• 简单的cocos2d-x手势(转)


    项目需要用到非常简单手势拨动,就是向上/下/左、右滑动时,界面能响应。

    以下提供一个较为简单的手势滑动解决办法

    GestureLayer.h

    class GestureLayer: public CCLayer
    {
            virtual void onEnter();
            virtual void onExit();
    
        virtual bool ccTouchBegan(CCTouch *pTouch, CCEvent *pEvent);
        virtual void ccTouchMoved(CCTouch *pTouch, CCEvent *pEvent);
        virtual void ccTouchEnded(CCTouch *pTouch, CCEvent *pEvent);
        virtual void ccTouchCancelled(CCTouch *pTouch, CCEvent *pEvent);
    private:
        bool b_click;                   //判断当前是否是单击;
        bool b_debug;                   //调试用;
        bool b_circle;                  //其实这个圆形的判断不是很精确;
        bool cache_directionshape[4];   //方向缓存,move中用它来判断是否是单向手势
        GDirection gd_direction;        //手势方向;
        CCPoint ccp_last,ccp_now;       //记录起始、当前坐标
    }

    GestureLayer.cpp

     

    void GestureLayer::onEnter()

    {

    
    

        CCLayer::onEnter();

    
    

        CCDirector::sharedDirector()->getTouchDispatcher()->addTargetedDelegate(this, 0, true);

    
    

    }

    
    

    void GestureLayer::onExit()

    
    

    {

    
    

        CCLayer::onExit();

    
    

        CCDirector::sharedDirector()->getTouchDispatcher()->removeDelegate(this);

    }


    bool
    GestureLayer::ccTouchBegan(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent) { CCPoint localPoint = pTouch->getLocationInView(); ccp_last = localPoint; ccp_last = CCDirector::sharedDirector()->convertToGL(ccp_last); localPoint = this->getParent()->convertTouchToNodeSpace(pTouch); if (localPoint.x < 0 || localPoint.y < 0) { return false; } CCSize si = getContentSize(); if (localPoint.x > si.width || localPoint.y > si.height) { return false; } b_click = true; b_circle = false; gd_direction = kGDirectionNo; for (int i = 0 ; i < 4 ; i++) { cache_directionshape[i] = false; } return true; } void GestureLayer::ccTouchMoved(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent) { b_click = false; ccp_now = pTouch->getLocationInView(); ccp_now = CCDirector::sharedDirector()->convertToGL(ccp_now); float adsx = ccp_now.x - ccp_last.x; float adsy = ccp_now.y - ccp_last.y; if(fabsf(adsx) > fabsf(adsy)) //X方向增量大 { if(adsx < 0) { //左移; cache_directionshape[0] = 1; } else { cache_directionshape[1] = 1; } } else { if(adsy < 0) { cache_directionshape[2] = 1; } else { cache_directionshape[3] = 1; } } int x = 0; for (int i = 0 ; i< 4 ; i++) { if(cache_directionshape[i]) { x++; } } if(x >= 2) { b_circle = true; } } void GestureLayer::ccTouchEnded(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent) { //圆形; if(b_circle || b_click) { return; } float adsx = ccp_now.x - ccp_last.x; float adsy = ccp_now.y - ccp_last.y; if(fabsf(adsx) > fabsf(adsy)) //X方向增量大 { if(adsx < 0) { gd_direction = kGDirectionLeft; } else { gd_direction = kGDirectionRight; } } else { if(adsy < 0) { gd_direction = kGDirectionDown; } else { gd_direction = kGDirectionUp; } }
    //判断手势类型
    switch (gd_direction) { case kGDirectionLeft: { break; } case kGDirectionRight: { break; } default: break; } } void GestureLayer::ccTouchCancelled(cocos2d::CCTouch *pTouch, cocos2d::CCEvent *pEvent) { ccTouchEnded(pTouch,pEvent); }
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  • 原文地址:https://www.cnblogs.com/howeho/p/3436010.html
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