• 实验四



    1.
    查看主机名hostname

    time_server1.c

    #include <netinet/in.h> // for sockaddr_in
    #include <sys/types.h> // for socket
    #include <sys/socket.h> // for socket
    #include <stdio.h> // for printf
    #include <stdlib.h> // for exit
    #include <string.h> // for bzero
    #include <unistd.h> // for fork
    #include <sys/signal.h> // for signal
    #include <sys/wait.h> // for wait
    #include <time.h>
    #include <arpa/inet.h>
    #define HELLO_WORLD_SERVER_PORT 6666
    #define LENGTH_OF_LISTEN_QUEUE 20
    #define BUFFER_SIZE 1024
    void reaper(int sig)
    {
    int status;
    //调用wait3读取子进程的返回值,使zombie状态的子进程彻底释放
    while(wait3(&status,WNOHANG,(struct rusage*)0) >=0)
    ;
    }
    int main(int argc, char **argv)
    {
    //设置一个socket地址结构server_addr,代表服务器internet地址, 端口
    struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr)); //把一段内存区的内容全部设置为0
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = htons(INADDR_ANY);
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);

    time_t t;


    //创建用于internet的流协议(TCP)socket,用server_socket代表服务器socket
    int server_socket = socket(AF_INET,SOCK_STREAM,0);
    if( server_socket < 0)
    {
    printf("Create Socket Failed! ");
    exit(1);
    }

    //把socket和socket地址结构联系起来
    if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr)))
    {
    printf("Server Bind Port : %d Failed! ", HELLO_WORLD_SERVER_PORT);
    exit(1);
    }

    //server_socket用于监听
    if ( listen(server_socket, LENGTH_OF_LISTEN_QUEUE) )
    {
    printf("Server Listen Failed!");
    exit(1);
    }
    //通知操作系统,当收到子进程的退出信号(SIGCHLD)时,执行reaper函数,释放zombie状态的进程
    (void)signal(SIGCHLD,reaper);

    while (1) //服务器端要一直运行
    {
    //定义客户端的socket地址结构client_addr
    struct sockaddr_in client_addr;
    socklen_t length = sizeof(client_addr);

    //接受一个到server_socket代表的socket的一个连接
    //如果没有连接请求,就等待到有连接请求--这是accept函数的特性
    //accept函数返回一个新的socket,这个socket(new_server_socket)用于同连接到的客户的通信
    //new_server_socket代表了服务器和客户端之间的一个通信通道
    //accept函数把连接到的客户端信息填写到客户端的socket地址结构client_addr中

    int new_server_socket = accept(server_socket,(struct sockaddr*)&client_addr,&length);
    if ( new_server_socket < 0)
    {
    printf("Server Accept Failed! ");
    break;
    }
    int child_process_pid = fork(); //fork()后,子进程是主进程的拷贝
    //在主进程和子进程中的区别是fork()的返回值不同.
    if(child_process_pid == 0 )//如果当前进程是子进程,就执行与客户端的交互
    {
    t=time(NULL);
    close(server_socket); //子进程中不需要被复制过来的server_socket
    char buffer[BUFFER_SIZE];
    bzero(buffer, BUFFER_SIZE);
    //strcpy(buffer,"20181217实现");
    strcat(buffer," "); //C语言字符串连接

    //发送buffer中的字符串到new_server_socket,实际是给客户端
    send(new_server_socket,buffer,BUFFER_SIZE,0);
    printf("服务器实现者学号:20181217 ");

    printf("当前时间: %s ",ctime(&t));
    send(new_server_socket,(void *)&t,sizeof(time_t),0);

    bzero(buffer,BUFFER_SIZE);
    //接收客户端发送来的信息到buffer中
    length = recv(new_server_socket,buffer,BUFFER_SIZE,0);
    if (length < 0)
    {
    printf("Server Recieve Data Failed! ");
    exit(1);
    }
    printf(" %s ",buffer);
    //关闭与客户端的连接
    close(new_server_socket);
    exit(0);
    }
    else if(child_process_pid > 0) //如果当前进程是主进程
    close(new_server_socket); //主进程中不需要用于同客户端交互的new_server_socket
    }
    //关闭监听用的socket
    close(server_socket);
    return 0;
    }

    time_clnt1.c

    #include <netinet/in.h> // for sockaddr_in
    #include <sys/types.h> // for socket
    #include <sys/socket.h> // for socket
    #include <stdio.h> // for printf
    #include <stdlib.h> // for exit
    #include <string.h> // for bzero
    #include <time.h>
    #define HELLO_WORLD_SERVER_PORT 6666
    #define BUFFER_SIZE 1024

    void talk_to_server(char ** argv)
    {
    //设置一个socket地址结构client_addr,代表客户机internet地址, 端口
    struct sockaddr_in client_addr;
    bzero(&client_addr,sizeof(client_addr)); //把一段内存区的内容全部设置为0
    client_addr.sin_family = AF_INET; //internet协议族
    client_addr.sin_addr.s_addr = htons(INADDR_ANY);//INADDR_ANY表示自动获取本机地址
    client_addr.sin_port = htons(0); //0表示让系统自动分配一个空闲端口
    //创建用于internet的流协议(TCP)socket,用client_socket代表客户机socket
    int client_socket = socket(AF_INET,SOCK_STREAM,0);
    time_t t;
    if( client_socket < 0)
    {
    printf("Create Socket Failed! ");
    exit(1);
    }
    //把客户机的socket和客户机的socket地址结构联系起来
    if( bind(client_socket,(struct sockaddr*)&client_addr,sizeof(client_addr)))
    {
    printf("Client Bind Port Failed! ");
    exit(1);
    }

    //设置一个socket地址结构server_addr,代表服务器的internet地址, 端口
    struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    if(inet_aton(argv[1],&server_addr.sin_addr) == 0) //服务器的IP地址来自程序的参数
    {
    printf("Server IP Address Error! ");
    exit(1);
    }
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
    socklen_t server_addr_length = sizeof(server_addr);
    //向服务器发起连接,连接成功后client_socket代表了客户机和服务器的一个socket连接
    if(connect(client_socket,(struct sockaddr*)&server_addr, server_addr_length) < 0)
    {
    printf("Can Not Connect To %s! ",argv[1]);
    exit(1);
    }

    char buffer[BUFFER_SIZE];
    bzero(buffer,BUFFER_SIZE);
    //从服务器接收数据到buffer中
    int length = recv(client_socket,buffer,BUFFER_SIZE,0);
    if(length < 0)
    {
    printf("Recieve Data From Server %s Failed! ", argv[1]);
    exit(1);
    }
    printf("From Server %s : %s ",argv[1],buffer);
    length = recv(client_socket,(void *)&t,sizeof(time_t),0);
    if(length < 0)
    {
    printf("Recieve Data From Server %s Failed! ", argv[1]);
    exit(1);
    }
    printf("当前时间: %s ",ctime(&t));
    bzero(buffer,BUFFER_SIZE);
    //strcpy(buffer,"Thanks!");
    //向服务器发送buffer中的数据
    send(client_socket,buffer,BUFFER_SIZE,0);
    //关闭socket
    close(client_socket);
    }
    int main(int argc, char **argv)
    {
    if (argc != 2)
    {
    printf("Usage: .\%s ServerIPAddress ",argv[0]);
    exit(1);
    }
    talk_to_server(argv);

    return 0;
    }

    运行截图:

     远程登录华为云服务器以及server端:

     本地wsl客户端:

     2.echo

    echoserver1.c

    #include <netinet/in.h> // for sockaddr_in
    #include <sys/types.h> // for socket
    #include <sys/socket.h> // for socket
    #include <stdio.h> // for printf
    #include <stdlib.h> // for exit
    #include <string.h> // for bzero
    #include <unistd.h> // for fork
    #include <sys/signal.h> // for signal
    #include <sys/wait.h> // for wait
    #include <time.h>
    #include <arpa/inet.h>
    #define HELLO_WORLD_SERVER_PORT 6666
    #define LENGTH_OF_LISTEN_QUEUE 20
    #define BUFFER_SIZE 1024
    void reaper(int sig)
    {
    int status;
    //调用wait3读取子进程的返回值,使zombie状态的子进程彻底释放
    while(wait3(&status,WNOHANG,(struct rusage*)0) >=0)
    ;
    }
    int main(int argc, char **argv)
    {
    //设置一个socket地址结构server_addr,代表服务器internet地址, 端口
    struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr)); //把一段内存区的内容全部设置为0
    server_addr.sin_family = AF_INET;
    server_addr.sin_addr.s_addr = htons(INADDR_ANY);
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
    char f[100];
    pid_t pid1;
    //time_t t;

    //创建用于internet的流协议(TCP)socket,用server_socket代表服务器socket
    int server_socket = socket(AF_INET,SOCK_STREAM,0);
    if( server_socket < 0)
    {
    printf("Create Socket Failed! ");
    exit(1);
    }

    //把socket和socket地址结构联系起来
    if( bind(server_socket,(struct sockaddr*)&server_addr,sizeof(server_addr)))
    {
    printf("Server Bind Port : %d Failed! ", HELLO_WORLD_SERVER_PORT);
    exit(1);
    }

    //server_socket用于监听
    if ( listen(server_socket, LENGTH_OF_LISTEN_QUEUE) )
    {
    printf("Server Listen Failed!");
    exit(1);
    }
    //通知操作系统,当收到子进程的退出信号(SIGCHLD)时,执行reaper函数,释放zombie状态的进程
    (void)signal(SIGCHLD,reaper);

    while (1) //服务器端要一直运行
    {
    //定义客户端的socket地址结构client_addr
    struct sockaddr_in client_addr;
    socklen_t length = sizeof(client_addr);

    //接受一个到server_socket代表的socket的一个连接
    //如果没有连接请求,就等待到有连接请求--这是accept函数的特性
    //accept函数返回一个新的socket,这个socket(new_server_socket)用于同连接到的客户的通信
    //new_server_socket代表了服务器和客户端之间的一个通信通道
    //accept函数把连接到的客户端信息填写到客户端的socket地址结构client_addr中

    int new_server_socket = accept(server_socket,(struct sockaddr*)&client_addr,&length);
    if ( new_server_socket < 0)
    {
    printf("Server Accept Failed! ");
    break;
    }
    int child_process_pid = fork(); //fork()后,子进程是主进程的拷贝
    //在主进程和子进程中的区别是fork()的返回值不同.
    if(child_process_pid == 0 )//如果当前进程是子进程,就执行与客户端的交互
    {
    close(server_socket); //子进程中不需要被复制过来的server_socket
    char buffer[BUFFER_SIZE];
    char buffer1[BUFFER_SIZE];
    char a[100]="服务器进程 ";

    bzero(buffer, BUFFER_SIZE);

    //发送buffer中的字符串到new_server_socket,实际是给客户端
    //send(new_server_socket,buffer,BUFFER_SIZE,0);
    printf("服务器实现者学号:20181217 ");
    bzero(buffer,BUFFER_SIZE);
    //接收客户端发送来的信息到buffer中
    length = recv(new_server_socket,buffer,BUFFER_SIZE,0);
    if (length < 0)
    {
    printf("Server Recieve Data Failed! ");
    exit(1);
    }
    printf(" 客户端输入内容为%s ",buffer);//打印出buffer
    sprintf(f,"%d",getpid());//f:将数字pid转化成字符串
    strcpy(buffer1,strcat(strcat(strcat(a,f)," 20181217 陈少卿 echo:"),buffer));//复制到buffer1中
    send(new_server_socket,buffer1,BUFFER_SIZE,0);//把buffer1发送给客户端
    //关闭与客户端的连接
    close(new_server_socket);
    exit(0);
    }
    else if(child_process_pid > 0) //如果当前进程是主进程
    close(new_server_socket); //主进程中不需要用于同客户端交互的new_server_socket
    }
    //关闭监听用的socket
    close(server_socket);
    return 0;
    }

    echoclnt1.c

    #include <netinet/in.h> // for sockaddr_in
    #include <sys/types.h> // for socket
    #include <sys/socket.h> // for socket
    #include <stdio.h> // for printf
    #include <stdlib.h> // for exit
    #include <string.h> // for bzero
    #include <time.h>
    #define HELLO_WORLD_SERVER_PORT 6666
    #define BUFFER_SIZE 1024

    void talk_to_server(char ** argv)
    {
    //设置一个socket地址结构client_addr,代表客户机internet地址, 端口
    struct sockaddr_in client_addr;
    bzero(&client_addr,sizeof(client_addr)); //把一段内存区的内容全部设置为0
    client_addr.sin_family = AF_INET; //internet协议族
    client_addr.sin_addr.s_addr = htons(INADDR_ANY);//INADDR_ANY表示自动获取本机地址
    client_addr.sin_port = htons(0); //0表示让系统自动分配一个空闲端口
    //创建用于internet的流协议(TCP)socket,用client_socket代表客户机socket
    int client_socket = socket(AF_INET,SOCK_STREAM,0);
    time_t t;
    if( client_socket < 0)
    {
    printf("Create Socket Failed! ");
    exit(1);
    }
    //把客户机的socket和客户机的socket地址结构联系起来
    if( bind(client_socket,(struct sockaddr*)&client_addr,sizeof(client_addr)))
    {
    printf("Client Bind Port Failed! ");
    exit(1);
    }

    //设置一个socket地址结构server_addr,代表服务器的internet地址, 端口
    struct sockaddr_in server_addr;
    bzero(&server_addr,sizeof(server_addr));
    server_addr.sin_family = AF_INET;
    if(inet_aton(argv[1],&server_addr.sin_addr) == 0) //服务器的IP地址来自程序的参数
    {
    printf("Server IP Address Error! ");
    exit(1);
    }
    server_addr.sin_port = htons(HELLO_WORLD_SERVER_PORT);
    socklen_t server_addr_length = sizeof(server_addr);
    //向服务器发起连接,连接成功后client_socket代表了客户机和服务器的一个socket连接
    if(connect(client_socket,(struct sockaddr*)&server_addr, server_addr_length) < 0)
    {
    printf("Can Not Connect To %s! ",argv[1]);
    exit(1);
    }

    char buffer[BUFFER_SIZE];
    //向服务器发送buffer中的数据
    fgets(buffer,BUFFER_SIZE,stdin);
    printf("读入的buffer为%s",buffer);
    //发送给客户端
    send(client_socket,buffer,BUFFER_SIZE,0);

    bzero(buffer,BUFFER_SIZE);
    //从服务器接收数据到buffer中
    int length = recv(client_socket,buffer,BUFFER_SIZE,0);
    if(length < 0)
    {
    printf("Recieve Data From Server %s Failed! ", argv[1]);
    exit(1);
    }
    printf("From Server %s : %s ",argv[1],buffer);
    //length = recv(client_socket,(void *)&t,sizeof(time_t),0);
    //if(length < 0)
    //{
    // printf("Recieve Data From Server %s Failed! ", argv[1]);
    // exit(1);
    //}
    //printf("当前时间: %s ",ctime(&t));
    //bzero(buffer,BUFFER_SIZE);
    //strcpy(buffer,"Thanks!");
    //向服务器发送buffer中的数据
    //send(client_socket,buffer,BUFFER_SIZE,0);
    //关闭socket
    close(client_socket);
    }
    int main(int argc, char **argv)
    {
    if (argc != 2)
    {
    printf("Usage: .\%s ServerIPAddress ",argv[0]);
    exit(1);
    }
    talk_to_server(argv);

    return 0;
    }

    运行结果:(三个客户端进行访问)

    1.远程连接华为云,并运行echo服务器程序

     

     

     

     



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  • 原文地址:https://www.cnblogs.com/hhxz1234/p/14126308.html
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