欲观看效果请点击下载,然后用浏览器打开index.html查看。
本作 Github地址:https://github.com/horn19782016/StopWatch
图例:
代码:
<!DOCTYPE html> <html lang="utf-8"> <meta http-equiv="Content-Type" content="text/html; charset=utf-8"/> <head> <title>秒表 19.3.5 8:28 by:逆火狂飙 horn19782016@163.com</title> <style> #canvas{ background:#ffffff; cursor:pointer; margin-left:10px; margin-top:10px; -webkit-box-shadow:3px 3px 6px rgba(0,0,0,0.5); -moz-box-shadow:3px 3px 6px rgba(0,0,0,0.5); box-shadow:3px 3px 6px rgba(0,0,0,0.5); } #controls{ margin-top:10px; margin-left:15px; } </style> </head> <body onload="init()"> <div id="controls"> <input id='animateBtn' type='button' value='开始'/> <input id='elapsedTxt' type='text' value='' readonly/> </div> <canvas id="canvas" width="400px" height="400px" > 出现文字表示你的浏览器不支持HTML5 </canvas> </body> </html> <script type="text/javascript"> <!-- var paused=true; animateBtn.onclick=function(e){ paused=! paused; if(paused){ animateBtn.value="开始"; writeElapsed(); stopWatch.stop(); }else{ animateBtn.value="停止"; elapsedTxt.value='0'; stopWatch.start(); window.requestAnimationFrame(animate); } //alert("isRunning()="+stopWatch.isRunning()); //alert("getElapsedTime()="+stopWatch.getElapsedTime()); //alert("getPointerAngle()="+stopWatch.getPointerAngle()); } var stopWatch;// 秒表对象 var ctx;// 绘图环境 var r;// 表盘半径 function init(){ // init Canvas var canvas=document.getElementById('canvas'); r=200; canvas.width =2*r; canvas.height=2*r; ctx=canvas.getContext('2d'); stopWatch=new Stopwatch(); stopWatch.reset(); index=0; }; function writeElapsed(){ var date3=stopWatch.getElapsedTime(); //计算出相差天数 var days=Math.floor(date3/(24*3600*1000)) //计算出小时数 var leave1=date3%(24*3600*1000) //计算天数后剩余的毫秒数 var hours=Math.floor(leave1/(3600*1000)) //计算相差分钟数 var leave2=leave1%(3600*1000) //计算小时数后剩余的毫秒数 var minutes=Math.floor(leave2/(60*1000)) //计算相差秒数 var leave3=leave2%(60*1000) //计算分钟数后剩余的毫秒数 var seconds=Math.round(leave3/1000) var str="共用时"; if(days>0){ str=str+days+"天"; } if(hours>0){ str=str+hours+"小时"; } if(minutes>0){ str=str+minutes+"分钟"; } if(seconds>0){ str=str+seconds+"秒"; } str=str+(date3 % 1000)+"毫秒"; elapsedTxt.value=str; } function writeUsed(){ var date3=stopWatch.getElapsedTime(); //计算出相差天数 var days=Math.floor(date3/(24*3600*1000)) //计算出小时数 var leave1=date3%(24*3600*1000) //计算天数后剩余的毫秒数 var hours=Math.floor(leave1/(3600*1000)) //计算相差分钟数 var leave2=leave1%(3600*1000) //计算小时数后剩余的毫秒数 var minutes=Math.floor(leave2/(60*1000)) //计算相差秒数 var leave3=leave2%(60*1000) //计算分钟数后剩余的毫秒数 var seconds=Math.round(leave3/1000) var str="已用时"; if(days>0){ str=str+days+"天"; } if(hours>0){ str=str+hours+"小时"; } if(minutes>0){ str=str+minutes+"分钟"; } if(seconds>0){ str=str+seconds+"秒"; } //str=str+(date3 % 1000)+"毫秒"; elapsedTxt.value=str; } function draw(){ // Clear Canvas ctx.clearRect(0,0,ctx.canvas.width,ctx.canvas.height); ctx.fillStyle="#ECF5FF"; ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height); // Paint Scales var width = ctx.canvas.width; var height = ctx.canvas.height; var BL = width / 200; ctx.save(); ctx.translate(r,r);// 平移到几何中心 // 画外面的蓝边 ctx.beginPath(); ctx.lineWidth = 5 * BL;//线要 乘上 比例 ctx.strokeStyle = "#2894FF"; ctx.arc(0, 0, r - 18 * BL, 2 * Math.PI, false);//乘上比例 ctx.stroke(); ctx.closePath(); ctx.beginPath(); ctx.lineWidth = 1 * BL;//线要 乘上 比例 ctx.strokeStyle = "#2894FF"; ctx.arc(0, 0, 2 * BL, 2 * Math.PI, false);//乘上比例 ctx.stroke(); ctx.closePath(); // 画表盘数字 ctx.fillStyle="#2894FF"; var hourNumber = [15, 20, 25, 30, 35, 40, 45,50, 55, 0, 5,10,]; ctx.font = 10 * BL + 'px Arial';//字体也有乘比例 字符串拼接 ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; hourNumber.forEach(function (number, i) { var rad = 2 * Math.PI / 12 * i; var x = Math.cos(rad) * (r - 8 * BL); var y = Math.sin(rad) * (r - 8 * BL); ctx.fillText(number, x, y); }); // 画刻度 for (var i = 0; i < 60; i+=0.5) { var rad = 2 * Math.PI / 60 * i; var x1 = Math.cos(rad) * (r - 20 * BL); var y1 = Math.sin(rad) * (r - 20 * BL); var x2 = Math.cos(rad) * (r - 24 * BL); var y2 = Math.sin(rad) * (r - 24 * BL); if (i % 2.5 == 0) { x2 = Math.cos(rad) * (r - 26 * BL); y2 = Math.sin(rad) * (r - 26 * BL); } ctx.beginPath(); ctx.lineWidth = 0.5 * BL;//线要 乘上 比例 ctx.strokeStyle = "#2894FF"; ctx.moveTo(x1,y1); ctx.lineTo(x2,y2); ctx.stroke(); ctx.closePath(); } // 画秒针 var date = new Date(); var second=date.getSeconds(); var angleS=second*6; ctx.save(); //ctx.rotate(getRad(-90)); ctx.lineWidth=0.5; ctx.strokeStyle = "black"; ctx.beginPath(); var angle=stopWatch.getPointerAngle(); if(Math.abs(angle%90,0)<2){ writeUsed(); } ctx.rotate(getRad(angle)); ctx.moveTo(-1 * BL, 16 * BL);//画出一个秒针 x轴-2 y轴20 ctx.lineTo(1 * BL,16 * BL); ctx.lineTo(1, -r + 26 * BL); ctx.lineTo(-1, -r + 26 * BL); ctx.fill(); ctx.stroke(); ctx.closePath(); ctx.restore(); ctx.restore(); } function animate(){ if(!paused){ draw(); //setTimeout( function(){ window.requestAnimationFrame(animate); /// 让浏览器自行决定帧速率 //}, 0.20 * 1000 );// 延时执行 } } //---------------------------------------------------Stopwatch类定义开始------------------------------------------------------------------->> Stopwatch=function(){} Stopwatch.prototype={ // Property startTime:0, running:false, elapsed:0, // method start:function(){ this.startTime=+new Date(); this.elapsed=0; this.running=true; }, stop:function(){ this.elapsed=(+new Date())-this.startTime; this.running=false; }, getElapsedTime:function(){ if(this.running){ return (+new Date())-this.startTime; }else{ return this.elapsed; } }, getPointerAngle:function(){ var sec=this.getElapsedTime()/1000; return (sec*6) % 360; }, getSeconds:function(){ var sec=this.getElapsedTime()/1000; return sec; }, isRunning:function(){ return this.running; }, reset:function(){ this.elapsed=0; }, } //---------------------------------------------------Stopwatch类定义结束-------------------------------------------------------------------<< // 常规函数:角度得到弧度 function getRad(degree){ return degree/180*Math.PI; } //--> </script>
2019年3月5日14点19分