• [C#]C#彩色扭曲验证码


    该验证码生成类集合了网上大部分的验证码生成类的精华,博采众长并多次改进,现在已经形成了可在生产环节中使用的验证码。

    该验证码加入了背景噪点,背景噪点曲线和直线,背景噪点文字以及扭曲,调暗,模糊等。完全可以实现防识别。

    按照国际惯例先贴张效果图吧:

     #region 验证码生成类
            /// <summary>
            /// 验证码生成类
            /// </summary>
            public class ValidateCode
            {
                #region 定义和初始化配置字段
                //用户存取验证码字符串
                public string validationCode = String.Empty;
                //生成的验证码字符串
                public char[] chars = null;
                /// <summary>
                /// 获取系统生成的随机验证码
                /// </summary>
                public String ValidationCode
                {
                    get { return validationCode; }
                }
                private Int32 validationCodeCount = 4;
                /// <summary>
                /// 获取和设置验证码字符串的长度
                /// </summary>
                public Int32 ValidationCodeCount
                {
                    get { return validationCodeCount; }
                    set { validationCodeCount = value; }
                }
                Graphics dc = null;
                private int bgWidth = 130;
                /// <summary>
                /// 验证码的宽度,默认为80
                /// </summary>
                public Int32 Width
                {
                    get { return bgWidth; }
                    set { bgWidth = value; }
                }
    
                private int bgHeight = 40;
                /// <summary>
                /// 验证码的高度,默认为40
                /// </summary>
                public Int32 Height
                {
                    get { return bgHeight; }
                    set { bgHeight = value; }
                }
                /* private string[] fontFace = { "Verdana", "Microsoft Sans Serif", "Comic Sans MS", "Arial", "宋体" };
                 /// <summary>
                 /// 验证码字体列表,默认为{ "Verdana", "Microsoft Sans Serif", "Comic Sans MS", "Arial", "宋体" }
                 /// </summary>
                 public String[] FontFace
                 {
                     get { return fontFace; }
                     set { fontFace = value; }
                 }*/
    
                private int fontMinSize = 20;
                /// <summary>
                /// 验证码字体的最小值,默认为15,建议不小于15像素
                /// </summary>
                public Int32 FontMinSize
                {
                    get { return fontMinSize; }
                    set { fontMinSize = value; }
                }
                private Int32 fontMaxSize = 25;
                /// <summary>
                /// 验证码字体的最大值,默认为20
                /// </summary>
                public Int32 FontMaxSize
                {
                    get { return fontMaxSize; }
                    set { fontMaxSize = value; }
                }
                private Color[] fontColor = { };
                /// <summary>
                /// 验证码字体的颜色,默认为系统自动生成字体颜色
                /// </summary>
                public Color[] FontColor
                {
                    get { return fontColor; }
                    set { fontColor = value; }
                }
                private Color backColor = Color.FromArgb(243, 255, 255);
                /// <summary>
                /// 验证码的背景色,默认为Color.FromArgb(243, 251, 254)
                /// </summary>
                public Color BackgroundColor
                {
                    get { return backColor; }
                    set { backColor = value; }
                }
                private Int32 bezierCount = 3;
                /// <summary>
                /// 贝塞尔曲线的条数,默认为3条
                /// </summary>
                public Int32 BezierCount
                {
                    get { return bezierCount; }
                    set { bezierCount = value; }
                }
                private Int32 lineCount = 3;
                /// <summary>
                /// 直线条数,默认为3条
                /// </summary>
                public Int32 LineCount
                {
                    get { return lineCount; }
                    set { lineCount = value; }
                }
                Random random = new Random();
    
                private String charCollection = "2,3,4,5,6,7,8,9,a,s,d,f,g,h,z,c,v,b,n,m,k,q,w,e,r,t,y,u,p,A,S,D,F,G,H,Z,C,V,B,N,M,K,Q,W,E,R,T,Y,U,P"; //定义验证码字符及出现频次 ,避免出现0 o j i l 1 x;  
                /// <summary>
                /// 随机字符串列表,请使用英文状态下的逗号分隔。
                /// </summary>
                public String CharCollection
                {
                    get { return charCollection; }
                    set { charCollection = value; }
                }
                private Int32 intCount = 4;
                /// <summary>
                /// 验证码字符串个数,默认为4个字符
                /// </summary>
                public Int32 IntCount
                {
                    get { return intCount; }
                    set { intCount = value; }
                }
                private Boolean isPixel = true;
                /// <summary>
                /// 是否添加噪点,默认添加,噪点颜色为系统随机生成。
                /// </summary>
                public Boolean IsPixel
                {
                    get { return isPixel; }
                    set { isPixel = value; }
                }
                private Boolean isRandString = true;
                /// <summary>
                /// 是否添加随机噪点字符串,默认添加
                /// </summary>
                public Boolean IsRandString
                {
                    get { return isRandString; }
                    set { isRandString = value; }
                }
                /// <summary>
                /// 随机背景字符串的个数
                /// </summary>
                public Int32 RandomStringCount
                {
                    get;
                    set;
                }
                private Int32 randomStringFontSize = 9;
                /// <summary>
                /// 随机背景字符串的大小
                /// </summary>
                public Int32 RandomStringFontSize
                {
                    get { return randomStringFontSize; }
                    set { randomStringFontSize = value; }
                }
                /// <summary>
                /// 是否对图片进行扭曲
                /// </summary>
                public Boolean IsTwist
                {
                    get;
                    set;
                }
                /// <summary>
                /// 边框样式
                /// </summary>
                public enum BorderStyle
                {
                    /// <summary>
                    /// 无边框
                    /// </summary>
                    None,
                    /// <summary>
                    /// 矩形边框
                    /// </summary>
                    Rectangle,
                    /// <summary>
                    /// 圆角边框
                    /// </summary>
                    RoundRectangle
                }
                private Int32 rotationAngle = 40;
                /// <summary>
                /// 验证码字符串随机转动的角度的最大值
                /// </summary>
                public Int32 RotationAngle
                {
                    get { return rotationAngle; }
                    set { rotationAngle = value; }
                }
                /// <summary>
                /// 设置或获取边框样式
                /// </summary>
                public BorderStyle Border
                {
                    get;
                    set;
                }
                private Point[] strPoint = null;
    
    
                private Double gaussianDeviation = 0;
                /// <summary>
                /// 对验证码图片进行高斯模糊的阀值,如果设置为0,则不对图片进行高斯模糊,该设置可能会对图片处理的性能有较大影响
                /// </summary>
                public Double GaussianDeviation
                {
                    get { return gaussianDeviation; }
                    set { gaussianDeviation = value; }
                }
                private Int32 brightnessValue = 0;
                /// <summary>
                /// 对图片进行暗度和亮度的调整,如果该值为0,则不调整。该设置会对图片处理性能有较大影响
                /// </summary>
                public Int32 BrightnessValue
                {
                    get { return brightnessValue; }
                    set { brightnessValue = value; }
                }
                #endregion
                /// <summary>
                /// 构造函数,用于初始化常用变量
                /// </summary>
                public void DrawValidationCode()
                {
                    random = new Random(Guid.NewGuid().GetHashCode());
                    strPoint = new Point[validationCodeCount + 1];
                    if (gaussianDeviation < 0) gaussianDeviation = 0;
                }
    
                /// <summary>
                /// 生成验证码
                /// </summary>
                /// <param name="target">用于存储图片的一般字节序列</param>
                public byte[] CreateImage(string code)
                {
                    MemoryStream target = new MemoryStream();
                    Bitmap bit = new Bitmap(bgWidth + 1, bgHeight + 1);
                    //写字符串
                    dc = Graphics.FromImage(bit);
                    dc.SmoothingMode = SmoothingMode.HighQuality;
                    dc.TextRenderingHint = TextRenderingHint.ClearTypeGridFit; ;
                    dc.InterpolationMode = InterpolationMode.HighQualityBilinear;
                    dc.CompositingQuality = CompositingQuality.HighQuality;
    
                    try
                    {
                        dc.Clear(Color.White);
                        DrawValidationCode();
                        dc.DrawImageUnscaled(DrawBackground(), 0, 0);
                        dc.DrawImageUnscaled(DrawRandomString(code), 0, 0);
                        //对图片文字进行扭曲
                        bit = AdjustRippleEffect(bit, 5);
                        //对图片进行高斯模糊
                        if (gaussianDeviation > 0)
                        {
                            Gaussian gau = new Gaussian();
                            bit = gau.FilterProcessImage(gaussianDeviation, bit);
                        }
                        //进行暗度和亮度处理
                        if (brightnessValue != 0)
                        {
                            //对图片进行调暗处理
                            bit = AdjustBrightness(bit, brightnessValue);
                        }
                        bit.Save(target, ImageFormat.Jpeg);
                        //输出图片流
                        return target.ToArray();
                    }
                    finally
                    {
                        //brush.Dispose();
                        bit.Dispose();
                        dc.Dispose();
                    }
                }
    
                #region 画验证码背景,例如,增加早点,添加曲线和直线等
                /// <summary>
                /// 画验证码背景,例如,增加早点,添加曲线和直线等
                /// </summary>
                /// <returns></returns>
                private Bitmap DrawBackground()
                {
                    Bitmap bit = new Bitmap(bgWidth + 1, bgHeight + 1);
                    Graphics g = Graphics.FromImage(bit);
                    g.SmoothingMode = SmoothingMode.HighQuality;
    
                    g.Clear(Color.White);
                    Rectangle rectangle = new Rectangle(0, 0, bgWidth, bgHeight);
                    Brush brush = new SolidBrush(backColor);
                    g.FillRectangle(brush, rectangle);
    
                    //画噪点
                    if (isPixel)
                    {
                        g.DrawImageUnscaled(DrawRandomPixel(30), 0, 0);
                    }
                    g.DrawImageUnscaled(DrawRandBgString(), 0, 0);
    
    
                    //画曲线
                    //g.DrawImageUnscaled(DrawRandomBezier(bezierCount), 0, 0);
                    ////画直线
                    //g.DrawImageUnscaled(DrawRandomLine(lineCount), 0, 0);
    
                    //dc.DrawImageUnscaled(DrawStringline(), 0, 0);
                    if (Border == BorderStyle.Rectangle)
                    {
                        //绘制边框
                        g.DrawRectangle(new Pen(Color.FromArgb(90, 87, 46)), 0, 0, bgWidth, bgHeight);
                    }
                    else if (Border == BorderStyle.RoundRectangle)
                    {
                        //画圆角
                        DrawRoundRectangle(g, rectangle, Color.FromArgb(90, 87, 46), 1, 3);
                    }
    
                    return bit;
    
                }
                #endregion
    
                #region 画正弦曲线
                private Bitmap DrawTwist(Bitmap bmp, Int32 tWidth, Int32 tHeight, float angle, Color color)
                {
                    //为了方便查看效果,在这里我定义了一个常量。
                    //它在定义数组的长度和for循环中都要用到。
                    int size = bgWidth;
    
                    double[] x = new double[size];
                    Bitmap b = new Bitmap(bmp.Width, bmp.Height);
                    b.MakeTransparent();
                    Graphics graphics = Graphics.FromImage(b);
                    Pen pen = new Pen(color);
    
                    //画正弦曲线的横轴间距参数。建议所用的值应该是 正数且是2的倍数。
                    //在这里采用2。
                    int val = 2;
    
                    float temp = 0.0f;
    
                    //把画布下移100。为什么要这样做,只要你把这一句给注释掉,运行一下代码,
                    //你就会明白是为什么?
                    graphics.TranslateTransform(0, 100);
                    graphics.SmoothingMode = SmoothingMode.HighQuality;
                    graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
                    for (int i = 0; i < size; i++)
                    {
                        //改变tWidth,实现正弦曲线宽度的变化。
                        //改tHeight,实现正弦曲线高度的变化。
                        x[i] = Math.Sin(2 * Math.PI * i / tWidth) * tHeight;
    
                        graphics.DrawLine(pen, i * val, temp, i * val + val / 2, (float)x[i]);
                        temp = (float)x[i];
                    }
                    graphics.RotateTransform(60, MatrixOrder.Prepend);
    
                    //旋转图片
                    // b = KiRotate(b, angle, Color.Transparent);
                    return b;
                }
                #endregion
    
                #region 正弦曲线Wave扭曲图片
                /// <summary>
                /// 正弦曲线Wave扭曲图片
                /// </summary>
                /// <param name="srcBmp">图片路径</param>
                /// <param name="bXDir">如果扭曲则选择为True</param>
                /// <param name="dMultValue">波形的幅度倍数,越大扭曲的程度越高,一般为3</param>
                /// <param name="dPhase">波形的起始相位,取值区间[0-2*PI)</param>
                /// <returns></returns>
                public Bitmap TwistImage(Bitmap srcBmp, bool bXDir, double dMultValue, double dPhase)
                {
                    System.Drawing.Bitmap destBmp = new Bitmap(srcBmp.Width, srcBmp.Height);
                    double PI2 = 6.283185307179586476925286766559;
                    // 将位图背景填充为白色
                    System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(destBmp);
                    graph.FillRectangle(new SolidBrush(System.Drawing.Color.White), 0, 0, destBmp.Width, destBmp.Height);
                    graph.Dispose();
    
                    double dBaseAxisLen = bXDir ? (double)destBmp.Height : (double)destBmp.Width;
    
                    for (int i = 0; i < destBmp.Width; i++)
                    {
                        for (int j = 0; j < destBmp.Height; j++)
                        {
                            double dx = 0;
                            dx = bXDir ? (PI2 * (double)j) / dBaseAxisLen : (PI2 * (double)i) / dBaseAxisLen;
                            dx += dPhase;
                            double dy = Math.Sin(dx);
    
                            // 取得当前点的颜色
                            int nOldX = 0, nOldY = 0;
                            nOldX = bXDir ? i + (int)(dy * dMultValue) : i;
                            nOldY = bXDir ? j : j + (int)(dy * dMultValue);
    
                            System.Drawing.Color color = srcBmp.GetPixel(i, j);
                            if (nOldX >= 0 && nOldX < destBmp.Width
                             && nOldY >= 0 && nOldY < destBmp.Height)
                            {
                                destBmp.SetPixel(nOldX, nOldY, color);
                            }
                        }
                    }
                    return destBmp;
                }
                #endregion
    
                #region 图片任意角度旋转
                /// <summary>
                /// 图片任意角度旋转
                /// </summary>
                /// <param name="bmp">原始图Bitmap</param>
                /// <param name="angle">旋转角度</param>
                /// <param name="bkColor">背景色</param>
                /// <returns>输出Bitmap</returns>
                public static Bitmap KiRotate(Bitmap bmp, float angle, Color bkColor)
                {
                    int w = bmp.Width;
                    int h = bmp.Height;
    
                    PixelFormat pf;
    
                    if (bkColor == Color.Transparent)
                    {
                        pf = PixelFormat.Format32bppArgb;
                    }
                    else
                    {
                        pf = bmp.PixelFormat;
                    }
    
                    Bitmap tmp = new Bitmap(w, h, pf);
                    Graphics g = Graphics.FromImage(tmp);
                    g.Clear(bkColor);
                    g.DrawImageUnscaled(bmp, 1, 1);
                    g.Dispose();
    
                    GraphicsPath path = new GraphicsPath();
                    path.AddRectangle(new RectangleF(0f, 0f, w, h));
                    Matrix mtrx = new Matrix();
                    mtrx.Rotate(angle);
                    RectangleF rct = path.GetBounds(mtrx);
    
                    Bitmap dst = new Bitmap((int)rct.Width, (int)rct.Height, pf);
                    g = Graphics.FromImage(dst);
                    g.Clear(bkColor);
                    g.TranslateTransform(-rct.X, -rct.Y);
                    g.RotateTransform(angle);
                    g.InterpolationMode = InterpolationMode.HighQualityBilinear;
                    g.DrawImageUnscaled(tmp, 0, 0);
                    g.Dispose();
                    tmp.Dispose();
    
                    return dst;
                }
                #endregion
    
                #region 随机生成贝塞尔曲线
                /// <summary>
                /// 随机生成贝塞尔曲线
                /// </summary>
                /// <param name="bmp">一个图片的实例</param>
                /// <param name="lineNum">线条数量</param>
                /// <returns></returns>
                public Bitmap DrawRandomBezier(Int32 lineNum)
                {
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    b.MakeTransparent();
                    Graphics g = Graphics.FromImage(b);
                    g.Clear(Color.Transparent);
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    g.PixelOffsetMode = PixelOffsetMode.HighQuality;
    
                    GraphicsPath gPath1 = new GraphicsPath();
                    Int32 lineRandNum = random.Next(lineNum);
    
                    for (int i = 0; i < (lineNum - lineRandNum); i++)
                    {
                        Pen p = new Pen(GetRandomDeepColor());
                        Point[] point = {
                                            new Point(random.Next(1, (b.Width / 10)), random.Next(1, (b.Height))),
                                            new Point(random.Next((b.Width / 10) * 2, (b.Width / 10) * 4), random.Next(1, (b.Height))),
                                            new Point(random.Next((b.Width / 10) * 4, (b.Width / 10) * 6), random.Next(1, (b.Height))),
                                            new Point(random.Next((b.Width / 10) * 8, b.Width), random.Next(1, (b.Height)))
                                        };
    
                        gPath1.AddBeziers(point);
                        g.DrawPath(p, gPath1);
                        p.Dispose();
                    }
                    for (int i = 0; i < lineRandNum; i++)
                    {
                        Pen p = new Pen(GetRandomDeepColor());
                        Point[] point = {
                                    new Point(random.Next(1, b.Width), random.Next(1, b.Height)),
                                    new Point(random.Next((b.Width / 10) * 2, b.Width), random.Next(1, b.Height)),
                                    new Point(random.Next((b.Width / 10) * 4, b.Width), random.Next(1, b.Height)),
                                    new Point(random.Next(1, b.Width), random.Next(1, b.Height))
                                        };
                        gPath1.AddBeziers(point);
                        g.DrawPath(p, gPath1);
                        p.Dispose();
                    }
                    return b;
                }
                #endregion
    
                #region 画直线
                /// <summary>
                /// 画直线
                /// </summary>
                /// <param name="bmp">一个bmp实例</param>
                /// <param name="lineNum">线条个数</param>
                /// <returns></returns>
                public Bitmap DrawRandomLine(Int32 lineNum)
                {
                    if (lineNum < 0) throw new ArgumentNullException("参数bmp为空!");
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    b.MakeTransparent();
                    Graphics g = Graphics.FromImage(b);
                    g.Clear(Color.Transparent);
                    g.PixelOffsetMode = PixelOffsetMode.HighQuality;
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    for (int i = 0; i < lineNum; i++)
                    {
                        Pen p = new Pen(GetRandomDeepColor());
                        Point pt1 = new Point(random.Next(1, (b.Width / 5) * 2), random.Next(b.Height));
                        Point pt2 = new Point(random.Next((b.Width / 5) * 3, b.Width), random.Next(b.Height));
                        g.DrawLine(p, pt1, pt2);
                        p.Dispose();
                    }
    
                    return b;
                }
                #endregion
    
                #region 画随机噪点
                /// <summary>
                /// 画随机噪点
                /// </summary>
                /// <param name="pixNum">噪点的百分比</param>
                /// <returns></returns>
                public Bitmap DrawRandomPixel(Int32 pixNum)
                {
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    b.MakeTransparent();
                    Graphics graph = Graphics.FromImage(b);
                    graph.SmoothingMode = SmoothingMode.HighQuality;
                    graph.InterpolationMode = InterpolationMode.HighQualityBilinear;
    
                    //画噪点 
                    for (int i = 0; i < (bgHeight * bgWidth) / pixNum; i++)
                    {
                        int x = random.Next(b.Width);
                        int y = random.Next(b.Height);
                        b.SetPixel(x, y, GetRandomDeepColor());
                        //下移坐标重新画点
                        if ((x + 1) < b.Width && (y + 1) < b.Height)
                        {
                            //画图片的前景噪音点
                            graph.DrawRectangle(new Pen(Color.Silver), random.Next(b.Width), random.Next(b.Height), 1, 1);
                        }
    
                    }
    
                    return b;
                }
                #endregion
    
                #region 画随机字符串中间连线
                /// <summary>
                /// 画随机字符串中间连线
                /// </summary>
                /// <returns></returns>
                private Bitmap DrawStringline()
                {
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    b.MakeTransparent();
                    Graphics g = Graphics.FromImage(b);
                    g.SmoothingMode = SmoothingMode.AntiAlias;
    
                    Point[] p = new Point[validationCodeCount];
                    for (int i = 0; i < validationCodeCount; i++)
                    {
                        p[i] = strPoint[i];
                        //throw new Exception(strPoint.Length.ToString());
                    }
                    // g.DrawBezier(new Pen(GetRandomDeepColor()), strPoint);
                    //g.DrawClosedCurve(new Pen(GetRandomDeepColor()), strPoint);
                    g.DrawCurve(new Pen(GetRandomDeepColor(), 1), strPoint);
    
                    return b;
                }
                #endregion
    
                #region 写入验证码的字符串
                /// <summary>
                /// 写入验证码的字符串
                /// </summary>
                private Bitmap DrawRandomString(string Code)
                {
                    if (fontMaxSize >= (bgHeight / 5) * 4) throw new ArgumentException("字体最大值参数FontMaxSize与验证码高度相近,这会导致描绘验证码字符串时出错,请重新设置参数!");
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    b.MakeTransparent();
                    Graphics g = Graphics.FromImage(b);
    
                    g.Clear(Color.Transparent);
                    g.PixelOffsetMode = PixelOffsetMode.Half;
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    g.TextRenderingHint = TextRenderingHint.SingleBitPerPixelGridFit;
                    g.InterpolationMode = InterpolationMode.HighQualityBilinear;
    
                    chars = Code.ToCharArray();//拆散字符串成单字符数组
                    validationCode = chars.ToString();
    
                    //设置字体显示格式
                    StringFormat format = new StringFormat(StringFormatFlags.NoClip);
                    format.Alignment = StringAlignment.Center;
                    format.LineAlignment = StringAlignment.Center;
                    FontFamily f = new FontFamily(GenericFontFamilies.Monospace);
    
    
                    Int32 charNum = chars.Length;
    
                    Point sPoint = new Point();
                    Int32 fontSize = 12;
                    for (int i = 0; i < validationCodeCount; i++)
                    {
                        int findex = random.Next(5);
                        //定义字体
                        Font textFont = new Font(f, random.Next(fontMinSize, fontMaxSize), FontStyle.Bold);
                        //定义画刷,用于写字符串
                        //Brush brush = new SolidBrush(GetRandomDeepColor());
                        Int32 textFontSize = Convert.ToInt32(textFont.Size);
                        fontSize = textFontSize;
                        Point point = new Point(random.Next((bgWidth / charNum) * i + 5, (bgWidth / charNum) * (i + 1)), random.Next(bgHeight / 5 + textFontSize / 2, bgHeight - textFontSize / 2));
    
    
    
                        //如果当前字符X坐标小于字体的二分之一大小
                        if (point.X < textFontSize / 2)
                        {
                            point.X = point.X + textFontSize / 2;
                        }
                        //防止文字叠加
                        if (i > 0 && (point.X - sPoint.X < (textFontSize / 2 + textFontSize / 2)))
                        {
                            point.X = point.X + textFontSize;
                        }
                        //如果当前字符X坐标大于图片宽度,就减去字体的宽度
                        if (point.X > (bgWidth - textFontSize / 2))
                        {
                            point.X = bgWidth - textFontSize / 2;
                        }
    
                        sPoint = point;
    
                        float angle = random.Next(-rotationAngle, rotationAngle);//转动的度数
                        g.TranslateTransform(point.X, point.Y);//移动光标到指定位置
                        g.RotateTransform(angle);
    
                        //设置渐变画刷  
                        Rectangle myretang = new Rectangle(0, 1, Convert.ToInt32(textFont.Size), Convert.ToInt32(textFont.Size));
                        Color c = GetRandomDeepColor();
                        LinearGradientBrush mybrush2 = new LinearGradientBrush(myretang, c, GetLightColor(c, 120), random.Next(180));
    
                        g.DrawString(chars[i].ToString(), textFont, mybrush2, 1, 1, format);
    
                        g.RotateTransform(-angle);//转回去
                        g.TranslateTransform(-point.X, -point.Y);//移动光标到指定位置,每个字符紧凑显示,避免被软件识别
    
                        strPoint[i] = point;
    
                        textFont.Dispose();
                        mybrush2.Dispose();
                    }
                    return b;
                }
                #endregion
    
                #region 画干扰背景文字
                /// <summary>
                /// 画背景干扰文字
                /// </summary>
                /// <returns></returns>
                private Bitmap DrawRandBgString()
                {
                    Bitmap b = new Bitmap(bgWidth, bgHeight);
                    String[] randStr = { "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K", "L", "M", "N", "O", "P", "Q", "R", "S", "T", "U", "V", "W", "X", "Y", "Z" };
                    b.MakeTransparent();
                    Graphics g = Graphics.FromImage(b);
    
                    g.Clear(Color.Transparent);
                    g.PixelOffsetMode = PixelOffsetMode.HighQuality;
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    g.TextRenderingHint = TextRenderingHint.AntiAlias;
                    g.InterpolationMode = InterpolationMode.HighQualityBilinear;
    
                    //设置字体显示格式
                    StringFormat format = new StringFormat(StringFormatFlags.NoClip);
                    format.Alignment = StringAlignment.Center;
                    format.LineAlignment = StringAlignment.Center;
    
                    FontFamily f = new FontFamily(GenericFontFamilies.Serif);
                    Font textFont = new Font(f, randomStringFontSize, FontStyle.Underline);
    
                    int randAngle = 60; //随机转动角度
    
                    for (int i = 0; i < RandomStringCount; i++)
                    {
    
                        Brush brush = new System.Drawing.SolidBrush(GetRandomLightColor());
                        Point pot = new Point(random.Next(5, bgWidth - 5), random.Next(5, bgHeight - 5));
                        //随机转动的度数
                        float angle = random.Next(-randAngle, randAngle);
    
                        //转动画布
                        g.RotateTransform(angle);
                        g.DrawString(randStr[random.Next(randStr.Length)], textFont, brush, pot, format);
                        //转回去,为下一个字符做准备
                        g.RotateTransform(-angle);
                        //释放资源
                        brush.Dispose();
                    }
                    textFont.Dispose();
                    format.Dispose();
                    f.Dispose();
    
                    return b;
                }
                #endregion
    
                #region 生成随机字符串
                /// <summary>
                /// 生成随机字符串    
                /// </summary>
                /// <returns></returns>
                public string GetRandomString(Int32 textLength)
                {
                    string[] randomArray = charCollection.Split(','); //将字符串生成数组     
                    int arrayLength = randomArray.Length;
                    string randomString = "";
                    for (int i = 0; i < textLength; i++)
                    {
                        randomString += randomArray[random.Next(0, arrayLength)];
                    }
                    return randomString; //长度是textLength +1
                }
                #endregion
    
                #region 内部方法:绘制验证码背景
                private void DrawBackground(HatchStyle hatchStyle)
                {
                    //设置填充背景时用的笔刷
                    HatchBrush hBrush = new HatchBrush(hatchStyle, backColor);
    
                    //填充背景图片
                    dc.FillRectangle(hBrush, 0, 0, this.bgWidth, this.bgHeight);
                }
                #endregion
    
                #region 根据指定长度,返回随机验证码
                /// <summary>
                /// 根据指定长度,返回随机验证码
                /// </summary>
                /// <param >制定长度</param>
                /// <returns>随即验证码</returns>
                public string Next(int length)
                {
                    this.validationCode = GetRandomCode(length);
                    return this.validationCode;
                }
                #endregion
    
                #region 内部方法:返回指定长度的随机验证码字符串
                /// <summary>
                /// 根据指定大小返回随机验证码
                /// </summary>
                /// <param >字符串长度</param>
                /// <returns>随机字符串</returns>
                private string GetRandomCode(int length)
                {
                    StringBuilder sb = new StringBuilder(6);
    
                    for (int i = 0; i < length; i++)
                    {
                        sb.Append(Char.ConvertFromUtf32(RandomAZ09()));
                    }
    
                    return sb.ToString();
                }
                #endregion
    
                #region 内部方法:产生随机数和随机点
    
                /// <summary>
                /// 产生0-9A-Z的随机字符代码
                /// </summary>
                /// <returns>字符代码</returns>
                private int RandomAZ09()
                {
                    int result = 48;
                    Random ram = new Random();
                    int i = ram.Next(2);
    
                    switch (i)
                    {
                        case 0:
                            result = ram.Next(48, 58);
                            break;
                        case 1:
                            result = ram.Next(65, 91);
                            break;
                    }
    
                    return result;
                }
    
                /// <summary>
                /// 返回一个随机点,该随机点范围在验证码背景大小范围内
                /// </summary>
                /// <returns>Point对象</returns>
                private Point RandomPoint()
                {
                    Random ram = new Random();
                    Point point = new Point(ram.Next(this.bgWidth), ram.Next(this.bgHeight));
                    return point;
                }
                #endregion
    
                #region 随机生成颜色值
                /// <summary>
                /// 生成随机深颜色
                /// </summary>
                /// <returns></returns>
                public Color GetRandomDeepColor()
                {
                    int nRed, nGreen, nBlue;    // nBlue,nRed  nGreen 相差大一点 nGreen 小一些
                    //int high = 255;       
                    int redLow = 160;
                    int greenLow = 100;
                    int blueLow = 160;
                    nRed = random.Next(redLow);
                    nGreen = random.Next(greenLow);
                    nBlue = random.Next(blueLow);
                    Color color = Color.FromArgb(nRed, nGreen, nBlue);
                    return color;
                }
    
                /// <summary>
                /// 生成随机浅颜色
                /// </summary>
                /// <returns>randomColor</returns>
                public Color GetRandomLightColor()
                {
                    int nRed, nGreen, nBlue;    //越大颜色越浅
                    int low = 180;           //色彩的下限
                    int high = 255;          //色彩的上限      
                    nRed = random.Next(high) % (high - low) + low;
                    nGreen = random.Next(high) % (high - low) + low;
                    nBlue = random.Next(high) % (high - low) + low;
                    Color color = Color.FromArgb(nRed, nGreen, nBlue);
                    return color;
                }
                /// <summary>
                /// 生成随机颜色值
                /// </summary>
                /// <returns></returns>
                public Color GetRandomColor()
                {
                    int nRed, nGreen, nBlue;    //越大颜色越浅
                    int low = 10;           //色彩的下限
                    int high = 255;          //色彩的上限    
                    nRed = random.Next(high) % (high - low) + low;
                    nGreen = random.Next(high) % (high - low) + low;
                    nBlue = random.Next(high) % (high - low) + low;
                    Color color = Color.FromArgb(nRed, nGreen, nBlue);
                    return color;
                }
                /// <summary>
                /// 获取与当前颜色值相加后的颜色
                /// </summary>
                /// <param name="c"></param>
                /// <returns></returns>
                public Color GetLightColor(Color c, Int32 value)
                {
                    int nRed = c.R, nGreen = c.G, nBlue = c.B;    //越大颜色越浅
                    if (nRed + value < 255 && nRed + value > 0)
                    {
                        nRed = c.R + 40;
                    }
                    if (nGreen + value < 255 && nGreen + value > 0)
                    {
                        nGreen = c.G + 40;
                    }
                    if (nBlue + value < 255 && nBlue + value > 0)
                    {
                        nBlue = c.B + 40;
                    }
                    Color color = Color.FromArgb(nRed, nGreen, nBlue);
                    return color;
                }
                #endregion
    
                #region 合并图片
                /// <summary>       
                /// 合并图片        
                /// </summary>        
                /// <param name="maps"></param>        
                /// <returns></returns>        
                private Bitmap MergerImg(params Bitmap[] maps)
                {
                    int i = maps.Length;
                    if (i == 0)
                        throw new Exception("图片数不能够为0");
                    //创建要显示的图片对象,根据参数的个数设置宽度            
                    Bitmap backgroudImg = new Bitmap(i * 12, 16);
                    Graphics g = Graphics.FromImage(backgroudImg);
                    //清除画布,背景设置为白色            
                    g.Clear(System.Drawing.Color.White);
                    for (int j = 0; j < i; j++)
                    {
                        //g.DrawImage(maps[j], j * 11, 0, maps[j].Width, maps[j].Height);
                        g.DrawImageUnscaled(maps[j], 0, 0);
                    }
                    g.Dispose();
                    return backgroudImg;
                }
                #endregion
    
                #region 生成不重复的随机数,该函数会消耗大量系统资源
                /// <summary>
                /// 生成不重复的随机数,该函数会消耗大量系统资源
                /// </summary>
                /// <returns></returns>
                private static int GetRandomSeed()
                {
                    byte[] bytes = new byte[4];
                    System.Security.Cryptography.RNGCryptoServiceProvider rng = new System.Security.Cryptography.RNGCryptoServiceProvider();
                    rng.GetBytes(bytes);
                    return BitConverter.ToInt32(bytes, 0);
                }
                #endregion
    
                #region 缩放图片
                /// <summary>
                /// 缩放图片
                /// </summary>
                /// <param name="bmp">原始Bitmap</param>
                /// <param name="newW">新的宽度</param>
                /// <param name="newH">新的高度</param>
                /// <param name="Mode">缩放质量</param>
                /// <returns>处理以后的图片</returns>
                public static Bitmap KiResizeImage(Bitmap bmp, int newW, int newH, InterpolationMode Mode)
                {
                    try
                    {
                        Bitmap b = new Bitmap(newW, newH);
                        Graphics g = Graphics.FromImage(b);
                        // 插值算法的质量
                        g.InterpolationMode = Mode;
                        g.DrawImage(bmp, new Rectangle(0, 0, newW, newH), new Rectangle(0, 0, bmp.Width, bmp.Height), GraphicsUnit.Pixel);
                        g.Dispose();
                        return b;
                    }
                    catch
                    {
                        return null;
                    }
                }
                #endregion
    
                #region 绘制圆角矩形
                /// <summary>
                /// C# GDI+ 绘制圆角矩形
                /// </summary>
                /// <param name="g">Graphics 对象</param>
                /// <param name="rectangle">Rectangle 对象,圆角矩形区域</param>
                /// <param name="borderColor">边框颜色</param>
                /// <param name="borderWidth">边框宽度</param>
                /// <param name="r">圆角半径</param>
                private static void DrawRoundRectangle(Graphics g, Rectangle rectangle, Color borderColor, float borderWidth, int r)
                {
                    // 如要使边缘平滑,请取消下行的注释
                    g.SmoothingMode = SmoothingMode.HighQuality;
    
                    // 由于边框也需要一定宽度,需要对矩形进行修正
                    //rectangle = new Rectangle(rectangle.X, rectangle.Y, rectangle.Width, rectangle.Height);
                    Pen p = new Pen(borderColor, borderWidth);
                    // 调用 getRoundRectangle 得到圆角矩形的路径,然后再进行绘制
                    g.DrawPath(p, getRoundRectangle(rectangle, r));
                }
                #endregion
    
                #region 根据普通矩形得到圆角矩形的路径
                /// <summary>
                /// 根据普通矩形得到圆角矩形的路径
                /// </summary>
                /// <param name="rectangle">原始矩形</param>
                /// <param name="r">半径</param>
                /// <returns>图形路径</returns>
                private static GraphicsPath getRoundRectangle(Rectangle rectangle, int r)
                {
                    int l = 2 * r;
                    // 把圆角矩形分成八段直线、弧的组合,依次加到路径中
                    GraphicsPath gp = new GraphicsPath();
                    gp.AddLine(new Point(rectangle.X + r, rectangle.Y), new Point(rectangle.Right - r, rectangle.Y));
                    gp.AddArc(new Rectangle(rectangle.Right - l, rectangle.Y, l, l), 270F, 90F);
    
                    gp.AddLine(new Point(rectangle.Right, rectangle.Y + r), new Point(rectangle.Right, rectangle.Bottom - r));
                    gp.AddArc(new Rectangle(rectangle.Right - l, rectangle.Bottom - l, l, l), 0F, 90F);
    
                    gp.AddLine(new Point(rectangle.Right - r, rectangle.Bottom), new Point(rectangle.X + r, rectangle.Bottom));
                    gp.AddArc(new Rectangle(rectangle.X, rectangle.Bottom - l, l, l), 90F, 90F);
    
                    gp.AddLine(new Point(rectangle.X, rectangle.Bottom - r), new Point(rectangle.X, rectangle.Y + r));
                    gp.AddArc(new Rectangle(rectangle.X, rectangle.Y, l, l), 180F, 90F);
                    return gp;
                }
                #endregion
    
                #region 柔化
                ///<summary>
                /// 柔化
                /// </summary>
                /// <param name="b">原始图</param>
                /// <returns>输出图</returns>
                public static Bitmap KiBlur(Bitmap b)
                {
    
                    if (b == null)
                    {
                        return null;
                    }
    
                    int w = b.Width;
                    int h = b.Height;
    
                    try
                    {
    
                        Bitmap bmpRtn = new Bitmap(w, h, PixelFormat.Format24bppRgb);
    
                        BitmapData srcData = b.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.ReadOnly, PixelFormat.Format24bppRgb);
                        BitmapData dstData = bmpRtn.LockBits(new Rectangle(0, 0, w, h), ImageLockMode.WriteOnly, PixelFormat.Format24bppRgb);
    
                        unsafe
                        {
                            byte* pIn = (byte*)srcData.Scan0.ToPointer();
                            byte* pOut = (byte*)dstData.Scan0.ToPointer();
                            int stride = srcData.Stride;
                            byte* p;
    
                            for (int y = 0; y < h; y++)
                            {
                                for (int x = 0; x < w; x++)
                                {
                                    //取周围9点的值
                                    if (x == 0 || x == w - 1 || y == 0 || y == h - 1)
                                    {
                                        //不做
                                        pOut[0] = pIn[0];
                                        pOut[1] = pIn[1];
                                        pOut[2] = pIn[2];
                                    }
                                    else
                                    {
                                        int r1, r2, r3, r4, r5, r6, r7, r8, r9;
                                        int g1, g2, g3, g4, g5, g6, g7, g8, g9;
                                        int b1, b2, b3, b4, b5, b6, b7, b8, b9;
    
                                        float vR, vG, vB;
    
                                        //左上
                                        p = pIn - stride - 3;
                                        r1 = p[2];
                                        g1 = p[1];
                                        b1 = p[0];
    
                                        //正上
                                        p = pIn - stride;
                                        r2 = p[2];
                                        g2 = p[1];
                                        b2 = p[0];
    
                                        //右上
                                        p = pIn - stride + 3;
                                        r3 = p[2];
                                        g3 = p[1];
                                        b3 = p[0];
    
                                        //左侧
                                        p = pIn - 3;
                                        r4 = p[2];
                                        g4 = p[1];
                                        b4 = p[0];
    
                                        //右侧
                                        p = pIn + 3;
                                        r5 = p[2];
                                        g5 = p[1];
                                        b5 = p[0];
    
                                        //右下
                                        p = pIn + stride - 3;
                                        r6 = p[2];
                                        g6 = p[1];
                                        b6 = p[0];
    
                                        //正下
                                        p = pIn + stride;
                                        r7 = p[2];
                                        g7 = p[1];
                                        b7 = p[0];
    
                                        //右下
                                        p = pIn + stride + 3;
                                        r8 = p[2];
                                        g8 = p[1];
                                        b8 = p[0];
    
                                        //自己
                                        p = pIn;
                                        r9 = p[2];
                                        g9 = p[1];
                                        b9 = p[0];
    
                                        vR = (float)(r1 + r2 + r3 + r4 + r5 + r6 + r7 + r8 + r9);
                                        vG = (float)(g1 + g2 + g3 + g4 + g5 + g6 + g7 + g8 + g9);
                                        vB = (float)(b1 + b2 + b3 + b4 + b5 + b6 + b7 + b8 + b9);
    
                                        vR /= 9;
                                        vG /= 9;
                                        vB /= 9;
    
                                        pOut[0] = (byte)vB;
                                        pOut[1] = (byte)vG;
                                        pOut[2] = (byte)vR;
    
                                    }
    
                                    pIn += 3;
                                    pOut += 3;
                                }// end of x
    
                                pIn += srcData.Stride - w * 3;
                                pOut += srcData.Stride - w * 3;
                            } // end of y
                        }
    
                        b.UnlockBits(srcData);
                        bmpRtn.UnlockBits(dstData);
    
                        return bmpRtn;
                    }
                    catch
                    {
                        return null;
                    }
    
                } // end of KiBlur
                #endregion
    
                #region 滤镜
                /// <summary>
                /// 红色滤镜
                /// </summary>
                /// <param name="bitmap">Bitmap</param>
                /// <param name="threshold">阀值 -255~255</param>
                /// <returns></returns>
                public System.Drawing.Bitmap AdjustToRed(System.Drawing.Bitmap bitmap, int threshold)
                {
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            // 取得每一個 pixel
                            var pixel = bitmap.GetPixel(x, y);
                            var pR = pixel.R + threshold;
                            pR = Math.Max(pR, 0);
                            pR = Math.Min(255, pR);
                            // 將改過的 RGB 寫回
                            // 只寫入紅色的值 , G B 都放零
                            System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, 0, 0);
                            bitmap.SetPixel(x, y, newColor);
                        }
                    }
                    // 回傳結果
                    return bitmap;
                }
    
                /// <summary>
                /// 绿色滤镜
                /// </summary>
                /// <param name="bitmap">一个图片实例</param>
                /// <param name="threshold">阀值 -255~+255</param>
                /// <returns></returns>
                public System.Drawing.Bitmap AdjustToGreen(System.Drawing.Bitmap bitmap, int threshold)
                {
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            // 取得每一個 pixel
                            var pixel = bitmap.GetPixel(x, y);
                            //判斷是否超過255 如果超過就是255 
                            var pG = pixel.G + threshold;
                            //如果小於0就為0
                            if (pG > 255) pG = 255;
                            if (pG < 0) pG = 0;
                            // 將改過的 RGB 寫回
                            // 只寫入綠色的值 , R B 都放零
                            System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, 0, pG, 0);
                            bitmap.SetPixel(x, y, newColor);
                        }
                    }
                    // 回傳結果
                    return bitmap;
                }
                /// <summary>
                /// 蓝色滤镜
                /// </summary>
                /// <param name="bitmap">一个图片实例</param>
                /// <param name="threshold">阀值 -255~255</param>
                /// <returns></returns>
                public System.Drawing.Bitmap AdjustToBlue(System.Drawing.Bitmap bitmap, int threshold)
                {
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            // 取得每一個 pixel
                            var pixel = bitmap.GetPixel(x, y);
                            //判斷是否超過255 如果超過就是255 
                            var pB = pixel.B + threshold;
                            //如果小於0就為0
                            if (pB > 255) pB = 255;
                            if (pB < 0) pB = 0;
                            // 將改過的 RGB 寫回
                            // 只寫入藍色的值 , R G 都放零
                            System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, 0, 0, pB);
                            bitmap.SetPixel(x, y, newColor);
                        }
                    }
                    // 回傳結果
                    return bitmap;
                }
                /// <summary>
                /// 调整 RGB 色调
                /// </summary>
                /// <param name="bitmap"></param>
                /// <param name="thresholdRed">红色阀值</param>
                /// <param name="thresholdBlue">蓝色阀值</param>
                /// <param name="thresholdGreen">绿色阀值</param>
                /// <returns></returns>
                public System.Drawing.Bitmap AdjustToCustomColor(System.Drawing.Bitmap bitmap, int thresholdRed, int thresholdGreen, int thresholdBlue)
                {
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            // 取得每一個 pixel
                            var pixel = bitmap.GetPixel(x, y);
                            //判斷是否超過255 如果超過就是255 
                            var pG = pixel.G + thresholdGreen;
                            //如果小於0就為0
                            if (pG > 255) pG = 255;
                            if (pG < 0) pG = 0;
                            //判斷是否超過255 如果超過就是255 
                            var pR = pixel.R + thresholdRed;
                            //如果小於0就為0
                            if (pR > 255) pR = 255;
                            if (pR < 0) pR = 0;
                            //判斷是否超過255 如果超過就是255 
                            var pB = pixel.B + thresholdBlue;
                            //如果小於0就為0
                            if (pB > 255) pB = 255;
                            if (pB < 0) pB = 0;
                            // 將改過的 RGB 寫回
                            // 只寫入綠色的值 , R B 都放零
                            System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, pG, pB);
                            bitmap.SetPixel(x, y, newColor);
                        }
                    }
                    return bitmap;
                }
                #endregion
    
                #region 图片去色(图片黑白化)
                /// <summary>
                /// 图片去色(图片黑白化)
                /// </summary>
                /// <param name="original">一个需要处理的图片</param>
                /// <returns></returns>
                public static Bitmap MakeGrayscale(Bitmap original)
                {
                    //create a blank bitmap the same size as original
                    Bitmap newBitmap = new Bitmap(original.Width, original.Height);
    
                    //get a graphics object from the new image
                    Graphics g = Graphics.FromImage(newBitmap);
                    g.SmoothingMode = SmoothingMode.HighQuality;
                    //create the grayscale ColorMatrix
                    ColorMatrix colorMatrix = new ColorMatrix(new float[][] 
                                  {
                                     new float[] {.3f, .3f, .3f, 0, 0},
                                     new float[] {.59f, .59f, .59f, 0, 0},
                                     new float[] {.11f, .11f, .11f, 0, 0},
                                     new float[] {0, 0, 0, 1, 0},
                                     new float[] {0, 0, 0, 0, 1}
                                  });
    
                    //create some image attributes
                    ImageAttributes attributes = new ImageAttributes();
    
                    //set the color matrix attribute
                    attributes.SetColorMatrix(colorMatrix);
    
                    //draw the original image on the new image
                    //using the grayscale color matrix
                    g.DrawImage(original, new Rectangle(0, 0, original.Width, original.Height),
                       0, 0, original.Width, original.Height, GraphicsUnit.Pixel, attributes);
    
                    //dispose the Graphics object
                    g.Dispose();
                    return newBitmap;
                }
                #endregion
    
                #region 增加或減少亮度
                /// <summary>
                /// 增加或減少亮度
                /// </summary>
                /// <param name="img">System.Drawing.Image Source </param>
                /// <param name="valBrightness">0~255</param>
                /// <returns></returns>
                public System.Drawing.Bitmap AdjustBrightness(System.Drawing.Image img, int valBrightness)
                {
                    // 讀入欲轉換的圖片並轉成為 Bitmap
                    System.Drawing.Bitmap bitmap = new System.Drawing.Bitmap(img);
    
                    for (int y = 0; y < bitmap.Height; y++)
                    {
                        for (int x = 0; x < bitmap.Width; x++)
                        {
                            // 取得每一個 pixel
                            var pixel = bitmap.GetPixel(x, y);
    
                            // 判斷 如果處理過後 255 就設定為 255 如果小於則設定為 0
                            var pR = ((pixel.R + valBrightness > 255) ? 255 : pixel.R + valBrightness) < 0 ? 0 : ((pixel.R + valBrightness > 255) ? 255 : pixel.R + valBrightness);
                            var pG = ((pixel.G + valBrightness > 255) ? 255 : pixel.G + valBrightness) < 0 ? 0 : ((pixel.G + valBrightness > 255) ? 255 : pixel.G + valBrightness);
                            var pB = ((pixel.B + valBrightness > 255) ? 255 : pixel.B + valBrightness) < 0 ? 0 : ((pixel.B + valBrightness > 255) ? 255 : pixel.B + valBrightness);
    
                            // 將改過的 RGB 寫回
                            System.Drawing.Color newColor = System.Drawing.Color.FromArgb(pixel.A, pR, pG, pB);
    
                            bitmap.SetPixel(x, y, newColor);
    
                        }
                    }
                    // 回傳結果
                    return bitmap;
                }
                #endregion
    
                #region 浮雕效果
                /// <summary>
                /// 浮雕效果
                /// </summary>
                /// <param name="src">一个图片实例</param>
                /// <returns></returns>
                public Bitmap AdjustToStone(Bitmap src)
                {
                    // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红
                    BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
    
                    unsafe
                    {
                        // 抓住第一个 Pixel 第一个数值
                        byte* p = (byte*)(void*)bitmapData.Scan0;
    
                        // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行
                        int nOffset = bitmapData.Stride - src.Width * 3;
    
                        for (int y = 0; y < src.Height; ++y)
                        {
                            for (int x = 0; x < src.Width; ++x)
                            {
                                // 为了理解方便 所以特地在命名
                                int r, g, b;
                                // 先取得下一个 Pixel
                                var q = p + 3;
                                r = Math.Abs(p[2] - q[2] + 128);
                                r = r < 0 ? 0 : r;
                                r = r > 255 ? 255 : r;
                                p[2] = (byte)r;
    
                                g = Math.Abs(p[1] - q[1] + 128);
                                g = g < 0 ? 0 : g;
                                g = g > 255 ? 255 : g;
                                p[1] = (byte)g;
    
                                b = Math.Abs(p[0] - q[0] + 128);
                                b = b < 0 ? 0 : b;
                                b = b > 255 ? 255 : b;
                                p[0] = (byte)b;
    
                                // 跳去下一个 Pixel
                                p += 3;
    
                            }
                            // 跨越畸零地
                            p += nOffset;
                        }
                    }
                    src.UnlockBits(bitmapData);
                    return src;
                }
                #endregion
    
                #region 水波纹效果
                /// <summary>
                /// 水波纹效果
                /// </summary>
                /// <param name="src"></param>
                /// <param name="nWave">坡度</param>
                /// www.it165.net
                /// <returns></returns>
                public Bitmap AdjustRippleEffect(Bitmap src, short nWave)
                {
    
                    int nWidth = src.Width;
                    int nHeight = src.Height;
    
                    // 透过公式进行水波纹的採样
    
                    PointF[,] fp = new PointF[nWidth, nHeight];
                
                    Point[,] pt = new Point[nWidth, nHeight];
    
                    Point mid = new Point();
                    mid.X = nWidth / 2;
                    mid.Y = nHeight / 2;
    
                    double newX, newY;
                    double xo, yo;
    
                    //先取样将水波纹座标跟RGB取出
                    for (int x = 0; x < nWidth; ++x)
                        for (int y = 0; y < nHeight; ++y)
                        {
                            xo = ((double)nWave * Math.Sin(2.0 * 3.1415 * (float)y / 128.0));
                            yo = ((double)nWave * Math.Cos(2.0 * 3.1415 * (float)x / 128.0));
    
                            newX = (x + xo);
                            newY = (y + yo);
    
                            if (newX > 0 && newX < nWidth)
                            {
                                fp[x, y].X = (float)newX;
                                pt[x, y].X = (int)newX;
                            }
                            else
                            {
                                fp[x, y].X = (float)0.0;
                                pt[x, y].X = 0;
                            }
    
    
                            if (newY > 0 && newY < nHeight)
                            {
                                fp[x, y].Y = (float)newY;
                                pt[x, y].Y = (int)newY;
                            }
                            else
                            {
                                fp[x, y].Y = (float)0.0;
                                pt[x, y].Y = 0;
                            }
                        }
    
    
                    //进行合成
                    Bitmap bSrc = (Bitmap)src.Clone();
    
                    // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红
                    BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite,
                                                   PixelFormat.Format24bppRgb);
                    BitmapData bmSrc = bSrc.LockBits(new Rectangle(0, 0, bSrc.Width, bSrc.Height), ImageLockMode.ReadWrite,
                                                     PixelFormat.Format24bppRgb);
    
                    int scanline = bitmapData.Stride;
    
                    IntPtr Scan0 = bitmapData.Scan0;
                    IntPtr SrcScan0 = bmSrc.Scan0;
    
                    unsafe
                    {
                        byte* p = (byte*)(void*)Scan0;
                        byte* pSrc = (byte*)(void*)SrcScan0;
    
                        int nOffset = bitmapData.Stride - src.Width * 3;
    
                        int xOffset, yOffset;
    
                        for (int y = 0; y < nHeight; ++y)
                        {
                            for (int x = 0; x < nWidth; ++x)
                            {
                                xOffset = pt[x, y].X;
                                yOffset = pt[x, y].Y;
    
                                if (yOffset >= 0 && yOffset < nHeight && xOffset >= 0 && xOffset < nWidth)
                                {
                                    p[0] = pSrc[(yOffset * scanline) + (xOffset * 3)];
                                    p[1] = pSrc[(yOffset * scanline) + (xOffset * 3) + 1];
                                    p[2] = pSrc[(yOffset * scanline) + (xOffset * 3) + 2];
                                }
    
                                p += 3;
                            }
                            p += nOffset;
                        }
                    }
    
                    src.UnlockBits(bitmapData);
                    bSrc.UnlockBits(bmSrc);
    
                    return src;
                }
                #endregion
    
                #region 调整曝光度值
                /// <summary>
                /// 调整曝光度值
                /// </summary>
                /// <param name="src">原图</param>
                /// <param name="r"></param>
                /// <param name="g"></param>
                /// <param name="b"></param>
                /// <returns></returns>
                public Bitmap AdjustGamma(Bitmap src, double r, double g, double b)
                {
                    // 判断是不是在0.2~5 之间
                    r = Math.Min(Math.Max(0.2, r), 5);
                    g = Math.Min(Math.Max(0.2, g), 5);
                    b = Math.Min(Math.Max(0.2, b), 5);
    
                    // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红
                    BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
    
                    unsafe
                    {
                        // 抓住第一个 Pixel 第一个数值
                        byte* p = (byte*)(void*)bitmapData.Scan0;
    
                        // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行
                        int nOffset = bitmapData.Stride - src.Width * 3;
    
                        for (int y = 0; y < src.Height; y++)
                        {
                            for (int x = 0; x < src.Width; x++)
                            {
                                p[2] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[2] / 255.0, 1.0 / r)) + 0.5));
                                p[1] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[1] / 255.0, 1.0 / g)) + 0.5));
                                p[0] = (byte)Math.Min(255, (int)((255.0 * Math.Pow(p[0] / 255.0, 1.0 / b)) + 0.5));
    
    
                                // 跳去下一个 Pixel
                                p += 3;
    
                            }
                            // 跨越畸零地
                            p += nOffset;
                        }
                    }
                    src.UnlockBits(bitmapData);
                    return src;
    
                }
                #endregion
    
                #region 高对比,对过深的颜色调浅,过浅的颜色调深。
                /// <summary>
                /// 高对比,对过深的颜色调浅,过浅的颜色调深。
                /// </summary>
                /// <param name="src"></param>
                /// <param name="effectThreshold"> 高对比程度 -100~100</param>
                /// <returns></returns>
                public Bitmap Contrast(Bitmap src, float effectThreshold)
                {
    
                    // 依照 Format24bppRgb 每三个表示一 Pixel 0: 蓝 1: 绿 2: 红
                    BitmapData bitmapData = src.LockBits(new Rectangle(0, 0, src.Width, src.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);
    
                    // 判断是否在 -100~100
                    effectThreshold = effectThreshold < -100 ? -100 : effectThreshold;
                    effectThreshold = effectThreshold > 100 ? 100 : effectThreshold;
    
                    effectThreshold = (float)((100.0 + effectThreshold) / 100.0);
                    effectThreshold *= effectThreshold;
    
                    unsafe
                    {
                        // 抓住第一个 Pixel 第一个数值 www.it165.net
                        byte* p = (byte*)(void*)bitmapData.Scan0;
    
                        // 跨步值 - 宽度 *3 可以算出畸零地 之后跳到下一行
                        int nOffset = bitmapData.Stride - src.Width * 3;
    
    
    
                        for (int y = 0; y < src.Height; y++)
                        {
                            for (int x = 0; x < src.Width; x++)
                            {
                                double buffer = 0;
    
    
                                // 公式  (Red/255)-0.5= 偏离中间值程度
                                // ((偏离中间值程度 * 影响范围)+0.4 ) * 255
                                buffer = ((((p[2] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0;
                                buffer = buffer > 255 ? 255 : buffer;
                                buffer = buffer < 0 ? 0 : buffer;
                                p[2] = (byte)buffer;
    
                                buffer = ((((p[1] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0;
                                buffer = buffer > 255 ? 255 : buffer;
                                buffer = buffer < 0 ? 0 : buffer;
                                p[1] = (byte)buffer;
    
    
                                buffer = ((((p[0] / 255.0) - 0.5) * effectThreshold) + 0.5) * 255.0;
                                buffer = buffer > 255 ? 255 : buffer;
                                buffer = buffer < 0 ? 0 : buffer;
                                p[0] = (byte)buffer;
    
    
    
    
                                // 跳去下一个 Pixel
                                p += 3;
    
                            }
                            // 跨越畸零地
                            p += nOffset;
                        }
                    }
                    src.UnlockBits(bitmapData);
                    return src;
    
    
                }
                #endregion
    
                #region 对图片进行雾化效果
                /// <summary>
                /// 对图片进行雾化效果
                /// </summary>
                /// <param name="bmp"></param>
                /// <returns></returns>
                public Bitmap Atomization(Bitmap bmp)
                {
    
                    int Height = bmp.Height;
                    int Width = bmp.Width;
                    Bitmap newBitmap = new Bitmap(Width, Height);
                    Bitmap oldBitmap = bmp;
                    Color pixel;
                    for (int x = 1; x < Width - 1; x++)
                    {
                        for (int y = 1; y < Height - 1; y++)
                        {
                            Random MyRandom = new Random( Guid.NewGuid().GetHashCode());
                            int k = MyRandom.Next(123456);
                            //像素块大小
                            int dx = x + k % 19;
                            int dy = y + k % 19;
                            if (dx >= Width)
                                dx = Width - 1;
                            if (dy >= Height)
                                dy = Height - 1;
                            pixel = oldBitmap.GetPixel(dx, dy);
                            newBitmap.SetPixel(x, y, pixel);
                        }
                    }
                    return newBitmap;
                }
                #endregion
    
            } //END Class DrawValidationCode
            #endregion
    
        #region 高斯模糊算法
        /// <summary>
        /// 高斯模糊算法
        /// </summary>
        public class Gaussian
        {
            public static double[,] Calculate1DSampleKernel(double deviation, int size)
            {
                double[,] ret = new double[size, 1];
                double sum = 0;
                int half = size / 2;
                for (int i = 0; i < size; i++)
                {
                    ret[i, 0] = 1 / (Math.Sqrt(2 * Math.PI) * deviation) * Math.Exp(-(i - half) * (i - half) / (2 * deviation * deviation));
                    sum += ret[i, 0];
                }
                return ret;
            }
            public static double[,] Calculate1DSampleKernel(double deviation)
            {
                int size = (int)Math.Ceiling(deviation * 3) * 2 + 1;
                return Calculate1DSampleKernel(deviation, size);
            }
            public static double[,] CalculateNormalized1DSampleKernel(double deviation)
            {
                return NormalizeMatrix(Calculate1DSampleKernel(deviation));
            }
            public static double[,] NormalizeMatrix(double[,] matrix)
            {
                double[,] ret = new double[matrix.GetLength(0), matrix.GetLength(1)];
                double sum = 0;
                for (int i = 0; i < ret.GetLength(0); i++)
                {
                    for (int j = 0; j < ret.GetLength(1); j++)
                        sum += matrix[i, j];
                }
                if (sum != 0)
                {
                    for (int i = 0; i < ret.GetLength(0); i++)
                    {
                        for (int j = 0; j < ret.GetLength(1); j++)
                            ret[i, j] = matrix[i, j] / sum;
                    }
                }
                return ret;
            }
            public static double[,] GaussianConvolution(double[,] matrix, double deviation)
            {
                double[,] kernel = CalculateNormalized1DSampleKernel(deviation);
                double[,] res1 = new double[matrix.GetLength(0), matrix.GetLength(1)];
                double[,] res2 = new double[matrix.GetLength(0), matrix.GetLength(1)];
                //x-direction
                for (int i = 0; i < matrix.GetLength(0); i++)
                {
                    for (int j = 0; j < matrix.GetLength(1); j++)
                        res1[i, j] = processPoint(matrix, i, j, kernel, 0);
                }
                //y-direction
                for (int i = 0; i < matrix.GetLength(0); i++)
                {
                    for (int j = 0; j < matrix.GetLength(1); j++)
                        res2[i, j] = processPoint(res1, i, j, kernel, 1);
                }
                return res2;
            }
            private static double processPoint(double[,] matrix, int x, int y, double[,] kernel, int direction)
            {
                double res = 0;
                int half = kernel.GetLength(0) / 2;
                for (int i = 0; i < kernel.GetLength(0); i++)
                {
                    int cox = direction == 0 ? x + i - half : x;
                    int coy = direction == 1 ? y + i - half : y;
                    if (cox >= 0 && cox < matrix.GetLength(0) && coy >= 0 && coy < matrix.GetLength(1))
                    {
                        res += matrix[cox, coy] * kernel[i, 0];
                    }
                }
                return res;
            }
            /// <summary>
            /// 对颜色值进行灰色处理
            /// </summary>
            /// <param name="cr"></param>
            /// <returns></returns>
            private Color grayscale(Color cr)
            {
                return Color.FromArgb(cr.A, (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11),
                   (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11),
                  (int)(cr.R * .3 + cr.G * .59 + cr.B * 0.11));
            }
            /// <summary>
            /// 对图片进行高斯模糊
            /// </summary>
            /// <param name="d">模糊数值,数值越大模糊越很</param>
            /// <param name="image">一个需要处理的图片</param>
            /// <returns></returns>
            public Bitmap FilterProcessImage(double d, Bitmap image)
            {
                Bitmap ret = new Bitmap(image.Width, image.Height);
                Double[,] matrixR = new Double[image.Width, image.Height];
                Double[,] matrixG = new Double[image.Width, image.Height];
                Double[,] matrixB = new Double[image.Width, image.Height];
                for (int i = 0; i < image.Width; i++)
                {
                    for (int j = 0; j < image.Height; j++)
                    {
                        //matrix[i, j] = grayscale(image.GetPixel(i, j)).R;
                        matrixR[i, j] = image.GetPixel(i, j).R;
                        matrixG[i, j] = image.GetPixel(i, j).G;
                        matrixB[i, j] = image.GetPixel(i, j).B;
                    }
                }
                matrixR = Gaussian.GaussianConvolution(matrixR, d);
                matrixG = Gaussian.GaussianConvolution(matrixG, d);
                matrixB = Gaussian.GaussianConvolution(matrixB, d);
                for (int i = 0; i < image.Width; i++)
                {
                    for (int j = 0; j < image.Height; j++)
                    {
                        Int32 R = (int)Math.Min(255, matrixR[i, j]);
                        Int32 G = (int)Math.Min(255, matrixG[i, j]);
                        Int32 B = (int)Math.Min(255, matrixB[i, j]);
                        ret.SetPixel(i, j, Color.FromArgb(R, G, B));
                    }
                }
                return ret;
            }
    
        }
        #endregion
    

      


    关于如何调用这个类,我举一个ASP.Net MVC中的例子:

            

                //首先实例化验证码的类
                ValidateCode validateCode = new ValidateCode();
                //生成验证码指定的长度
                string code = validateCode.GetRandomString(4);
                //创建验证码的图片
                byte[] bytes = validateCode.CreateImage(code);
                //最后将验证码返回
                return File(bytes, @"image/jpeg");
    

      

    这样就可以了:



    作者:胡孝林
    出处:http://www.cnblogs.com/yiwuxun

    本页版权归作者和CSDN博客所有,欢迎转载,但未经作者同意必须保留此段声明,且在文章页面明显位置给出原文链接,否则保留追究法律责任的权利

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  • 原文地址:https://www.cnblogs.com/huxiaolin/p/4067587.html
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