代码用到了Quartz Framework 和 Core Graphics Framework. 在workspace的framework目录里添加这两个framework
图片截取
UIGraphicsBeginImageContext(view.bounds.size); [view.layer renderInContext:UIGraphicsGetCurrentContext()]; UIImage *image=UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext();
图片保存至本地
static int _index = 0; NSString *path = [[NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,NSUserDomainMask, YES) objectAtIndex:0] stringByAppendingFormat:@"/%d.png",_index]; if ([UIImagePNGRepresentation(image) writeToFile:path atomically:YES]) { index += 1; NSLog(@"Succeeded!"); } else { NSLog(@"Failed!"); }
1. 从UIView中获取图像相当于窗口截屏。
(ios提供全局的全屏截屏函数UIGetScreenView(). 如果需要特定区域的图像,可以crop一下)
CGImageRef screen = UIGetScreenImage();
UIImage* image = [UIImage imageWithCGImage:screen];
2. 对于特定UIView的截屏。
(可以把当前View的layer,输出到一个ImageContext中,然后利用这个ImageContext得到UIImage)
-(UIImage*)captureView: (UIView *)theView { CGRect rect = theView.frame; UIGraphicsBeginImageContext(rect.size); CGContextRef context =UIGraphicsGetCurrentContext(); [theView.layer renderInContext:context]; UIImage *img = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return img;}
3. 如果需要裁剪指定区域。
(可以path & clip,以下例子是建一个200x200的图像上下文,再截取出左上角)
UIGraphicsBeginImageContext(CGMakeSize(200,200)); CGContextRefcontext=UIGraphicsGetCurrentContext(); UIGraphicsPushContext(context); // ...把图写到context中,省略[indent]CGContextBeginPath(); CGContextAddRect(CGMakeRect(0,0,100,100));//截图区域 CGContextClosePath();[/indent]CGContextDrawPath(); CGContextFlush(); // 强制执行上面定义的操作 UIImage* image = UIGraphicGetImageFromCurrentImageContext(); UIGraphicsPopContext();
4. 存储图像。
(分别存储到home目录文件和图片库文件。)
存储到目录文件是这样
- NSString *path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"image.png"];
- [UIImagePNGRepresentation(image) writeToFile:path atomically:YES];
若要存储到图片库里面
- UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil);
5. 互相转换UImage和CGImage。
(UImage封装了CGImage, 互相转换很容易)
UIImage* imUI=nil; CGImageRef imCG=nil; imUI = [UIImage initWithCGImage:imCG]; imCG = imUI.CGImage;
6. 从CGImage上获取图像数据区。
(在apple dev上有QA, 不过好像还不支持ios)
下面给出一个在ios上反色的例子
-(id)invertContrast:(UIImage*)img { CGImageRef inImage = img.CGImage; CGContextRef ctx; CFDataRef m_DataRef; m_DataRef = CGDataProviderCopyData(CGImageGetDataProvider(inImage)); int width = CGImageGetWidth( inImage ); int height = CGImageGetHeight( inImage ); int bpc = CGImageGetBitsPerComponent(inImage); int bpp = CGImageGetBitsPerPixel(inImage); int bpl = CGImageGetBytesPerRow(inImage); UInt8 * m_PixelBuf = (UInt8 *) CFDataGetBytePtr(m_DataRef); int length = CFDataGetLength(m_DataRef); NSLog(@"len %d", length); NSLog(@"width=%d, height=%d", width, height); NSLog(@"1=%d, 2=%d, 3=%d", bpc, bpp,bpl); for (int index = 0; index < length; index += 4) { m_PixelBuf[index + 0] = 255 - m_PixelBuf[index + 0];// b m_PixelBuf[index + 1] = 255 - m_PixelBuf[index + 1];// g m_PixelBuf[index + 2] = 255 - m_PixelBuf[index + 2];// r } ctx = CGBitmapContextCreate(m_PixelBuf, width, height, bpb, bpl, CGImageGetColorSpace( inImage ), kCGImageAlphaPremultipliedFirst ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* rawImage = [UIImage imageWithCGImage:imageRef]; CGContextRelease(ctx); return rawImage; }
7. 显示图像数据区。
(显示图像数据区,也就是unsigned char*转为graphics context或者UIImage或和CGImageRef)
CGContextRef ctx = CGBitmapContextCreate(pixelBuf,width,height, bitsPerComponent,bypesPerLine, colorSpace,kCGImageAlphaPremultipliedLast ); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage* image = [UIImage imageWithCGImage:imageRef]; NSString* path = [[NSHomeDirectory() stringByAppendingPathComponent:@"Documents"] stringByAppendingPathComponent:@"ss.png"]; [UIImagePNGRepresentation(self.image) writeToFile:path atomically:YES]; CGContextRelease(ctx);
得到图像数据区后就可以很方便的实现图像处理的算法。