• 【Unity3D自学记录】Unity3D网络之Socket聊天室初探


    首先创建一个服务端程序,这个程序就用VS的控制台程序做即可了。

    代码例如以下:

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Net.Sockets;
    
    namespace SocketServer
    {
        class Program
        {
            const int Port = 20000; //设置连接port
            static void Main(string[] args)
            {
                // 初始化serverIP
                System.Net.IPAddress SocketIP = System.Net.IPAddress.Parse("127.0.0.1");
                // 创建TCP侦听器
                TcpListener listener = new TcpListener(SocketIP, Port);
                listener.Start();
                // 显示server启动信息
                Console.WriteLine("服务开启中...
    ");
                // 循环接受客户端的连接请求
                while (true)
                {
                    ChatClient client = new ChatClient(listener.AcceptTcpClient());
    
                    // 显示连接客户端的IP与port
                    Console.WriteLine(client._clientIP + " 添�...
    ");
                }
            }
        }
    }

    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using System.Collections;
    using System.Net.Sockets;
    
    namespace SocketServer
    {
        class ChatClient
        {
            public static Hashtable ALLClients = new Hashtable(); // 客户列表
            private TcpClient _client;  // 客户端实体
            public string _clientIP;   // 客户端IP
            private string _clientNick; // 客户端昵称
            private byte[] data;        // 消息数据
    
            private bool ReceiveNick = true;
    
            public ChatClient(TcpClient client)
            {
                this._client = client;
                this._clientIP = client.Client.RemoteEndPoint.ToString();
    
                // 把当前客户端实例加入�到客户列表其中
                ALLClients.Add(this._clientIP, this);
    
                data = new byte[this._client.ReceiveBufferSize];
    
                // 从服务端获取消息
                client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
            }
    
            // 从客戶端获取消息
            public void ReceiveMessage(IAsyncResult ar)
            {
                int bytesRead;
                try
                {
                    lock (this._client.GetStream())
                    {
                        bytesRead = this._client.GetStream().EndRead(ar);
                    }
    
                    if (bytesRead < 1)
                    {
                        ALLClients.Remove(this._clientIP);
                        Broadcast(this._clientNick + "离开聊天室");
                        return;
                    }
                    else
                    {
                        string messageReceived = System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);
    
                        if (ReceiveNick)
                        {
                            this._clientNick = messageReceived;
                            Broadcast(this._clientNick + "加入聊天室");
                            ReceiveNick = false;
                        }
                        else
                        {
                            Broadcast(this._clientNick + ":" + messageReceived);
                        }
                    }
    
                    lock (this._client.GetStream())
                    {
                        this._client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this._client.ReceiveBufferSize), ReceiveMessage, null);
                    }
                }
                catch (Exception ex)
                {
                    ALLClients.Remove(this._clientIP);
                    Broadcast(this._clientNick + "离开聊天室");
                }
            }
    
            // 向客戶端发送消息
            public void sendMessage(string message)
            {
                try
                {
                    System.Net.Sockets.NetworkStream ns;
                    lock (this._client.GetStream())
                    {
                        ns = this._client.GetStream();
                    }
                    // 对信息进行编码
                    byte[] bytesToSend = System.Text.Encoding.ASCII.GetBytes(message);
                    ns.Write(bytesToSend, 0, bytesToSend.Length);
                    ns.Flush();
                }
                catch (Exception ex)
                {
    
                }
            }
    
            // 向客户端广播消息
            public void Broadcast(string message)
            {
                Console.WriteLine(message);
    
                foreach (DictionaryEntry c in ALLClients)
                {
                    ((ChatClient)(c.Value)).sendMessage(message + Environment.NewLine);
                }
            }
    
        }
    }

    这个比較简单啊,我就直接拷贝了别人的代码,比較好理解,适合新手~~~(如有侵犯版权,请私信联系我)


    接下来就是Unity这边的代码了~

    代码例如以下:

    using UnityEngine;
    using System.Collections;
    using System;
    using System.Collections.Generic;
    using System.ComponentModel;
    using System.Text;
    using System.Net.Sockets;
    
    public class ScoketClient : MonoBehaviour
    {
        const int Port = 20000;//port号与服务端port相应
        private TcpClient client;
        byte[] data;
    
        public string UserName = "";//username
        public string message = "";//聊天内容
        public string sendMsg = "";//输入框
    
        void OnGUI()
        {
            UserName = GUI.TextField(new Rect(10, 10, 100, 20), UserName);
            message = GUI.TextArea(new Rect(10, 40, 300, 200), message);
            sendMsg = GUI.TextField(new Rect(10, 250, 210, 20), sendMsg);
    
            if (GUI.Button(new Rect(120, 10, 80, 20), "连接server"))
            {
                this.client = new TcpClient();
                this.client.Connect("127.0.0.1", Port);
                data = new byte[this.client.ReceiveBufferSize];
                SendSocket(UserName);
                this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null);
            };
    
            if (GUI.Button(new Rect(230, 250, 80, 20), "发送"))
            {
                SendSocket(sendMsg);
                sendMsg = "";
            };
        }
    
        public void SendSocket(string message)
        {
            try
            {
                NetworkStream ns = this.client.GetStream();
                byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
                ns.Write(data, 0, data.Length);
                ns.Flush();
            }
            catch (Exception ex)
            {
               
            }
        }
    
        public void ReceiveMessage(IAsyncResult ar)
        {
            try
            {
                int bytesRead;
                bytesRead = this.client.GetStream().EndRead(ar);
                if (bytesRead < 1)
                {
                    return;
                }
                else
                {
                    message += System.Text.Encoding.ASCII.GetString(data, 0, bytesRead);
                }
                this.client.GetStream().BeginRead(data, 0, System.Convert.ToInt32(this.client.ReceiveBufferSize), ReceiveMessage, null);
            }
            catch (Exception ex)
            {
    
            }
        }
    }

    这样就能够了~先开启服务端,然后在用client连接。

    这里用的编码是ASCII。假设想用中文的话改成UTF-8,或者GB2312。




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  • 原文地址:https://www.cnblogs.com/hrhguanli/p/3946884.html
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