• [CQOI2006]凸多边形(半平面交)


    很明显是一道半平面交的题。
    先说一下半平面交的步骤:
    1.用点向法(点+向量)表示直线
    2.极角排序,若极角相同,按相对位置排序。
    3.去重,极角相同的保留更优的
    4.枚举边维护双端队列
    5.求答案

    1就不说了,2中的极角可以用atan2(y,x)来求,因为atan2精度要高


    双端队列的原因是新加的一条边对头和尾都有影响,如图:

    如何去判断:只要判断线head和线head+1,的交点p与新的一条线的位置关系就可以

    至于交点的求法:先见图:

    \(p_1v_1,p_2v_2\)的交点\(p_0\)
    \(p_0=p_2+kv_2\ \ u=p_2-p_1\)
    \(S_1=u\times v_1,S_2=v_1\times v_2,k=S_1/S2\)
    所以\(p_0=p_2+kv_2\)
    \(S_1\)\(u\)\(v_1\)的面积,\(S_2\)\(v_1\)\(v_2\)的面积,按比例求得\(k\)再乘一下就求出\(p_0\)
    最后统计答案
    细节见代码:

    #include<iostream>
    #include<cstdio>
    #include<string>
    #include<cstring>
    #include<cmath>
    #include<algorithm>
    #include<queue>
    #include<stack>
    #include<set>
    #include<bitset>
    #include<vector>
    #include<cstdlib>
    #define QAQ int
    #define TAT long long
    #define OwO bool
    #define ORZ double
    #define F(i,j,n) for(QAQ i=j;i<=n;++i)
    #define E(i,j,n) for(QAQ i=j;i>=n;--i)
    #define MES(i,j) memset(i,j,sizeof(i))
    #define MEC(i,j) memcpy(i,j,sizeof(j))
    
    using namespace std;
    const int N=505;
    const double eps=1e-8;
    
    int n;
    struct Point{
    	double x,y;
    	
    	friend Point operator - (Point a,Point b){
    		Point t;
    		t.x=a.x-b.x;t.y=a.y-b.y;
    		return t;
    	}
    	friend Point operator + (Point a,Point b){
    		Point t;
    		t.x=a.x+b.x;t.y=a.y+b.y;
    		return t;
    	}
    	friend double operator * (Point a,Point b){
    		return a.x*b.x+a.y*b.y;
    	}
    	friend double operator ^ (Point a,Point b){
    		return a.x*b.y-b.x*a.y;
    	}
    	friend Point operator * (double k,Point b){
    		Point t;
    		t.x=k*b.x;t.y=k*b.y;
    		return t; 
    	}
    }b[N];
    int sign(double x){
    	return fabs(x)<=eps ?  0 : (x>0 ? 1 : -1);
    }
    struct Line{
    	Point p,v;
    	double poa;
    	friend OwO operator < (Line x,Line y){
    		return sign(x.poa-y.poa)==0 ? sign((x.v-x.p) ^ (y.v-x.p)) >0 : sign(x.poa-y.poa)<0;
    		//因为我是向量左侧求交,所以极角相同时靠左的更优,把优的放在后面,方便之后的操作 ,可以画图体会一下 
    	}
    }a[N],q[N];
    int js,cnt,head,tail;
    double ans;
    
    Point inter(Line a,Line b){//求交点 
    	Point p1=a.p,p2=b.p,v1=a.v,v2=b.v;
    	v1=v1-p1;v2=v2-p2;
    	Point u=p2-p1;
    	Point p=p2+((u^v1)/(v1^v2))*v2;
    	return p;
    }
    
    OwO pd(Line i,Line j,Line k){
    	Point p=inter(i,j);
    	return sign((k.v-k.p) ^ (p-k.p))<0;
    }
    
    void Half_Plane(){
    	sort(a+1,a+js+1);//排序 
    	F(i,1,js) {
    		if(sign(a[i].poa-a[i-1].poa)!=0) cnt++;
    		a[cnt]=a[i];//因为排过序,即使极角相同,后面的也比前面的优 
    	}
    	head=1;tail=0;
    	q[++tail]=a[1];q[++tail]=a[2];
    	F(i,3,cnt){
    		while(head<tail&&pd(q[tail-1],q[tail],a[i])) tail--;//维护双端队列 
    		while(head<tail&&pd(q[head+1],q[head],a[i])) head++;
    		q[++tail]=a[i];
    	}
    	while(head<tail&&pd(q[tail-1],q[tail],q[head])) tail--;
    	while(head<tail&&pd(q[head+1],q[head],q[tail])) head++;
    	q[tail+1]=q[head];
    	js=0;
    	F(i,head,tail) b[++js]=inter(q[i],q[i+1]);
    }
    
    int main(){
    	scanf("%d",&n);
    	F(i,1,n){
    		int k;
    		scanf("%d",&k);
    		F(j,1,k) scanf("%lf%lf",&b[j].x,&b[j].y);
    		b[k+1]=b[1];
    		F(j,1,k) a[++js].p=b[j],a[js].v=b[j+1];
    	}
    	F(i,1,js) a[i].poa=atan2(a[i].v.y-a[i].p.y,a[i].v.x-a[i].p.x);
    	Half_Plane();
    	b[js+1]=b[1];
    	if(js>2) F(i,1,js) ans+=(b[i]^b[i+1]);
    	ans=fabs(ans)/2.0;
    	printf("%.3lf\n",ans);
    	return 0;
    }
    
  • 相关阅读:
    CoffeeScript
    Android Metrics
    Mac VPS
    Android UI Design
    Android Interactive Animation
    iOS8 with Swift
    What is MEAN?
    Mac OS X “to open Eclipse, you need a Java SE 6 runtime”
    Android Screen Orientation
    Android Sensor Shake(WeChat)
  • 原文地址:https://www.cnblogs.com/heower/p/8460692.html
Copyright © 2020-2023  润新知