• xcode动态图,ios实现动态图,ios gif,暂停和继续播放


    其实网上GitHub有很多第三方的,但是用起来比较麻烦,这里介绍最简单的一种方式,自己就可以实现,(点击按钮开始播放动态图)

    1,集成SDWebImage之后,引入头文件#import "UIImage+GIF.h"

    2.初始化按钮,(loadingImageView是定义的全局的UIImageView,自己定义下)

       

     self.loadingImageView= [[UIImageView alloc]init];
        UIButton* btn=[[UIButton alloc]initWithFrame:CGRectMake(0, 100, 50, 20)];
        btn.backgroundColor=[UIColor redColor];
        [self.view addSubview:btn];
        [btn addTarget:self action:@selector(initLoadingImageView) forControlEvents:UIControlEventTouchUpInside];
    

      

    3.点击按钮就可以实现了,非常简单

    - (void)initLoadingImageView
    {
        
        NSString  *name = @"图片的名字.gif";
        NSString  *filePath = [[NSBundle bundleWithPath:[[NSBundle mainBundle] bundlePath]] pathForResource:name ofType:nil];
        NSData  *imageData = [NSData dataWithContentsOfFile:filePath];
        
        if (!self.loadingImageView) {
            self.loadingImageView = [[UIImageView alloc]init];
        }
        self.loadingImageView.backgroundColor = [UIColor clearColor];
        
        self.loadingImageView.image = [UIImage sd_animatedGIFWithData:imageData];
    
    //这里可以修改要实现播放的gif的frame
        self.loadingImageView.frame = CGRectMake(0, 100, 200, 100);
        
        [self.view addSubview:self.loadingImageView];
        
        [self.view bringSubviewToFront:self.loadingImageView];
        
    }
    

    如果想实现gif图片的暂停和继续播放的功能加入以下两个方法就可以了

    1.首先再viewDidLoad加入这个(player是CALayer类型的,定义为全局的)

    //    设置imageView的layer
        player = self.loadingImageView.layer;
    

     

    2.实现这两个方法,需要用哪个就点击哪个直接把player传过去就可以了

    //暂停gif的方法
    
    -(void)pauseLayer:(CALayer*)layer
    {
        CFTimeInterval pausedTime = [layer convertTime:CACurrentMediaTime() fromLayer:nil];
        layer.speed = 0.0;
        layer.timeOffset = pausedTime;
    }
    
    //继续gif的方法
    -(void)resumeLayer:(CALayer*)layer
    {
        CFTimeInterval pausedTime = [layer timeOffset];
        layer.speed = 1.0;
        layer.timeOffset = 0.0;
        layer.beginTime = 0.0;
        CFTimeInterval timeSincePause = [layer convertTime:CACurrentMediaTime() fromLayer:nil] -    pausedTime;
        layer.beginTime = timeSincePause;
    }
    

      

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  • 原文地址:https://www.cnblogs.com/huangzhenwei/p/5979773.html
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