• IOS — QQ粘性效果


    制作步骤

    1.自定义按钮控件

    • 设置背景颜色,设置layer的cornerRadius属性,添加手势,重写setHighlighted方法,屏蔽按钮的高亮状态
    ###自定义按钮控件HCGooView,实现粘性效果
    
    //初始化设置
    - (void)setup
    {
        CGFloat width = self.bounds.size.width;
        _originRadius = width/2;
        self.layer.cornerRadius = _originRadius;
        [self setTitleColor:[UIColor whiteColor] forState:UIControlStateNormal];
        [self setBackgroundColor:[UIColor redColor]];
    
        //添加手势
        UIPanGestureRecognizer *pan = [[UIPanGestureRecognizer alloc] initWithTarget:self action:@selector(pan:)];
    
        [self addGestureRecognizer:pan];
    }
    
    
    //屏蔽按钮的高亮状态
    - (void)setHighlighted:(BOOL)highlighted
    {
    
    }
    
    

    2.添加小圆view

    • center值和自定义控件相同,添加到subviews中自定义控件的前面
    //小圆懒加载
    - (UIView *)smallCircleView
    {
        if (_smallCircleView == nil) {
            UIView *view = [[UIView alloc] init];
            view.backgroundColor = self.backgroundColor;
            _smallCircleView = view;
            [self.superview insertSubview:view belowSubview:self];
        }
        return _smallCircleView;
    }
    
    -(void)setup
    {
        //添加小圆
        self.smallCircleView.bounds = self.bounds;
        self.smallCircleView.layer.cornerRadius = _originRadius;
        self.smallCircleView.center = self.center;
    }
    
    

    3.实现自定义控件的移动

    • 注意修改控件的形变,其ceter的值并不会改变
     //获取当前偏移量
        CGPoint trans = [pan translationInView:self];
        //注意利用CGAffineTransformTranslate修改形变,center的值不会改变
        //self.transform = CGAffineTransformTranslate(self.transform, trans.x, trans.y);
    
        //当前中心点的计算
        CGPoint currentCenter = self.center;
        currentCenter.x += trans.x;
        currentCenter.y += trans.y;
        self.center = currentCenter;
    
        //复位
        [pan setTranslation:CGPointZero inView:self];
    

    4.计算两圆心的距离

    • 通过勾股定理算出两圆心的距离,并且小圆的半径随着距离的增大而缩小
    //计算圆心距
    - (CGFloat)distanceWithBigCircleView:(HCGooView *)bigCircleView andSmallCircleView:(UIView *)smallCircleView
    {
        //计算圆心距离
        CGFloat offsetX = bigCircleView.center.x - smallCircleView.center.x;
        CGFloat offsetY = bigCircleView.center.y - smallCircleView.center.y;
        //圆心距离
        CGFloat d = sqrt(offsetX*offsetX + offsetY*offsetY);
        return d;
    }
    
    //小圆的半径随距离的增大而减小
    CGFloat curRadius = _originRadius-d/10;
    self.smallCircleView.bounds = CGRectMake(0, 0, curRadius*2, curRadius*2);
    self.smallCircleView.layer.cornerRadius = curRadius;
    

    4.在两圆之间绘制不规则矩

    • 注意,绘制不规则矩形,不能通过绘图,因为绘图只能在当前控件上画,超出部分不会显示
    • 这里采用shapeLayer进行绘制
    //shapeLayer图层懒加载
    - (CAShapeLayer *)shapeLayer
    {
        if (_shapeLayer == nil) {
            CAShapeLayer *shapeLayer = [CAShapeLayer layer];
            _shapeLayer = shapeLayer;
            shapeLayer.fillColor = self.backgroundColor.CGColor;
            [self.superview.layer insertSublayer:shapeLayer below: self.layer];
        }
        return  _shapeLayer;
    }
    
    //当圆心距大于0,即大圆开始移动时,且小圆没隐藏时画不规则矩形
        if (d>0 && self.smallCircleView.hidden == NO)
        {
    
            //为shapeLayer图层添加绘图路径
            self.shapLayer.path = [self pathWithBigCircleView:self smallCircleView:self.smallCircleView].CGPath;
        }
    
    
    • 该矩形路径的计算公式如下
    //返回不规则图形路径
    - (UIBezierPath *)pathWithBigCircleView:(HCGooView *)bigCircleView smallCircleView:(UIView *)smallCircleView
    {
        //小圆
        CGFloat x1 = smallCircleView.center.x;
        CGFloat y1 = smallCircleView.center.y;
        CGFloat r1 = smallCircleView.bounds.size.width*0.5;
        //大圆
        CGFloat x2 = bigCircleView.center.x;
        CGFloat y2 = bigCircleView.center.y;
        CGFloat r2 = bigCircleView.bounds.size.width*0.5;
    
        CGFloat d = [self distanceWithBigCircleView:bigCircleView andSmallCircleView:smallCircleView];
    
        CGFloat cosθ = (y2 - y1)/d;
        CGFloat sinθ = (x2 - x1)/d;
    
        //A B C D O P
        CGPoint A = CGPointMake(x1-r1*cosθ, y1+r1*sinθ);
        CGPoint B = CGPointMake(x1+r1*cosθ, y1-r1*sinθ);
        CGPoint C = CGPointMake(x2+r2*cosθ, y2-r2*sinθ);
        CGPoint D = CGPointMake(x2-r2*cosθ, y2+r2*sinθ);
    
        CGPoint O = CGPointMake(A.x+d/2*sinθ, A.y+d/2*cosθ);
        CGPoint P = CGPointMake(B.x+d/2*sinθ, B.y+d/2*cosθ);
    
        //绘制路径
        UIBezierPath *path = [UIBezierPath bezierPath];
        [path moveToPoint:A];
        [path addLineToPoint:B];
        [path addQuadCurveToPoint:C controlPoint:P];
        [path addLineToPoint:D];
        [path addQuadCurveToPoint:A controlPoint:O];
    
        return path;
    }
    
    

    5.判断两圆心的距离

    • 若两圆心距离大于规定的距离,则隐藏小圆,移除不规则矩形
    //规定两圆心的最大距离
    CGFloat maxD = 80;
    
    //判断圆心距是否大于规定的距离
    if (d>maxD) { //大于的话隐藏小圆,移除不规则矩形
    
        self.smallCircleView.hidden = YES;
        [self.shapLayer removeFromSuperlayer];
        self.shapLayer = nil;
    }
    
    

    6.当手指离开时,判断当前两圆心的距离

    • 若两圆心距离大于规定的距离,则加载gif动画,移除当前控件
    • 若两圆心距离小于规定的距离,则返回最开始的位置,即小圆的位置,隐藏小圆,移除不规则矩形
    //当手指松开,判断当前圆心距是否大于规定的距离,大于的话加载gif动画,移除当前控件,若不大于,则返回最初的位置
    
    if (pan.state == UIGestureRecognizerStateEnded) {
    
        if (d>maxD) { //圆心距大于规定的距离
    
            //隐藏小圆
            self.smallCircleView.hidden = YES;
    
            //移除不规则图层
            [self.shapLayer removeFromSuperlayer];
            self.shapLayer = nil;
    
            //加载gif动画
            NSMutableArray *mutArr = [NSMutableArray array];
            for (int i=1; i<9; i++) {
                UIImage *image = [UIImage imageNamed:[NSString stringWithFormat:@"%d",i]];
                [mutArr addObject:image];
            }
            UIImageView *imageView = [[UIImageView alloc] initWithFrame:self.frame];
            imageView.animationImages = mutArr;
            imageView.animationRepeatCount = 1;
            [self.superview addSubview:imageView];
    
            [imageView startAnimating];
    
            [self removeFromSuperview];
    
        }
        else{  //圆心距小于规定的距离
    
            [UIView animateWithDuration:0.3 delay:0 usingSpringWithDamping:0.5 initialSpringVelocity:0 options:UIViewAnimationOptionCurveEaseInOut animations:^{
    
                //返回最初的位置
                self.center = self.smallCircleView.center;
                //隐藏小圆
                self.smallCircleView.hidden = NO;
                //移除不规则图层
                [self.shapLayer removeFromSuperlayer];
                self.shapLayer = nil;
    
            } completion:^(BOOL finished) {
    
            }];
        }
    }
    
    

    效果演示

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  • 原文地址:https://www.cnblogs.com/hongchong/p/4603646.html
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