html
<div id="map-container"></div>
<div id="map-infowindow1">
...
</div>
<div id="map-infowindow2">
...
</div>
js
// 地图浮框
class Infowindow {
_element: HTMLElement; // 浮框DOM元素
_offsetX: number; // X轴偏移量
_offsetY: number; // Y轴偏移量
_entityId: string;
_viewer: Cesium.Viewer;
constructor (viewer: Cesium.Viewer, element: HTMLElement, offsetX = 0, offsetY=0) {
this._viewer = viewer;
this._element = element;
this._offsetX = offsetX;
this._offsetY = offsetY;
}
set entityId (entityId: string) {
this._entityId = entityId;
}
get viewer (): Cesium.Viewer {
return this._viewer;
}
get entity (): Cesium.Entity {
return this._viewer.entities.getById(this._entityId);
}
}
// 初始化地图
const viewer = new Cesium.Viewer('map-container');
// 创建浮框实例
const infowindows = [];
infowindows.push(new Infowindow(viewer, document.getElementById('map-infowindow1')));
infowindows.push(new Infowindow(viewer, document.getElementById('map-infowindow2')));
// 根据点位每帧更新浮框位置
function updateInfowindowPosition () {
infowindows.forEach((infowindow) => {
const { element, offsetX, offsetY } = infowindow;
if (infowindow.entity) {
// 更新位置
const cartesian3 = infowindow.entity.position.getValue(Cesium.JulianDate.now());
const xy = Cesium.SceneTransforms.wgs84ToWindowCoordinates(infowindow.viewer.scene, cartesian3);
const { width, height } = getDomSize(element);
element.style.top = `${Math.round(xy.y - height - (offsetY || 0))}px`;
element.style.left = `${Math.round(xy.x - width / 2 - (offsetX || 0))}px`;
element.style.visibility = 'visible';
} else {
element.style.visibility = 'hidden';
}
});
requestAnimationFrame(updateInfowindowPosition);
}
// 启动实时更新
updateInfowindowPosition();
以上为实现自定义浮框的简单示意,需根据实际需求修改方法updateInfowindowPosition。
本文转自 https://www.jianshu.com/p/bd75e761c37c,如有侵权,请联系删除。