• openGL 解析ply文件并且显示三维模型


    一、ply文件简介

    ply文件是一种用于描述图形结构的文件。一般包括:头部、顶点列表、面片列表、其他元素列表等。

    例如下面这个ply文件描述了一个cube。

    ply
    format ascii 1.0
    comment made by anonymous
    comment this file is a cube
    element vertex 8
    property float32 x
    property float32 y
    property float32 z
    element face 12
    property list uint8 int32 vertex_index
    end_header
    0 0 0
    0 0 0.01
    0 0.01 0.01
    0 0.01 0
    0.01 0 0
    0.01 0 0.01
    0.01 0.01 0.01
    0.01 0.01 0
    3 0 1 2
    3 0 3 2
    3 7 9 5
    3 7 4 5
    3 0 4 5
    3 0 1 5
    3 1 5 6
    3 1 2 6
    3 2 6 7
    3 2 3 7
    3 1 7 4
    3 3 0 4

    二、ply文件的解析及用openGL显示

    ply的文件格式比较简单,我们只需要对其中的信息进行提取,在调用openGL中相应的函数就可以实现显示ply模型了。

    代码:

     1 #ifndef PLYREADER_H_
     2 #define PLYREADER_H_
     3 
     4 #include <GL/glut.h>
     5 #include <GL/glu.h>
     6 #include <GL/gl.h>
     7 #include <vector>
     8 using namespace std;
     9 
    10 struct SModelData
    11 {
    12     vector <float> vecFaceTriangles; // = face * 9
    13     vector <float> vecFaceTriangleColors; // = face * 9
    14     int iTotalConnectedTriangles;
    15 };
    16 
    17 class CPLYLoader
    18 {
    19 public:
    20     CPLYLoader();
    21     bool LoadModel(char * filename);
    22     void Draw();
    23 private:
    24     float * mp_vertexXYZ;
    25     float * mp_vertexRGB;
    26     int m_totalConnectedQuads;
    27     int m_totalConnectedPoints;
    28     int m_totalFaces;
    29     SModelData m_ModelData;
    30 };
    31 
    32 #endif
      1 #include "stdafx.h"
      2 #include "PLYLoader.h"
      3 
      4 CPLYLoader::CPLYLoader()
      5 {
      6     this->m_totalConnectedQuads = 0;
      7     this->m_totalConnectedPoints = 0;
      8     this->m_ModelData.iTotalConnectedTriangles = 0;
      9 }
     10 
     11 bool CPLYLoader::LoadModel(char * filename)
     12 {
     13     printf("Loading %s...
    ", filename);
     14     char * pch = strstr(filename, ".ply");
     15     if (pch != NULL)
     16     {
     17         FILE * file = fopen(filename, "r");
     18         if (!file)
     19         {
     20             printf("load PLY file %s failed
    ", filename);
     21             return false;
     22         }
     23         fseek(file, 0, SEEK_END);
     24         long fileSize = ftell(file);
     25         try
     26         {
     27             mp_vertexXYZ = (float*)malloc(fileSize);
     28             mp_vertexRGB = (float*)malloc(fileSize);
     29         }
     30         catch (char *)
     31         {
     32             return false;
     33         }
     34         if (mp_vertexXYZ == NULL || mp_vertexRGB == NULL) return false;
     35         fseek(file, 0, SEEK_SET);
     36         if (file)
     37         {
     38             char buffer[1000];
     39             fgets(buffer, 300, file);            
     40             //READ HEADER
     41             while (strncmp("element vertex", buffer, strlen("element vertex")) != 0)
     42             {
     43                 fgets(buffer, 300, file);        
     44             }
     45             strcpy(buffer, buffer + strlen("element vertex"));
     46             sscanf(buffer, "%i", &this->m_totalConnectedPoints);
     47             printf("first we get %d vertexs
    ", this->m_totalConnectedPoints);
     48             //Find the number of vertexes
     49             fseek(file, 0, SEEK_SET);
     50             while (strncmp("element face", buffer, strlen("element face")) != 0)
     51             {
     52                 fgets(buffer, 300, file);        
     53             }
     54             strcpy(buffer, buffer + strlen("element face"));
     55             sscanf(buffer, "%i", &this->m_totalFaces);
     56             printf("second we get %d faces
    ", this->m_totalFaces);
     57             //Go to end_header
     58             while (strncmp("end_header", buffer, strlen("end_header")) != 0)
     59             {
     60                 fgets(buffer, 300, file);            
     61             }
     62             //Read vertices
     63             int i = 0;
     64             for (int iterator = 0; iterator < this->m_totalConnectedPoints; iterator++)
     65             {
     66                 fgets(buffer, 300, file);
     67                 sscanf(buffer, "%f %f %f", &mp_vertexXYZ[i], &mp_vertexXYZ[i + 1], &mp_vertexXYZ[i + 2]);
     68                 i += 3;
     69             }
     70             //Read faces
     71             for (int iterator = 0; iterator < this->m_totalFaces; iterator++)
     72             {
     73                 fgets(buffer, 300, file);
     74                 //Triangular patch
     75                 if (buffer[0] == '3')
     76                 {
     77                     int vertex1 = 0, vertex2 = 0, vertex3 = 0;
     78                     buffer[0] = ' ';
     79                     sscanf(buffer, "%i%i%i", &vertex1, &vertex2, &vertex3);
     80                     //point
     81                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex1]);
     82                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex1 + 1]);
     83                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex1 + 2]);
     84                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex2]);
     85                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex2 + 1]);
     86                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex2 + 2]);
     87                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex3]);
     88                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex3 + 1]);
     89                     m_ModelData.vecFaceTriangles.push_back(mp_vertexXYZ[3 * vertex3 + 2]);
     90                     //color
     91                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     92                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     93                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     94                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     95                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     96                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     97                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     98                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
     99                     m_ModelData.vecFaceTriangleColors.push_back(1.0);
    100                     m_ModelData.iTotalConnectedTriangles += 3;
    101                 }
    102             }
    103             fclose(file);
    104             printf("%s Loaded!
    ", filename);
    105             return true;
    106         }
    107         else
    108         {
    109             printf("File can't be opened
    ");
    110             return false;
    111         }
    112     }
    113     else
    114     {
    115         printf("File does not have a ply extension.
    ");
    116         return false;
    117     }
    118 }
    119 
    120 void CPLYLoader::Draw() //implemented in GLPainter, not called again
    121 {
    122     glVertexPointer(3, GL_FLOAT, 0, m_ModelData.vecFaceTriangles.data());
    123     glColorPointer(3, GL_FLOAT, 0, m_ModelData.vecFaceTriangleColors.data());
    124     glDrawArrays(GL_TRIANGLES, 0, m_ModelData.iTotalConnectedTriangles);
    125 }
     1 #include "stdafx.h"
     2 #include "PlyLoader.h"
     3 #include <gl/glut.h>
     4 
     5 CPLYLoader plyLoader;
     6 
     7 void init()
     8 {
     9     glClearColor(0, 0, 0, 0);
    10     glEnableClientState(GL_VERTEX_ARRAY);
    11     glEnable(GL_COLOR_ARRAY);
    12     plyLoader.LoadModel("dragon.ply");
    13 }
    14 
    15 void display()
    16 {
    17     glClear(GL_COLOR_BUFFER_BIT);
    18     plyLoader.Draw();
    19     glFlush();
    20 }
    21 
    22 int _tmain(int argc, _TCHAR* argv[])
    23 {
    24     glutInit(&argc, (char **)argv);
    25     glutInitWindowSize(500, 500);
    26     glutInitWindowPosition(100, 100);
    27     glutCreateWindow("load model");
    28     init();
    29     glutDisplayFunc(display);
    30     glutMainLoop();
    31     return 0;
    32 }

    代码参考来源于互联网。

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  • 原文地址:https://www.cnblogs.com/huoxiayu/p/5483477.html
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