该游戏是仿谷歌浏览器小恐龙游戏,程序运行入口Game7.py,配置文件:cfg.py,完整程序包及资源包请在本文文末下载,先上程序运行截图:
Game7.py ''' Function: 仿谷歌浏览器小恐龙游戏 微信公众号: 学创英才 ''' import cfg import sys import random import pygame from modules.sprites.scene import * from modules.sprites.obstacle import * from modules.sprites.dinosaur import * from modules.interfaces.gameend import GameEndInterface from modules.interfaces.gamestart import GameStartInterface '''main''' def main(highest_score): # 游戏初始化 pygame.init() screen = pygame.display.set_mode(cfg.SCREENSIZE) pygame.display.set_caption('小恐龙快跑-学创英才') # 导入所有声音文件 sounds = {} for key, value in cfg.AUDIO_PATHS.items(): sounds[key] = pygame.mixer.Sound(value) # 游戏开始界面 GameStartInterface(screen, sounds, cfg) # 定义一些游戏中必要的元素和变量 score = 0 score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(534, 15), bg_color=cfg.BACKGROUND_COLOR) highest_score = highest_score highest_score_board = Scoreboard(cfg.IMAGE_PATHS['numbers'], position=(435, 15), bg_color=cfg.BACKGROUND_COLOR, is_highest=True) dino = Dinosaur(cfg.IMAGE_PATHS['dino']) ground = Ground(cfg.IMAGE_PATHS['ground'], position=(0, cfg.SCREENSIZE[1])) cloud_sprites_group = pygame.sprite.Group() cactus_sprites_group = pygame.sprite.Group() ptera_sprites_group = pygame.sprite.Group() add_obstacle_timer = 0 score_timer = 0 # 游戏主循环 clock = pygame.time.Clock() while True: for event in pygame.event.get(): if event.type == pygame.QUIT: pygame.quit() sys.exit() elif event.type == pygame.KEYDOWN: if event.key == pygame.K_SPACE or event.key == pygame.K_UP: dino.jump(sounds) elif event.key == pygame.K_DOWN: dino.duck() elif event.type == pygame.KEYUP and event.key == pygame.K_DOWN: dino.unduck() screen.fill(cfg.BACKGROUND_COLOR) # --随机添加云 if len(cloud_sprites_group) < 5 and random.randrange(0, 300) == 10: cloud_sprites_group.add(Cloud(cfg.IMAGE_PATHS['cloud'], position=(cfg.SCREENSIZE[0], random.randrange(30, 75)))) # --随机添加仙人掌/飞龙 add_obstacle_timer += 1 if add_obstacle_timer > random.randrange(50, 150): add_obstacle_timer = 0 random_value = random.randrange(0, 10) if random_value >= 5 and random_value <= 7: cactus_sprites_group.add(Cactus(cfg.IMAGE_PATHS['cacti'])) else: position_ys = [cfg.SCREENSIZE[1]*0.82, cfg.SCREENSIZE[1]*0.75, cfg.SCREENSIZE[1]*0.60, cfg.SCREENSIZE[1]*0.20] ptera_sprites_group.add(Ptera(cfg.IMAGE_PATHS['ptera'], position=(600, random.choice(position_ys)))) # --更新游戏元素 dino.update() ground.update() cloud_sprites_group.update() cactus_sprites_group.update() ptera_sprites_group.update() score_timer += 1 if score_timer > (cfg.FPS//12): score_timer = 0 score += 1 score = min(score, 99999) if score > highest_score: highest_score = score if score % 100 == 0: sounds['point'].play() if score % 1000 == 0: ground.speed -= 1 for item in cloud_sprites_group: item.speed -= 1 for item in cactus_sprites_group: item.speed -= 1 for item in ptera_sprites_group: item.speed -= 1 # --碰撞检测 for item in cactus_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) for item in ptera_sprites_group: if pygame.sprite.collide_mask(dino, item): dino.die(sounds) # --将游戏元素画到屏幕上 dino.draw(screen) ground.draw(screen) cloud_sprites_group.draw(screen) cactus_sprites_group.draw(screen) ptera_sprites_group.draw(screen) score_board.set(score) highest_score_board.set(highest_score) score_board.draw(screen) highest_score_board.draw(screen) # --更新屏幕 pygame.display.update() clock.tick(cfg.FPS) # --游戏是否结束 if dino.is_dead: break # 游戏结束界面 return GameEndInterface(screen, cfg), highest_score '''run''' if __name__ == '__main__': highest_score = 0 while True: flag, highest_score = main(highest_score) if not flag: break cfg.py '''配置文件''' import os '''屏幕大小''' SCREENSIZE = (600, 150) '''FPS''' FPS = 60 '''音频素材路径''' AUDIO_PATHS = { 'die': os.path.join(os.getcwd(), 'resources/audios/die.wav'), 'jump': os.path.join(os.getcwd(), 'resources/audios/jump.wav'), 'point': os.path.join(os.getcwd(), 'resources/audios/point.wav') } '''图片素材路径''' IMAGE_PATHS = { 'cacti': [os.path.join(os.getcwd(), 'resources/images/cacti-big.png'), os.path.join(os.getcwd(), 'resources/images/cacti-small.png')], 'cloud': os.path.join(os.getcwd(), 'resources/images/cloud.png'), 'dino': [os.path.join(os.getcwd(), 'resources/images/dino.png'), os.path.join(os.getcwd(), 'resources/images/dino_ducking.png')], 'gameover': os.path.join(os.getcwd(), 'resources/images/gameover.png'), 'ground': os.path.join(os.getcwd(), 'resources/images/ground.png'), 'numbers': os.path.join(os.getcwd(), 'resources/images/numbers.png'), 'ptera': os.path.join(os.getcwd(), 'resources/images/ptera.png'), 'replay': os.path.join(os.getcwd(), 'resources/images/replay.png') } '''背景颜色''' BACKGROUND_COLOR = (235, 235, 235) BLACK = (0, 0, 0) WHITE = (255, 255, 255)
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