• osg 在场景中绘制坐标轴(xyz)


    //x y z font_size
    osg::Geode* makeCoordinate(float a_x,float a_y,float a_z,float font_size)
    {
        osg::ref_ptr<osg::Sphere> pSphereShape = new osg::Sphere(osg::Vec3(0, 0, 0), 1.0f);
        osg::ref_ptr<osg::ShapeDrawable> pShapeDrawable = new osg::ShapeDrawable(pSphereShape.get());
        pShapeDrawable->setColor(osg::Vec4(0.0, 0.0, 0.0, 1.0));
    
        //创建保存几何信息的对象
        osg::ref_ptr<osg::Geometry> geom = new osg::Geometry();
    
        //创建四个顶点
        osg::ref_ptr<osg::Vec3Array> v = new osg::Vec3Array();
        v->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
        v->push_back(osg::Vec3(a_x, 0.0f, 0.0f));
        
        v->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
        v->push_back(osg::Vec3(0.0f, a_y, 0.0f));
        v->push_back(osg::Vec3(0.0f, 0.0f, 0.0f));
        
        v->push_back(osg::Vec3(0.0f, 0.0f, a_z));
        geom->setVertexArray(v.get());
    
    
        osg::ref_ptr<osg::Vec4Array> c = new osg::Vec4Array();
        c->push_back(osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); 
        c->push_back(osg::Vec4(1.0f, 0.0f, 0.0f, 1.0f)); 
        
        c->push_back(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); 
        c->push_back(osg::Vec4(0.0f, 1.0f, 0.0f, 1.0f)); 
        c->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); 
        
        c->push_back(osg::Vec4(0.0f, 0.0f, 1.0f, 1.0f)); 
        geom->setColorArray(c.get());
        geom->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
    
    
        //xyz
        geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 0, 2));
        geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 2, 2));
        geom->addPrimitiveSet(new osg::DrawArrays(osg::PrimitiveSet::LINES, 4, 2));
    
    
        osg::ref_ptr<osgText::Text> pTextXAuxis1 = new osgText::Text;
        pTextXAuxis1->setText(L"X");
        pTextXAuxis1->setFont("Fonts/simhei.ttf");
        
        pTextXAuxis1->setAxisAlignment(osgText::Text::SCREEN);
        pTextXAuxis1->setCharacterSize(font_size);
        pTextXAuxis1->setPosition(osg::Vec3(a_x, 0.0f, 0.0f));
    
        osg::ref_ptr<osgText::Text> pTextYAuxis1 = new osgText::Text;
        pTextYAuxis1->setText(L"Y");
        pTextYAuxis1->setFont("Fonts/simhei.ttf");
        
        pTextYAuxis1->setAxisAlignment(osgText::Text::SCREEN);
        pTextYAuxis1->setCharacterSize(font_size);
        pTextYAuxis1->setPosition(osg::Vec3(0.0f, a_y, 0.0f));
    
        osg::ref_ptr<osgText::Text> pTextZAuxis1 = new osgText::Text;
        pTextZAuxis1->setText(L"Z");
        pTextZAuxis1->setFont("Fonts/simhei.ttf");
        
        pTextZAuxis1->setAxisAlignment(osgText::Text::SCREEN);
        pTextZAuxis1->setCharacterSize(font_size);
        pTextZAuxis1->setPosition(osg::Vec3(0.0f, 0.0f, a_z));
    
        osg::ref_ptr<osg::Geode> geode = new osg::Geode();
        geode->getOrCreateStateSet()->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
        geode->getOrCreateStateSet()->setAttribute(new osg::LineWidth(3.0), osg::StateAttribute::ON);
    
        geode->addDrawable(pShapeDrawable.get());
        geode->addDrawable(geom.get());
        geode->addDrawable(pTextXAuxis1.get());
        
        geode->addDrawable(pTextYAuxis1.get());
        geode->addDrawable(pTextZAuxis1.get());
    
        return geode.release();
    }

    效果图片:

    参考:https://blog.csdn.net/sun222555888/article/details/52083413

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  • 原文地址:https://www.cnblogs.com/herd/p/11150548.html
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