• .Net Core3.0 WebApi 项目框架搭建 十七:使用NewLife.Redis替换掉原来的Redis


     

     .Net Core3.0 WebApi 项目框架搭建:目录

     

    介绍

    • NewLife.Redis主要作者及经验介绍来源:大石头
    • 源码: https://github.com/NewLifeX/NewLife.Redis
    • Nuget:NewLife.Redis
    • NewLife.Redis是一个Redis客户端组件,以高性能处理大数据实时计算为目标。
    • Redis协议基础实现Redis/RedisClient位于X组件,包含基础字符串操作。完整实现由独立开源项目NewLife.Redis提供。NewLife.Redis为扩展实现,主要增加列表结构、哈希结构、队列等高级功能。
    • 采取连接池加同步阻塞架构,具有超低延迟(200~600us)以及超高吞吐量的特点。在物流行业大数据实时计算中广泛应有,经过日均100亿次调用量验证。

    特性

    • 在ZTO大数据实时计算广泛应用,200多个Redis实例稳定工作一年多,每天处理近1亿包裹数据,日均调用量80亿次

    • 低延迟,Get/Set操作平均耗时200~600us(含往返网络通信)

    • 大吞吐,自带连接池,最大支持1000并发

    更新Redis接口

        public interface IRedisCacheManager
        {
    
            #region
            #endregion
    
    
            #region 普通
    
            /// <summary>
            /// 获取值,并序列化
            /// </summary>
            /// <typeparam name="TEntity"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            TEntity Get<TEntity>(string key);
    
            /// <summary>
            /// 插入数据到redis
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <param name="cacheTime"></param>
            void Set(string key, object value, TimeSpan cacheTime);
    
            /// <summary>
            /// 插入数据到redis
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <param name="cacheTime"></param>
            void Set<TEntity>(string key, TEntity value, TimeSpan cacheTime);
    
            /// <summary>
            /// 判断是否存在
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            bool ContainsKey(string key);
    
            /// <summary>
            /// 移除某一个key
            /// </summary>
            /// <param name="key"></param>
            void Remove(string key);
    
            /// <summary>
            /// 全部清除
            /// </summary>
            void Clear();
    
            /// <summary>
            /// 设置超时
            /// </summary>
            /// <param name="key"></param>
            /// <param name="timeSpan"></param>
            void SetExpire(string key, TimeSpan timeSpan);
    
            /// <summary>
            /// 根据关键字移除
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            Task RemoveByKey(string key, int count);
            /// <summary>
            /// 根据关键字移除所有
            /// </summary>
            /// <param name="key"></param>
            /// <param name="count"></param>
            /// <returns></returns>
            Task RemoveAllByKey(string key, int count = 999);
    
            #endregion
    
            #region HashMap
            /// <summary>
            /// 插入hashmap
            /// </summary>
            /// <param name="name"></param>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <param name="expire"></param>
            /// <returns></returns>
            bool HashSet<T>(string key, Dictionary<string, T> dic, int expire = -1);
    
            /// <summary>
            /// /插入hashmap带返回结果
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="dic"></param>
            /// <param name="expire"></param>
            /// <returns></returns>
            bool HashSetWithResult<T>(string key, Dictionary<string, T> dic, int expire = -1);
    
            /// <summary>
            /// 获取hashmap
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="fields"></param>
            /// <returns></returns>
            List<T> HashGet<T>(string key, params string[] fields);
    
            /// <summary>
            /// 获取hashmap
            /// </summary>
            /// <param name="name"></param>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <param name="expire"></param>
            /// <returns></returns>
            string[] HashGet(string key, params string[] fields);
    
            #endregion
    
            #region 队列
            /// <summary>
            /// 添加到队列
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            int AddQueue<T>(string key, T[] value);
    
            /// <summary>
            /// 获取一批队列消息
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            List<T> GetQueue<T>(string key, int Count);
    
            /// <summary>
            /// 获取一个队列消息
            /// </summary>
            /// <param name="key"></param>
            /// <returns></returns>
            Task<T> GetQueueOneAsync<T>(string key);
            #endregion
    
            #region 可靠队列
            /// <summary>
            /// 获取可靠队列实例
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            RedisReliableQueue<T> GetReliableQueue<T>(string key);
    
            /*
            /// <summary>
            /// 批量获取可靠队列消息
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="queue"></param>
            /// <param name="count"></param>
            /// <returns></returns>
            Task<List<T>> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue, int count);
    
            /// <summary>
            /// 获取一条可靠队列消息
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="queue"></param>
            /// <returns></returns>
            Task<T> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue);
    
            /// <summary>
            /// 回滚所有未确认消息
            /// </summary>
            /// <param name="key"></param>
            /// <param name="retryInterval">重新处理确认队列中死信的间隔。默认60s</param>
            /// <returns></returns>
            Task<int> RollbackAllAck(string key, int retryInterval = 60);
    
            /// <summary>
            /// 确认消息
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            Task<int> Acknowledge<T>(RedisReliableQueue<T> queue, T value);
            */
    
            /// <summary>
            /// 批量添加消息到可靠队列
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            int AddReliableQueueList<T>(string key, List<T> value);
            /// <summary>
            /// 添加消息到可靠队列
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            int AddReliableQueue<T>(string key, T value);
            /// <summary>
            /// 回滚所有未确认消息
            /// </summary>
            /// <param name="key"></param>
            /// <param name="retryInterval">重新处理确认队列中死信的间隔。默认60s</param>
            /// <returns></returns>
            int RollbackAllAck(string key, int retryInterval = 60);
            #endregion
    
            #region 列表
            /// <summary>
            /// 插入列表
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="values"></param>
            /// <param name="timeSpan"></param>
            /// <returns></returns>
            int AddList(string key, IEnumerable<string> values, TimeSpan timeSpan);
    
            /// <summary>
            /// 列表
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="values"></param>
            /// <returns></returns>
            int AddList(string key, IEnumerable<string> values);
    
    
            #endregion
            #region SortSet
            /// <summary>
            /// 获取SortSet实例
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            RedisSortedSet<T> GetRedisSortedSet<T>(string key);
            /// <summary>
            /// 批量添加Sorted
            /// 将所有指定成员添加到键为key有序集合(sorted set)里面。 添加时可以指定多个分数/成员(score/member)对。
            /// 如果指定添加的成员已经是有序集合里面的成员,则会更新改成员的分数(scrore)并更新到正确的排序位置。
            /// ZADD 命令在key后面分数/成员(score/member)对前面支持一些参数,他们是:
            /// XX: 仅仅更新存在的成员,不添加新成员。
            /// NX: 不更新存在的成员。只添加新成员。
            /// CH: 修改返回值为发生变化的成员总数,原始是返回新添加成员的总数(CH 是 changed 的意思)。
            /// 更改的元素是新添加的成员,已经存在的成员更新分数。 所以在命令中指定的成员有相同的分数将不被计算在内。
            /// 注:在通常情况下,ZADD返回值只计算新添加成员的数量。
            /// INCR: 当ZADD指定这个选项时,成员的操作就等同ZINCRBY命令,对成员的分数进行递增操作。
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <param name="options"></param>
            /// <returns></returns>
            int SortedSetAdd(string key, Dictionary<String, Double> value, string options = null);
    
            /// <summary>为有序集key的成员member的score值加上增量increment</summary>
            /// <param name="member"></param>
            /// <param name="score"></param>
            /// <returns></returns>
            double SortedSetIncrement<T>(string key, T member, double score);
    
            /// <summary>删除并返回有序集合key中的最多count个具有最高得分的成员</summary>
            /// <param name="count"></param>
            /// <returns></returns>
            IDictionary<T, double> SortedSetPopMax<T>(string key, int count = 1);
    
    
            /// <summary>删除并返回有序集合key中的最多count个具有最低得分的成员</summary>
            /// <param name="count"></param>
            /// <returns></returns>
            IDictionary<T, double> SortedSetPopMin<T>(string key, int count = 1);
            /// <summary>
            /// 返回有序集key中,score值在min和max之间(默认包括score值等于min或max)的成员个数
            /// </summary>
            /// <param name="min"></param>
            /// <param name="max"></param>
            /// <returns></returns>
            int SortedSetFindCount<T>(string key, double min, double max);
    
            /// <summary>返回指定范围的列表</summary>
            /// <param name="start"></param>
            /// <param name="stop"></param>
            /// <returns></returns>
            T[] SortedSetRange<T>(string key, int start, int stop);
    
            /// <summary>返回指定范围的成员分数对</summary>
            /// <param name="start"></param>
            /// <param name="stop"></param>
            /// <returns></returns>
            IDictionary<T, double> SortedSetRangeWithScores<T>(string key, int start, int stop);
    
            /// <summary>返回指定分数区间的成员列表,低分到高分排序</summary>
            /// <param name="min">低分,包含</param>
            /// <param name="max">高分,包含</param>
            /// <param name="offset">偏移</param>
            /// <param name="count">个数</param>
            /// <returns></returns>
            T[] SortedSetRangeByScore<T>(string key, double min, double max, int offset, int count);
    
            /// <summary>返回指定分数区间的成员列表,低分到高分排序</summary>
            /// <param name="min">低分,包含</param>
            /// <param name="max">高分,包含</param>
            /// <param name="offset">偏移</param>
            /// <param name="count">个数</param>
            /// <returns></returns>
            Task<T[]> SortedSetRangeByScoreAsync<T>(string key, double min, double max, int offset, int count);
            /// <summary>返回指定分数区间的成员分数对,低分到高分排序</summary>
            /// <param name="min">低分,包含</param>
            /// <param name="max">高分,包含</param>
            /// <param name="offset">偏移</param>
            /// <param name="count">个数</param>
            /// <returns></returns>
            IDictionary<T, double> SortedSetRangeByScoreWithScores<T>(string key, double min, double max, int offset, int count);
            /// <summary>返回有序集key中成员member的排名。其中有序集成员按score值递增(从小到大)顺序排列</summary>
            /// <param name="member"></param>
            /// <returns></returns>
            int SortedSetRank<T>(string key, T member);
            /// <summary>模糊搜索,支持?和*</summary>
            /// <param name="pattern"></param>
            /// <param name="count"></param>
            /// <param name="position"></param>
            /// <returns></returns>
            IEnumerable<KeyValuePair<T, double>> SortedSetSearch<T>(string key, string pattern, int count, int position = 0);
            #endregion
            #region Set
            /// <summary>
            /// 添加Set
            /// </summary>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            void SetAdd<T>(string key, T value);
            /// <summary>
            /// 批量添加添加Set
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            void SetAddList<T>(string key, T[] value);
            /// <summary>
            /// 移除Set某个值
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            bool SetRemove<T>(string key, T value);
            /// <summary>
            /// 判断值是否存在
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="value"></param>
            /// <returns></returns>
            bool SetContains<T>(string key, T value);
            /// <summary>
            /// 清空Set
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <returns></returns>
            void SetClear<T>(string key);
            /// <summary>
            /// 复制Set
            /// </summary>
            /// <typeparam name="T"></typeparam>
            /// <param name="key"></param>
            /// <param name="array"></param>
            /// <param name="arrayIndex"></param>
            /// <returns></returns>
            void SetCopyTo<T>(string key, T[] array, int arrayIndex);
    
    
    
            #endregion
    
        }
    IRedisCacheManager

    添加实现类

    Common类库中,新建Redis文件夹,新建NewLifeRedisCacheManager.cs

      public class NewLifeRedisCacheManager : IRedisCacheManager
        {
            private readonly string redisConnenctionString;
            public volatile FullRedis redisConnection;
            private readonly object redisConnectionLock = new object();
            private readonly int db;
            public NewLifeRedisCacheManager()
            {
                string redisConfiguration = Appsettings.App(new string[] { "AppSettings", "RedisCaching", "ConnectionString" });//获取连接字符串
                string Db = Appsettings.App(new string[] { "AppSettings", "RedisCaching", "Db" });
                if (string.IsNullOrWhiteSpace(redisConfiguration))
                {
                    throw new ArgumentException("redis config is empty", nameof(redisConfiguration));
                }
                FullRedis.Register();
                this.redisConnenctionString = redisConfiguration;
                this.db = Db.ToInt();
                this.redisConnection = GetRedisConnection();
            }
            public NewLifeRedisCacheManager(string redisConfiguration, int Db = 0)
            {
                if (string.IsNullOrWhiteSpace(redisConfiguration))
                {
                    throw new ArgumentException("redis config is empty", nameof(redisConfiguration));
                }
                FullRedis.Register();
                this.redisConnenctionString = redisConfiguration;
                this.db = Db.ToInt();
                this.redisConnection = GetRedisConnection();
            }
            /// <summary>
            /// 核心代码,获取连接实例
            /// 通过双if 夹lock的方式,实现单例模式
            /// </summary>
            /// <returns></returns>
            private FullRedis GetRedisConnection()
            {
                //如果已经连接实例,直接返回
                if (this.redisConnection != null)
                {
                    return this.redisConnection;
                }
                //加锁,防止异步编程中,出现单例无效的问题
                lock (redisConnectionLock)
                {
                    if (this.redisConnection != null)
                    {
                        //释放redis连接
                        this.redisConnection.Dispose();
                    }
                    try
                    {
                        //this.redisConnection = FullRedis.Create(redisConnenctionString);
                        this.redisConnection = FullRedis.Create(redisConnenctionString);
                        this.redisConnection.Timeout = 5000;
                    }
                    catch (Exception ex)
                    {
    
                        throw new Exception("Redis服务未启用,请开启该服务");
                    }
                }
                return this.redisConnection;
            }
    
    
            #region 普通
            public TEntity Get<TEntity>(string key)
            {
                return redisConnection.Get<TEntity>(key);
            }
    
            public void Set<TEntity>(string key, TEntity value, TimeSpan cacheTime)
            {
                if (value != null)
                {
                    redisConnection.Set(key, value, cacheTime);
                }
            }
    
            public void Set(string key, object value, TimeSpan cacheTime)
            {
                redisConnection.Set(key, value, cacheTime);
            }
    
            public bool ContainsKey(string key)
            {
                return redisConnection.ContainsKey(key);
            }
    
            public void Remove(string key)
            {
                redisConnection.Remove(key);
            }
    
            public void Clear()
            {
                redisConnection.Clear();
            }
    
            public void SetExpire(string key, TimeSpan timeSpan)
            {
                redisConnection.SetExpire(key, timeSpan);
            }
    
    
            public async Task RemoveByKey(string key, int count)
            {
                await Task.Run(() =>
                {
                    var keys = redisConnection.Search(key, count).ToList();
                    foreach (var k in keys)
                        redisConnection.Remove(k);
                });
            }
    
            public async Task RemoveAllByKey(string key, int count = 999)
            {
                await Task.Run(() =>
                {
                    while (true)
                    {
                        var keyList = redisConnection.Search(key, count).ToList();
                        if (keyList.Count > 0)
                        {
                            foreach (var k in keyList)
                                redisConnection.Remove(k);
                        }
                        else
                        {
                            break;
                        }
                    }
                });
            }
    
            #endregion
    
            #region HashMap
            public bool HashSetWithResult<T>(string key, Dictionary<string, T> dic, int expire = -1)
            {
                var hash = redisConnection.GetDictionary<T>(key) as RedisHash<string, T>;
                var result = hash.HMSet(dic);
                return result;
    
            }
    
            public bool HashSet<T>(string key, Dictionary<string, T> dic, int expire = -1)
            {
                var hash = redisConnection.GetDictionary<T>(key) as RedisHash<string, T>;
                var result = hash.HMSet(dic);
                return result;
            }
    
            public string[] HashGet(string key, params string[] fields)
            {
                var hash = redisConnection.GetDictionary<string>(key) as RedisHash<string, string>;
                var result = hash.HMGet(fields);
                return result;
            }
    
            public List<T> HashGet<T>(string key, params string[] fields)
            {
                var hash = redisConnection.GetDictionary<T>(key) as RedisHash<string, T>;
                var result = hash.HMGet(fields);
                return result.ToList();
            }
            #endregion
    
            #region 队列
    
            public int AddQueue<T>(string key, T[] value)
            {
                var queue = redisConnection.GetQueue<T>(key);
                return queue.Add(value);
            }
    
    
    
            public List<T> GetQueue<T>(string key, int Count = 1)
            {
                var queue = redisConnection.GetQueue<T>(key);
                var result = queue.Take(Count).ToList();
                return result;
            }
    
            public async Task<T> GetQueueOneAsync<T>(string key)
            {
                var queue = redisConnection.GetQueue<T>(key);
                return await queue.TakeOneAsync(1);
            }
            #endregion
    
            #region 可靠队列
            public RedisReliableQueue<T> GetReliableQueue<T>(string key)
            {
                var queue = redisConnection.GetReliableQueue<T>(key);
                return queue;
            }
            /* 
            public async Task<List<T>> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue, int count)
            {
                return await Task.Run(() =>
                {
                    return queue.Take(count).ToList();
                });
            }
    
            public async Task<T> GetReliableQueueMsgAsync<T>(RedisReliableQueue<T> queue)
            {
                return await Task.Run(() =>
                {
                    return queue.TakeOne();
                });
            }
            public async Task<int> Acknowledge<T>(RedisReliableQueue<T> queue, T value)
            {
                return await Task.Run(() =>
                 {
                     var data = value.ToJson();
                     var count = queue.Acknowledge(data);
                     return count;
                 });
            }
    
    
            */
            public int RollbackAllAck(string key, int retryInterval = 60)
            {
                var queue = redisConnection.GetReliableQueue<string>(key);
                queue.RetryInterval = retryInterval;
                return queue.RollbackAllAck();
            }
    
            public int AddReliableQueueList<T>(string key, List<T> value)
            {
                var queue = redisConnection.GetReliableQueue<T>(key);
                return queue.Add(value.ToArray());
            }
    
            public int AddReliableQueue<T>(string key, T value)
            {
                var queue = redisConnection.GetReliableQueue<T>(key);
                return queue.Add(value);
            }
            #endregion
    
            #region 列表
            public int AddList(string key, IEnumerable<string> values, TimeSpan timeSpan)
            {
                var list = redisConnection.GetList<string>(key) as RedisList<string>;
                redisConnection.SetExpire(key, timeSpan);
                return list.AddRange(values);
            }
            public int AddList(string key, IEnumerable<string> values)
            {
                var list = redisConnection.GetList<string>(key) as RedisList<string>;
                return list.AddRange(values);
            }
    
            public async Task<string> GetListAsync(string key, string value)
            {
                return await Task.Run(() =>
                   {
                       var list = redisConnection.GetList<string>(key) as RedisList<string>;
                       return list[list.IndexOf(value)];
                   });
            }
    
    
            #endregion
    
            #region SortSet
    
            public RedisSortedSet<T> GetRedisSortedSet<T>(string key)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset;
            }
            public int SortedSetAdd(string key, Dictionary<string, double> value, string options = null)
            {
                var zset = new RedisSortedSet<string>(redisConnection, key);
                return zset.Add(options, value);
            }
    
            public IDictionary<T, double> SortedSetPopMax<T>(string key, int count = 1)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.PopMax(count);
            }
            public IDictionary<T, double> SortedSetPopMin<T>(string key, int count = 1)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.PopMin(count);
            }
    
            public int SortedSetFindCount<T>(string key, double min, double max)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.FindCount(min, max);
            }
    
            public T[] SortedSetRange<T>(string key, int start, int stop)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.Range(start, stop);
            }
    
            public IDictionary<T, double> SortedSetRangeWithScores<T>(string key, int start, int stop)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.RangeWithScores(start, stop);
            }
            public T[] SortedSetRangeByScore<T>(string key, double min, double max, int offset, int count)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.RangeByScore(min, max, offset, count);
            }
    
            public async Task<T[]> SortedSetRangeByScoreAsync<T>(string key, double min, double max, int offset, int count)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return await zset.RangeByScoreAsync(min, max, offset, count);
            }
            public IDictionary<T, double> SortedSetRangeByScoreWithScores<T>(string key, double min, double max, int offset, int count)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.RangeByScoreWithScores(min, max, offset, count);
            }
    
            public int SortedSetRank<T>(string key, T member)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.Rank(member);
            }
            public IEnumerable<KeyValuePair<T, double>> SortedSetSearch<T>(string key, string pattern, int count, int position = 0)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.Search(pattern, count, position);
    
            }
    
            public double SortedSetIncrement<T>(string key, T member, double score)
            {
                var zset = new RedisSortedSet<T>(redisConnection, key);
                return zset.Increment(member, score);
            }
            #endregion
    
            #region Set
            public void SetAdd<T>(string key, T value)
            {
                var set = redisConnection.GetSet<T>(key);
                set.Add(value);
            }
            public void SetAddList<T>(string key, T[] value)
            {
                var set = redisConnection.GetSet<string>(key);
                var set2 = set as RedisSet<T>;
                set2.SAdd(value);
            }
    
            public bool SetRemove<T>(string key, T value)
            {
                var set = redisConnection.GetSet<T>(key);
                return set.Remove(value);
            }
            public bool SetContains<T>(string key, T value)
            {
                var set = redisConnection.GetSet<T>(key);
                return set.Contains(value);
            }
    
            public void SetClear<T>(string key)
            {
                var set = redisConnection.GetSet<T>(key);
                set.Clear();
            }
    
            public void SetCopyTo<T>(string key, T[] array, int arrayIndex)
            {
                var set = redisConnection.GetSet<T>(key);
                set.CopyTo(array, arrayIndex);
            }
            #endregion
    
    
    
    
        }
    NewLifeRedisCacheManager

    启动文件注入

     services.AddSingleton<IRedisCacheManager, NewLifeRedisCacheManager>();

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  • 原文地址:https://www.cnblogs.com/huguodong/p/13949444.html
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