• iOS--基础知识--手势


    1、UIGestureRecognizer介绍
    手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

    iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

    UITapGestureRecognizer  
    UIPinchGestureRecognizer
    UIRotationGestureRecognizer
    UISwipeGestureRecognizer
    UIPanGestureRecognizer
    UILongPressGestureRecognizer

    上面的手势对应的操作是: 
    Tap(点一下)
    Pinch(二指往內或往外拨动,平时经常用到的缩放)
    Rotation(旋转)
    Swipe(滑动,快速移动)
    Pan (拖移,慢速移动)
     LongPress(长按)
    UIGestureRecognizer的继承关系如下:
     

    2、使用手势的步骤
    使用手势很简单,分为两步:


    1)创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
    2)添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

    ps:一个手势只能对应一个View,但是一个View可以有多个手势。建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

    3、Pan 拖动手势:
    1.UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];  
    2.snakeImageView.frame = CGRectMake(50, 50, 100, 160);  
    3.UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]  
    4.                                                initWithTarget:self  
    5.                                                action:@selector(handlePan:)];      
    6.[snakeImageView addGestureRecognizer:panGestureRecognizer];  
    7.[self.view setBackgroundColor:[UIColor whiteColor]];  
    8.[self.view addSubview:snakeImageView]; 


    新建一个ImageView,然后添加手势
    回调方法:
    1.- (void) handlePan:(UIPanGestureRecognizer*) recognizer  
    2.{  
    3.    CGPoint translation = [recognizer translationInView:self.view];  
    4.    recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,  
    5.                                   recognizer.view.center.y + translation.y);  
    6.    [recognizer setTranslation:CGPointZero inView:self.view];  
    7.      
    8.} 

    4、Pinch缩放手势
    1.UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  
    2.                                                        initWithTarget:self  
    3.                                                        action:@selector(handlePinch:)];

    [<span   class="s1">snakeImageView addGestureRecognizer:pinchGestureRecognizer];


    1.- (void) handlePinch:(UIPinchGestureRecognizer*) recognizer  
    2.{  
    3.    recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);  
    4.    recognizer.scale = 1;  
    5.}    


    5、Rotation旋转手势
    1.UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  
    2.                                                 initWithTarget:self  
    3.                                                 action:@selector(handleRotate:)];  
    4.[snakeImageView addGestureRecognizer:rotateRecognizer]; 


    1.- (void) handleRotate:(UIRotationGestureRecognizer*) recognizer  
    2.{  
    3.    recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);  
    4.    recognizer.rotation = 0;  
    5.} 


     

    添加了这几个手势后,运行看效果,程序中的imageView放了一个这样的图片
                        /^/^
                      _|__|  O|
             /     /~     \_/
              \____|__________/ 
                     \_______     
                             `                     
                               |     |                 
                              /      /                   
                             /     /                       \
                           /      /                        
                          /     /                             
                        /     /             _----_              
                       /     /           _-~      ~-_         |   |
                      (      (        _-~    _--_    ~-_     _/   |
                             ~-____-~    _-~    ~-_    ~-_-~    /
                         ~-_           _-~          ~-_       _-~   
                            ~--______-~                ~-___-~
    在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。建议在真机上运行这个手势。

    在模拟器上缩放和选择的操作技巧:可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。


    6、添加第二个ImagView并添加手势
    记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了。

    - (void)viewDidLoad  
    {  
        [super viewDidLoad];  
      
        UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];  
        UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];  
        snakeImageView.frame = CGRectMake(120, 120, 100, 160);  
        dragonImageView.frame = CGRectMake(50, 50, 100, 160);  
        [self.view addSubview:snakeImageView];  
        [self.view addSubview:dragonImageView];  
          
        for (UIView *view in self.view.subviews) {  
            UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]  
                                                            initWithTarget:self  
                                                            action:@selector(handlePan:)];  
              
            UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]  
                                                                initWithTarget:self  
                                                                action:@selector(handlePinch:)];  
              
            UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]  
                                                             initWithTarget:self  
                                                             action:@selector(handleRotate:)];  
              
            [view addGestureRecognizer:panGestureRecognizer];  
            [view addGestureRecognizer:pinchGestureRecognizer];  
            [view addGestureRecognizer:rotateRecognizer];  
            [view setUserInteractionEnabled:YES];  
        }  
        [self.view setBackgroundColor:[UIColor whiteColor]];       


    多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:

    7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)

    如何实现呢?
    1)监视手势是否结束
    2)监视触摸的速度

    - (void) handlePan:(UIPanGestureRecognizer*) recognizer  
    {  
        CGPoint translation = [recognizer translationInView:self.view];  
        recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,  
                                           recognizer.view.center.y + translation.y);  
        [recognizer setTranslation:CGPointZero inView:self.view];  
          
        if (recognizer.state == UIGestureRecognizerStateEnded) {  
              
            CGPoint velocity = [recognizer velocityInView:self.view];  
            CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));  
            CGFloat slideMult = magnitude / 200;  
            NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);  
              
            float slideFactor = 0.1 * slideMult; // Increase for more of a slide   
            CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),  
                                             recognizer.view.center.y + (velocity.y * slideFactor));  
            finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);  
            finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);  
              
            [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{  
                recognizer.view.center = finalPoint;  
            } completion:nil];  
              
        }  
        

    代码实现解析:
    1)计算速度向量的长度(估计大部分都忘了)这些知识了。
    2)如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
    3)基于速度和速度因素计算一个终点
    4)确保终点不会跑出父View的边界
    5)使用UIView动画使view滑动到终点


    运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。


    8、同时触发两个view的手势
    手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议
    UIGestureRecognizerDelegate,
    @interface ViewController : UIViewController  
    @end 

    并在协议这个方法里返回YES。
    -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer  
    {  
        return YES;  


    把self作为代理设置给手势:
    panGestureRecognizer.delegate = self;  
    pinchGestureRecognizer.delegate = self;  
    rotateRecognizer.delegate = self; 

    这样可以同时拖动或旋转缩放两个view了。

    9、tap点击手势
    这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。为了播放声音,我们加入AVFoundation.framework这个框架。
    - (AVAudioPlayer *)loadWav:(NSString *)filename {  
        NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];  
        NSError * error;  
        AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];  
        if (!player) {  
            NSLog(@"Error loading %@: %@", url, error.localizedDescription);  
        } else {  
            [player prepareToPlay];  
        }  
        return player;  


    我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。

    1.#import    
    2.#import    
    3.  
    4.@interface ViewController : UIViewController  
    5.@property (strong) AVAudioPlayer * chompPlayer;  
    6.@property (strong) AVAudioPlayer * hehePlayer;  
    7.  
    8.@end 

    运行,点一下某个图,就会播放一个咬东西的声音。不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。

    10、手势的依赖性

    在viewDidLoad的循环里添加这段代码:
    [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer]; 

    意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。


    11、自定义手势
    自定义手势继承:UIGestureRecognizer,实现下面的方法:
    – touchesBegan:withEvent:
    – touchesMoved:withEvent:
    – touchesEnded:withEvent:
    - touchesCancelled:withEvent:

    新建一个类,继承UIGestureRecognizer,代码如下:

    .h文件

    #import 
    typedef enum {
        DirectionUnknown = 0,
        DirectionLeft,
        DirectionRight
    } Direction;

    @interface HappyGestureRecognizer : UIGestureRecognizer
    @property (assign) int tickleCount;
    @property (assign) CGPoint curTickleStart;
    @property (assign) Direction lastDirection;

    @end

    .m文件

    #import "HappyGestureRecognizer.h"   
    #import    
    #define REQUIRED_TICKLES        2   
    #define MOVE_AMT_PER_TICKLE     25   
      
    @implementation HappyGestureRecognizer  
      
    - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {  
        UITouch * touch = [touches anyObject];  
        self.curTickleStart = [touch locationInView:self.view];  
    }  
      
    - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {  
          
        // Make sure we've moved a minimum amount since curTickleStart   
        UITouch * touch = [touches anyObject];  
        CGPoint ticklePoint = [touch locationInView:self.view];  
        CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;  
        Direction curDirection;  
        if (moveAmt < 0) {  
            curDirection = DirectionLeft;  
        } else {  
            curDirection = DirectionRight;  
        }  
        if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;  
          
        // 确认方向改变了   
        if (self.lastDirection == DirectionUnknown ||  
            (self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||  
            (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {  
              
            // 挠痒次数   
            self.tickleCount++;  
            self.curTickleStart = ticklePoint;  
            self.lastDirection = curDirection;  
              
            // 一旦挠痒次数超过指定数,设置手势为结束状态   
            // 这样回调函数会被调用。   
            if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {  
                [self setState:UIGestureRecognizerStateEnded];  
            }  
        }  
          
    }  
      
    - (void)reset {  
        self.tickleCount = 0;  
        self.curTickleStart = CGPointZero;  
        self.lastDirection = DirectionUnknown;  
        if (self.state == UIGestureRecognizerStatePossible) {  
            [self setState:UIGestureRecognizerStateFailed];  
        }  
    }  
      
    - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event  
    {  
        [self reset];  
    }  
      
    - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event  
    {  
        [self reset];  
    }  
      
    @end 


    调用自定义手势和上面一样,回到这样写:
    - (void)handleHappy:(HappyGestureRecognizer *)recognizer{
        [self.hehePlayer play];
    }

    手势成功后播放呵呵笑的声音。在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。


    代码解析:
    先获取起始坐标:curTickleStart
    通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
    再判断是否有三次是不同方向的动作,如果是则手势结束,回调。

    参考:http://www.raywenderlich.com/6567/uigesturerecognizer-tutorial-in-ios-5-pinches-pans-and-more
    例子代码:http://download.csdn.net/detail/totogo2010/5094059

    来源:容芳志的博客

  • 相关阅读:
    JAVA面试必备笔记:必须掌握的核心技能点
    这里有份最全的微服务,看完你就通关了
    大厂流出:JAVA面试必问面试题及答案
    阿里面试官:请叙述一下HTTP和HTTPS的区别
    [LeetCode] Serialize and Deserialize BST
    [LeetCode] Serialize and Deserialize Binary Tree
    [LeetCode] Next Greater Element II
    [LeetCode] Next Greater Element I
    [MySQL] ACID
    [Linux] linux下生成静态库和动态库
  • 原文地址:https://www.cnblogs.com/howdoudo/p/4800395.html
Copyright © 2020-2023  润新知