message prevMsg = null;
    Message msg = mMessages;
    if (msg != null && msg.target == null) {
    // Stalled by a barrier. Find the next asynchronous message in the queue.
    do {
    prevMsg = msg;
    msg = msg.next;
    } while (msg != null && !msg.isAsynchronous());
    }
    if (msg != null) {
    if (now < msg.when) {
    // Next message is not ready. Set a timeout to wake up when it is ready.
    nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
    } else {
    // Got a message.
    mBlocked = false;
    if (prevMsg != null) {
    prevMsg.next = msg.next;
    } else {
    mMessages = msg.next;
    }
    msg.next = null;
    if (DEBUG) Log.v(TAG, "Returning message: " + msg);
    msg.markInUse();
    return msg;
    }
    } else {
    // No more messages.
    nextPollTimeoutMillis = -1;
    }

    // Process the quit message now that all pending messages have been handled.
    if (mQuitting) {
    dispose();
    return null;
    }

    // If first time idle, then get the number of idlers to run.
    // Idle handles only run if the queue is empty or if the first message
    // in the queue (possibly a barrier) is due to be handled in the future.
    if (pendingIdleHandlerCount < 0
    && (mMessages == null || now < mMessages.when)) {
    pendingIdleHandlerCount = mIdleHandlers.size();
    }
    if (pendingIdleHandlerCount <= 0) {
    // No idle handlers to run. Loop and wait some more.
    mBlocked = true;
    continue;
    }

    if (mPendingIdleHandlers == null) {
    mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
    }
    mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
    }

    // Run the idle handlers.
    // We only ever reach this code block during the first iteration.
    for (int i = 0; i < pendingIdleHandlerCount; i++) {
    final IdleHandler idler = mPendingIdleHandlers[i];
    mPendingIdleHandlers[i] = null; // release the reference to the handler

    boolean keep = false;
    try {
    keep = idler.queueIdle(http://www.amjmh.com/v/);
    } catch (Throwable t) {
    Log.wtf(TAG, "IdleHandler threw exception", t);
    }

    if (!keep) {
    synchronized (this) {
    mIdleHandlers.remove(idler);
    }
    }
    }

    // Reset the idle handler count to 0 so we do not run them again.
    pendingIdleHandlerCount = 0;

    // While calling an idle handler, a new message could have been delivered
    // so go back and look again for a pending message without waiting.
    nextPollTimeoutMillis = 0;
    }
    }
    这样消息就再次被拿出来了,并调用了:msg.target.dispatchMessage(msg); 而这个 target 实际是一个 Handler 对象。

    Handler 类 中的 dispatchMessage()方法:

    public void dispatchMessage(Message msg) {
    if (msg.callback != null) {
    handleCallback(msg);
    } else {
    if (mCallback != null) {
    if (mCallback.handleMessage(msg)) {
    return;
    }
    }
    handleMessage(msg);
    }
    }
    在这个方法中看到了非常熟悉的 handleMessage() 方法,在重写的 handleMessage 方法就可以执行我们期望做的事情了。

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  • 原文地址:https://www.cnblogs.com/hyhy904/p/11513045.html
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