• phaser3 微信小游戏若干问题


    用phasr3开发微信小游戏的话, 需要修改源码的地方不多。

    1:微信小游戏不支持xml,需要装个DOMParser   http://club.phaser-china.com/topic/5b1276a0484a53dd723f42ff

    2:图片加载方式需要修改,不好重写代码,需要修改源码

    var ImageFile = new Class({
    
        Extends: File,
    
        initialize:
    
        function ImageFile (loader, key, url, xhrSettings, frameConfig)
        {   
            this.isWX = typeof wx !== "undefined";
            var extension = 'png';
            var normalMapURL;
    
            if (IsPlainObject(key))
            {
                var config = key;
    
                key = GetFastValue(config, 'key');
                url = GetFastValue(config, 'url');
                normalMapURL = GetFastValue(config, 'normalMap');
                xhrSettings = GetFastValue(config, 'xhrSettings');
                extension = GetFastValue(config, 'extension', extension);
                frameConfig = GetFastValue(config, 'frameConfig');
            }
    
            if (Array.isArray(url))
            {
                normalMapURL = url[1];
                url = url[0];
            }
    
            var fileConfig = {
                type: 'image',
                cache: loader.textureManager,
                extension: extension,
                responseType: 'arraybuffer',
                key: key,
                url: url,
                xhrSettings: xhrSettings,
                config: frameConfig
            };
    
            File.call(this, loader, fileConfig);
            
            //  Do we have a normal map to load as well?
            if (normalMapURL)
            {
                var normalMap = new ImageFile(loader, this.key, normalMapURL, xhrSettings, frameConfig);
    
                normalMap.type = 'normalMap';
    
                this.setLink(normalMap);
    
                loader.addFile(normalMap);
            }
        },
    
        /**
         * Called automatically by Loader.nextFile.
         * This method controls what extra work this File does with its loaded data.
         *
         * @method Phaser.Loader.FileTypes.ImageFile#onProcess
         * @since 3.7.0
         */
        onProcess: function ()
        {
            let url = this.__url;
            this.state = CONST.FILE_PROCESSING;
    
            this.data = new Image();
    
            this.data.crossOrigin = this.crossOrigin;
    
            var _this = this;
    
            this.data.onload = function ()
            {
                if (!this.isWX) {
                    File.revokeObjectURL(_this.data);
                    _this.onProcessComplete();
                } else {
                    this.addToCache();
                }
            };
    
            this.data.onerror = function ()
            {
                if (!this.isWX) {
                    File.revokeObjectURL(_this.data);
                } else {
                    console.log("||||||");
                }
                _this.onProcessError();
            };
    
            if (this.isWX) {
                this.data.src = url;
            } else {
                File.createObjectURL(this.data, this.xhrLoader.response, 'image/png');
            }
        },
    
        /**
         * Adds this file to its target cache upon successful loading and processing.
         *
         * @method Phaser.Loader.FileTypes.ImageFile#addToCache
         * @since 3.7.0
         */
        addToCache: function ()
        {
            var texture;
            var linkFile = this.linkFile;
    
            if (linkFile && linkFile.state === CONST.FILE_COMPLETE)
            {
                if (this.type === 'image')
                {
                    texture = this.cache.addImage(this.key, this.data, linkFile.data);
                }
                else
                {
                    texture = this.cache.addImage(linkFile.key, linkFile.data, this.data);
                }
    
                this.pendingDestroy(texture);
    
                linkFile.pendingDestroy(texture);
            }
            else if (!linkFile)
            {
                texture = this.cache.addImage(this.key, this.data);
    
                this.pendingDestroy(texture);
            }
        }
    
     }); 

    3: 边界面部导致微信小游戏的点击事件失效, window.pageXOffset为undefined 修改源码或修改适配器都可以

        updateBounds: function ()
        {
            var bounds = this.bounds;
    
            var clientRect = this.canvas.getBoundingClientRect();
    
            bounds.x = clientRect.left + (window.pageXOffset - document.documentElement.clientLeft || 0);
            bounds.y = clientRect.top + (window.pageYOffset - document.documentElement.clientTop || 0);
            bounds.width = clientRect.width;
            bounds.height = clientRect.height;
        },
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  • 原文地址:https://www.cnblogs.com/honghong87/p/9592680.html
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