• 04、Quick Start for Windows


    创建一个新工程

    1、在 VS 上,选择 File > New > Project..

    2、在新工程窗口,选择  Visual C# > Windows Store > Blank App(XAML)

    3、点击 OK.

    向工程中添加类库

    在使用 Nokia Imaging SDK 类库中的功能时,首先需要添加相应类库,请参考

    Adding libraries to the project.

    移除 Any CPU platform 选项

    Nokia Imaging SDK 支持 ARM 和 X86 平台,不支持 Any CPU 。在编译引用了 Nokia Imaging SDK

    的工程前,你必须移除  Any CPU 选项。

    1、在 VS 工具栏,选择 Solution Configuration

    2、选择 Configuration Manager...

    3、从 Platform 中选择  <Edit...> 然后点击 Any   CPU

    4、点击 Remove

    定义你的 XAML UI

    这里定义的 UI 很简单,只有两个 XAML image 控件和两个 按钮。一个 Image 控件显示

    原图,另一个显示经过滤镜处理的 Image。另外,一个按钮用来选择图片,另一个保存图片。

    实现步骤

    用下面的 XAML 替换 MainPage.xaml 中的 Grid:

    <Grid Background="Transparent">
        <Grid.RowDefinitions>
            <RowDefinition Height="Auto"/>
            <RowDefinition Height="*"/>
            <RowDefinition Height="Auto"/>
        </Grid.RowDefinitions>
    
        <Image x:Name="CartoonImage" Stretch="UniformToFill" Grid.RowSpan="3" />
        <Image x:Name="OriginalImage" Width="334" Height="200" Stretch="UniformToFill" 
                Grid.Row="1" HorizontalAlignment="Left" VerticalAlignment="Top" Margin="12,12,0,0" />
    
        <TextBlock Text="Nokia Imaging SDK" Grid.Row="0" Style="{StaticResource TitleTextBlockStyle}" />
    
        <Button Content="Pick an image" Click="PickImage_Click" HorizontalAlignment="Left" Grid.Row="2" />
        <Button Content="Save the image" Click="SaveImage_Click" x:Name="SaveButton" HorizontalAlignment="Right"
    Grid.Row="2" IsEnabled="False" /> </Grid>


    从 Camera Roll 中选择图片

    接下来在  MainPage.xaml.cs 中使用 Win RT 库中提供的 FileOpenPicker 选择图片:

    private async void PickImage_Click(object sender, RoutedEventArgs e)
    {
        SaveButton.IsEnabled = false;
    
        var openPicker = new FileOpenPicker
        {
            SuggestedStartLocation = PickerLocationId.PicturesLibrary,
            ViewMode = PickerViewMode.Thumbnail
        };
    
        // Filter to include a sample subset of file types.
        openPicker.FileTypeFilter.Clear();
        openPicker.FileTypeFilter.Add(".bmp");
        openPicker.FileTypeFilter.Add(".png");
        openPicker.FileTypeFilter.Add(".jpeg");
        openPicker.FileTypeFilter.Add(".jpg");
    
        // Open the file picker.
        StorageFile file = await openPicker.PickSingleFileAsync();
    
        // file is null if user cancels the file picker.
        if (file != null)
        {
            if (await ApplyFilter(file)) return;
    
            SaveButton.IsEnabled = true;
        }
    }
    
    private async Task<bool> ApplyFilter(StorageFile file)
    {
        IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read);
        
        return false;
    }


    当用户选择了图片,我们通过 IRandomAccessStream 来打开文件。

    使用 FilterEffect 来为图片添加一个 effect

    1、添加下面的命名空间,来自 SDK

    using Nokia.Graphics.Imaging;
    using Windows.UI.Xaml.Media.Imaging;

    2、下面的命名空间用来 “选择”  和 “保存” 图片

    using Windows.Storage.Streams;
    using Windows.Storage.Pickers;
    using Windows.Storage;

    3、在 MainPage.xaml.cs 中,定义以下成员变量:

    public sealed partial class MainPage : Page
    {
        // FilterEffect instance is used to apply different
        // filters to an image.
        // Here we will apply Cartoon filter to an image.
        private FilterEffect _cartoonEffect;
    
        // The following  WriteableBitmap contains 
        // The filtered and thumbnail image.
        private WriteableBitmap _cartoonImageBitmap;
        private WriteableBitmap _thumbnailImageBitmap;

    4、然后在构造函数中,初始化这些变量:

    public MainPage()
    {
        InitializeComponent();
                
        Rect bounds = Window.Current.Bounds;
    
        _cartoonImageBitmap = new WriteableBitmap((int)bounds.Width, (int)bounds.Height);
        _thumbnailImageBitmap = new WriteableBitmap((int)OriginalImage.Width, (int)OriginalImage.Height);
    }

    5、当用户选择完图片,我们就为图片添加滤镜。在这里我们添加 Cartoon 滤镜,然后把结果显示到 XAML

    上的 Image 控件(CartoonImage):

    private async Task<bool> ApplyFilter(StorageFile file)
    {
        // Open a stream for the selected file.
        IRandomAccessStream fileStream = await file.OpenAsync(FileAccessMode.Read);
    
        try
        {
            // Show thumbnail of original image.
            _thumbnailImageBitmap.SetSource(fileStream);
            OriginalImage.Source = _thumbnailImageBitmap;
    
            // Rewind stream to start.                     
            fileStream.Seek(0);
    
            // A cartoon effect is initialized with selected image stream as source.
            var imageStream = new RandomAccessStreamImageSource(fileStream);
            _cartoonEffect = new FilterEffect(imageStream);
    
            // Add the cartoon filter as the only filter for the effect.
            var cartoonFilter = new CartoonFilter();
            _cartoonEffect.Filters = new[] {cartoonFilter};
    
            // Render the image to a WriteableBitmap.
            var renderer = new WriteableBitmapRenderer(_cartoonEffect, _cartoonImageBitmap);
            _cartoonImageBitmap = await renderer.RenderAsync();
    
            // Set the rendered image as source for the cartoon image control.
            CartoonImage.Source = _cartoonImageBitmap;
        }
        catch (Exception exception)
        {
            var dia = new MessageDialog(exception.Message);
        dia.ShowAsync();
            return true;
        }
        return false;
    }

    添加相应的权限

    因为应用程序需要从 Pictures 文件夹读取数据,所以需要添加相应的权限:

    1、在 VS 解决方案中,打开package.appxmanifest

    2、选择 Capabilities  选项卡,然后选择Pictures Library,如下图:

    生成和编码全尺寸 JPEG 图片

    使用 FilterEffect 类的对象来输出全尺寸 JPEG 图片是很简单的。原图的每一个像素都会被

    处理并且输出 JPEG 格式。

    下面的示例演示如何把滤镜处理后的全尺寸图片保存到文件:

    private async void SaveImage_Click(object sender, RoutedEventArgs e)
    {
        SaveButton.IsEnabled = false;
    
        if (_cartoonEffect == null)
        {
            return;
        }
    
        var jpegRenderer = new JpegRenderer(_cartoonEffect);
    
        // Jpeg renderer gives the raw buffer for the filtered image.
        IBuffer jpegOutput = await jpegRenderer.RenderAsync();
    
        var picker = new FileSavePicker();
        picker.FileTypeChoices.Add("JPG File", new List<string>   { ".jpg" });
        picker.SuggestedFileName = string.Format("CartoonImage_{0:G}", DateTime.Now);
        StorageFile file = await picker.PickSaveFileAsync();
    
        if (file != null)
        {
            using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
            {
                await stream.WriteAsync(jpegOutput);
                await stream.FlushAsync();
            }
        }
    
        SaveButton.IsEnabled = true;
    }

    获取完整源码:点击获取

    原文链接

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  • 原文地址:https://www.cnblogs.com/hebeiDGL/p/3631139.html
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