• 贪吃蛇小游戏


    100行代码实现贪吃蛇小游戏

    参考链接:https://mp.weixin.qq.com/s/fDcr1SfcbynLzHye7Q7VOg

    github源码下载:

    https://github.com/lllmy/snakeGames

    基本准备:

      首先,我们需要安装pygame库,小编通过pip install pygame,很快就安装好了。在完成贪吃蛇小游戏的时候,我们需要知道整个游戏分为四部分:

    1. 游戏显示:游戏界面、结束界面

    2. 贪吃蛇:头部、身体、食物判断、死亡判断

    3. 树莓:随机生成

    4. 按键控制:上、下、左、右

    主要代码:

    import pygame, sys, time, random
    from pygame.locals import *
    
    # 定义颜色变量
    redColour = pygame.Color(255, 0, 0)
    blackColour = pygame.Color(0, 0, 0)
    whiteColour = pygame.Color(255, 255, 255)
    greyColour = pygame.Color(150, 150, 150)
    
    
    # 定义gameOver函数
    def gameOver(playSurface, score):
        gameOverFont = pygame.font.SysFont("arial.ttf", 54) # 游戏结束字体和大小
        # 游戏结束界面,显示"Game Over"和所得的分数
        gameOverSurf = gameOverFont.render("Game Over", True, greyColour) # 小游戏结束内容显示
        gameOverRect = gameOverSurf.get_rect()
        gameOverRect.midtop = (300, 10) #显示位置
        playSurface.blit(gameOverSurf, gameOverRect)
        scoreFont = pygame.font.SysFont("arial.ttf", 54)  # 得分情况显示
        scoreSurf = scoreFont.render("Score:" + str(score), True, greyColour)
        scoreRect = scoreSurf.get_rect()
        scoreRect.midtop = (300, 50)
        playSurface.blit(scoreSurf, scoreRect)
        pygame.display.flip()   # 刷新显示界面
        time.sleep(5)     # 休眠五秒钟自动退出界面
        pygame.quit()
        sys.exit()
    
    
    def main():
        # 初始化pygame
        pygame.init()
        fpsClock = pygame.time.Clock()
        # 创建pygame显示层
        playSurface = pygame.display.set_mode((600, 460))   #窗口大小
        pygame.display.set_caption("Snake Game")          # 窗口名称
        # 初始化变量
        snakePosition = [100, 100]  # 贪吃蛇 蛇头的位置
        snakeSegments = [[100, 100]]  # 贪吃蛇 蛇的身体,初始为一个单位
        raspberryPosition = [300, 300]  # 树莓的初始位置
        raspberrySpawned = 1  # 树莓的个数为1
        direction = 'right'  # 初始方向为右
        changeDirection = direction
        score = 0  # 初始得分
        while True:
            # 检测例如按键等pygame事件
            for event in pygame.event.get():
                if event.type == QUIT:
                    pygame.quit()
                    sys.exit()
                elif event.type == KEYDOWN:
                    # 判断键盘事件
                    if event.key == K_RIGHT or event.key == ord('d'):
                        changeDirection = 'right'
                    if event.key == K_LEFT or event.key == ord('a'):
                        changeDirection = 'left'
                    if event.key == K_UP or event.key == ord('w'):
                        changeDirection = 'up'
                    if event.key == K_DOWN or event.key == ord('s'):
                        changeDirection = 'down'
                    if event.key == K_ESCAPE:
                        pygame.event.post(pygame.event.Event(QUIT))
            # 判断是否输入了反方向
            if changeDirection == 'right' and not direction == 'left':
                direction = changeDirection
            if changeDirection == 'left' and not direction == 'right':
                direction = changeDirection
            if changeDirection == 'up' and not direction == 'down':
                direction = changeDirection
            if changeDirection == 'down' and not direction == 'up':
                direction = changeDirection
                # 根据方向移动蛇头的坐标
            if direction == 'right':
                snakePosition[0] += 20
            if direction == 'left':
                snakePosition[0] -= 20
            if direction == 'up':
                snakePosition[1] -= 20
            if direction == 'down':
                snakePosition[1] += 20
            # 增加蛇的长度
            snakeSegments.insert(0, list(snakePosition))
            # 判断是否吃掉了树莓
            if snakePosition[0] == raspberryPosition[0] and snakePosition[1] == raspberryPosition[1]:
                raspberrySpawned = 0
            else:
                snakeSegments.pop()
            # 如果吃掉树莓,则重新生成树莓
            if raspberrySpawned == 0:
                x = random.randrange(1, 30)
                y = random.randrange(1, 23)
                raspberryPosition = [int(x * 20), int(y * 20)]
                raspberrySpawned = 1
                score += 1
            # 绘制pygame显示层
            playSurface.fill(blackColour)
            for position in snakeSegments:
                pygame.draw.rect(playSurface, whiteColour, Rect(position[0], position[1], 20, 20))
                pygame.draw.rect(playSurface, redColour, Rect(raspberryPosition[0], raspberryPosition[1], 20, 20))
            # 刷新pygame显示层
            pygame.display.flip()
            # 判断是否死亡
            if snakePosition[0] > 600 or snakePosition[0] < 0:
                gameOver(playSurface, score)
            if snakePosition[1] > 460 or snakePosition[1] < 0:
                gameOver(playSurface, score)
            for snakeBody in snakeSegments[1:]:
                if snakePosition[0] == snakeBody[0] and snakePosition[1] == snakeBody[1]:
                    gameOver(playSurface, score)
            # 控制游戏速度
            fpsClock.tick(5)
    
    
    if __name__ == "__main__":
        main()

     界面展示:

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  • 原文地址:https://www.cnblogs.com/hnlmy/p/10932610.html
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