• UITapGestureRecognizer 的用法


    最近在项目中用到了手势操作,键盘回收时还是挺常用的,现在总结下,多谢网络上大神们的分享。

    先分享下我在项目中用的代码:

     1 UITapGestureRecognizer * mytap=[[UITapGestureRecognizer alloc]initWithTarget:self action:@selector(tap_gestureRecognizer:)];
     2     [self addGestureRecognizer:mytap];
     3     [mytap release];
     4 
     5 
     6 //收回键盘
     7 -(void)tap_gestureRecognizer:(UITapGestureRecognizer *)tap_gest
     8 {
     9     [self.scv_stockPriceTextField resignFirstResponder];
    10     [self.scv_stockAmoutTextField resignFirstResponder];
    11 
    12 }
    
    

    //单指单击
    2: UITapGestureRecognizer *singleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self
    3: action:@selector(handleSingleFingerEvent:)];
    4: singleFingerOne.numberOfTouchesRequired = 1; //手指数
    5: singleFingerOne.numberOfTapsRequired = 1; //tap次数
    6: singleFingerOne.delegate = self;
    7:
    8: //单指双击
    9: UITapGestureRecognizer *singleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self
    10: action:@selector(handleSingleFingerEvent:)];
    11: singleFingerTwo.numberOfTouchesRequired = 1;
    12: singleFingerTwo.numberOfTapsRequired = 2;
    13: singleFingerTwo.delegate = self;
    14:
    15: //双指单击
    16: UITapGestureRecognizer *doubleFingerOne = [[UITapGestureRecognizer alloc] initWithTarget:self
    17: action:@selector(handleDoubleFingerEvent:)];
    18: doubleFingerOne.numberOfTouchesRequired = 2;
    19: doubleFingerOne.numberOfTapsRequired = 1;
    20: doubleFingerOne.delegate = self;
    21:
    22: UITapGestureRecognizer *doubleFingerTwo = [[UITapGestureRecognizer alloc] initWithTarget:self
    23:    action:@selector(handleDoubleFingerEvent:)];
    24: doubleFingerTwo.numberOfTouchesRequired = 2;
    25: doubleFingerTwo.numberOfTapsRequired = 2;
    26: doubleFingerTwo.delegate = self;
    27:
    28: //如果不加下面的话,当单指双击时,会先调用单指单击中的处理,再调用单指双击中的处理
    29: [singleFingerOne requireGestureRecognizerToFail:singleFingerTwo];
    30: //同理双指亦是如此
    31: [doubleFingerOne requireGestureRecognizerToFail:doubleFingerTwo];
    32:
    33: [self.view addGestureRecognizer:singleFingerOne];
    34: [self.view addGestureRecognizer:singleFingerTwo];
    35: [self.view addGestureRecognizer:doubleFingerOne];
    36: [self.view addGestureRecognizer:doubleFingerTwo];
    37:
    38: [singleFingerOne release];
    39: [singleFingerTwo release];
    40: [doubleFingerOne release];
    41: [doubleFingerTwo release];

    处理事件的方法,代码:

    1: //处理单指事件
    2: - (void)handleSingleFingerEvent:(UITapGestureRecognizer *)sender
    3: {
    4: if (sender.numberOfTapsRequired == 1) {
    5: //单指单击
    6: NSLog(@"单指单击");
    7: }else if(sender.numberOfTapsRequired == 2){
    8: //单指双击
    9: NSLog(@"单指双击");
    10: }
    11: }
    12: //处理双指事件
    13: - (void)handleDoubleFingerEvent:(UITapGestureRecognizer *)sender
    14: {
    15: if (sender.numberOfTapsRequired == 1) {
    16: //双指单击
    17: NSLog(@"双指单击");
    18: }else if(sender.numberOfTapsRequired == 2){
    19: //双指双击
    20: NSLog(@"双指双击");
    21: }
    22: }

    将相应代码复制到你的工程中即可使用,由于代码中已经有详细的解释说明,这里就不在重复解释了。

    代码中只是列举了单指与双指对于单击或多击的处理,同理多指的操作需修改numberOfTouchesRequired属性,对点击的次数需修改numberOfTapsRequired属性。

    对于其他手势例如UISwipeGestureRecognizerUILongPressGestureRecognizer,UILongPressGestureRecognizer的操作使用类似处理。

     


     

    UIKit中包含了UIGestureRecognizer类,用于检测发生在设备中的手势。UIGestureRecognizer是一个抽象类,定义了所有手势的基本行为,它有下面一些子类用于处理具体的手势: 

        1、拍击UITapGestureRecognizer (任意次数的拍击)  
        2、向里或向外捏UIPinchGestureRecognizer (用于缩放)  
        3、摇动或者拖拽UIPanGestureRecognizer  
        4、擦碰UISwipeGestureRecognizer (以任意方向)  
        5、旋转UIRotationGestureRecognizer (手指朝相反方向移动)  
        6、长按UILongPressGestureRecognizer 

    对于不同类型的手势识别器,具有不同的配置属性。比如UITapGestureRecognizer,可以配置拍击次数。界面接收到手势之后,可以发送一 个消息,用于处理响应手势动作后的任务。当然,不同的手势识别器,发送的消息方法也会有所不同。下面列举几个具体示例代码: 
    http://www.ctolive.com/space-1023-do-blog-id-2107.html 
     
    标签: Objective-C iOS
     

    代码片段(5)

    [代码] 一个手指,拍击两次手势

    01 // 创建一个手势识别器
    02 UITapGestureRecognizer *oneFingerTwoTaps =
    03   [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerTwoTaps)] autorelease];
    04   
    05 // Set required taps and number of touches
    06 [oneFingerTwoTaps setNumberOfTapsRequired:2];
    07 [oneFingerTwoTaps setNumberOfTouchesRequired:1];
    08   
    09 // Add the gesture to the view
    10 [[self view] addGestureRecognizer:oneFingerTwoTaps];
    11
    12 消息方法oneFingerTwoTaps
    13 - (void)oneFingerTwoTaps
    14 {
    15   NSLog(@"Action: One finger, two taps");
    16 }

    [代码] 两个手指,拍击两次手势

    01 UITapGestureRecognizer *twoFingersTwoTaps =
    02   [[[UITapGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersTwoTaps)] autorelease];
    03 [twoFingersTwoTaps setNumberOfTapsRequired:2];
    04 [twoFingersTwoTaps setNumberOfTouchesRequired:2];
    05 [[self view] addGestureRecognizer:twoFingersTwoTaps];
    06
    07 消息方法twoFingersTwoTaps
    08 - (void)twoFingersTwoTaps {
    09   NSLog(@"Action: Two fingers, two taps");
    10 }

    [代码] 一个手指向上、向下擦碰手势

    01 // 向上擦碰
    02 UISwipeGestureRecognizer *oneFingerSwipeUp =
    03   [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerSwipeUp:)] autorelease];
    04 [oneFingerSwipeUp setDirection:UISwipeGestureRecognizerDirectionUp];
    05 [[self view] addGestureRecognizer:oneFingerSwipeUp];
    06
    07 - (void)oneFingerSwipeUp:(UISwipeGestureRecognizer *)recognizer
    08 {
    09   CGPoint point = [recognizer locationInView:[self view]];
    10   NSLog(@"Swipe up - start location: %f,%f", point.x, point.y);
    11 }
    12
    13 // 向下擦碰
    14 UISwipeGestureRecognizer *oneFingerSwipeDown =
    15   [[[UISwipeGestureRecognizer alloc] initWithTarget:self action:@selector(oneFingerSwipeDown:)] autorelease];
    16 [oneFingerSwipeDown setDirection:UISwipeGestureRecognizerDirectionDown];
    17 [[self view] addGestureRecognizer:oneFingerSwipeDown];
    18
    19 - (void)oneFingerSwipeDown:(UISwipeGestureRecognizer *)recognizer
    20 {
    21   CGPoint point = [recognizer locationInView:[self view]];
    22   NSLog(@"Swipe down - start location: %f,%f", point.x, point.y);
    23 }

    [代码] 旋转手势

    1 UIRotationGestureRecognizer *twoFingersRotate =
    2   [[[UIRotationGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingersRotate:)] autorelease];
    3 [[self view] addGestureRecognizer:twoFingersRotate];
    4
    5 - (void)twoFingersRotate:(UIRotationGestureRecognizer *)recognizer
    6 {
    7   // Convert the radian value to show the degree of rotation
    8   NSLog(@"Rotation in degrees since last change: %f", [recognizer rotation] * (180 / M_PI));
    9 }

    [代码] 向里或向外捏的手势

    1 UIPinchGestureRecognizer *twoFingerPinch =
    2   [[[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(twoFingerPinch:)] autorelease];
    3 [[self view] addGestureRecognizer:twoFingerPinch];
    4
    5 - (void)twoFingerPinch:(UIPinchGestureRecognizer *)recognizer
    6 {
    7

      NSLog(@"Pinch scale: %f", recognizer.scale);

    }


    在 iPhone 或 iPad 的开发中,除了用 touchesBegan / touchesMoved / touchesEnded 这组方法来控制使用者的手指触控外,也可以用 UIGestureRecognizer 的衍生类別来进行判断。用 UIGestureRecognizer 的好处在于有现成的手势,开发者不用自己计算手指移动轨迹。UIGestureRecognizer的衍生类別有以下几种:

    • UITapGestureRecognizer
    • UIPinchGestureRecognizer
    • UIRotationGestureRecognizer
    • UISwipeGestureRecognizer
    • UIPanGestureRecognizer
    • UILongPressGestureRecognizer

    从命名上不难了解這些类別所对应代表的手势,分別是 Tap(点一下)、Pinch(二指往內或往外拨动)、Rotation(旋转)、Swipe(滑动,快速移动)、Pan (拖移,慢速移动)以及 LongPress(长按)。這些手势別在使用上也很简单,只要在使用前定义并添加到对应的视图上即可。

    复制代码
    // 定义一个 recognizer, 并加到需要偵測该手势的 UIView 元件上
    - (void)viewDidLoad {
    UISwipeGestureRecognizer* recognizer;
    // handleSwipeFrom 是偵測到手势,所要呼叫的方法
    recognizer = [[UISwipeGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSwipeFrom)];
    // 不同的 Recognizer 有不同的实体变数
    // 例如 SwipeGesture 可以指定方向
    // 而 TapGesture 則可以指定次數
    recognizer.direction = UISwipeGestureRecognizerDirectionUp
    [self.view addGestureRecognizer:recognizer];
    [recognizer release];
    }

    - (void)handleSwipeFrom:(UISwipeGestureRecognizer*)recognizer {
    // 触发手勢事件后,在这里作些事情

    // 底下是刪除手势的方法
    [self.view removeGestureRecognizer:recognizer];
    }
    复制代码
    问题來了。有些手势其实是互相关联的,例如 Tap 与 LongPress、Swipe与 Pan,或是 Tap 一次与Tap 兩次。当一個 UIView 同时添加兩个相关联的手势时,到底我这一下手指头按的要算是 Tap 还是 LongPress?如果照預设作法来看,只要「先滿足条件」的就会跳出并呼叫对应方法,举例来说,如果同时注册了 Pan 和 Swipe,只要手指头一移动就会触发 Pan 然后跳出,因而永远都不會发生 Swipe;单点与双点的情形也是一样,永远都只会触发单点,不會有双点。

    那么这个问题有解吗?答案是肯定的,UIGestureRecognizer 有个方法叫做requireGestureRecognizerToFail,他可以指定某一个 recognizer,即便自己已经滿足條件了,也不會立刻触发,会等到该指定的 recognizer 确定失败之后才触发。以同时支持单点与双点的手势为例,代码如下:

    复制代码
    - (void)viewDidLoad {
    // 单击的 Recognizer
    UITapGestureRecognizer* singleRecognizer;
    singleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleSingleTapFrom)];
    singleTapRecognizer.numberOfTapsRequired = 1; // 单击
    [self.view addGestureRecognizer:singleRecognizer];

    // 双击的 Recognizer
    UITapGestureRecognizer* double;
    doubleRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:selfaction:@selector(handleDoubleTapFrom)];
    doubleTapRecognizer.numberOfTapsRequired = 2; // 双击
    [self.view addGestureRecognizer:doubleRecognizer];

    // 关键在这一行,如果双击确定偵測失败才會触发单击
    [singleRecognizer requireGestureRecognizerToFail:doubleRecognizer];
    [singleRecognizer release];
    [doubleRecognizer release];
    }
     

    来源:http://blog.csdn.net/xiaoxuan415315/article/details/7788239

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  • 原文地址:https://www.cnblogs.com/heyonggang/p/3469857.html
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