• 让对话框对UPDATE_COMMAND_UI生效


    问题:一般情况下我们用UPDATE_COMMAND_UI来修改菜单的状态(enable/disable, check/uncheck, change text),但这个方法在一个基于对话框上的菜单却没有效果。
    void CTestDlg::OnUpdateFileExit(CCmdUI* pCmdUI)
    {
         pCmdUI->Enable(FALSE);
         pCmdUI->SetCheck(TRUE);
         pCmdUI->SetRadio(TRUE);
         pCmdUI->SetText("Close");
    //以上方法在MDI、SDI程序中都能起作用,在对话框中却没有效果,根本没有调用这个函数。
    }
     
    原因分析:当显示一个下拉的菜单的时候,在显示菜单前会发送WM_INITMENUPOPUP消息。而CFrameWnd::OnInitMenuPopup函数会刷新这个菜单项,同时如果有UPDATE_COMMAND_UI响应函数,则调用它。通过它来更新反应每个菜单的外观效果(enabled/disabled, checked/unchecked).
    在一个基于对话框的程序中,因为没有OnInitMenuPopup函数,所以不会调用UPDATE_COMMAND_UI响应函数,而是使用了CWnd类的默认处理, 这种处理没有调用UPDATE_COMMAND_UI响应函数。

    解决方法如下:
    第一步:
    在对话框类的.cpp文件,添加一个ON_WM_INITMENUPOPUP入口到消息映射里面
    BEGIN_MESSAGE_MAP(CTestDlg, CDialog)
    //}}AFX_MSG_MAP
    ON_WM_INITMENUPOPUP()
    END_MESSAGE_MAP()
    第二步:
    在对话框类的.h文件添加消息函数声明。
    // Generated message map functions
    //{{AFX_MSG(CDisableDlgMenuDlg)
    afx_msg void OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu);
    //}}AFX_MSG
    DECLARE_MESSAGE_MAP()
    第三步:
    在对话框类的.cpp文件添加如下函数代码(大部分代码取自WinFrm.cpp文件的函数CFrameWnd::OnInitMenuPopup):
    void C******Dlg::OnInitMenuPopup(CMenu *pPopupMenu, UINT nIndex,BOOL bSysMenu)
    {
         ASSERT(pPopupMenu != NULL);
        // Check the enabled state of various menu items.

        CCmdUI state;
        state.m_pMenu = pPopupMenu;
        ASSERT(state.m_pOther == NULL);
        ASSERT(state.m_pParentMenu == NULL);

        // Determine if menu is popup in top-level menu and set m_pOther to
        // it if so (m_pParentMenu == NULL indicates that it is secondary popup).
        HMENU hParentMenu;
        if (AfxGetThreadState()->m_hTrackingMenu == pPopupMenu->m_hMenu)
             state.m_pParentMenu = pPopupMenu;??? // Parent == child for tracking popup.
       else if ((hParentMenu = ::GetMenu(m_hWnd)) != NULL)
       {
           CWnd* pParent = this;
           // Child windows don't have menus--need to go to the top!
           if (pParent != NULL &&
    (hParentMenu = ::GetMenu(pParent->m_hWnd)) != NULL)
          {
               int nIndexMax = ::GetMenuItemCount(hParentMenu);
              for (int nIndex = 0; nIndex < nIndexMax; nIndex++)
             {
                 if (::GetSubMenu(hParentMenu, nIndex) == pPopupMenu->m_hMenu)
                 {
                    // When popup is found, m_pParentMenu is containing menu.
                    state.m_pParentMenu = CMenu::FromHandle(hParentMenu);
                    break;
                 }
             }
        }
    }

      state.m_nIndexMax = pPopupMenu->GetMenuItemCount();
      for (state.m_nIndex = 0; state.m_nIndex < state.m_nIndexMax;
      state.m_nIndex++)
      {
          state.m_nID = pPopupMenu->GetMenuItemID(state.m_nIndex);
          if (state.m_nID == 0)
              continue; // Menu separator or invalid cmd - ignore it.

          ASSERT(state.m_pOther == NULL);
          ASSERT(state.m_pMenu != NULL);
          if (state.m_nID == (UINT)-1)
          {
              // Possibly a popup menu, route to first item of that popup.
              state.m_pSubMenu = pPopupMenu->GetSubMenu(state.m_nIndex);
              if (state.m_pSubMenu == NULL ||
     (state.m_nID = state.m_pSubMenu->GetMenuItemID(0)) == 0 ||
    state.m_nID == (UINT)-1)
           {
                  continue;    // First item of popup can't be routed to.
           }
           state.DoUpdate(this, TRUE);?? // Popups are never auto disabled.
          }
          else
         {
              // Normal menu item.
              // Auto enable/disable if frame window has m_bAutoMenuEnable
              // set and command is _not_ a system command.
             state.m_pSubMenu = NULL;
             state.DoUpdate(this, FALSE);
          }

          // Adjust for menu deletions and additions.
          UINT nCount = pPopupMenu->GetMenuItemCount();
          if (nCount < state.m_nIndexMax)
            {
                       state.m_nIndex -= (state.m_nIndexMax - nCount);
                       while (state.m_nIndex < nCount &&
                      pPopupMenu->GetMenuItemID(state.m_nIndex) == state.m_nID)
               {
                state.m_nIndex++;
                }
           }
            state.m_nIndexMax = nCount;
       }
    }

    更详细的信息可参考
    http://support.microsoft.com/default.aspx?scid=kb;en-us;242577

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  • 原文地址:https://www.cnblogs.com/hehe520/p/6330158.html
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