• DirectX向量与矩阵


    配置vs2013项目属性的VC++目录:

    比如DirectX SDK安装目录是D:Program Files (x86)Microsoft DirectX SDK (June 2010)

    则包含目录和库目录配置如下:

    /* Include */
    $(VC_IncludePath);$(WindowsSDK_IncludePath);D:Program Files %28x86%29Microsoft DirectX SDK %28June 2010%29Include
    /* Lib */
    $(VC_LibraryPath_x86);$(WindowsSDK_LibraryPath_x86);D:Program Files %28x86%29Microsoft DirectX SDK %28June 2010%29Libx86;$(LibraryPath)

    使用Lib可以在 项目属性-链接器-输入-附加依赖项 中添加或者在程序中使用预处理指令#pragma comment( comment-type ,["commentstring"] )。

      1 #include <d3dx10.h>
      2 #include <iostream>
      3 using namespace std;
      4 
      5 #pragma comment(lib, "d3dx10.lib")
      6 
      7 ostream& operator<<(ostream& os, D3DXVECTOR4& v)
      8 {
      9     os << "(" << v.x << ", " << v.y << ", " << v.z << ", " << v.w << ")";
     10     return os;
     11 }
     12 ostream& operator<<(ostream& os, D3DXMATRIX& m)
     13 {
     14     for (int i = 0; i < 4; ++i)
     15     {
     16         for (int j = 0; j < 4; ++j)
     17             os << m(i, j) << "  ";
     18         os << endl;
     19     }
     20     return os;
     21 }
     22 ostream& operator<<(ostream& os, D3DXVECTOR3& v)
     23 {
     24     os << "(" << v.x << ", " << v.y << ", " << v.z << ")";
     25     return os;
     26 }
     27 
     28 int main()
     29 {
     30     // Using constructor, D3DXVECTOR3(FLOAT x, FLOAT y, FLOAT z);
     31     D3DXVECTOR3 u(1.0f, 2.0f, 3.0f);
     32 
     33     // Using constructor, D3DXVECTOR3(CONST FLOAT *);
     34     float x[3] = { -2.0f, 1.0f, -3.0f };
     35     D3DXVECTOR3 v(x);
     36 
     37     // Using constructor, D3DXVECTOR3() {};
     38     D3DXVECTOR3 a, b, c, d, e;
     39 
     40     // Vector addition: D3DXVECTOR3 operator + 
     41     a = u + v;
     42 
     43     // Vector subtraction: D3DXVECTOR3 operator - 
     44     b = u - v;
     45 
     46     // Scalar multiplication: D3DXVECTOR3 operator * 
     47     c = u * 10;
     48 
     49     // ||u||
     50     float L = D3DXVec3Length(&u);
     51 
     52     // d = u / ||u||
     53     D3DXVec3Normalize(&d, &u);
     54 
     55     // s = u dot v
     56     float s = D3DXVec3Dot(&u, &v);
     57 
     58     // e = u x v
     59     D3DXVec3Cross(&e, &u, &v);
     60 
     61     cout << "u             = " << u << endl;
     62     cout << "v             = " << v << endl;
     63     cout << "a = u + v     = " << a << endl;
     64     cout << "b = u - v     = " << b << endl;
     65     cout << "c = u * 10    = " << c << endl;
     66     cout << "d = u / ||u|| = " << d << endl;
     67     cout << "e = u x v     = " << e << endl;
     68     cout << "L = ||u||     = " << L << endl;
     69     cout << "s = u.v       = " << s << endl;
     70     cout << endl;
     71 
     72 
     73 
     74     D3DXMATRIX A(1.0f, 0.0f, 0.0f, 0.0f,
     75                 0.0f, 2.0f, 0.0f, 0.0f,
     76                 0.0f, 0.0f, 4.0f, 0.0f,
     77                 1.0f, 2.0f, 3.0f, 1.0f);
     78 
     79     D3DXMATRIX B;
     80     D3DXMatrixIdentity(&B);
     81 
     82     // matrix-matrix multiplication
     83     D3DXMATRIX C = A*B;
     84 
     85     D3DXMATRIX D, E, F;
     86 
     87     D3DXMatrixTranspose(&D, &A);
     88 
     89     D3DXMatrixInverse(&E, 0, &A);
     90 
     91     F = A * E;
     92 
     93     D3DXVECTOR4 P(2.0f, 2.0f, 2.0f, 1.0f);
     94     D3DXVECTOR4 Q(2.0f, 2.0f, 2.0f, 0.0f);
     95     D3DXVECTOR4 R, S;
     96 
     97     D3DXVec4Transform(&R, &P, &A);
     98 
     99     D3DXVec4Transform(&S, &Q, &A);
    100 
    101     cout << "A = " << endl << A << endl;
    102     cout << "B = " << endl << B << endl;
    103     cout << "C = A*B = " << endl << C << endl;
    104     cout << "D = transpose(A)= " << endl << D << endl;
    105     cout << "E = inverse(A) = " << endl << E << endl;
    106     cout << "F = A*E = " << endl << F << endl;
    107     cout << "P = " << P << endl;
    108     cout << "Q = " << Q << endl;
    109     cout << "R = P*A = " << R << endl;
    110     cout << "S = Q*A = " << S << endl;
    111 
    112     return 0;
    113 }
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  • 原文地址:https://www.cnblogs.com/ht-beyond/p/4447110.html
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