• Qt 3d


    Qt 3d

    basicshapes-cpp.pro

    android|ios|tvos|winrt {
        warning( "This example is not supported for android, ios, tvos, or winrt." )
    }
    
    !include( ../examples.pri ) {
        error( "Couldn't find the examples.pri file!" )
    }
    
    QT += 3dcore 3drender 3dinput 3dextras
    QT += widgets
    
    SOURCES += main.cpp 
        scenemodifier.cpp
    
    HEADERS += 
        scenemodifier.h
    scenemodifier.h
    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: https://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see https://www.qt.io/terms-conditions. For further
    ** information use the contact form at https://www.qt.io/contact-us.
    **
    ** BSD License Usage
    ** Alternatively, you may use this file under the terms of the BSD license
    ** as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of The Qt Company Ltd nor the names of its
    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/
    
    #ifndef SCENEMODIFIER_H
    #define SCENEMODIFIER_H
    
    #include <QtCore/QObject>
    
    #include <Qt3DCore/qentity.h>
    #include <Qt3DCore/qtransform.h>
    
    #include <Qt3DExtras/QTorusMesh>
    #include <Qt3DExtras/QConeMesh>
    #include <Qt3DExtras/QCylinderMesh>
    #include <Qt3DExtras/QCuboidMesh>
    #include <Qt3DExtras/QPlaneMesh>
    #include <Qt3DExtras/QSphereMesh>
    #include <Qt3DExtras/QPhongMaterial>
    
    class SceneModifier : public QObject
    {
        Q_OBJECT
    
    public:
        explicit SceneModifier(Qt3DCore::QEntity *rootEntity);
        ~SceneModifier();
    
    public slots:
        void enableTorus(bool enabled);
        void enableCone(bool enabled);
        void enableCylinder(bool enabled);
        void enableCuboid(bool enabled);
        void enablePlane(bool enabled);
        void enableSphere(bool enabled);
    
    private:
        Qt3DCore::QEntity *m_rootEntity;
        Qt3DExtras::QTorusMesh *m_torus;
        Qt3DCore::QEntity *m_coneEntity;
        Qt3DCore::QEntity *m_cylinderEntity;
        Qt3DCore::QEntity *m_torusEntity;
        Qt3DCore::QEntity *m_cuboidEntity;
        Qt3DCore::QEntity *m_planeEntity;
        Qt3DCore::QEntity *m_sphereEntity;
    };
    
    #endif // SCENEMODIFIER_H
    scenemodifier.cpp
    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: https://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see https://www.qt.io/terms-conditions. For further
    ** information use the contact form at https://www.qt.io/contact-us.
    **
    ** BSD License Usage
    ** Alternatively, you may use this file under the terms of the BSD license
    ** as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of The Qt Company Ltd nor the names of its
    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/
    
    #include "scenemodifier.h"
    
    #include <QtCore/QDebug>
    
    SceneModifier::SceneModifier(Qt3DCore::QEntity *rootEntity)
        : m_rootEntity(rootEntity)
    {
    
        // Torus shape data
        //! [0]
        m_torus = new Qt3DExtras::QTorusMesh();
        m_torus->setRadius(1.0f);
        m_torus->setMinorRadius(0.4f);
        m_torus->setRings(100);
        m_torus->setSlices(20);
        //! [0]
    
        // TorusMesh Transform
        //! [1]
        Qt3DCore::QTransform *torusTransform = new Qt3DCore::QTransform();
        torusTransform->setScale(2.0f);
        torusTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(0.0f, 1.0f, 0.0f), 25.0f));
        torusTransform->setTranslation(QVector3D(5.0f, 4.0f, 0.0f));
        //! [1]
    
        //! [2]
        Qt3DExtras::QPhongMaterial *torusMaterial = new Qt3DExtras::QPhongMaterial();
        torusMaterial->setDiffuse(QColor(QRgb(0xbeb32b)));
        //! [2]
    
        // Torus
        //! [3]
        m_torusEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_torusEntity->addComponent(m_torus);
        m_torusEntity->addComponent(torusMaterial);
        m_torusEntity->addComponent(torusTransform);
        //! [3]
    
        // Cone shape data
        Qt3DExtras::QConeMesh *cone = new Qt3DExtras::QConeMesh();
        cone->setTopRadius(0.5);
        cone->setBottomRadius(1);
        cone->setLength(3);
        cone->setRings(50);
        cone->setSlices(20);
    
        // ConeMesh Transform
        Qt3DCore::QTransform *coneTransform = new Qt3DCore::QTransform();
        coneTransform->setScale(1.5f);
        coneTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
        coneTransform->setTranslation(QVector3D(0.0f, 4.0f, -1.5));
    
        Qt3DExtras::QPhongMaterial *coneMaterial = new Qt3DExtras::QPhongMaterial();
        coneMaterial->setDiffuse(QColor(QRgb(0x928327)));
    
        // Cone
        m_coneEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_coneEntity->addComponent(cone);
        m_coneEntity->addComponent(coneMaterial);
        m_coneEntity->addComponent(coneTransform);
    
        // Cylinder shape data
        Qt3DExtras::QCylinderMesh *cylinder = new Qt3DExtras::QCylinderMesh();
        cylinder->setRadius(1);
        cylinder->setLength(3);
        cylinder->setRings(100);
        cylinder->setSlices(20);
    
        // CylinderMesh Transform
        Qt3DCore::QTransform *cylinderTransform = new Qt3DCore::QTransform();
        cylinderTransform->setScale(1.5f);
        cylinderTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
        cylinderTransform->setTranslation(QVector3D(-5.0f, 4.0f, -1.5));
    
        Qt3DExtras::QPhongMaterial *cylinderMaterial = new Qt3DExtras::QPhongMaterial();
        cylinderMaterial->setDiffuse(QColor(QRgb(0x928327)));
    
        // Cylinder
        m_cylinderEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_cylinderEntity->addComponent(cylinder);
        m_cylinderEntity->addComponent(cylinderMaterial);
        m_cylinderEntity->addComponent(cylinderTransform);
    
        // Cuboid shape data
        Qt3DExtras::QCuboidMesh *cuboid = new Qt3DExtras::QCuboidMesh();
    
        // CuboidMesh Transform
        Qt3DCore::QTransform *cuboidTransform = new Qt3DCore::QTransform();
        cuboidTransform->setScale(4.0f);
        cuboidTransform->setTranslation(QVector3D(5.0f, -4.0f, 0.0f));
    
        Qt3DExtras::QPhongMaterial *cuboidMaterial = new Qt3DExtras::QPhongMaterial();
        cuboidMaterial->setDiffuse(QColor(QRgb(0x665423)));
    
        //Cuboid
        m_cuboidEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_cuboidEntity->addComponent(cuboid);
        m_cuboidEntity->addComponent(cuboidMaterial);
        m_cuboidEntity->addComponent(cuboidTransform);
    
        // Plane shape data
        Qt3DExtras::QPlaneMesh *planeMesh = new Qt3DExtras::QPlaneMesh();
        planeMesh->setWidth(2);
        planeMesh->setHeight(2);
    
        // Plane mesh transform
        Qt3DCore::QTransform *planeTransform = new Qt3DCore::QTransform();
        planeTransform->setScale(1.3f);
        planeTransform->setRotation(QQuaternion::fromAxisAndAngle(QVector3D(1.0f, 0.0f, 0.0f), 45.0f));
        planeTransform->setTranslation(QVector3D(0.0f, -4.0f, 0.0f));
    
        Qt3DExtras::QPhongMaterial *planeMaterial = new Qt3DExtras::QPhongMaterial();
        planeMaterial->setDiffuse(QColor(QRgb(0xa69929)));
    
        // Plane
        m_planeEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_planeEntity->addComponent(planeMesh);
        m_planeEntity->addComponent(planeMaterial);
        m_planeEntity->addComponent(planeTransform);
    
        // Sphere shape data
        Qt3DExtras::QSphereMesh *sphereMesh = new Qt3DExtras::QSphereMesh();
        sphereMesh->setRings(20);
        sphereMesh->setSlices(20);
        sphereMesh->setRadius(2);
    
        // Sphere mesh transform
        Qt3DCore::QTransform *sphereTransform = new Qt3DCore::QTransform();
    
        sphereTransform->setScale(1.3f);
        sphereTransform->setTranslation(QVector3D(-5.0f, -4.0f, 0.0f));
    
        Qt3DExtras::QPhongMaterial *sphereMaterial = new Qt3DExtras::QPhongMaterial();
        sphereMaterial->setDiffuse(QColor(QRgb(0xa69929)));
    
        // Sphere
        m_sphereEntity = new Qt3DCore::QEntity(m_rootEntity);
        m_sphereEntity->addComponent(sphereMesh);
        m_sphereEntity->addComponent(sphereMaterial);
        m_sphereEntity->addComponent(sphereTransform);
    }
    
    SceneModifier::~SceneModifier()
    {
    }
    
    //! [4]
    void SceneModifier::enableTorus(bool enabled)
    {
        m_torusEntity->setEnabled(enabled);
    }
    //! [4]
    
    void SceneModifier::enableCone(bool enabled)
    {
        m_coneEntity->setEnabled(enabled);
    }
    
    void SceneModifier::enableCylinder(bool enabled)
    {
        m_cylinderEntity->setEnabled(enabled);
    }
    
    void SceneModifier::enableCuboid(bool enabled)
    {
        m_cuboidEntity->setEnabled(enabled);
    }
    
    void SceneModifier::enablePlane(bool enabled)
    {
        m_planeEntity->setEnabled(enabled);
    }
    
    void SceneModifier::enableSphere(bool enabled)
    {
        m_sphereEntity->setEnabled(enabled);
    }

    main.cpp

    /****************************************************************************
    **
    ** Copyright (C) 2014 Klaralvdalens Datakonsult AB (KDAB).
    ** Contact: https://www.qt.io/licensing/
    **
    ** This file is part of the Qt3D module of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** Commercial License Usage
    ** Licensees holding valid commercial Qt licenses may use this file in
    ** accordance with the commercial license agreement provided with the
    ** Software or, alternatively, in accordance with the terms contained in
    ** a written agreement between you and The Qt Company. For licensing terms
    ** and conditions see https://www.qt.io/terms-conditions. For further
    ** information use the contact form at https://www.qt.io/contact-us.
    **
    ** BSD License Usage
    ** Alternatively, you may use this file under the terms of the BSD license
    ** as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of The Qt Company Ltd nor the names of its
    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/
    
    #include "scenemodifier.h"
    
    #include <QGuiApplication>
    
    #include <Qt3DRender/qcamera.h>
    #include <Qt3DCore/qentity.h>
    #include <Qt3DRender/qcameralens.h>
    
    #include <QtWidgets/QApplication>
    #include <QtWidgets/QWidget>
    #include <QtWidgets/QHBoxLayout>
    #include <QtWidgets/QCheckBox>
    #include <QtWidgets/QCommandLinkButton>
    #include <QtGui/QScreen>
    
    #include <Qt3DInput/QInputAspect>
    
    #include <Qt3DExtras/qtorusmesh.h>
    #include <Qt3DRender/qmesh.h>
    #include <Qt3DRender/qtechnique.h>
    #include <Qt3DRender/qmaterial.h>
    #include <Qt3DRender/qeffect.h>
    #include <Qt3DRender/qtexture.h>
    #include <Qt3DRender/qrenderpass.h>
    #include <Qt3DRender/qsceneloader.h>
    #include <Qt3DRender/qpointlight.h>
    
    #include <Qt3DCore/qtransform.h>
    #include <Qt3DCore/qaspectengine.h>
    
    #include <Qt3DRender/qrenderaspect.h>
    #include <Qt3DExtras/qforwardrenderer.h>
    
    #include <Qt3DExtras/qt3dwindow.h>
    #include <Qt3DExtras/qfirstpersoncameracontroller.h>
    
    int main(int argc, char **argv)
    {
        QApplication app(argc, argv);
        Qt3DExtras::Qt3DWindow *view = new Qt3DExtras::Qt3DWindow();
        view->defaultFrameGraph()->setClearColor(QColor(QRgb(0x4d4d4f)));
        QWidget *container = QWidget::createWindowContainer(view);
        QSize screenSize = view->screen()->size();
        container->setMinimumSize(QSize(200, 100));
        container->setMaximumSize(screenSize);
    
        QWidget *widget = new QWidget;
        QHBoxLayout *hLayout = new QHBoxLayout(widget);
        QVBoxLayout *vLayout = new QVBoxLayout();
        vLayout->setAlignment(Qt::AlignTop);
        hLayout->addWidget(container, 1);
        hLayout->addLayout(vLayout);
    
        widget->setWindowTitle(QStringLiteral("Basic shapes"));
    
        Qt3DInput::QInputAspect *input = new Qt3DInput::QInputAspect;
        view->registerAspect(input);
    
        // Root entity
        Qt3DCore::QEntity *rootEntity = new Qt3DCore::QEntity();
    
        // Camera
        Qt3DRender::QCamera *cameraEntity = view->camera();
    
        cameraEntity->lens()->setPerspectiveProjection(45.0f, 16.0f/9.0f, 0.1f, 1000.0f);
        cameraEntity->setPosition(QVector3D(0, 0, 20.0f));
        cameraEntity->setUpVector(QVector3D(0, 1, 0));
        cameraEntity->setViewCenter(QVector3D(0, 0, 0));
    
        Qt3DCore::QEntity *lightEntity = new Qt3DCore::QEntity(rootEntity);
        Qt3DRender::QPointLight *light = new Qt3DRender::QPointLight(lightEntity);
        light->setColor("white");
        light->setIntensity(1);
        lightEntity->addComponent(light);
        Qt3DCore::QTransform *lightTransform = new Qt3DCore::QTransform(lightEntity);
        lightTransform->setTranslation(cameraEntity->position());
        lightEntity->addComponent(lightTransform);
    
        // For camera controls
        Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(rootEntity);
        camController->setCamera(cameraEntity);
    
        // Scenemodifier
        SceneModifier *modifier = new SceneModifier(rootEntity);
    
        // Set root object of the scene
        view->setRootEntity(rootEntity);
    
        // Create control widgets
        QCommandLinkButton *info = new QCommandLinkButton();
        info->setText(QStringLiteral("Qt3D ready-made meshes"));
        info->setDescription(QString::fromLatin1("Qt3D provides several ready-made meshes, like torus, cylinder, cone, "
                                                 "cube, plane and sphere."));
        info->setIconSize(QSize(0,0));
    
        QCheckBox *torusCB = new QCheckBox(widget);
        torusCB->setChecked(true);
        torusCB->setText(QStringLiteral("Torus"));
    
        QCheckBox *coneCB = new QCheckBox(widget);
        coneCB->setChecked(true);
        coneCB->setText(QStringLiteral("Cone"));
    
        QCheckBox *cylinderCB = new QCheckBox(widget);
        cylinderCB->setChecked(true);
        cylinderCB->setText(QStringLiteral("Cylinder"));
    
        QCheckBox *cuboidCB = new QCheckBox(widget);
        cuboidCB->setChecked(true);
        cuboidCB->setText(QStringLiteral("Cuboid"));
    
        QCheckBox *planeCB = new QCheckBox(widget);
        planeCB->setChecked(true);
        planeCB->setText(QStringLiteral("Plane"));
    
        QCheckBox *sphereCB = new QCheckBox(widget);
        sphereCB->setChecked(true);
        sphereCB->setText(QStringLiteral("Sphere"));
    
        vLayout->addWidget(info);
        vLayout->addWidget(torusCB);
        vLayout->addWidget(coneCB);
        vLayout->addWidget(cylinderCB);
        vLayout->addWidget(cuboidCB);
        vLayout->addWidget(planeCB);
        vLayout->addWidget(sphereCB);
    
        QObject::connect(torusCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enableTorus);
        QObject::connect(coneCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enableCone);
        QObject::connect(cylinderCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enableCylinder);
        QObject::connect(cuboidCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enableCuboid);
        QObject::connect(planeCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enablePlane);
        QObject::connect(sphereCB, &QCheckBox::stateChanged,
                         modifier, &SceneModifier::enableSphere);
    
        torusCB->setChecked(true);
        coneCB->setChecked(true);
        cylinderCB->setChecked(true);
        cuboidCB->setChecked(true);
        planeCB->setChecked(true);
        sphereCB->setChecked(true);
    
        // Show window
        widget->show();
        widget->resize(1200, 800);
    
        return app.exec();
    }
    16:16:29: 为项目basicshapes-cpp执行步骤 ...
    16:16:29: 正在启动 "E:QtQt5.9.65.9.6msvc2015_64inqmake.exe" E:QtQt5.9.6ExamplesQt-5.9.6qt3dasicshapes-cppasicshapes-cpp.pro -spec win32-msvc "CONFIG+=debug" "CONFIG+=qml_debug"
    
    Info: creating stash file E:QtQt5.9.6ExamplesQt-5.9.6qt3duild-basicshapes-cpp-Desktop_Qt_5_9_6_MSVC2015_64bit-Debug.qmake.stash
    16:16:30: 进程"E:QtQt5.9.65.9.6msvc2015_64inqmake.exe"正常退出。
    16:16:30: 正在启动 "E:QtQt5.9.6ToolsQtCreatorinjom.exe" qmake_all
    
    
    jom 1.1.2 - empower your cores
    
    16:16:30: 进程"E:QtQt5.9.6ToolsQtCreatorinjom.exe"正常退出。
    16:16:30: 正在启动 "E:QtQt5.9.6ToolsQtCreatorinjom.exe" 
    
        E:QtQt5.9.6ToolsQtCreatorinjom.exe -f Makefile.Debug
        cl -c -nologo -Zc:wchar_t -FS -Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zi -MDd -W3 -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 -wd4577 -wd4467 -EHsc /Fddebugasicshapes-cpp.vc.pdb -DUNICODE -D_UNICODE -DWIN32 -DWIN64 -DQT_QML_DEBUG -DQT_3DEXTRAS_LIB -DQT_3DRENDER_LIB -DQT_3DINPUT_LIB -DQT_3DLOGIC_LIB -DQT_3DCORE_LIB -DQT_GAMEPAD_LIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -I..asicshapes-cpp -I. -I........5.9.6msvc2015_64include -I........5.9.6msvc2015_64includeQt3DExtras -I........5.9.6msvc2015_64includeQt3DRender -I........5.9.6msvc2015_64includeQt3DInput -I........5.9.6msvc2015_64includeQt3DLogic -I........5.9.6msvc2015_64includeQt3DCore -I........5.9.6msvc2015_64includeQtGamepad -I........5.9.6msvc2015_64includeQtWidgets -I........5.9.6msvc2015_64includeQtGui -I........5.9.6msvc2015_64includeQtANGLE -I........5.9.6msvc2015_64includeQtNetwork -I........5.9.6msvc2015_64includeQtCore -Idebug -I........5.9.6msvc2015_64mkspecswin32-msvc -Fodebug @C:UsersBIMAppDataLocalTempmain.obj.12432.16.jom
    main.cpp
        cl -BxE:QtQt5.9.65.9.6msvc2015_64inqmake.exe -nologo -Zc:wchar_t -FS -Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zi -MDd -W3 -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 -wd4577 -wd4467 -E ........5.9.6msvc2015_64mkspecsfeaturesdatadummy.cpp 2>NUL >debugmoc_predefs.h
        E:QtQt5.9.65.9.6msvc2015_64inmoc.exe -DUNICODE -D_UNICODE -DWIN32 -DWIN64 -DQT_QML_DEBUG -DQT_3DEXTRAS_LIB -DQT_3DRENDER_LIB -DQT_3DINPUT_LIB -DQT_3DLOGIC_LIB -DQT_3DCORE_LIB -DQT_GAMEPAD_LIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB --compiler-flavor=msvc --include debug/moc_predefs.h -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/mkspecs/win32-msvc -IE:/Qt/Qt5.9.6/Examples/Qt-5.9.6/qt3d/basicshapes-cpp -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/Qt3DExtras -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/Qt3DRender -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/Qt3DInput -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/Qt3DLogic -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/Qt3DCore -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtGamepad -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtWidgets -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtGui -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtANGLE -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtNetwork -IE:/Qt/Qt5.9.6/5.9.6/msvc2015_64/include/QtCore -I. -IE:VisualStudio_2015installVCINCLUDE -IE:VisualStudio_2015installVCATLMFCINCLUDE -I"C:Program Files (x86)Windows Kits10include10.0.14393.0ucrt" -I"C:Program Files (x86)Windows KitsNETFXSDK4.6.1includeum" -I"C:Program Files (x86)Windows Kits10include10.0.14393.0shared" -I"C:Program Files (x86)Windows Kits10include10.0.14393.0um" -I"C:Program Files (x86)Windows Kits10include10.0.14393.0winrt" ..asicshapes-cppscenemodifier.h -o debugmoc_scenemodifier.cpp
        cl -c -nologo -Zc:wchar_t -FS -Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zi -MDd -W3 -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 -wd4577 -wd4467 -EHsc /Fddebugasicshapes-cpp.vc.pdb -DUNICODE -D_UNICODE -DWIN32 -DWIN64 -DQT_QML_DEBUG -DQT_3DEXTRAS_LIB -DQT_3DRENDER_LIB -DQT_3DINPUT_LIB -DQT_3DLOGIC_LIB -DQT_3DCORE_LIB -DQT_GAMEPAD_LIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -I..asicshapes-cpp -I. -I........5.9.6msvc2015_64include -I........5.9.6msvc2015_64includeQt3DExtras -I........5.9.6msvc2015_64includeQt3DRender -I........5.9.6msvc2015_64includeQt3DInput -I........5.9.6msvc2015_64includeQt3DLogic -I........5.9.6msvc2015_64includeQt3DCore -I........5.9.6msvc2015_64includeQtGamepad -I........5.9.6msvc2015_64includeQtWidgets -I........5.9.6msvc2015_64includeQtGui -I........5.9.6msvc2015_64includeQtANGLE -I........5.9.6msvc2015_64includeQtNetwork -I........5.9.6msvc2015_64includeQtCore -Idebug -I........5.9.6msvc2015_64mkspecswin32-msvc -Fodebug @C:UsersBIMAppDataLocalTempscenemodifier.obj.12432.47.jom
    scenemodifier.cpp
        cl -c -nologo -Zc:wchar_t -FS -Zc:rvalueCast -Zc:inline -Zc:strictStrings -Zc:throwingNew -Zi -MDd -W3 -w34100 -w34189 -w44996 -w44456 -w44457 -w44458 -wd4577 -wd4467 -EHsc /Fddebugasicshapes-cpp.vc.pdb -DUNICODE -D_UNICODE -DWIN32 -DWIN64 -DQT_QML_DEBUG -DQT_3DEXTRAS_LIB -DQT_3DRENDER_LIB -DQT_3DINPUT_LIB -DQT_3DLOGIC_LIB -DQT_3DCORE_LIB -DQT_GAMEPAD_LIB -DQT_WIDGETS_LIB -DQT_GUI_LIB -DQT_NETWORK_LIB -DQT_CORE_LIB -I..asicshapes-cpp -I. -I........5.9.6msvc2015_64include -I........5.9.6msvc2015_64includeQt3DExtras -I........5.9.6msvc2015_64includeQt3DRender -I........5.9.6msvc2015_64includeQt3DInput -I........5.9.6msvc2015_64includeQt3DLogic -I........5.9.6msvc2015_64includeQt3DCore -I........5.9.6msvc2015_64includeQtGamepad -I........5.9.6msvc2015_64includeQtWidgets -I........5.9.6msvc2015_64includeQtGui -I........5.9.6msvc2015_64includeQtANGLE -I........5.9.6msvc2015_64includeQtNetwork -I........5.9.6msvc2015_64includeQtCore -Idebug -I........5.9.6msvc2015_64mkspecswin32-msvc -Fodebug @C:UsersBIMAppDataLocalTempmoc_scenemodifier.obj.12432.797.jom
    moc_scenemodifier.cpp
        link /NOLOGO /DYNAMICBASE /NXCOMPAT /DEBUG /SUBSYSTEM:WINDOWS "/MANIFESTDEPENDENCY:type='win32' name='Microsoft.Windows.Common-Controls' version='6.0.0.0' publicKeyToken='6595b64144ccf1df' language='*' processorArchitecture='*'" /MANIFEST:embed /OUT:debugasicshapes-cpp.exe @C:UsersBIMAppDataLocalTempasicshapes-cpp.exe.12432.2188.jom
    16:16:33: 进程"E:QtQt5.9.6ToolsQtCreatorinjom.exe"正常退出。
    16:16:33: Elapsed time: 00:04.

    ############################

    QQ 3087438119
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  • 原文地址:https://www.cnblogs.com/herd/p/14729705.html
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